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  • DCEmu Featured News Articles

    by Published on May 28th, 2009 18:32

    We've all been eagerly waiting for the upcoming iPhone, and with each rumor the excitement level increases. However, this latest news/rumor is good as well as bad. Good first: it seems that one of the Chinese wholesalers named ChinaOnTrade.com - who gets stuff directly from the factories where Apple hardware is produced - has put a bezel and LCD screen for iPhone on sale, which it claims belongs to the next gen iPhone.

    The bezel has changed -instead of the silvery color we're familiar with, it has now turned black. The other part exposed is the LCD screen. This is sad news, if it turns out to be true, as folks were hoping for an OLED screen. Which is also what makes us think that the rumor is fake! According to iLounge, OLED even costs about half the price of LCD being used currently....

    http://www.modmyi.com/forums/iphone-...-hardware.html ...
    by Published on May 28th, 2009 18:32

    Google's big reveal at I/O? Meet Wave, the Next Big Thing from the Lars and Yen Rasmussen, makers of Google Maps. It's a very early build, meaning we won't see it anytime soon, but here's the gist: a "wave" is a chat session that enables you to send messages live, with each word being transmitted live -- no more "person X is typing" messages (don't worry, that can be deactivated momentarily / permanently with a "draft" button). You can also add others to the wave, drag and drop images for instant transfers, and share documents for on-the-fly edits (with all the participants working simultaneously, mind you), and get this... it does real time translation. So hot, and the crowd is in an uproar over this. The "waves" can be played back to see the conversation evolve / documents edited dynamically. We just got confirmation that it'll be coming to Android and iPhone, also, but they have yet to get the mobile platform to update in real time. As they keep telling us, this is still in a very early stage, but all attendees will be getting an invite for a sandbox build tomorrow. It's an open protocol, so expect other devs to add their own toys to the mix. Hit up the gallery for more pics.

    http://www.engadget.com/2009/05/28/g...owsers-iphone/ ...
    by Published on May 28th, 2009 17:14



    It brings me great pleasure today to announce the release of DS Game Maker 2.7. Apart from DS Game Maker 1.0 -> 2.0, this is the biggest update yet, fixing many many bugs and adding a killer feature that will make this taste as sweet as programming.

    The killer feature is indentation in the actions list. It's automatic: As you move, add and remove actions, the clever indentation updates itself, providing a clear view of what your game will do. And it doesn't stop there - I pushed the boat out, folks, and made it FAST. Yep, 2.6B was a sucker for speed, taking over a second to move an action up and down (imagine moving it 10 positions..). And, I fixed it. Changes are saved when you save the overall game, you compile or you switch rooms. (There's also the little Save icon top right).

    Well, I do not like to disappoint. You can now select multiple actions, just like you can select multiple lines of code. You can move them all up and down at once at lightning speed. You can even move them right to the top and right to the bottom of the list (that's new too).

    Plus, I have been keeping an eye on the forums, listening to what people want, and thoroughly testing the program myself, resulting in a giant changelog of bug fixes.

    So, my advice is as follows: If you are an existing user of DS Game Maker, you will probably want to give this a whirl... I for one am finding it hard to live without the indentation and multi-select actions. If you are new to DS Game Maker, then this is the perfect time to start making your own DS Games.

    CHANGE LOG:


    Ability to select multiple actions !! The biggest and most important change. Now you can rearrange many actions at once. Use Control and Shift to select the actions you want. This ruins the complaint that its "slow" to move actions up and down 1 by one. Now its faster than programming for me.
    Ability to move a block of actions to the very top and very bottom of the actions list
    The Speed of moving actions up and down is really fast now because every time an action is moved it doesn't save it. You can go into Preferences and select 'Auto save action changes on Room change' or whatever, or click the Save icon to save the changes in that room when you're done. It's by the Up Down Delete buttons.
    Piracy detection! Yes, 2.7 goes on the hunt for DSGM torrents, DIZ files and the like. It doesn't stop you using the program, but it gives you a nice little note if it detects anything, giving you the option to buy the program, or *swear* it's a mistake.
    You can now remove backgrounds by Right-clicking the screen (I missed this out when I rewrote the screen click handler). Also you can right click to remove backgrounds without having to select a background in the resources treeview. This makes things alot easier, you can now have a sprite selected but still remove backgrounds
    Deleting a rooom no longer removes the first room on the list effectively ruining your game. This is a bug that was caught by the beta testers. Keep looking for bugs! smile.gif
    Really fast Registration & Boot as I rewrote my PHP Registration library so DS Game Maker only has to make 1 call to the server.
    Cleared up the last of the file dependencies, now DSGM should never lock Sprites or Backgrounds so you can't edit them outside the IDE.
    Removed all but the Blank Project template. Awating more from anyone with spare time. Also removed the sample graphics which were for the other templates and were non-generic
    A new settings/preferences system means you can edit settings outside the program. It makes the preferences system faster to load and save, and if you upgrade to a newer version of the program, you can just take the Settings file with you, instead of having to customize everything again.

    Minor changes (but still important):

    Changes to the Preferences window should make the program faster. Also added some icons to the Default Resource Type drop down boxes. The layout is also much cleaner and easier to work with.
    The loop action now uses a s32 variable instead of a u8, allowing you to loop to numbers greater than 256. You are also able to scroll backgrounds using a loop to a position further than 256 as a result of this change.
    Also if you are using the Unregistered version you can no longer edit the first 2 game description text fields. All 3 description lines will advertise DS Game Maker until you Register the program
    Faster compile with James' new sprite indexer, which may also clear up some reported bugs with the pallets starting at 1, not 0 (although I could never replicate it)
    Game Description Text information fields now have a maximum input length of 23 characters. This is the length of text the R4 can display
    The Game Description text tab in Game Settings now
    ...
    by Published on May 28th, 2009 15:51

    Xbox 360 console sales have exceeded 30 million worldwide, Microsoft has confirmed.

