• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on April 12th, 2009 19:15



    Who knew the photo-graffiti mode of the DSi could turn into a poor man's KORG DS-10? Dover, from the site/webcomic Monday Night Crew, found a genius way to compose piano tunes. Watch. I looked on the site for the musical scale picture he created, but couldn't find one. Still, it doesn't look that hard to reproduce. Of course, this depends on an ability to read music or recognize notes, but if you've got that already, then impressing your friends is the easy part. +1 for usage of the Millennium Falcon pic. And the Zelda theme, instead of Super Mario Bros.

    http://kotaku.com/5208212/play-the-piano-with-your-dsi ...
    by Published on April 12th, 2009 19:11

    When we're not too busy trouncing Halo 3-developer Bungie in "humpday challenges," we fancy ourselves quite the career builders. And so it was with shock that we found ourselves colliding directly with the enormously popular franchise on CareerBuilder.com, albeit under the auspices of Halo license-owner Microsoft. Apparently the company is seeking folks who not only love Halo but also love "building scalable online infrastructure and websites for large and passionate audiences."

    What does that mean, exactly? The listing doesn't go into as much details as we'd like, but it does say the job will blend, "console, web, and mobile to create an immersive Halo world that follows the dedicated Halo fan wherever they go." Our thoughts first went to iPhone integration of Bungie.net and future Halo community endeavors but then we realized that Microsoft may want to keep whatever mobile application it may be creating on Windows Mobile-based phones. We're hoping for our future-phone having selves that this isn't the case.

    http://www.joystiq.com/2009/04/12/mi...-halo-project/ ...
    by Published on April 12th, 2009 18:58

    The first proper details on Assassin's Creed II have emerged, following the release of an official teaser trailer earlier this week.

    The second game, which is said to be the brain child of an astonishing 240 development staff at Ubisoft Montreal, takes place in 15th century Venice where one of modern day man Desmond's ancient relatives is once again going around stabbing people.


    New weapons, smarter AI, a refined mission structure (thank goodness) and even a crazy Leonardo Di Vinci flying machine are promised for the follow up, the new issues of US mag Game Informer reveals.

    See the full list of changes, courtesy of NeoGAF, below:

    - 1476, warring families, corrupted clergy, political intrigue, warring city-states.
    - Assassination and executions are common in those days.
    - Post plague era, modern science begins, etc., (basically, a resume of what the Renaissance era was like).
    - Assassins and Templars continue their struggle.
    - Venice and its waterways, Florence and its huge monuments.
    - There is an illustration of San Gimignano's towers, and it speaks of the Tuscany country side. Another illustration shows some boats in Venice's canals.
    - Saint Mark's Basilica. The Grand Canal, The Little Canal, Rialto Bridge, are shown (screenshots compared to real-life shots)
    - Patrice Désilets says Altair was only in the middle of the "timeline", but now you live through the memories of a new ancestor to Desmond.
    - Da Vinci is an ally to Ezio's family. He is like Q in James Bond. Machiavelli teaches you "tactics".
    - "We know that he (Ezio) does end up alone and on a quest for vengeance". Learns to become an Assassin.
    - Ezio can dive into the water in Venice, hide underwater as long as he can hold his breath, etc.
    - You can pull guards in the water to assassinate them.
    - Taller buildings. You can use a new leap maneuver to climb faster.
    - More varied "hiding places"
    - Ezio's infamy grows if makes too much commotion, making people more suspicious. If you become notorious, new missions appear (example: assassinate the witnesses, bribe people, get rid of wanted posters), so you can lower your notorious level if you want.
    - Ezio can disarm enemies and use their weapons against them.
    - Dozens of weapons with their own special moves (pike allows you to knock many enemies off their feet, dagger allows you to do an escape kill of some sort, etc.), can fight without weapons too and do things like throw dirt in an enemy's eyes because sometimes you don't have a weapon (except for the hidden blade and throwing knives), even heabutts! Désilets says that at the end you should become so good with the double hidde blades that you will use them over any weapons. A hammer is shown, a club too, and some blades and an axe.
    - Game is made to address concerns people had with AC1, while staying true to its core. Biggest need was "more variety". AC2 no longer uses the AC1 gameplay loop structure (bureau, info, assassination).
    - Ezio can use boats to move through the canals (in an example of mission variety, Ezio goes to see an informant but they are attacked and you must defend her as you make your way to a boat, then use it to get her to safety). Sometimes those different mission types are mixed together in one mission (example; mission starts as a simple delivery, but ends up as a chase, and finally a kill).
    - A picture is shown of different enemy types. One is really big and fully armored. Each enemy type have their own attitudes and weaknesses. Enemies evolve as the game progresses (first encounter in the game will feel different than later ones). Agile dagger wielders can freerun like Ezio (following him more easily). The big dudes are more deadly in close combat. Spear wielders will look for you moreso, like in hiding places. You can kill enemies from the hiding places (picture shows Ezio grabbing a nearby soldier with his hand on his mouth, emerging from a bay hale chariot).
    - Templars and Assassins are "underground, behind the events, pulling strings".
    - Day and night cycle.
    - Different kinds of objects to find but that actually give you something in return.

    http://www.computerandvideogames.com....php?id=212966 ...
    by Published on April 12th, 2009 18:55

    Would you look at this. Those folks at Elan Microelectronics might seem a bit slow on the lawsuit front, but they certainly look to have the tech to back up their claims of Apple multitouch patent infringement. They're showing off what they call "eFinger Transparent Touchpad" technology, running on top of Android, and it's looking pretty slick -- we could really get used to this sort of smooth interactivity in Android, lawsuit or no. Check out the video after the break.

    http://www.engadget.com/2009/04/12/e...itouch-tech-r/ ...
    by Published on April 12th, 2009 12:18



    Hi All,

    Here is a new version of PSPWrite the text editor for PSP.

