• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on September 5th, 2009 20:12

    News via scenebeta

    Asteroid remember those classics, they manage a spaceship? For this title, navesound, you will remember these games for sure. The argument is a ship that must recover a shipment so that humanity can again hear the sounds. This game presents, scoop, the Scenery Beta 2009.

    Author: kiketoreador

    Features:
    This is a game ships, in which we pick up the different squares that they appear to us (red, green and blue, each will provide ammunition, armor, etc). The game presents a very accomplished graphic design and many levels ... Come on, that this game will not aburriréis. In each screen we get different objectives.

    The values of the various pieces are:

    Blue: if passed, -5 of life, whether cojes, -10 life.
    Reds: If life cojes +3.
    Green: If cojes +8 antiradiactivo (ammunition).
    Controls:
    X: On the main menu, access, and in the game, shoot (shoot worth a antirradiactivo)
    Digital Pad: move the ship around the screen.
    Analog stick: move the ship around the screen.
    Triangle: enter the pause menu, where we'll resume the game, restart or exit.

    Download and Give Feedback Via Comments ...
    by Published on September 5th, 2009 20:12

    News via scenebeta

    Asteroid remember those classics, they manage a spaceship? For this title, navesound, you will remember these games for sure. The argument is a ship that must recover a shipment so that humanity can again hear the sounds. This game presents, scoop, the Scenery Beta 2009.

    Author: kiketoreador

    Features:
    This is a game ships, in which we pick up the different squares that they appear to us (red, green and blue, each will provide ammunition, armor, etc). The game presents a very accomplished graphic design and many levels ... Come on, that this game will not aburriréis. In each screen we get different objectives.

    The values of the various pieces are:

    Blue: if passed, -5 of life, whether cojes, -10 life.
    Reds: If life cojes +3.
    Green: If cojes +8 antiradiactivo (ammunition).
    Controls:
    X: On the main menu, access, and in the game, shoot (shoot worth a antirradiactivo)
    Digital Pad: move the ship around the screen.
    Analog stick: move the ship around the screen.
    Triangle: enter the pause menu, where we'll resume the game, restart or exit.

    Download and Give Feedback Via Comments ...
    by Published on September 5th, 2009 20:12

    News via scenebeta

    Asteroid remember those classics, they manage a spaceship? For this title, navesound, you will remember these games for sure. The argument is a ship that must recover a shipment so that humanity can again hear the sounds. This game presents, scoop, the Scenery Beta 2009.

    Author: kiketoreador

    Features:
    This is a game ships, in which we pick up the different squares that they appear to us (red, green and blue, each will provide ammunition, armor, etc). The game presents a very accomplished graphic design and many levels ... Come on, that this game will not aburriréis. In each screen we get different objectives.

    The values of the various pieces are:

    Blue: if passed, -5 of life, whether cojes, -10 life.
    Reds: If life cojes +3.
    Green: If cojes +8 antiradiactivo (ammunition).
    Controls:
    X: On the main menu, access, and in the game, shoot (shoot worth a antirradiactivo)
    Digital Pad: move the ship around the screen.
    Analog stick: move the ship around the screen.
    Triangle: enter the pause menu, where we'll resume the game, restart or exit.

    Download and Give Feedback Via Comments ...
    by Published on September 5th, 2009 20:00

    News via scenebeta

    Then come to our community of homebrew another game that is presented to the Scenery Beta 2009 (of course this year our competition is having a very good acceptance), this time it's an action game in which we must look at where we stand if not want to end up dying in a heartbeat.

    Author: catadevelop

    The first is that we're dealing with an early version of what may become a major homebrew, the idea is good, aerial view, oppressive atmosphere (comes in handy for dive into the pressure to be dealing with zombies).

    This is a mapping forward by eliminating zombies labyrinthine that cross our way to find the key and exit the scene, simple and easy to understand, though not so easy to play, since the stage will disappear when we proceed , which will continually bewildered at all times and difficult to end our mission ... if to this we add a high difficulty we find a game suitable only for true gamers.

    Controls
    Pad: Displacement.
    Triangle button: Money above.
    Circle Button: Giro right.
    X button: Money Down.
    Square Button: Money Left.
    A: Shoot.

