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    by Published on September 17th, 2009 15:57

    NanaOn-Sha president Masaya Matsuura believes that the success of music games in the market place worldwide, particularly with Guitar Hero and Rock Band, is good - but just the "tip of the iceberg".

    Speaking as part of a session at this year's DICE Summit Asia, incorporated into GC Asia, Matsuura-san looked back to some of his own projects, such as PaRappa the Rapper, as well as the development of music genres in the past 40 years, and explained his excitement at the prospects for the music game sector in the future.

    "I feel very proud to be part of an industry without borders," he said, adding that "human beings are strange creatures that feel the compulsive need to express themselves.

    "If we focus on the developments we have made in the integration between music and games... we can say without any doubt that we have barely touched on the possibilities that such integrations can facilitate. Until now we have only managed to uncover one of these elements, but they are just the tip of the iceberg."

    He picked out three possible areas that are yet to be explored, starting with ethnic music games. "As a Japanese person I'd be so pleased if somebody would create a game with traditional Japanese music," he said, going on to point out the success that some European music artists had in the past using influences taken from, as an example, Africa.

    He went on to look at the possibilities for games in which players can play alongside actual musicians. "The Beatles Rock Band will fulfil the dreams of many fans by letting them perform alongside the original Beatles band members," he said. "But what about giving players the opportunity to conduct the Royal Philharmonic Orchestra?"

    And finally he looked ahead to games in which "anything and everything" lying around could picked up and used to contribute to a song.

    "I'm sure you're thinking that publishers would say that the segmented nature of these ideas would not appeal to the market... but you'd be mistaken to believe that appeal lies in such shallow areas"

    Matsuura-san also demonstrated a couple of games that NanaOn-Sha has been working on recently, including MajorMinor's Majestic March - out now for the Wii - and Ens-Ens, a forthcoming mobile title in Japan in which players use phone buttons to play melodies from a music score.

    http://www.gamesindustry.biz/article...eberg-matsuura ...
    by Published on September 17th, 2009 15:56

    TV personalities Ant and Dec are to front Nintendo's new Christmas marketing push in what the company describes as its "biggest ever entertainment campaign."

    The first wave of ads will air from October 16 in the UK and will be featured during primetime Christmas programming on multiple channels, with Nintendo also recruiting members of the public to star alongside the duo.

    "Given Ant and Dec’s popularity with everyone from grandparents to grand children and with the broad appeal of Nintendo’s products from ages five to 95, we knew they’d make the perfect partner for the brand," offered David Yarnton, general manager of Nintendo UK.

    "Nintendo has helped introduce a whole new group of people to the joys of gaming and we can’t wait to see Ant and Dec bring some of their natural charm and wit to Nintendo families up and down the country."

    Nintendo has indicated that the ongoing partnership will include game development, although when pushed said "we're not talking about development yet - we're going to do that post Christmas."

    http://www.gamesindustry.biz/article...do-ad-campaign ...
    by Published on September 17th, 2009 15:54

    Three titles announced, plus plans for apps and Xbox Live integration
    Microsoft has confirmed its plans to release downloadable apps and games for its new Zune HD device, but only a few titles have been announced, and they won't be available until November.
    The Zune HD went on sale in the US yesterday, alongside new Zune software. The relevant section of the press release runs thus:
    "Later this year, Zune plans to release free applications such as Twitter for Zune and Facebook for Zune, in addition to fun 3-D games such as Project Gotham Racing: Ferrari Edition, Vans Sk8: Pool Service and Audiosurf Tilt. Games can be added to Zune HD via Zune Marketplace over the Wi-Fi connection or when connected to the Zune PC software."
    The announcement of Audiosurf is intriguing: the original PC game lets people play along with their own library of songs, so the Zune version will surely include a similar feature.
    Microsoft's push for Zune gaming is confirmed by news that it's updating its XNA Game Studio 3.1 Platform to support the Zune HD, allowing independent developers to create games for the device that make use of its touchscreen and accelerometer.

    However, it seems the company won't be quite as open as Apple has been with its App Store. Zune marketing manager Brian Seitz has told the Seattle Times that Microsoft is working with games firms "on a case-by case basis. It's not really come one, come all."

    http://www.develop-online.net/news/3...e-HD-game-plan ...
    by Published on September 17th, 2009 01:32



    Here's something we're betting Sony will want to wish away using its "magic wand." Speaking with 1UP, Capcom producer Jun Takeuchi (Resident Evil 5) noted, "Speaking to other developers in Japan, I've heard a few of them say they were delighted by the Sony motion controller because they can just port over their Wii titles to the PS3."

    We're going to be optimistic here and presume these devs are at least considering a fresh coat of pixels for their ports. It's probably of more concern that, outside of Nintendo's first-party offerings, we've yet to see many studios even get Wii motion control right. Somehow, it's hard to picture Sony saying, "Yes, we welcome your waggle-infused minigame compilations with open arms!" Then again, PS3 "does everything" -- maybe even Wii games.

