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    by Published on June 21st, 2009 01:06

    Noobey has posted a new version of Palib, heres the release details:

    Because the last 'official' PALib version doesn't work with DevKitPro R25 and newer, some users started to make a version that is compatible with never DevkitPro releases.

    | PAlib 090621 : Some 'small' changes |
    ----------------------------------------

    [Makefiles] I Added two makefiles in the PAlib source so now 'make' works again.
    (Only concerns linux user, windows user can just continue to use the .bat file)

    [PA_Locate] I put back that function into PA_Stuff.c

    [PA_16cPutPixel] It now 'sets' the pixel instread of just making a logical-or (|)
    (May be slightly slower, please report back about it, so we can decide about changing it back)

    [UserInfo] Fixed Personal Message and Name

    [Keyboard] PA_InitCustomKeyboard fixed (It still used the old PAlib-Keyboard structure name)

    [PAlib] Removed the Blank array and replaced every DMA_Copy it was used by with DMA_Fill
    (What a memory waste, 260000 Bytes just for zeros...)
    !!! Because the Blank array was used all over the PAlib sources, it may be that the alternative
    !!! solution doesnt work as expected
    !!! Mainly affected by this are background Clean & Init functions

    [Examples] /Bitmap8-16bit/Fake16bit: replaced '\' with '/' in the #include to gain compatiblity with linux ...

    [Examples] /Sprites/Effects/ DrawOnDblsize & DrawOnSprite: replaced Blank with NULL

    Download Here ...
    by Published on June 21st, 2009 01:01

    BlazerRazor has released a new version of his app for the DS, heres whats new:

    Remote Touch DS gives you the opportunity to remote-control your computers mouse, keyboard and other things from your Nintendo DS hand-held console. This solution is not like remote desktop, but more like an advanced remote control.

    The solution is client-server based, obviously, and requires you to have a server running. It is not plugged with synergy, it is my own solution. The server receives commands from the Nintendo DS and acts according to them.

    Current release (out now; 0.2):
    Media Control Extended (MEX) - good for Media Center or similar.
    Keyboard fully calibrated and working with key press sound for comfort.
    Remote restart or shutdown of your computer - good for those late night movie sessions where you just want to shutdown your computer directly from the comfort of your bed.
    Added support for a "rtds_settings.txt" config-file on your cartridge with connection data - look in README.txt for more info.

    Download and Give Feedback Via Comments ...
    by Published on June 21st, 2009 00:59

    A128 posted this news:

    Around 2008 I did a racing game which is not yet released....
    I posted some videos http://www.youtube.com/user/MrA128

    I will finish this in a few month.
    ...
    by Published on June 20th, 2009 22:06

    Today the openpandora blog posted 2 new items of news, here they are:

    At least I'm not dead.

    Things are always a learning curve the first time you try them. Apart from maybe suicide.

    Anyway, the point is the last couple of weeks have had delays caused by a most unexpected event - US Taxes and UPS.

    See the thing is we ship the parts to the USA, Dallas to be exact, they put them on a PCB and then all that comes back to the UK. But here is the weird part - UPS keeps wanting us to pay taxes on these parts - even though they are to be re-exported soon after. We have tried the recommended routes 'Temporary export' and 'Controlled goods' but still, randomly, a huge tax bill arrives. It's frustrating stuff which we are having to try to deal with yet UPS keep moving the goal posts.

    Now, here is the community involvement part - does anyone out there know the real way to deal with this? The real rules? As UPS just keep changing the story every time.

    So is there anyone out there who can shed some light on how we should be doing this to avoid those taxes? An expert on US customs and taxes maybe? You can answer over on the forum.

    Aside from this we are very pleased and happy to have chosen to manufacture in the USA rather than China - I hear, alas, that's a pretty rare thing these days.

    It has begun.

    Well, sort of. We placed our order for the production run of the first 105 boards today!
    Yes, it's really happening. Production of the boards does take about 4 weeks from now on, around July 24th (they need to be shipped to us), the first REAL boards will arrive. One of it could be yours, as those boards will be used in final units!

    On the case side, things are still being worked on, but the to-do list is getting shorter and shorter.
    It's really hard to say how long DaveC still needs to work on this, as he has very little time, but he is barely doing anything else except going to work and working on the case... thanks for that, Dave!
    That's our short snippet for today, I'll keep you updated when more stuff happens.

    http://www.openpandora.org/blog.php ...
    by Published on June 20th, 2009 22:06

    Today the openpandora blog posted 2 new items of news, here they are:

    At least I'm not dead.

    Things are always a learning curve the first time you try them. Apart from maybe suicide.

    Anyway, the point is the last couple of weeks have had delays caused by a most unexpected event - US Taxes and UPS.

    See the thing is we ship the parts to the USA, Dallas to be exact, they put them on a PCB and then all that comes back to the UK. But here is the weird part - UPS keeps wanting us to pay taxes on these parts - even though they are to be re-exported soon after. We have tried the recommended routes 'Temporary export' and 'Controlled goods' but still, randomly, a huge tax bill arrives. It's frustrating stuff which we are having to try to deal with yet UPS keep moving the goal posts.

    Now, here is the community involvement part - does anyone out there know the real way to deal with this? The real rules? As UPS just keep changing the story every time.

    So is there anyone out there who can shed some light on how we should be doing this to avoid those taxes? An expert on US customs and taxes maybe? You can answer over on the forum.

