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  • DCEmu Featured News Articles

    by Published on November 15th, 2009 21:52

    Tonight i have 2 mini reviews for you.

    The first is of a Refurbished DSLite Console i brought from IShopvideoGame

    Ishopvideogame sell a range of Refurbished DSLite Consoles including some special edition consoles such as the Zelda, Dragon Ball, Naruto and Pokemon and all the usual colours.



    The price of the consoles ranges from 94 Dollars up to 106 Dollars and the shipping is a very decent 10 dollars or less depending on where you live.

    Ishopvideogame also will mark the package as sample or with no value to beat nasty customs charges and thats a big thumbs up from me.

    Ok the console, the box it shipped it wasnt a brand new box but if buying for a present would be passable, the console itself was in perfect condition, in fact i looked all over it and to be honest it looked brand new, even better it came with a 100-240v charger so no messing around.

    My wife has had it for weeks now and its working great, battery life is as expected and absolutely in perfect working order.

    Am i happy with my buy, yes for sure, the fact you can get special edition DSLite Consoles for a cheap price and consoles as good as new for 50 dollars cheaper than the usual price makes this a great buy.

    Thanks to IShopvideoGame for a great console. ...
    by Published on November 15th, 2009 21:15

    New from Ishopvideogame:

    Supercard DS ONEi

    Supercard DS ONEi is the best DSi Flash Cart, it can perfectly compatible with DSi V1.4, Except that, you will never worry about the firmware upgrade because of Supercard DS ONEi - It\'s the first external USB Smart Upgrade set of the world. DSONEi also continues providing the dream functions of real-time save, real-time cheat and real-time game guide to the customers.
    SuperCard DS ONEi Features:

    1. Supports MicroSD & SDHC Cards to 32GB
    2. Supports Hard Firmware Updates
    3. Perfect Homebrew Compatibility
    4. First Class Support & Updates
    5. USB 2.0 MicroSD & SDHC Reader Supplied
    6. Backwards Compatible DSi, DS Lite & DS
    7. FAT 16 / 32 File System Supported
    8. Supports Multiple Skins & Change

    Guick Qo
    More...
    ...
    by Published on November 15th, 2009 20:46

    "The topic du jour was all about TV, but this morning at NewTeeVee Live - an industry conference that explores the future of television - Xbox LIVE general manager Marc Whitten confirmed the next wave of social entertainment is coming to Xbox LIVE on November 17. Starting next week, Facebook, Twitter, Last.fm and instant on HD video from Zune will be available on Xbox 360 consoles, transforming Xbox LIVE into the largest social network connected to the TV with exclusive features custom-designed for the living room."

    November 17th is the big day when Zune comes to the Xbox 360! Engadget has some great videos that they've disabled embedding on, so you'll have to go over to their site to see them. One of the interesting features is the ability to watch a movie in a shared virtual environment - meaning you can have a "movie party" and have several online friends watch the same movie at the same time, and you can emote certain things - and talk - while the movie is going on. I don't know how often I'd want to do that - probably never - but it's a neat use of technology to bridge distances between friends. The videos in the Zune video marketplace are 1080p, and support "instant on" streaming. Myself, I'm most curious to see what will happen to the selection of movies - it's always been pretty poor in Canada, and we've never had TV shows for download. If you want to get great online video in Canada, iTunes is pretty much the only game. I hope this Xbox update changes that!

    http://www.zunethoughts.com/news/sho...mber-17th.html ...
    by Published on November 15th, 2009 20:39

    News/release from amrcidiot

    The time has come to release PSPlay v1.0
    All the information you'll ever need is in the readme, which is below in the spoiler.

    A Youtube video is below:
    http://www.youtube.com/watch?v=BHrNZehpT6Q

    Download it for both PSP Phat and PSP Slim here:
    PSPlay v1.0 for PSP Slim and Phat

    That's right, no need to download separate games for each PSP system, the same game now works in both PSP Slim and Phat.

