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    by Published on September 5th, 2009 13:29

    News via dsscene

    I found this one while looking for Japanese homebrew. The last update was 08/12/24 so it's an old game. I Couldn't see it posted on any English sites so this might be the first time a lot of people have seen it.


    It's basically a simple brain training maths game with a weird set of rules. You're supposed to touch the wrong answer, except if the answer is 9, then you click 9. See the video link below.

    Download and Give Feedback Via Comments ...
    by Published on September 5th, 2009 13:23

    News via dsscene

    This is another Japanese brew by "Hatena mark" his nickname means "Question mark" The game itself is a port of a flash game he made (see it here). This one was released 09/01/07

    The aim of the game is to copy the computers notes, 20 misses results in a game over. I don't think you're supposed to press any buttons on the vertical moustaches.

    Download and Give Feedback Via Comments ...
    by Published on September 5th, 2009 13:12

    News via http://www.gp32spain.com/

    Glezmen has ported its old game Brikx for the Wiz. Although the alpha version, it's playable. It currently has 22 levels.

    Game Features:
    The goal is to remove all the rocks moving them. If you rock at least the same color collide, they disappear.
    You can move a rock by moving the cursor on it with the DPAD, and pressing the L or R to move left or right respectively.
    In some levels you can use some special features, such as building walls, teleport rocks, etc.. These options are listed on the right. You can choose the option that you want by moving through them with the A / B / X / Y, and activate by pressing SELECT. Using special options remains your score! And some levels may limit the use of these special options (although not the easy difficulty usually limited).
    The time to spend the limited level, is more, if you get a certain point, just restart the level. This is a future, tries to be changed by the author of the game so there is no time limit, although points.
    The game includes a short but useful tutorial. To do this, select the question but during a game or the "Help" (Help) in the main menu.

    Things to improve in future versions:
    The options screen is difficult to read.
    There are several problems with the transparencies.
    You can not put your name on the list of high scores.

    Download and Give Feedback Via Comments ...
    by Published on September 5th, 2009 13:02

    News via http://www.gp32x.com/

    Promotional Video Clip Contest

    Gamepark Holdings Co., Ltd is hosting a promotional video clip contest starting 15th October 2009, and ending on 20th November 2009 @ 23:59 in your local time zone.

    Your Task:
    1)Create a promotional clip, which promotes the GP2X WIZ
    2)There is a time limit of 10 minutes
    3)The clip should be enjoyable to anybody.
    4)Violence, nudity, racism and other immoral content will not be tolerated.

    Judging:
    Judging will be done by Gamepark Holdings Co., Ltd officials and the general public.

    Copyright:
    Everyone should respect the copyright of others, so please only use elements with permission or generate your own content (preferred).

    By submitting your entry, you agree that your video clip does not violate any copyrights. Furthermore, you consent to give Gamepark Holdings Co., Ltd permission use this video clip without restrictions.

    How to submit your entry:
    Step 1) Upload your Video to YouTube
    Step 2) Write us an email to [email protected] with the appropriate URL of your clip.

    Prize:
    Once the result is announced, the 3 contestants with the most votes will receive a nice Christmas present from GPH. ...
    by Published on September 5th, 2009 13:02

    Updated release of the Another World engine for Dingoo a320:

    raw is a re-implementation of the engine used in the game Another World.



    Download Here ...
    by Published on September 5th, 2009 13:00

    News/release from : James Fletcher



    I have added two new well mini-games and a new gameplay element "hats".

    Here's the lowdown on hats:
    There are six hats and each hat gives you a temporary score bonus, if your are hit by a butterfly while wearing one the hat protects you, you loose your hat and the hat's temporary score bonus but nothing else. If you are wearing a hat and pickup another hat, the score bonus from the first hat will become permanent and you will only loose the score of the new hat when a butterfly hits you.

    Hat's randomly appear like wells while you are playing the game.

    I have also added a churning list of minor improvements! The windows build is avalible and the GP2X / WIZ build will be comming later today.

    Let me know what you think!

    Download Here ...
    by Published on September 5th, 2009 12:57

    News/release from Dusted

    This is a halfdone port of my "Conways game of life" implementation, tap at the red area to exit, tap anywere in the life-area to toggle a cell.. (this only really works if you tap next to a living cell

    Download Here ...
    by Published on September 5th, 2009 12:56

    News/release from : James Fletcher



    I have added two new well mini-games and a new gameplay element "hats".

    Here's the lowdown on hats:
    There are six hats and each hat gives you a temporary score bonus, if your are hit by a butterfly while wearing one the hat protects you, you loose your hat and the hat's temporary score bonus but nothing else. If you are wearing a hat and pickup another hat, the score bonus from the first hat will become permanent and you will only loose the score of the new hat when a butterfly hits you.