    It permits to edit even huge text file, in both dos and unix mode, using iso8859-1 (8bits)
    characters encoding. All iso8859-1 characters are present in the "Danzeff like" virtual keyboard.

    The IR keyboard support is based on the work of Harald Fielker.

    It has been developed on linux for Firmware 1.5 and 5.x-m33, and for the IR keyboard
    part it has been tested using a Targus Universal IR Wireless keyboard on PSP FAT.

    What's new then in 1.2.1 ? very few things :

    - Add read-only mode to use pspwrite as a book reader
    - Fix issue with sleep mode (psp crash)

    How to use it ? Everything is in the README.txt file.

    Sources are included, and this package is under the GNU public license,
    read COPYING.txt file for more information about it.

    http://zx81.zx81.free.fr/

    Happy Easter, Enjoy,

    Zx. ...
    by Published on April 12th, 2009 06:39




    MaTiAz has done it again. The PSP scene has a new exploit. It is only for Fat PSP's as of now, but a Slim version is on the way. Homebrew for the 3000? We will have to wait. MaTiAz says:
    "I'll just quote the readme:

    Hello World for PSP firmware 5.03

    The days of TIFF based exploits aren't long gone, at least not yet
    Here's the third TIFF exploit for the PSP, enjoy.

    Just copy the files to the memory stick root, disconnect USB and go to photo menu.
    Don't dismiss the exploit even if it doesn't work on the first time, it's *very* unstable.
    You might get it working on the first time, but you might as well have to try it 20 times!

    The h.bin is loaded to 0x08800000, and the text address of paf.prx is passed in $a0 to the
    binary code. You can then trick out function imports, like for example sceDisplayWaitVblankStart:

    sceDisplayWaitVblankStart = (void*)(paf_addr+0x15F068);



    This release works _only_ on fat PSPs. The slim version will come out later.

    I'm not gonna include a list of credits here, I'll just forget some important names and then
    I'll be screwed :P The people who need to be credited will know it anyway.

    Have fun!

    P.S. Just wait a few days, there's a bit of awesomeness coming up.

    - MaTiAz"

    Edit:

    Here is the correct h.bin. An understandable mistake. MaTiAz quoted:


    "Yeah, the release was messed, I put the wrong h.bin there. It's fixed now, redownload it Thanks for pointing it out."
    Download and Give Feedback Via Comments ...
    by Published on April 12th, 2009 04:02

    The famous big game hunter and author Robert 'Bob' Rainsford swims to an island after surviving a shipwreck. There, he becomes the guest of fellow hunting enthusiast Count Zaroff. Unbeknown to Bob, the shipwreck was just the beginning of what would turn out to be an entirely different survival game.

    This Dreamcast CD contains DCDivX Beta 3 along with the Public Domain movie The Most Dangerous Game. Created in 1932 and featuring the cast and crew of the original King Kong, the movie is a classic of it's time which represents Hollywood in it's early and arguably most creative phase. The movie is based on the classic short story by Richard Connell, through the years the story itself has been adapted countless times for Radio, Television, and Cinema.

    The radio play from 1943 is included on the CD as a bonus item, this adaptation adheres to the traditional storyline without any additional characters and plot sidelines which feature in the big screen version. Both the movie and radio adaptation will autoplay from the DCDivX menu, if you do not want to wait for the autoplay, the menu controls can be found below.

    The Most Dangerous Game on the Dreamcast ...
    by Published on April 11th, 2009 21:57

    Ardatan has released a mod of PSPtube that loads much faster apparently:

    This mod increases the memory which PSPTube uses... So PSPTube runs faster...

    Copy all files in it to PSP/GAME and run PSPTube - HighMem...

    Download and Give Feedback Via Comments ...
    by Published on April 11th, 2009 21:51

    News/release from corytheidiot1

    Here is my latest work. I made it today in a few hours. This is a little app that can extract ZIP files and delete files. It is not finished, but can still be usful for those file's anonymous tipster's IRShell Plugin can't extract(I have had many that are like that.)

    Download and Give Feedback Via Comments ...
    by Published on April 11th, 2009 21:44

    News/release from n00bionaire

    --//What is it?\\--
    Smash My PSP! is a game in which you can destroy your PSP main menu in many different ways.

    --//What are the controls?\\--
    --Use the D-Pad or analog stick to control your weapon
    --Press X to use your weapon
    --Press start to change your weapons
    --Press L and R triggers to take a screenshot
    --To reset the background go to weapons, then reset
    --Press select to change the background
    --To add your own custom background
    -Switch one of the "custom" pictures in the backgrounds
    -folder with one of your own
    -there are 2 different "custom" pictures
    -custom.jpg and custom.png
    -switch them so the extension matches up.
    --press left or right in weapons to scroll by 5 instead of 1

    --//Misc.\\--
    Using Luaplayer .20
    Coded in LuaDevKit

    --//Credits\\--
    me, zeroXorXdieXskater - coding, some images
    google/me/Desktop Destroyer - sprites
    n00bionaire - posting my game on qj

    --//Bugs\\--


    --//Changelog\\--
    v3.2
    -fixed screenshot function
    -added white background
    -added spray paint
    -added eraser
    -added option to change colors for crayon and spray paint
    -removed chainsaw
    -put all 3 stamps into one weapon that alternates
    -modified phaser images slightly
    -modified pistol images slightly
    -fixed auto fire after weapon selection

    Download and Give Feedback Via Comments ...
  • Search DCEmu

  • Advert 3