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    by Published on February 8th, 2010 17:47

    Jamie MacDonald, the former VP of Sony Worldwide Studios who was responsible for bringing motion control to the home consoles as early as 2003 with EyeToy: Play on PS2, has warned that delivering affordable motion technology and compelling games will present a challenge for both his former employer and for Microsoft.

    "I'm very much looking forward to the motion controllers from both Microsoft and Sony, as you might expect given my background with EyeToy: Play," said MacDonald, speaking exclusively to GamesIndustry.biz. "The Natal games that I've seen look very interesting and I'm sure that Sony will come up with some great stuff, not least because of the motion control heritage they've got at London Studio where I was."

    But there will be key challenges for both companies, said MacDonald. They will need to avoid simply replicating the sort of fun gamers can already experience on the Wii, because they are more powerful machines that people expect more from. But they'll also need to make sure they don't miss out on the casual audience altogether.

    They'll also need to approach the design of motion games with a new focus - "We learnt really early on in the development of the EyeToy that you have to be careful - it's too physical for traditional long-form gameplay. You aren't going to stand there waving your arms around for two hours - you'd be completely knackered," he said.

    "You have to take a different approach to game design, you have to use a different rhythm and focus to succeed in game design when using that kind of input."

    The motion control technology will need to be "bulletproof" too, MacDonald added. "You can't risk breaking the player's suspension of disbelief so you don't want to get too leading edge with your technology because then it might break."

    "But then there's a trade off between performance and the cost of goods - a consumer-friendly price point," he said.

    "When I was at Sony, and I think it's still the case, the bundled EyeToy and SingStar games would come in at the top price point but [still the same] price of a triple A title - you weren't paying a premium for the hardware. And that worked well - but it only worked because the cost of goods was reasonable.

    "I have no idea what the cost of goods are for those two new systems, but it'll be one of the challenges that I'm sure Sony and Microsoft are on top of. It's not trivial though, to design compelling games for these systems while, at the same time, making sure you've got the price points right."

    http://www.gamesindustry.biz/article...or-sony-and-ms ...
    by Published on February 8th, 2010 17:47

    Jamie MacDonald, the former VP of Sony Worldwide Studios who was responsible for bringing motion control to the home consoles as early as 2003 with EyeToy: Play on PS2, has warned that delivering affordable motion technology and compelling games will present a challenge for both his former employer and for Microsoft.

    "I'm very much looking forward to the motion controllers from both Microsoft and Sony, as you might expect given my background with EyeToy: Play," said MacDonald, speaking exclusively to GamesIndustry.biz. "The Natal games that I've seen look very interesting and I'm sure that Sony will come up with some great stuff, not least because of the motion control heritage they've got at London Studio where I was."

    But there will be key challenges for both companies, said MacDonald. They will need to avoid simply replicating the sort of fun gamers can already experience on the Wii, because they are more powerful machines that people expect more from. But they'll also need to make sure they don't miss out on the casual audience altogether.

    They'll also need to approach the design of motion games with a new focus - "We learnt really early on in the development of the EyeToy that you have to be careful - it's too physical for traditional long-form gameplay. You aren't going to stand there waving your arms around for two hours - you'd be completely knackered," he said.

    "You have to take a different approach to game design, you have to use a different rhythm and focus to succeed in game design when using that kind of input."

    The motion control technology will need to be "bulletproof" too, MacDonald added. "You can't risk breaking the player's suspension of disbelief so you don't want to get too leading edge with your technology because then it might break."

    "But then there's a trade off between performance and the cost of goods - a consumer-friendly price point," he said.

    "When I was at Sony, and I think it's still the case, the bundled EyeToy and SingStar games would come in at the top price point but [still the same] price of a triple A title - you weren't paying a premium for the hardware. And that worked well - but it only worked because the cost of goods was reasonable.

    "I have no idea what the cost of goods are for those two new systems, but it'll be one of the challenges that I'm sure Sony and Microsoft are on top of. It's not trivial though, to design compelling games for these systems while, at the same time, making sure you've got the price points right."

    http://www.gamesindustry.biz/article...or-sony-and-ms ...
    by Published on February 8th, 2010 11:57

    Mass Effect 2 has remained at number one in the UK all-format chart this week despite stiff competition from former chart-topper Just Dance.

