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  • DCEmu Featured News Articles

    by Published on August 4th, 2009 18:34

    Matthew Crippen was arrested yesterday for hacking game consoles (for profit) in violation of the Digital Millennium Copyright Act. He was released on a $5,000 bond, but faces up to 10 years in prison. This is terribly disturbing to me; a man could lose 10 years of his freedom for providing the service of altering hardware. He could well lose much of his freedom for providing a modicum of it to others. There is no piracy going on, necessarily — the games a modified console could run may simply not be signed by the vendor. It's much like jailbreaking an iPhone. But it seems because he is disabling a 'circumvention device' it is a criminal issue. Guess it's time to kick a few dollars over to the EFF

    http://games.slashdot.org/story/09/0...onsole-Hacking ...
    by Published on August 3rd, 2009 23:32

    Slaanesh has released a new version of MAme the arcade emulator for the Dingoo A320:



    Whats new in v1.1:

    - Implemented Video Scaling option "Scale Horizontal".
    Useful for games like R-Type and Final Fight, etc. Other smaller resolution games will stretch out to fill the screen. Taken from MAME4ALL Wiz version (code originally from Notaz & Franxis).

    - Implemented Video Scaling option "Scale Best".
    This is a generic rescale that can resize any screen down to fit the Dingoo's native 320x200 resolution. It produces the nicest scaled display as pixels are merged both horizontally and vertically. The downside is that it may be slow.

    - Implemented Video Scaling option "Scale Fast".
    This is a generic rescale that can resize any screen down to fit the Dingoo's native 320x200 resolution. It produces the nicest scaled display as pixels are merged only horizontally. As a result the speed should be somewhat quicker than "Scale Best".

    - Implemented Video Scaling option "Scale Halfsize".
    Useful for high resolution games like Rampage and Tapper, etc. 8-bit video mode is quickest as extra pixels are just truncated. 16-bit mode does pixel merging, resulting in a nicer, but slightly slower display. Should still be quick enough for most games. This is the fastest of the scaling options.

    - Implemented Volume option. Games can start at Max (DEFAULT), Medium, Low and Quiet volume settings. This was requested by my wife. :-)

    - Fixed crash bug with Pole Position with sound on.

    - Fixed credit/start button bug with Galaga.

    - Fixed slow down issues with Asteroids.

    - Added SELECT+Y as an alternative means of accessing the MAME menu. SELECT+X still works, but I found this would often cause immediate accidental keypresses within the menu. I use SELECT+Y now.

    - Switched toolchain/libc to gain increase in speed. Vector games run faster and most other games have a small increase in speed.

    - Source code coming soon.


    Download Here ...
    by Published on August 3rd, 2009 22:08

    via Computer and Video Games


    Titan Studios has issued a response to calls for its recently released Fat Princess PSN title to be fixed. As well it should.

    "Players are sometimes experiencing significant lag in some games. Thanks to your feedback, we've identified a specific problem and already have a fix in testing. The matchmaking system will randomly pick potential servers bases on a number of criteria. As implemented, the results that are returned are fit in some regards, but sometimes have a high ping for your location.

    "As a result, some players may be having a great experience, and others dealing with substantial lag. Leaving a particularly laggy game and joining a new one may result in a better experience. Unfortunately, it can be luck of the draw. The fix we have in testing returns a list of potential servers in such a way that it always favours the lowest available pings."

    Addressing connection issues, the dev added, "We have implemented a number of fixes for previously identified problems, focusing most of our efforts on connection failures. We have already tested this patch on our own client machines, and performance appears to be dramatically improved. We are working with Sony now to get the patch into the Sony testing process as soon as possible.

    "For those of you having trouble - thanks again for your patience. Fat Princess went through comprehensive testing with Sony in the US and Europe, and a beta, but these issues did not manifest until the game went live at scale. Rest assured, we're working on it, and think we have it largely addressed."

    Note to self: much bigger beta next time. ...
    by Published on August 3rd, 2009 22:01

    Seeing the gold build of Windows Mobile 6.5 in action was pretty nifty, but Inquirer's recent video actually managed to unveil a few juicy tidbits about version 7 as well -- a platform that's shaping up to be that massive, ground-up rewrite of WinMo we've all been hoping for for years (as far as we can tell). The lack of multitouch is a sore point for some in 6.5 -- not just because of the goodness of the multitouch gestures themselves, but because it's indicative of a broader failure on Microsoft's part to recognize that touch-based mobile UIs have been wholly reinvented since the days of Windows Mobile 2003. Redmond looks to be cognizant of that, though with a mention in the video that 7 will "exploit the hardware" and "introduce multitouch," going on to say that it'll be able to go toe-to-toe with "competitor devices" -- ostensibly a reference to some combination of webOS, Android, and the iPhone. The video also mentions that 6.5 will end up being a "breadth play" while 7 branches out into the premium end of the market -- at least to start -- and over time, 7 will become Microsoft's mainstream mobile platform as future versions are released. In other words, Microsoft looks like it could be setting itself up for a two-version cadence going forward -- one for the unwashed masses, one for the gadget fiends. You know which category we fall into -- and we suspect we know yours, dear readers.

