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    by Published on January 13th, 2010 20:07

    Activision's Call of Duty: Modern Warfare 2 has surpassed $1 billion in retail sales worldwide since launch in November.

    In its first five days on sale the game made an estimated $550 million worldwide, out-pacing theatrical gross figures of movies such as The Dark Knight, Avatar and Harry Potter and the Half-Blood Prince, according to Activision.

    "Call of Duty: Modern Warfare 2 has exceeded our expectations and shattered theatrical box office and videogame records," offered Robert Kotick, CEO of Activision Blizzard.

    "There are only a handful of entertainment properties that have ever reached the $1 billion mark, which illustrates the power of the Call of Duty franchise and mass appeal of this game."

    http://www.gamesindustry.biz/article...n-retail-sales ...
    by Published on January 13th, 2010 20:06

    Microsoft has announced two dates for X48 - its XNA Game Studio event aimed at students - this year.

    The first is February 19, where the game camp will set up at Birmingham City University, and the second is March 19, when the event will take place at the University of Huddersfield.

    X48 is an intensive two-day games development camp aimed at design and developments students from across the UK.

    Students will be challenged to create a game that looks beyond the traditional puzzler or first-person shooter based around a theme unveiled on the day.

    As well as getting the chance to develop a game from scratch in a studio environment, competitors also receive invaluable mentoring from professionals in attendance. Post-event, their games will be made available on the X48 website where others will be able to play them and give feedback.

    "It gives our faculty great pleasure to be able to host Microsoft's X48 game camp this year, giving our students and staff the opportunity to experience game development in a new fun and exciting way outside of the normal classroom environment." said Andrew Wilson, course director of two games courses at Birmingham City University.

    "Bringing together the excitement and pressure of X48 with the global impact of the Imagine Cup will give students a real opportunity to showcase the potential of the next generation of games industry leaders and innovators," added Andrew Sithers, academic lead at Microsoft UK.

    http://www.gamesindustry.biz/article...-dates-in-2010 ...
    by Published on January 13th, 2010 19:59

    The next big phase of growth for the MMO genre could well come from next-generation consoles, with a potential market of up to three times the size of the current estimate of 12 million core PC gamers.

    That's according to the CEO of Curse, Hubert Thieblot, who told GamesIndustry.biz that he was excited by the possibilities, and that the console "spot is available right now" for the right product to capture the market's imagination.

    "I'm personally really looking forward to console MMOs, because when you think about it, if 50 per cent of Xbox 360 and PlayStation 3 owners are online, that means that there are nearly 35 million next-gen consoles able to run an MMO now," he said. "That's already three times bigger than the PC MMO market - the hardcore PC market.

    "I'm really looking forward to seeing who is going to take the MMO market on console, because that spot is available right now."

    Thieblot grew Curse from a World of Warcraft guild site into a user interface add-on hub and title-specific community base, has raised $11 million in investor funding since starting out in 2006, and the business now includes a subscription model as well as a focus on additional MMO titles and player support site types.

    The PC MMO market in the West has grown massively since 2005 from a base of around 750,000 to something in the region of 12 million, mostly thanks to the success of Blizzard's World of Warcraft - but while challengers to that game have found it tough competition, Thieblot believes there's a lot more to come.

    "I think the MMO industry is facing a real challenge right now," he explained. "A lot of people are playing catch-up with Blizzard and the quality of the content in World of Warcraft. I think that we're going to see some really high-quality MMOs starting in Q4, 2010 and into 2011-2012."

    http://www.gamesindustry.biz/article...or-grabs-curse ...
    by Published on January 13th, 2010 18:55

    Let's catch up with the latest Rush Rush Rally Racing news:

    Benzaie of That Guy With The Glasses made a hard rockin' video review of R4 for his "Hard Corner" series of extremely manly reviews:


    As did Darran Jones of Retro Gamer magazine who uploaded a more serious approach of an in-depth R4 review to his Youtube channel:


    And redspotgames published some nice photos of the R4 Deluxe Edition:






    -Features-
    • Single-player grand prix mode with four difficulty levels
    • Three multi-player modes to enjoy with up to four players
    • Five race cars to choose from
    • 10 Grand Prix race tracks
    • 9 additional multi-player race tracks
    • Awesome soundtrack by Black Device
    • Autosave to VMU (any port, file uses just 2 blocks)
    • Region free
    • Rumble pack support
    • Compatible with original Dreamcast pads, arcade stick, and third party controllers
    • Supports PAL (50/60 Hz), NTSC and VGA displays
    • Configurable controls and many other options
    • Animated cut scenes
    • Plus even more unlockable content!
    • New: Online Highscore!