    Download and Give Feedback Via Comments ...
    by Published on September 5th, 2009 20:00

    News via scenebeta

    Then come to our community of homebrew another game that is presented to the Scenery Beta 2009 (of course this year our competition is having a very good acceptance), this time it's an action game in which we must look at where we stand if not want to end up dying in a heartbeat.

    Author: catadevelop

    The first is that we're dealing with an early version of what may become a major homebrew, the idea is good, aerial view, oppressive atmosphere (comes in handy for dive into the pressure to be dealing with zombies).

    This is a mapping forward by eliminating zombies labyrinthine that cross our way to find the key and exit the scene, simple and easy to understand, though not so easy to play, since the stage will disappear when we proceed , which will continually bewildered at all times and difficult to end our mission ... if to this we add a high difficulty we find a game suitable only for true gamers.

    Controls
    Pad: Displacement.
    Triangle button: Money above.
    Circle Button: Giro right.
    X button: Money Down.
    Square Button: Money Left.
    A: Shoot.

    Download and Give Feedback Via Comments ...
    by Published on September 5th, 2009 20:00

    News via scenebeta

    Then come to our community of homebrew another game that is presented to the Scenery Beta 2009 (of course this year our competition is having a very good acceptance), this time it's an action game in which we must look at where we stand if not want to end up dying in a heartbeat.

    Author: catadevelop

    The first is that we're dealing with an early version of what may become a major homebrew, the idea is good, aerial view, oppressive atmosphere (comes in handy for dive into the pressure to be dealing with zombies).

    This is a mapping forward by eliminating zombies labyrinthine that cross our way to find the key and exit the scene, simple and easy to understand, though not so easy to play, since the stage will disappear when we proceed , which will continually bewildered at all times and difficult to end our mission ... if to this we add a high difficulty we find a game suitable only for true gamers.

    Controls
    Pad: Displacement.
    Triangle button: Money above.
    Circle Button: Giro right.
    X button: Money Down.
    Square Button: Money Left.
    A: Shoot.

    Download and Give Feedback Via Comments ...

    Echeri 

    by Published on September 5th, 2009 19:22

    News via scenebeta

    With this new game we have gotten many tickets to Scenery Beta 2009, with efforts like the one made by the developer is applied as is enjoyed homebrew: a lovely game of reflexes, in which the planet Echeri must dodge asteroids. We especially liked the animation of the planet as we move fun.

    Author: fco_otaku.

    The game is in an early version, so we are several points to improve, but that does not qualify for a good time playing with our PSPs, the mechanism is very simple, we will have to dodge the meteors that appear on screen our character, which is none other than the planet Echeri, which names the game, always trying to get our power not to ever get off the zero points, complicating all this is going slowly as we go forward as meteorites iran level each time pass faster and closer to us, difficult as possible for the game not achieve our goal.

    This homebrew has yet to polish some aspects, including music, collisions and some other bug, though none of this tarnishes the good work of the coder with this contribution.

    Download and Give Feedback Via Comments ...

    Echeri 

    by Published on September 5th, 2009 19:22

    News via scenebeta

    With this new game we have gotten many tickets to Scenery Beta 2009, with efforts like the one made by the developer is applied as is enjoyed homebrew: a lovely game of reflexes, in which the planet Echeri must dodge asteroids. We especially liked the animation of the planet as we move fun.

    Author: fco_otaku.

    The game is in an early version, so we are several points to improve, but that does not qualify for a good time playing with our PSPs, the mechanism is very simple, we will have to dodge the meteors that appear on screen our character, which is none other than the planet Echeri, which names the game, always trying to get our power not to ever get off the zero points, complicating all this is going slowly as we go forward as meteorites iran level each time pass faster and closer to us, difficult as possible for the game not achieve our goal.

    This homebrew has yet to polish some aspects, including music, collisions and some other bug, though none of this tarnishes the good work of the coder with this contribution.

    Download and Give Feedback Via Comments ...

    Echeri 

    by Published on September 5th, 2009 19:22

    News via scenebeta

    With this new game we have gotten many tickets to Scenery Beta 2009, with efforts like the one made by the developer is applied as is enjoyed homebrew: a lovely game of reflexes, in which the planet Echeri must dodge asteroids. We especially liked the animation of the planet as we move fun.