    The number was reached after what MS is calling "the biggest year" in Xbox history - 2008 - which saw console growth swell up 28 percent.


    The Xbox Live community has grown to more than 20 million active members, it says, making it "the world's largest global entertainment network", putting the online service in more homes than "any satellite television provider".

    Before the end of the year, the number of Xbox Live members will surpass the number of subscribers to the largest cable provider, the company says. It's not afraid to boast this afternoon, is it?

    In more stat news, over the course of this console generation US consumers have apparently spent $14.5 billion on Xbox 360 at retail and MS claims to hold the best game purchases per console with an average of 8.3 titles each.

    Since the launch of the New Xbox Experience in November MS claims a 136 percent rise in new Xbox Live members, with purchase of game content up 70 percent.

    "We've always been confident that Xbox 360 offers more entertainment value than any other console on the market, and these latest numbers show that consumers agree," said Xbox man Don Mattrick.

    "We expect our growth to continue to accelerate. Our news at E3 next week will underscore our commitment to bringing blockbuster entertainment experiences to everyone and to growing the Xbox entertainment brand globally."

    http://www.computerandvideogames.com....php?id=215934 ...
    by Published on May 28th, 2009 15:50

    New version of Celsuis platform will optimise content for Google's mobile OS.
    Mobile Distillery is now offering its Celsius content porting platform to developers working with the Android OS.

    The company says its technology, which already works with iPhone, JavaME and Blackberry source code, will help developers overcome inherent platform fragmentation and speed time to market.

    Vincent Berge, co-founder and CEO of Mobile Distillery, said: "We recognise that Android is becoming a platform of choice for mobile application developers and end users.


    "We wanted to lend our expertise to Android applications and so developed Celsius Android. Using Celsius, all aspects of mobile application development are optimised and most importantly, porting cycles are faster. This in turn reduces the time to market of new mobile applications on any Android phone.”

    http://www.mobile-ent.biz/news/33354...ndroid-porting ...
    by Published on May 28th, 2009 15:49

    Yes, it’s another Wii fitness game, this time from THQ
    No, this isn’t Sega’s Daisy Fuentes Pilates or NewU Fitness First Personal Trainer from Black Bean – today’s Wii Fit rivalling announcement comes from THQ, which has just announced a new Wii game based on TV show The Biggest Loser.

    http://www.mcvuk.com/news/34441/The-...-Wii-treatment ...
    by Published on May 28th, 2009 15:48

    Sony has launched its new official EU PlayStation Blog to sit alongside the popular US PS Blog.

    You may remember the firm's "semi-official" blog ThreeSpeech, which was closed on April 17 to make way for the new blog.

    "It's taken us a while to get here and we know that many of you have been asking for a European blog for a long time now. We've been listening and thank you all for your patience and support whilst we've been getting everything ready for today's launch. Now that we're here, it's our hope that this blog will grow to become a one-stop-shop for your daily fix of PlayStation news from across the SCEE region," it says on the new site.

    Go check it out right here. http://blog.eu.playstation.com/

    http://www.computerandvideogames.com....php?id=215924 ...
    by Published on May 28th, 2009 15:48

    Sony has launched its new official EU PlayStation Blog to sit alongside the popular US PS Blog.

    You may remember the firm's "semi-official" blog ThreeSpeech, which was closed on April 17 to make way for the new blog.

    "It's taken us a while to get here and we know that many of you have been asking for a European blog for a long time now. We've been listening and thank you all for your patience and support whilst we've been getting everything ready for today's launch. Now that we're here, it's our hope that this blog will grow to become a one-stop-shop for your daily fix of PlayStation news from across the SCEE region," it says on the new site.

    Go check it out right here. http://blog.eu.playstation.com/

    http://www.computerandvideogames.com....php?id=215924 ...
    by Published on May 28th, 2009 15:47

    High voltage announces 4-player co-op Wii shooter The Grinder, unveils first video of Gladiator AD

    Despite not having personally tested how lucrative the Wii’s hardcore market is, developer High Voltage has announced a third mature title in development on Nintendo’s divisive home console.

    Illinois-based High Voltage, which has previously developed three Wii titles based on two animated children’s TV shows, is now offering a trio of Wii games targeted towards completely different audiences.

    Along with promising futuristic FPS The Conduit and gory amphitheatre fighter Gladiator AD, the studio has announced its newest title, The Grinder, a co-op based FPS in a similar vein to Valve’s Left 4 Dead.

    Speaking to games site IGN, chief creative officer Eric Nofsinger cited the Valve shooter as an influence, adding that “there's certainly nothing that takes advantage of the Wii hardware the way we are able to with our engine."

    The Grinder (pictured) is scheduled for release in 2010. High voltage has also unveiled the first video trailer for Gladiator AD, also set for release in 2010:

    http://www.developmag.com/news/31965...dcore-Wii-trio ...
    by Published on May 28th, 2009 15:45

    CEO Yves Guillemot reckons tech firm is eying a bigger piece of the gaming pie
    Apple’s importance in the handheld gaming space continues to grow every day, but Ubisoft CEO Yves Guillemot believes that Apple’s gaming aspirations don’t end with the iPhone.
    “There's a new entrant in the business – Apple, with the iPhone,” he explained in an investor call, according to Kotaku. “And we don't think they will stop there.”

    http://www.mcvuk.com/news/34436/Ubis...ond-the-iPhone ...
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