    -Deluxe Edition Features-
    • Limited quantity
    • Spinecard
    • Double Jewel case
    • Soundtrack CD
    • Manual in full color
    • Sercet artworks and deleted scenes
    • Huge stickers!


    -Links-
    ...
    by Published on January 13th, 2010 17:37

    via IGN


    Speaking on the Nintendo Weekly show (via Youtube), President and COO Reggie Fils-Aime stated the company will be taking its time with the upcoming Zelda title for Wii, and that it won't see a release until its perfect.

    "Right now, it's still in development. But the key message that Mr. Miyamoto and Mr. Aonuma is telling us is that it really has to be perfect when it launches," he said. "That really is what the Zelda fan is expecting."

    "So for all of those Zelda fans out there right now, I would say enjoy The Legend of Zelda: Spirit Tracks, and know that the Zelda title for Wii is going to come out when it's perfect," he said.
    Fils-Aime's comment doesn't exactly mesh with an earlier report saying the new title would ship in 2010.

    Last week, Nintendo CEO Satoru Iwata was quoted by Asahi Shimbun Daily in Japan as saying the next Zelda for Wii will ship before the end of this year. Nintendo Japan has yet to officially make an announcement on its release date, however. ...
    by Published on January 13th, 2010 17:27

    via The Guardian


    There are few things in life more satisfying than finishing a long, difficult book. The payoff, both in reaching the conclusion of the narrative, and the sense of accomplishment at having fulfilled such a large commitment, can be immense. It would be remiss of me to brag about the heavyweight titles I've ticked off over the past few years, but my most recent undertaking was probably one of the most rewarding things I did all last year. Especially as it was mostly about whales.

    And so, it was once the case with video games. Particularly before the advent of 'saving', the completion of even a simple game could take huge amounts of patience, effort and time. The ending, like those last pages of a book, was a key reason why we started playing in the first place. Sure, multiplayer and arcade style games still had their place, but fond 8, 16 and 32-bit memories consist more of completion and satisfaction than particular levels or tricky moments.

    Over the past few years, however, the idea of a game as simply something to 'finish' has shifted somewhat. For starters, the availability of downloadable content means no story need ever end, as long as the makers think there's a paying audience. Also, the ubiquity of broadband means multiplayer gaming is now the standard, not the exception it once was. There is no real 'finish' to most MMORPGs.

    Whereas once the only reason I wouldn't complete a game would be because it was too hard, now small piles of games lie scattered around my television unloved. They will never be finished. Bioshock. Assassin's Creed. Super Mario Galaxy. I even lost interest in Dragon Age, which captivated my imagination for a good three to four weeks. What incentive is there? The fact that I have more games available to me, and more of a higher quality, than I did as a child is certainly a mitigating factor. But is it just me that doesn't care whether or not I 'complete' a game anymore?

    Taking Modern Warfare 2 as an example, what does it even mean to 'finish' the game? To complete the narrative 'For the Record' campaign? How about to complete it on the hardest setting? Or perhaps it should be to get 100% in all the different game modes? But then what about Prestige mode, and all that entails?

    Remember some of the classic game endings from the days of gaming yore on this list. How many releases from the current generation of consoles would make it on there? Are endings something today's gamers care about?

    Games have become so huge, that even story-led titles need scores of subplots and diversions to keep things interesting. It seems nowadays developers are stuck between a rock and a hard place - make a single, satisfying narrative and the game will be accused of being too short. Make something sprawling and huge, and any sense of momentum of the primary narrative is completely lost.