    With sales dropping 64 per cent on last week, the game was just 850 copies ahead of Ubisoft's casual title.

    Call of Duty: Modern Warfare 2 sales were down 12 per cent, but were just enough to beat EA's Dante's Inferno, which entered the chart at four.

    FIFA 10 climbed two places with a sales increase of 26 per cent to five, and Wii Sports Resort sales dropped 18 per cent to move the game from fifth to sixth position.

    Atari/Namco Bandai just failed to make the top ten with new entry Star Trek Online, which reached number 11. Other new releases were THQ's MX Vs ATV Reflex at number 18, and The Sims 3: Design & High-Tech Suff at number 20.

    The full top 20 for the the week ending February 6 is as follows:

    01 Mass Effect 2
    02 Just Dance
    03 Call of Duty: Modern Warfare 2
    04 Dante's Inferno
    05 FIFA 10
    06 Wii Sports Resort
    07 MAG
    08 New Super Mario Bros Wii
    09 Wii Fit Plus
    10 James Cameron's Avatar: The Game
    11 Star Trek Online
    12 Assassin's Creed II
    13 Mario Kart Wii
    14 Army of Two: The 40th Day
    15 LEGO Batman: The Videogame
    16 Forza Motorsport 3
    17 Mario & Sonic at the Olympic Winter Games
    18 MX Vs ATV Reflex
    19 Football Manager 2010
    20 The Sims: Design & High-Tech Stuff

    http://www.gamesindustry.biz/article...-uk-number-one ...
    by Published on February 8th, 2010 11:55

    Polyphony Digital has sold over 55 million Gran Turismo games, with sales for the latest Gran Turismo PSP now standing at 1.8 million.

    The PSP game was released last October, coinciding with the launch of the PSPgo.

    Gran Turismo Prologue sales are also nearing 5 million, according to figures released by the developer.

    Polyphony's next instalment to the series, Gran Turismo 5, was recently delayed for another month, pushing back its expected March release date. A date hasn't been confirmed for Europe yet.

    Here are the full sales figures:

    Gran Turismo – 10,850,000
    Gran Turismo 2 – 9,370,000
    Gran Turismo 3 A-spec – 14,890,000
    Gran Turismo Concept Series – 1,560,000
    Gran Turismo 4 “Prologue” – 1,350,000
    Gran Turismo 4 – 10,980,000
    Gran Turismo 5 “Prologue” – 4,650,000
    Gran Turismo PSP – 1,800,000
    Total – 55,450,000

    http://www.gamesindustry.biz/article...ass-55-million ...
    by Published on February 8th, 2010 11:55

    Polyphony Digital has sold over 55 million Gran Turismo games, with sales for the latest Gran Turismo PSP now standing at 1.8 million.

    The PSP game was released last October, coinciding with the launch of the PSPgo.

    Gran Turismo Prologue sales are also nearing 5 million, according to figures released by the developer.

    Polyphony's next instalment to the series, Gran Turismo 5, was recently delayed for another month, pushing back its expected March release date. A date hasn't been confirmed for Europe yet.

    Here are the full sales figures:

    Gran Turismo – 10,850,000
    Gran Turismo 2 – 9,370,000
    Gran Turismo 3 A-spec – 14,890,000
    Gran Turismo Concept Series – 1,560,000
    Gran Turismo 4 “Prologue” – 1,350,000
    Gran Turismo 4 – 10,980,000
    Gran Turismo 5 “Prologue” – 4,650,000
    Gran Turismo PSP – 1,800,000
    Total – 55,450,000

    http://www.gamesindustry.biz/article...ass-55-million ...
    by Published on February 8th, 2010 11:54

    It’s been clear that games developers have been flocking to iPhone ever since the launch of the App Store in July 2008, but a new survey from Game Developer Research puts some figures on it.
    The survey of more than 800 developers found that 25% are now making mobile games – double the 12% in last year’s survey. Of those, nearly three quarters are targeting iPhone and iPod touch.
    The report points out that this is twice as many developers as are supporting Nintendo’s DS and Sony’s PSP.
    Numbers isn't the whole story about iPhone gaming, of course. There are tens of thousands of companies making games for the App Store, but many of those games aren't much cop (and aren't selling many copies either).
    However, the new GDR report shows that iPhone is picking up more interest from traditional console and handheld developers.

    http://www.mobile-ent.biz/news/35933...-mobile-titles ...
    by Published on February 8th, 2010 11:53

    Shigeru Miyamoto has revealed that he is developing a new Wii game that will use MotionPlus.