    Download and Give Feedback Via Comments ...
    by Published on November 15th, 2009 20:22

    Updated release from PixelDragon

    Hi Everyone

    Back again with the latest update to PSPedict, now at V0.3.

    The biggest change is the inclusion of Tanaka Corpus example sentences.
    There are example sentences for approximately 20,500 unique words.

    As the Tanaka Corpus is considered a work in progress, included with the
    download is a Windows application called "EdictUpdate" which can be
    used to update the example sentences in the EDICT files. Further
    instructions on how to use this tool can be found by clicking the "About"
    button when the application is open. The EDICT files in the download
    have already been updated. I have only tested the application on Vista.

    A quick disclaimer regarding the example sentences. Please do not expect
    each sentence to be a perfect match. Sometimes the sense of the word
    is not correct, and other times the Japanese or English sentence may
    contian errors. They should only be used as a rough guide or for context.

    Download and Give Feedback Via Comments ...
    by Published on November 15th, 2009 20:15

    News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1556

    nuagedan100 and Pezed propose a new version of their utility that lets you:

    - To install your theme on your media (USB, SD Card, MS, Compact Flash, HDD ext).
    - Automatically create folders for the recognition of the theme on the PS3 (X: \ PS3 \ THEME)
    - Rename your issues during installation.

    New / fixed:

    - Added a button to the website of Team (works, but nearing completion!).
    - Added a "Main Menu" File-Download-Exit.
    - Change some labels "Color and Font".
    - Added an interface for downloading theme within the utility (this version features 3 themes for download, there will be more content in future updates, this function uses the browser to download themes) .

    Download and Give Feedback Via Comments ...
    by Published on November 15th, 2009 20:11

    News via pspita

    The Japanese ClassG coder has just released a new update to macrophytes, the plugin that allows you to configure key combinations you can do with the push of just one, adjust the sensitivity of the analog stick and set the auto-fire for a given key. This release, which bears the prx to version 3.0.1.1, fixes a bug related to Monster Hunter and other securities.

    Download and Give Feedback Via Comments ...
    by Published on November 15th, 2009 20:03

    Ant512 has released a new version of Woopsi for the DS:

    Heres whats new:

    Version 0.40 is now out.

    This release is the first alpha version. At this point I'm mainly concerned with bugfixing and tidying up than adding significant new features.

    Big changes this time around include the removal of PALib support and a directory restructure. This is the first release of Woopsi that ships as a proper library. Installation instructions are included in the zip file, but it's essentially a matter of just copying the libwoopsi folder to the devkitpro folder.

    Additionally, there are a lot of improvements to the graphics API, are a few new example and test projects, and a sizeable number of bugfixes.

    Download from SourceForge as usual:

    http://sourceforge.net/projects/woopsi/

    - Fixes:
    - PALib support removed.
    - Pointer to selected day button in calendar resets to NULL when new month selected; prevents day button incorrectly popping up if same button is clicked in new month.
    - Calendar::getPreferredSize() returns valid values.
    - Label text is greyed out when disabled.
    - Huge speed increase in Calendar::resize().
    - Calendar's child controls correctly fill entire available space.
    - Calendar correctly selects date if new day is the same as old day but in a different month.
    - Gadget drag event only raised if stylus is actually moved whilst dragging mode active.
    - ScrollingPanel drag and scroll events only raised if stylus is actually moved whilst dragging mode active.
    - MultiLineTextBox greys out text when disabled.
    - MultiLineTextBox::removeText() correctly repositions cursor.
    - TextBox greys out text when disabled.
    - Scrolltest compiles correctly.
    - SimpleScreen and SimpleWindow helper gadgets removed.
    - Renamed LinkedList to WoopsiLinkedList and LinkedListIterator to WoopsiLinkedListIterator to avoid type clashing with LinkedList in devkit.
    - Tidied up woopsifuncs.h.
    - SuperBitmap::getBitmap() returns a pointer to the Bitmap object instead of the Bitmap object's raw pixel data.
    - Moved skinned gadgets out of main library and into bonus folder.
    - Removed fatInitDefault() stub method for SDL out of individual .cpp files and into nds.h.
    - dimmedscreen.h includes woopsi.h.
    - Graphics::drawBitmap() clips correctly if bitmap destination co-ords are greater than the size of the destination bitmap.
    - GraphicsPort::drawPixel() clips correctly.
    - GraphicsPort::drawXORPixel() clips correctly.
    - Replaced DMA_Force and DMA_Copy with woopsiDmaForce() and woopsiDmaCopy() to fix ancient problems with DMA not seeing latest RAM state.

