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  • DCEmu Featured News Articles

    by Published on May 1st, 2009 16:42

    The GBA Emulator for Wii and Gamecube has been updated, heres the details:


    A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.

    Features
    Wiimote, Nunchuk, Classic, and Gamecube controller support
    SRAM and State saving
    IPS/UPS/PPF patch support
    Custom controller configurations
    SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    Compatiblity based on VBA-M r847
    MEM2 ROM Storage for fast access
    Auto frame skip for those core heavy games
    Turbo speed, video zooming, widescreen, and unfiltered video options


    [2.0.1 - April 30, 2009]

    * Multiple state saves now working
    * Built with more stable libogc/libfat
    * Fixed settings saving glitches
    * Fixed Mortal Kombat GameCube controller bug
    * Fixed Zelda DX palette bug
    * Fixed Harry Potter 1-3 keyboard bug

    Download and Give Feedback Via Comments ...
    by Published on May 1st, 2009 16:39

    The Snes Emulator for Gamecube and Wii has been updated again, heres the details:

    A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.

    Features
    Based on Snes9x 1.51 - superior ROM compatibility
    Wiimote, Nunchuk, Classic, and Gamecube controller support
    SNES Superscope, Mouse, Justifier support
    Cheat support
    Auto Load/Save Game Snapshots and SRAM
    Custom controller configurations
    SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    Autodetect PAL/NTSC
    16:9 widescreen support
    Open Source!

    [4.0.4 - April 30, 2009]

    * Improved scrollbar
    * Built with more stable libogc/libfat
    * Fixed rumble bug in filebrowser
    * Added confirmation prompts
    * Fixed settings saving glitches

    Download and Give Feedback Via Comments ...
    by Published on May 1st, 2009 16:39

    The Snes Emulator for Gamecube and Wii has been updated again, heres the details:

    A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.

    Features
    Based on Snes9x 1.51 - superior ROM compatibility
    Wiimote, Nunchuk, Classic, and Gamecube controller support
    SNES Superscope, Mouse, Justifier support
    Cheat support
    Auto Load/Save Game Snapshots and SRAM
    Custom controller configurations
    SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    Autodetect PAL/NTSC
    16:9 widescreen support
    Open Source!

    [4.0.4 - April 30, 2009]

    * Improved scrollbar
    * Built with more stable libogc/libfat
    * Fixed rumble bug in filebrowser
    * Added confirmation prompts
    * Fixed settings saving glitches

    Download and Give Feedback Via Comments ...
    by Published on May 1st, 2009 16:36

    New details about the game coming soon to Wii and DS:

    Split-Screen Race
    In this mode, two players race to see who can finish the stage in the shortest amount of time. Obstacles such as rotating platforms, butterfly platforms and Meemoos will attempt to slow the player and knock off his or her meteors, and each level is more challenging than the last, with faster falling meteors, more obstacles and larger stages. Along with the obstacles in the stage, players will gain power ups to use against one another as the match progresses, some power-ups include: summoning Meemoos, covering your opponent's screens in frost and placing parachutes on their falling meteors, slowing them down considerably. The winner is declared when one player reaches the bottom platform and clears all of their meteors or, if the other player fills up their lose meter.

    Party Mode
    This mode supports up to four players in total. Players work together to complete a stage and continue on to the next. During a stage, players have the ability to catch butterflies and throw hammers; the difference here is that players will randomly be selected to control different platforms during a stage, which will be indicated by their profile picture next to the active platform. Though this mode is all about teamwork, everyone's scores are separate, and at the end of each stage all players' scores will be tallied and the one with the highest score will be "crowned" the winner of that stage.

    Story Mode
    You are able to play with up to four players in Story Mode. Only the first player will be able to rotate platforms while the others are able to catch butterflies and throw hammers. During skydiving levels, all players control their own characters as they try to collect as many meteors as the can while avoiding Meemoos and other obstacles as they make their descent.