    Hat's randomly appear like wells while you are playing the game.

    I have also added a churning list of minor improvements! The windows build is avalible and the GP2X / WIZ build will be comming later today.

    Let me know what you think!

    Download Here ...
    by Published on September 5th, 2009 12:53

    Romaap has updated Headings to v.0.2

    This is a little football header“s game I made.

    You have to keep up the ball as many times as possible.

    I hope you will enjoy it.

    Changelog
    v0.1

    Initial release
    v0.2

    added slowmotion powerup
    updated the graphics
    added some other small stuff
    fixed some small bugs

    Download and Give Feedback Via Comments ...
    by Published on September 5th, 2009 12:47

    In recent days, a few blogs have picked up on the fact that the battery on Sony's upcoming PSP Go will be sealed into the unit and not be user-replaceable, just as it is on all of Apple's latest portable devices and plenty of other new gadgets. The integrated battery isn't new news. But what caught people's attention was an old quote from John Koller, Sony's director of hardware marketing, which PlayStation Insider recently ripped off from a June Ars Technica article that had Koller explaining that the move to a built-in battery was a least partially designed to thwart pirates.



    The PSP Go's embedded battery is a security feature.

    (Credit: Levelup.cn)
    In case you don't know the history behind PSP piracy, it goes something like this: For the original PSP-1000 and second-generation PSP-2000, Sony had a secret "backdoor" system for resuscitating frozen or "bricked" PSPs. The process involved replacing the common PSP battery with a special one that unlocked the system.

    Alas, the secret didn't last long, and hackers developed their own custom battery (the appropriately named Pandora's Battery) and firmware that allowed anyone to run illicit "ripped" versions of UMD games along with home-brew applications and PSOne titles that had been converted to run on the PSP. Those in the home-brew community maintain that they're just interested in fully accessing the products they've purchased and that pirating games isn't what their creative efforts are about. But the offshoot of the whole movement has been a flourishing trade in pirated games.

    Nintendo faces similar problems with hacked DS systems, but a quick check of The Pirate Bay Top 100 handheld games reveals that the majority of the illegal downloads on the list are for the PSP. As I write this, more than 2,000 people are illegally downloading Dissidia: Final Fantasy, the top game on the list.

    It's also worth noting that a counter on another site says that 81,000 people have already downloaded a recent custom firmware upgrade that will potentially allow modders to play that pirated version of Dissidia. A couple of competing custom firmware upgrades are out there, both of which appear to have been created by European hackers, including the infamous Dark Alex, a Spanish programmer who hasn't been heard from for a while. Some speculate that Sony has somehow neutralized Dark Alex either through legal threats or compensation, but Sony reps tell me that while they're aware of him, they [Sony], "Really have no relationship with him."

    Although Sony hasn't said that much publicly about the piracy issue, it's acutely aware that tens of thousands of people--and quite possibly hundreds of thousands--never pay for games. Over the years, it's been trying to stay ahead of hackers with a steady stream of new firmware upgrades and additional security features incorporated into the PSP-3000 and the game discs.

    In a response to some questions I submitted to Sony for this article, Koller says that, "Piracy is an industry-wide issue that ultimately is bad for consumers. We're continuing to take proactive steps to address the issue of piracy and to minimize its impact on the PSP, from both a legal and technical perspective. For example, firmware updates enable us to apply security patches and enhance or add new features."

    Many, if not most, new PSP releases going forward will require you to install Sony's latest firmware to run the title (the firmware comes on the game's UMD disc). At this juncture, hackers appear to be a step behind Sony, though message-board posters on sites like psp-hacks.com remain confident Sony's security measures will be breached and that the real game begins when Sony releases its 6.0 firmware (Sony hasn't announced a launch date yet).

    If there's an irony in all this it's that that the UMD format was supposed to prevent piracy and now Sony is seeing the move toward digital downloads as an opportunity to keep pirates at bay. Although a bit late (many argue that the PSP should have skipped physical media from the get-go), it's the right thing to do. That said, Sony does face some serious challenges in making the transition to a UMD-less platform.

    The $250 price tag on the PSP Go is too high (this is fairly self-explanatory, but it's unclear why Sony would bring out a more expensive device unless it was actually being cautious and didn't want to sell as many PSP Gos as it could if it were priced at $179, like the current PSP-3000 is).
    It's unclear just how much people are willing to pay for downloadable games. For a UMD PSP title, you're looking at $30-$40, but the top end for a downloadable game is $29.99 max for a AAA title and $19.99 for AA stuff.
    Currently, there's no way to trade in digitally downloaded games. As it is, popular PSP titles don't fetch all that much money at Gamestop or Amazon. But they fetch something, and trade-ins are how a lot of people help finance the purchase of new games.
    From this perspective, you can see why Sony is racing toward an Apple App store model ...
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