    - New Features:
    - Calendar test added.
    - MultiLineTextBox test added.
    - TextBox test added.
    - Added an overload to GraphicsPort to print a length of a string in a specific colour.
    - Restructured directories into traditional library layout.
    - Upgraded main project to VC++ 2008.
    - Added libwoopsi.a to SVN.
    - Added template example that uses libwoopsi.
    - Reorganised demo code into new demo directory.
    - BitmapIO class can load 16-bit BMP images with any pixel encoding.
    - BitmapIO class can load V3, V4 and V5 DIB headers.
    - BitmapLoader example illustrates loading of most supported BMP types.
    - Added skinned gadget example.
    - Added SkinIO class to bonus folder - loads skins from disk.
    - Added BitmapBase class to define basic interface for a bitmap.
    - Added BitmapWrapper to enable included (not loaded) bitmap data to be used as a read-only Bitmap object.
    - Moved drawing code out of Bitmap class into new Graphics class.
    - Added MutableBitmapBase class to define basic interface for an editable bitmap.
    - Added FrameBuffer class to wrap framebuffer inside a bitmap class.
    - All references to DrawBg array now work with frameBuffer array.
    - Added GraphicsUnclipped to perform raw unclipped bitmap drawing.
    - GraphicsPort inherits from GraphicsUnclipped in order to reduce code repetition.
    - Font system uses new Bitmap object hierarchy.
    - System fonts available as global objects.
    - Rewritten clipping routine in Font and MonoFont.
    - Reorganised VC++ project with more filters.
    - Rect struct moved out of Gadget class and into separate header.
    - SuperBitmap no longer includes drawing functions; instead it exposes a non-const pointer to its bitmap and a non-const pointer to a Graphics object that can draw to the bitmap.
    - Added bitmapdrawing example.
    - Added gadgetdrawing example.
    - Added blit() and blitFill() methods to Bitmap and FrameBuffer, and signatures to MutableBitmapBase.
    - Added getData(x, y) method to all bitmap classes.

    Download and Give Feedback Via Comments ...
    by Published on November 15th, 2009 19:57

    news via http://www.nintendomax.com/index.php...49&format=news

    Hotelsinus continuous development of its sequencer "TonesynthDS"We offer the 0.23 version.




    Citation:
    What's new:

    2009.10.31 v0.23
    ! Start playing a pattern will not skip the first accord and start immediately after the click.
    ! Position led flickering has been decreased.
    ! Pattern play pauseing is accurte when you play a test sound. (althoug maybe a little extra delay would be nice)
    + Low pass filter with resonance. Cut frequency starts from 16384Hz. At the right end of the 'cut' slider the lpf is turned off, so the resonanc will not work there. At the right end of the 'res' slider the original sample is pretty distorted. It is not a bug; it comes from the math. I have left it in. May be it will be good for something.
    - Every calculation have fallen back to 32768Hz. I kept it in 44100 originaly because of the ndsi, but this was just too slow (and not just because more sample should be calculated). I think I will simply create an ndsi version later.
    ! A nice big optimalization (not just the base frequency decreasing). Now the sample generation is faster even with the lpf.
    + Selectible scales. (chromatic,ionian,dorian,phrygain,lydian,locrian) You have to regenerate the bank to hear the difference. In every scale the first note is C3. In the previous versions ionian was the default.

    Download and Give Feedback Via Comments ...
    by Published on November 15th, 2009 19:42



    New from bman

    Puzznic for NES adapted to Wizznic with Amiga tileset

    Download Here ...
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