    The cutscenes that rewarded finishing Fallout 3 and GTA 4 - two games I did actually manage to complete - were scant reward for the hours of time invested. The satisfaction felt paled in comparison to that with the games of my childhood. Has the great ending been consigned to gaming history's dustbin?
    ...
    by Published on January 13th, 2010 17:23

    via Games Industry


    Research carried out by the NPD Group has shown that physical format game sales and rentals accounted for 90 per cent of console game acquisitions during the third quarter of 2009.

    They also counted for 79 per cent of games obtained for all other platforms, including handheld, PC, Mac and mobile.

    The research took into account both new and used game sales and add-ons, as well as game rentals.

    NPD also noted that the majority of dual format purchasers - ie, those who bought their games in both the digital and physical formats - are notably younger than other groups of buyers with 70 per cent falling into the 'under 35' bracket.

    These dual format purchasers represented just 19 per cent of all buyers, but provided 40 per cent of sales volume.

    For digital-only buyers, the percentage of under 35s fell to 46.

    "While physical retail product remains the driving force behind industry sales, the role of digital distribution in the games ecosystem continues to climb," said Anita Frazier, industry analyst for the NPD Group.

    "Publishers and retailers must keep an eye on the current state of the marketplace and must map ahead for future strategies."
    The report also touched upon the issue of piracy, discovering that 4 per cent of gamers questioned indicated they downloaded files from P2P networks - a figure that would represent just over 6 million consumers.

    PC and Mac software was by far the most pirated, accounting for 72 per cent of illicit downloads. ...
    by Published on January 13th, 2010 17:22

    via Joystiq


    Netflix's Wii disc sign-up page (remember, you need the disc to access the movie streaming service) is now live. All you need to do is sign in to your account and press the big blue button on the page. Yup, it's really that simple.

    We're currently trying to find out from Netflix if the launch and service on the Wii will be relatively similar to that offered on the PS3 -- beyond requiring a disc. We're also trying to narrow down that "spring" release window, if possible.

    Update: "Spring is as specific as we can get," a Netflix representative tells Joystiq. We've also been told, "The Wii will have the same titles as all Netflix ready devices and a similar, easy and fast disc-based experience as the PS3."


    Sign up page here ...
    by Published on January 13th, 2010 17:14

    via Gizmodo


    For a company that's invaded our lives as much (and as well) as Google, the one thing they've never had to do is provide customer support—until now. And Nexus One owners are paying the price.

    Selling an actual product to actual consumers is a very new game for Google, and if the myriad messageboard complaints and now a New York Times piece are any indication, the company is making the kind of toddler missteps you'd expect. Google sells the Nexus One exclusively, but haven't set up a system of customer service that's anywhere near adequate for a product as buzzed-about as the Nexus. There's no way to contact Google by phone, and email responses are reported to take several days for a response. That's a huge problem for Nexus One owners.

    We like the Nexus One a lot—Jason even called it "the best Android phone" on the market—but if Google doesn't get their shit together and start providing the kind of service smartphone owners have come to expect, it'll prove a serious setback for not just Google but Android as a whole. We hope they work it out—they're working to reduce that several-day delay in email response to a few hours, but it better happen fast if they don't want people to lose confidence. ...
    by Published on January 13th, 2010 17:11

    via Eurogamer


    A new report suggests enough content has been cut from Final Fantasy XIII to make an entirely new game.

    That's what art director Isamu Kamikokuryou supposedly told an unnamed Japanese magazine, according to Andriasang's translated version of FF Reunion's report (via VG247).

    Kamikokuryou said a number of areas were cut from Japan's PS3 release of FFXIII, including a space around protagonist Lightning's home, resistance group Nora's secret base and an amusement park called Nautilus Park.

    Square Enix axed the content to preserve the game's balance and keep the game-size down, the report said. Perhaps it could open up downloadable content options in the future?

    Square Enix couldn't be reached for verification.

    Final Fantasy XIII will be released for PS3 and Xbox 360 in Europe on 9th March. ...
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