    Source joystiq ...
    by Published on September 17th, 2009 01:27



    ’m not sure if slouching back in a chair playing Modern Warfare 2 in front of a television or computer screen is the sort of activity that requires camouflage, but who am I to argue with the video game peripheral gurus at Mad Catz, who have taken it upon themselves to develop a full line of military chic Modern Warfare 2 accessories.

    I’m not kidding when I say “full line” — Mad Catz is sparing no expense to capitalize on Modern Warfare 2’s inevitable success. Their peripherals lineup includes:

    * Gamepads for PC, PS3, and Xbox 360
    * A “sniper mouse” for PC FPS traditionalists
    * 2 keyboards for PC, one “elite” and one standard
    * Faceplate and “Console Skinz” for Xbox 360
    * Controller faceplates for Xbox 360 and PS3 controllers
    * “Throat Communicator” for Xbox 360

    I’m excited for Modern Warfare 2 as much as the next guy/gal (the first Modern Warfare sent First Person Shooter shivers up my spine like only Half-Life 2 has been able to) but I don’t think I’m ready to explain to my friends, family, and colleagues why I have a microphone choker for playing this game. I’ll just stick with the wireless headset, thank you.

    Source technabob ...
    by Published on September 17th, 2009 01:24



    Swedish manufacturer QPAD may have started out as a purveyor of high-end gaming mousepads, but it's slowly been branching out into the realm of actual peripherals, and it's now bolstered its offerings a bit further with a new gaming mouse that may just change gaming mice forever -- or not. While the company's claims that its QPAD 5K mouse boasts an "innovative shape" and "ground breaking technology" may be overstating things just a tad, the mouse should indeed meet the needs of all but the most demanding gamers who are looking for full customization options (five buttons, in this case) and a suitably high resolution sensor. Unfortunately, there's no word on a release 'round here just yet, but folks in Europe will be able to pick this one up next month for €60, or just under $90.

    Source Engadget ...
    by Published on September 17th, 2009 01:20



    Ben Heck writes:
    Here is another custom controller I’ve done up. The idea requested by the customer was to make the shoulder buttons easier to get at, so I’ve replicated them on the front. Sadly, this calls for the removal of the rumble motors, although of course according to Sony cira 2006 “that’s a last-gen feature anyway”.

    Source Benheck ...
    by Published on September 16th, 2009 21:50

    You really have to admire the likes of Blaze, they have released many great accessories over the years and tonight over at their Hong Kong Store Superufo.com they have released an excellent Megadrive Handheld with 20 Builtin games, but unlike all the handhelds so far this one has the ability to play any Megadrive game via the SD Card Slot, meaning you have access to hundreds of games making this a pretty awesome way of reliving the great Megadrive days.

    Heres the full details from Superufo.com



    Although the latest consoles bring the gaming experience to the next level, it is always nice to play the classic games that are used to be popular in the past. This Sega Mega Drive can surely bring back a lot of good memory to the generations growing up in the 1980s and 1990s. Coming with AV and USB outputs, this Mega Drive not only brings back the classic games to the users, but also offers the never-before-experienced technological advancements. For the "used-to-be" young people, this Mega Drive is surely a perfect choice!

    Product Features:

    20 built-in classic games
    Players can also download hundreds more games with SD game card
    Feature USB and AV outputs
    USB charging and AV cable are included
    Revival of your best memory

    Price of the handheld is a rather decent USD 34.13 around 20 Pounds, god i hope they release a Snes, Nes and even a N64 Handheld ...
    by Published on September 16th, 2009 21:23

    News/release from Sakya

    This is a simple MP3 player for the PSP.
    With the display set to minimum brightness the battery should last at least 9 hours.
    With the display off the battery should last at least 11 hours.

    16/09/2009: Released version 2.0.0 RC4

    Changelog:
    -Added: Scrolling text when string is too long in all menues and song title
    -Added: Setting to choose the tab to start from (START_TAB)
    Values:
    0 = File browser
    1 = Playlist
    2 = Playlist editor
    3 = Media Library
    4 = Settings
    -Added: Total number of frames red from Xing frame (faster opening of VBR mp3 file, if Xing is found)
    -Fixed: Crash when seeking FLAC files
    -Fixed: Navigation in the Media Library (when pressing circle you'll be taken to the previous selection, not on the main menu)
    -Fixed: Added setting to set CPU clock for WMA
    -Fixed: Track restart when pressing L on WMA, FLAC, ATRAC3(+), MP3 when played with libMad
    -Fixed: Suspend and resume for WMA
    -Fixed: Changed the default setting to play MP3 with Media Engine
    -Fixed: X/O button swap (please note that help screen will always say X=Confirm, O=Cancel, I din't changed it)
    -Fixed: Bug when creating playlist from Media Library (the first 500 tracks were repeated)

    Download and Give Feedback Via Comments ...
    by Published on September 16th, 2009 21:19

    News/release from manaxed

    Hey Guys,

    I'm a new dev, still learning LUA. Well here's my first release... the name says it all. Try it out and i know i have a few bugs here and there(Especially in start screen) please forgive me. And other Dev's HELP ME make my code more streamlined or better for the psp.

    Download and Give Feedback Via Comments ...
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