    http://www.engadget.com/2009/08/03/w...of-a-platform/ ...
    by Published on August 3rd, 2009 21:57

    eldavojohn writes to tell us of a new service, "BringIt.com", that allows gamers to put their money where their mouth is with respect to their console gaming skill.
    "BringIt supports the PlayStation 2, the PS3, the Xbox 360 and the Wii. Players challenge each other on the site, but play on their consoles. BringIt holds players' entry fees until the game is finished. After the game is done, it verifies the results and credits the winner, minus the service fee. To attract players of a broad range of skill sets, BringIt has separate tournaments meant for novice players and expert gamers. Levin compared it to the handicap system in golf or the weight-class system in wrestling.

    http://games.slashdot.org/story/09/0...e-Game-Matches ...
    by Published on August 3rd, 2009 21:47

    News via psphacks

    For the developers… Easily debug, create and optimize your homebrew menu to the fullest leaving behind the smallest of footprints. Any homebrew you have in the works or have released previously, this may be of use… It’s NoEffex’s Open Menu PSP. The source code and up-to-date binaries should always be available at the Google Code project page.

    Download Here

    http://code.google.com/p/openmenupsp/ ...
    by Published on August 3rd, 2009 21:44

    via Computer and Video Games


    Good news for all those mums and dads who've just bought Wii Sports Resort and are still a bit scared of the digital revolution; Shigeru Miyamoto has said that digital distribution will never become the sole way you buy your games.

    Speaking in an interview with Mercury News, Miyamoto explained, "The hope for business departments always is how they can reduce costs. So if you look at digital distribution with the fact that you don't need money for packaging and things like that, it's great.

    As a developer, it's not changing how much money you're bringing in; it really doesn't change what we're focused on. However, I think it creates a lot of opportunity for a lot of different developers. Personally, I'm one of those guys who, even if I have all the songs from iTunes, I want the CD as well. It's something that makes me - I feel more reassured with that physical media."

    But what about games? "Entertainment is something that will not just become digital. If I look at Wii MotionPlus, this is something that you're not doing via digital distribution. The thing for us is we really don't see the future of video games being merely confined to digital distribution or moving solely or even to a majority of our products being distributed that way."

    Our parents would say the same thing because they're still worried about entering their credit card details into a website. We just like having a cool box to look at. What about you? Have your say below. ...
    by Published on August 3rd, 2009 21:43

    News via PSpita

    Tired of scrolling the list of your homebrew down to start one used more frequently? Homebrew Sorter Plugin is a simple plugin that solves this problem by ordering the icons based on the frequency of use, this version does not yet support the backups in ISO / CSO games or PSX, which could be added in the next release.
    A note and follow the link to download.

    Notes:

    Quote:

    Installation:
    - Copy the file "homebrewsort.prx" in folder "ms0: / seplugins /"
    - Add the following line to file "vsh.txt" (creandolo if not exist):
    "ms0: / seplugins / homebrewsort.prx 1" without quotes

    Download and Give Feedback Via Comments ...
    by Published on August 3rd, 2009 21:40

    via Joystiq


    And we thought the announcement of a returning feature from a previous game was exciting. In an interview with IGN, Vicarious Visions' Karthik Bala revealed that the Wii version of Guitar Hero 5 won't bother you for Friend Codes when you try to play online.

    "For GH5, we've implemented support for your global Wii Friend Codes," Bala told IGN. "If you've got friends in your Wii address book, they'll automatically be added to your friends list in game, so you can easily connect up with them in online multiplayer games."

    GH5 on Wii is now at "full feature parity" with the other versions, Bala said. It includes eight-player online play (no longer limited to two Wii consoles), and also adds a couple of Wii-exclusive features like a "Roadie Battle" mode and DS control of aspects of the (updated) Mii Freestyle. ...
    by Published on August 3rd, 2009 21:40

    News/release from Navarrito

    We are a new team formed by a friend and by me.
    We've done a blog, but I won't give the url yet.

    Talking about the app : We've done a new mod of the Despertar del Cementerio v8.

    The software allow you to install all complete cfw 5.50 like Gen or Mhu , install 4.01 M33 and emulate 5.00 M33 using the memory stick.

    Readme.txt traduction by Google :P

    Code:

    Despertar del Cementerio v8 Mod by Team Red Bull PSP





    ************************************************** ************************************************** **************************************



    Here are our first release as a group.





    Installation:



    First, copy the PSP (of our package) folder to the root of your PSP and click on the option of replacing it.

    Download the firmware 5.00 official eboot and copy it to the root of the memory stick, renamed to 500.PBP

    Download the official release of the v8 Despertar del Cementerio by Dark_AleX and copy the folder dc8 to PSP/GAME5xx

    (don't change names of folders or whatever)

    Now go to the games menu, and load our eboot

    (PSP Update 5.50).

    Press X -> DC8 will be loaded with a mini-hack done by us to write the mod of DC

    (no risk of brick in this process).

    After installation, press X, and press X. If you don't press the button, the mod won't be written.

    All done.

    Now simply, if you want to install cfws of 5.50, complete download cfw 5.50 or as Gen MHU and copy to

    PSP / GAME / UPDATE

    (before you do this, rename the main EBOOT.PBP of these cfw to UPDATER.PBP and then you can copy the files / file to update folder.

    From dc menu you can install the firmware 4.01 M33 or OFW putting the official sony eboot 4.01 in the root with name 401.PBP

    And you can also emulate the 5.00 firmware from memory, or install cfw 5.50's doing the procedure explained in the previous paragraph.

    Download and Give Feedback Via Comments ...
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