    Roogoo Attack! Multiplayer
    Roogoo Attack! features a single multiplayer mode - the Split-Screen Race. The basic gameplay follows the same format as Roogoo Twisted Towers, but with some key differences. Roogoo Attack! can accommodate up to four players. Also, players don't gain power-ups by making combinations and completing their meteors, but instead by collecting electric blue stars. The blue stars will give players special attack abilities that they can use to foil their adversaries. Also, like in Roogoo Twisted Towers players still win by reaching the bottom platform and clearing all their meteors, but now in Roogoo Attack! Multiplayer they no longer have to worry about losing too many meteors. The lose meter has been removed and players can put their full concentration into using speed to win the match.

    Wii/DS Unlockables
    Unlockables reward players with extra bonus stages for beating all levels in a world successfully in both Roogoo Twisted Towers and Roogoo Attack! The stages can be unlocked when using the local wi-fi connectivity function between both the Wii and DS version of Roogoo. Roogoo Twisted Towers has 10 unlockable stages while Roogoo Attack! contains 28 unlockables.
    ...
    by Published on May 1st, 2009 16:35

    SouthPeak Interactive Corporation (OTC Bulletin Board: SOPK) announced today that it will be publishing Sled Shred for Wii. Focused on downhill sled racing on everything from tubes and toboggans to discs and bobsleds, Sled Shred promises to give players a thrilling experience as they try and earn their way into the World Winter Games, racing with and against the world-renowned Jamaican Bobsled team. Sled Shred is scheduled for release in fall 2009.

    "We are very excited to bring this unique racing experience to Wii with Sled Shred," said Richard Iggo, VP of Marketing at SouthPeak Interactive. "A sledding game is a natural fit for Wii owners, and we can't wait to see everyone using their natural body movements to steer their sleds down those slopes!"

    In Sled Shred, players form a team determined to prove themselves in a quest to compete at the World Winter Games. The Jamaican Bobsled team will be present in the game's story mode to coach and challenge players. Sled Shred offers a variety of different vehicles to race, including inner tubes and bobsleds, on more than 10 different snowy courses. Players can challenge one another or race together against the computer in free play mode, and have the option of using the Wii Balance Board accessory to control their vehicles as they race.

    Sled Shred is scheduled for release this fall. For more information visit www.southpeakgames.com. ...
    by Published on May 1st, 2009 16:34

    Since early April, fans have voted to see which of their favorite Guitar Hero songs have found a spot on the highly anticipated set list for Guitar Hero Smash Hits. The initial votes put the original Guitar Hero and Guitar Hero II on top. The voting continued this past week and established Guitar Hero III: Legends of Rock as the clear winner. Stay tuned to SmashHits.GuitarHero.com to see which songs from Guitar Hero Encore: Rocks the 80s are featured in Guitar Hero Smash Hits when the complete set list is revealed next week.

    Guitar Hero Smash Hits explodes onto store shelves on June 16, 2009 with 48 master tracks now playable for the entire band, including the following tracks from Guitar Hero III: Legends of Rock:

    Guitar Hero III: Legends of Rock
    Pat Benatar - "Hit Me With Your Best Shot"
    Living Colour - "Cult Of Personality"
    Heart - "Barracuda"
    Kiss - "Rock And Roll All Nite"
    AFI - "Miss Murder"
    DragonForce - "Through The Fire And Flames"
    Priestess - "Lay Down"
    Slayer - "Raining Blood"

    Previously announced tracks:

    Guitar Hero
    Pantera - "Cowboys From Hell (Live)"
    Franz Ferdinand - "Take Me Out"
    Queens Of The Stone Age - "No One Knows"
    Joan Jett & The Blackhearts - "I Love Rock N' Roll"
    Boston - "More Than A Feeling"
    White Zombie - "Thunder Kiss '65"
    Blue Öyster Cult - "Godzilla"
    Helmet - "Unsung (Live)"
    Queen - "Killer Queen"
    Incubus - "Stellar"
    Ozzy Osbourne - "Bark At The Moon"
    Deep Purple - "Smoke On The Water"
    The Donnas - "Take It Off"
    The Exies - "Hey You"