    Speaking at the 13th Annual Japan Media Arts Festival where he received a Special Achievement Award, Miyamoto is reported to have told the audience that he is working on a new motion based game.

    So far the only Nintendo game that uses MotionPlus is Wii Sports Resort, although Miyamoto is also working with Eiji Aonuma on the forthcoming Legend Of Zelda Wii game which, as reported last month, will only work with the accessory.

    In the same speech, Miyamoto confirmed that Nintendo is developing new hardware and he also revealed that Super Mario Galaxy was inspired by a hamster. Amazing.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on February 8th, 2010 11:52

    Fresh details of Rockstar’s mysterious upcoming title delivered by US mag Game Informer
    As has been suspected for some time, Rockstar has confirmed that the long-in-development La Noire is no longer a PS3 exclusive and will in fact be released on Microsoft’s Xbox 360 as well.
    After a prolonged period of silence on the game, developer Team Bondi has at last shed some light on the title via US consumer mag Game Informer.
    Amongst the details, as posted by AGB, is the fact that the game promises a ‘revolutionary’ facial motion capture technology that supposedly delivers hugely realistic performances from the in-game characters.
    There will be a dialogue choice system similar to that found in Mass Effect that will be particularly useful in scenes where players must interrogate suspects.
    Crime scenes are depicted in a very lifelike style meaning players will have to be eagle-eyed to spot clues. Any details about objects that are examined will be automatically recorded in a notebook, the contents of which can then be used to challenge testimonies.

    There’s no firm release date for the game as of yet, though a 2010 release looks increasingly likely.

    http://www.mcvuk.com/news/37473/LA-N...-multiplatform ...
    by Published on February 8th, 2010 11:52

    Fresh details of Rockstar’s mysterious upcoming title delivered by US mag Game Informer
    As has been suspected for some time, Rockstar has confirmed that the long-in-development La Noire is no longer a PS3 exclusive and will in fact be released on Microsoft’s Xbox 360 as well.
    After a prolonged period of silence on the game, developer Team Bondi has at last shed some light on the title via US consumer mag Game Informer.
    Amongst the details, as posted by AGB, is the fact that the game promises a ‘revolutionary’ facial motion capture technology that supposedly delivers hugely realistic performances from the in-game characters.
    There will be a dialogue choice system similar to that found in Mass Effect that will be particularly useful in scenes where players must interrogate suspects.
    Crime scenes are depicted in a very lifelike style meaning players will have to be eagle-eyed to spot clues. Any details about objects that are examined will be automatically recorded in a notebook, the contents of which can then be used to challenge testimonies.

    There’s no firm release date for the game as of yet, though a 2010 release looks increasingly likely.

    http://www.mcvuk.com/news/37473/LA-N...-multiplatform ...
    by Published on February 8th, 2010 11:51

    Microsoft will put its Zune and Xbox brands at the heart of its next-generation Windows Mobile OS, according to a seemingly well-sourced story on tech-site PPCGeeks.
    It suggests that Windows Phone 7 - as it'll be known - will make its public debut on 15th February at Mobile World Congress.
    It's described as sporting a user interface similar to Microsoft's Zune devices, but with no multi-tasking for applications.
    However, from an entertainment perspective, the claim that Microsoft's Zune platform will handle all the media playback and syncing on the device is interesting.
    Meanwhile, the story also claims that WinPho 7 (as we probably have to call it now) will support full Xbox gaming integration, including gamer tags, achievements, friend lists and avatars.

    http://www.mobile-ent.biz/news/35931...ndows-Mobile-7 ...
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