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A new version of the Nintendo 64 emulator Mupen64Plus has been released. It´s the first version, that supports linux and windows.
Quote:
The latest Mupen64Plus code, version 1.99.3, is now released! For those of you who haven´t been following our development saga, I´ll spill some bytes explaining the re-archeticture that Mupen64Plus has undergone. The biggest change is that Mupen64Plus is no longer an application; it is now a library, just like the plugins. All of the user interface code has been removed from the emulator core and all of the plugins. With the latest versions of Mupen64Plus, and extra component called a Front-end application is required; this program makes use of the Mupen64Plus emulator and attached plugins, and controls all non-game aspects of the User Interface. This design has some big advantages: the user-interface application can be developed independently of the core emulator, the emulator itself is much simpler, and the code is more portable. In fact, I have ported the emulator and plugins to Windows and it all builds perfectly in Visual Studio.
There are also a couple of temporary downsides to this re-design. First, all of the old GUI code was completely removed (though it is still available through SVN). The only Front-end application which I am releasing in the Mupen64Plus bundle is mupen64plus-ui-console, which is a command-line only program. Fortunately it is quite usable, because the input plugin now supports auto-configuration for controllers that it recognizes, and even cheat codes are supported in the new command-line front-end.
The other side-effect of our re-architecture is that Mupen64Plus is no longer compatible with the older plugins. The plugin API was changed and improved and going forward any plugin must be compatible with our improvements in order to be usable with Mupen64Plus. I have upgraded and will be maintaining the following plugins: an SDL input plugn, an SDL audio plugin, the Hacktarux/Azimer RSP-HLE plugin, and the Rice video plugin. These are all included with the Mupen64Plus release bundles. Wahrhaft has also ported the Arachnoid, Z64, and (old) Glide64 video plugins, which are available in source form at:
http://bitbucket.org/wahrhaft/.
I feel very confident about the quality of this Mupen64Plus release. I believe that it´s ready for general use by everyone and packaging for linux distributions. I was ready to call this one 2.0, but I decided to hold off because there are a few longer-term developments still going on which may end up requiring changes in the API. Since I want the final "2.0" API to be very stable, I thought it would be best to hold back and get this one out the door as another 1.99.x release, even though I feel it´s read for the 2.0 name. Here are the major changes since the last ´user´ release, which was 1.99.1:
Core Emulator Library
New feature: support for Gameshark 3.3 patch codes
Lots of minor bugfixes
Upgraded Plugin API to better handle errors and avoid crashes
Win32 support
Audio Plugin
Completely re-wrote buffering/synchronization code to fix chopiness problems, allow better user control, and fix speed controller
Win32 support
bugfix: SDL volume control will always be used on systems without OSS support
Input Plugin
New feature: auto-configuration uses an .ini file instead of hard-coding the controllers in the source code
Many new controller auto-configs, including original & 360 X-box, PS3, and others
Better rumble support; several important bug fixes
Win32 Support
Console Front-End Application
New feature: command-line option --set for setting arbitrary configuration variables
updated MAN page for all the changes made in the 2.0 re-architecture
Win32 support
Rice Video Plugin
New feature: compile-time option for opengl debugging
bugfix: Many hi-res texture fixes
bugfix: in ConvertImage.cpp none of the 4-bit conversion functions could handle 1-pixel wide textures
Win32 support
Several important makefile fixes
Detailed changelogs are available in the RELEASE files
Quick start (Linux)
The easiest way to start running and testing this release is to download a binary bundle package from the Google Code site (link below), unzip it into a directory, and run it with this command: "./mupen64plus m64p_test_rom.v64". You can run it directly from this directory, or to install it to your system, simply do "sudo ./install.sh". Likewise, to un-install it, "sudo ./uninstall.sh"
Quick start (Windows)
For Windows users, download the bundle-win32 zip file from the Google Code site (link below) and unzip it to a directory. Bust out your DOS prompt (Start->Run->cmd.exe or the "Command Prompt" in Start->Accessories). Once you have the command-line window, ´cd´ to the directory where you unzipped the win32 bundle. Then run "mupen64plus-ui-console.exe mupen64plus.v64" to start up the test ROM. Press Escape to exit. Use the ´--help´ command-line option to get a list of all available options. The last argument is always taken to be a path to an uncompressed N64 ROM image to run. Sorry but there
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