    Aside from this we are very pleased and happy to have chosen to manufacture in the USA rather than China - I hear, alas, that's a pretty rare thing these days.

    It has begun.

    Well, sort of. We placed our order for the production run of the first 105 boards today!
    Yes, it's really happening. Production of the boards does take about 4 weeks from now on, around July 24th (they need to be shipped to us), the first REAL boards will arrive. One of it could be yours, as those boards will be used in final units!

    On the case side, things are still being worked on, but the to-do list is getting shorter and shorter.
    It's really hard to say how long DaveC still needs to work on this, as he has very little time, but he is barely doing anything else except going to work and working on the case... thanks for that, Dave!
    That's our short snippet for today, I'll keep you updated when more stuff happens.

    http://www.openpandora.org/blog.php ...
    by Published on June 20th, 2009 21:59

    Oscarbraindead has released a new old style shooter for the GP2x Wiz:



    Download Here ...
    by Published on June 20th, 2009 21:54

    Minishlink has updated the devlopment library MLlib to v1.1 - 200609.

    The MLlib (or Minishlink's Library) is a simple library to develop on Nintendo Wii. Technically, it's a wrapper of libogc and others librairies. Coding with this lib on Wii is way easier and faster now ! :-) I created this because I needed a library with I could code with easy functions. It uses GX for drawing, libpng for handling PNG, and libs of libogc...

    Features
    Proper code so that it's nice to see;
    Easy for all;
    Friendly functions;
    Handles drawing (lol);
    Sprite system;
    Handles PNG images;
    Special effects;
    Write graphically text;
    MP3 system;
    MOD system;
    Input (Wiimote, Nunchuk, and extensions...) system;
    And much more...

    Update History
    1.1 - June 20, 2009
    New method of programming. It uses seriously very less memory now. ML_Image, ML_Sprite, ML_Background.
    added : ML_Screenshot(filename)
    added : ML_IsSpriteVisible(sprite)
    added : ML_AnimateSpriteEx(sprite, enabled, waitForXRefreshBetweenFrames, from, to)
    added : ML_TextBox(ML_Sprite *sprite, x, y, x2, y2, const char *text, ...)
    added : ML_DrawRect(int x, int y, u16 width, u16 height, u32 rgba)
    added : ML_Debug(text)
    added : ML_CloneImage(image1, image2)
    added : ML_DrawSpriteTextLimit(sprite, x, y, text, limit)
    added : ML_FlipImageX(image)
    added : ML_FlipImageY(image)
    added : ML_InvertImageColors(image)
    added : ML_ApplyGrayscaleToImage(image)
    added : ML_FlushImage(image)
    modified : Input is now finished
    modified : ML_GetPixelColor
    modified : ML_SetPixelColor
    modified : ML_SplashScreen
    modified : ML_Cursor, so that it draws your cursor/sprite with the center of the image, and then modifies the sprite.x and sprite.y so that if you point to the left-up edge of the screen it gives you 0, 0.
    fixes and optimizations

    http://wiibrew.org/wiki/MLlib ...
    by Published on June 20th, 2009 20:56

    At E3 2008 Natsume announced they were publishing a localized version of Umihara Kawase Portable under the name Yumi’s Odd Odyssey. In the game you control Yumi, a girl equipped with an elastic fishing line used for Bionic Commando style swinging.

    The PSP game wasn’t on Natsume’s 2009 release schedule so asked what happened to it. “Umihara has gone somewhere,” Hiro Maekawa, President of Natsume said with a smile. “That one has been put on permanent hold,” Graham Markay, Vice President of Operations, explained. “Have I given up on it? No, but unfortunately I don’t think the PSP game going to make it to North American shores.”

    If Natsume released Yumi’s Odd Odyssey it would have been the first game from the Umihara Kawase series to get an international release. Marvelous also plans on releasing a Nintendo DS version of Umihara Kawase in Japan. The game was delayed from its original release date, but still planned for Japan. Will Natsume bring it to North America? “To be quite honest, I haven’t seen the DS game. It hasn’t come through the office on our side,” Markay said.

    Should Natsume give the DS game a look or should Yumi’s psychedelic world and giant fish stay in Japan?

    http://www.siliconera.com/2009/06/19...erican-shores/ ...
    by Published on June 20th, 2009 20:55

    D3 Publisher’s quirky and often experimental Simple Series is heading to the Nintendo DSi shop. D3 will release a three level version of Simple DS Series Vol. 45: Escape from the Secret Room 2 as a DSiWare game in Japan.

    Retail games like The Onechanbara and Earth Defense Force were originally from D3’s Simple Series. The bulk of budget Simple Series titles are for the PlayStation 2. Since PlayStation 2 support declined D3 Publisher tried to release deluxe versions of popular Simple Series games on the Xbox 360 and created a few games for the Wii. Currently, most of the new Simple Series games are for the Nintendo DS.

    Since D3 can distribute their titles or at least parts of them online I wonder if D3 will look into localizing more of them. Games like The Bomb Disposal Squad have a niche market.

    http://www.siliconera.com/2009/06/19...es-to-dsiware/ ...
    by Published on June 20th, 2009 20:31

    This is Tell Us Dammit, no, make that TELL US DAMMIT. Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, reader person.

    You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

    The other day we woke up with the incredible urge to play Civilization. Our question:

    Question: Do you ever get pangs to play specific games? If so, what games and why?

    http://kotaku.com/5297440/do-you-eve...ic-gaming-itch ...
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