    Guitar Hero II
    Avenged Sevenfold - "Beast And The Harlot"
    Rage Against The Machine - "Killing In The Name"
    Rush - "YYZ"
    Lynyrd Skynyrd - "Free Bird"
    Foo Fighters - "Monkey Wrench"
    Iron Maiden - "The Trooper"
    Nirvana - "Heart-Shaped Box"
    Lamb of God - "Laid To Rest"
    The Police - "Message In A Bottle"
    Wolfmother - "Woman"
    Kansas - "Carry On Wayward Son"
    Stone Temple Pilots - "Trippin' On A Hole In A Paper Heart"
    Warrant - "Cherry Pie"
    Alice in Chains - "Them Bones"
    Danzig - "Mother"
    Jane's Addiction - "Stop!"
    Reverend Horton Heat - "Psychobilly Freakout"
    The Sword - "Freya"
    Mötley Crüe- "Shout At The Devil" ...
    by Published on May 1st, 2009 16:32

    The Nes Emulator for Wii and Gamecube has been updated, heres the details:

    FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.

    Features
    Wiimote, Nunchuk, Classic, and Gamecube controller support
    iNES, FDS, VS, UNIF, and NSF ROM support
    1-4 Player support
    Zapper support
    RAM / State saving support
    Custom controller configurations
    SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    NES Compatibility Based on v0.98.12
    Sound Filters
    Graphics Filters (GX Chipset, Cheesy and 2x)

    [3.0.2 - April 30, 2009]

    * Improved scrollbar
    * Multiple state saves now working
    * Built with more stable libogc/libfat
    * Fixed rumble bug in filebrowser
    * Fixed PAL sound stuttering
    * Added confirmation prompts
    * Fixed settings saving glitches

    Download and Give Feedback Via Comments ...
    by Published on May 1st, 2009 16:32

    The Nes Emulator for Wii and Gamecube has been updated, heres the details:

    FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.

    Features
    Wiimote, Nunchuk, Classic, and Gamecube controller support
    iNES, FDS, VS, UNIF, and NSF ROM support
    1-4 Player support
    Zapper support
    RAM / State saving support
    Custom controller configurations
    SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    NES Compatibility Based on v0.98.12
    Sound Filters
    Graphics Filters (GX Chipset, Cheesy and 2x)

    [3.0.2 - April 30, 2009]

    * Improved scrollbar
    * Multiple state saves now working
    * Built with more stable libogc/libfat
    * Fixed rumble bug in filebrowser
    * Fixed PAL sound stuttering
    * Added confirmation prompts
    * Fixed settings saving glitches

    Download and Give Feedback Via Comments ...
    by Published on May 1st, 2009 16:28

    The Codemii Team have released a new version of their Homebrew Browser :

    Able to download and browse at the same time (just click on a category when downloading)
    Fixed bug which didn’t show the last character for applications names, descriptions, etc.
    Fixed bug where the wrong applications were shown after downloading from download queue
    Added GC controller support (port #1)
    Added nunchuck support for scrolling the apps list
    Added ability to power off the Wii via the Wiimote power button
    Menu items are now accessible when in the help or settings screen
    The Homebrew Browser has now been upgraded to v0.3.1. I was planning to release this a little later so that I could add the updated applications pop-up however it seems that how the server sends the list file has changed and therefore applications names, descriptions, etc were missing the last character.

    This has now been fixed and along with this comes the feature of downloading and browsing at the same time, just click on another category when downloading and you’ll be able to browse.

    Download and Give Feedback Via Comments
    ...
    by Published on May 1st, 2009 16:26

    After two-and-a-half years in the making, more if you count the original German version’s development time, the Breath of Fire 2 Retranslation Patch (v1.0) is finally done.

    The English patch includes numerous bugfixes and improvements, restoring features and interface elements missing from the German version: you can buy stacks of items again, and the handy AP cost window in the battle menu has been restored. Also, the “disappearing cursor” has been rectified; special thanks to the beta testers for getting on my case about that.

    The patch download includes translator’s notes (warning: heavy spoilers!) and some bonus goodies: a pair of alternate intro patches, one for those who’d like to see how the intro looks with a different song, and another for those who’d like the original title screen music back.

    Enjoy.

    http://www.romhacking.net/forum/inde...opic,8524.html ...
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