    Author: fco_otaku.

    The game is in an early version, so we are several points to improve, but that does not qualify for a good time playing with our PSPs, the mechanism is very simple, we will have to dodge the meteors that appear on screen our character, which is none other than the planet Echeri, which names the game, always trying to get our power not to ever get off the zero points, complicating all this is going slowly as we go forward as meteorites iran level each time pass faster and closer to us, difficult as possible for the game not achieve our goal.

    This homebrew has yet to polish some aspects, including music, collisions and some other bug, though none of this tarnishes the good work of the coder with this contribution.

    Download and Give Feedback Via Comments ...
    by Published on September 5th, 2009 19:19

    News via Scenebeta

    New entry to our Scenery Beta 2009 and again a contribution of high quality as we are accustomed in this great community, a very complete shell (no more to do the tutorial assistant in the news, thanks to the author) has all the pint of becoming another of our private indispensable Memory Stick. Destactables Functions: savedata download from the PSP itself, able to return to the shell to exit with HOME from any submenu and multimedia capabilities.

    Author: Geniux

    Have you ever dreamed of having a XMB developed by and for the scene that suits all our needs?, Then cease to dream because we present in this community exclusively for homebrew Geniux developed by simulating to perfection the Sony's XMB menu . Among its salient features are the ability to return to the shell after running a homebrew, the UMD, Internet browser, the UMD ... without having to exit to the XMB, also has a "small" utility, which will allow us GNX Store download (inter alia) savedata of our games, which will delight all those who (like me) want to have all levels of their game because they have completed upgrading the firmware disabled (or because we enjoy ourselves too lazy) . At the moment only available around 100 saves with its various regions are available, but this figure will increase over a week.





    Features
    The homebrew menu has a very similar function and aesthetics to the XMB so it is very easy and familiar management. The purpose of using a menu such lies in order to access the content with greater ease and fluidity, without having to remember complicated key combinations or worry about the size of the icons when you change the subject.

    The GNX has the features of the XMB functions which we discuss in their ranks:

    Settings
    Network Update: This option will allow us to have the GNX always updated to the latest version of the system without using the computer or use decompressors all from a single click.
    USB connection: What sets this option which has the psp "series" is that we can move freely through the shell while copying files to the Memory Stick. It also has the option to change the device to UMD, with the push of square appear at the right of the display a context menu very similar to the XMB where we can change Divide choosing from Memory Stick or UMD .*
    * Not included the ability to access the internal memory (flash0, flash1 ...) via USB, in order to prevent a user accidentally install or remove files from the flash, thereby causing Brick.
    System Information: This allows us to see clearly and quickly all the information related to the temperature of the battery, or the number of hours remaining and more.
    System Settings: Trying to keep the style Sony menu, setup menu keeps that idea, letting you configure your shell and see Software information GNX. It should be noted that in order to access the context menu to change the settings, you need to press square, thus avoiding unwanted change options.
    Adjustments of items: Here we can change the theme of the shell very easily and without cumbersome processes copy (or move) files, just select the desired theme and this will be installed at the time. * The creation of the themes is very simple, only we put the new icons in the folder "Icons" with the same name as the folder "Default". Being able to post new items so others enjoy them.
    Photo:
    From here we can access our collection of images found on the route PSP / PHOTO, where we can move from one to another with ease using the triggers R and L. (When we are viewing an image)
    The image editor is not available in this version of the program, but it is noteworthy that this function is in its final phase of development, which will not be added to the shell until it is fully optimized, so will be available in the next version.
    Audio:
    -The player supports various formats such as ogg, mp3 uni among many others. It is noteworthy that the mp3 player has a playback system similar to that of Sony, based in EQs that the user can change the one you like more with great comfort while playing mp3's. We also have the option of saving energy, which reduce the CPU speed to increase battery life. It also has the ability to visualize data such as artist, album and more. And all from the comfort that it provides a menu of options is activated by pressing square. We may also minimize our playback at any time by pressing Select, to move freely through the Shell and return to the player at the push start. This is very useful for music lie chatting with your friends using Ad hoc eg.

    Download and Give Feedback Via Comments ...
  • Search DCEmu

  • Advert 3