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    by Published on April 3rd, 2009 12:52

    My wide-ranging interview with the president of Nintendo of America covered everything Wii from “Grand Theft Auto” and “Disaster Day of Crisis” to a recent patent and the danger of dropping Wii sales in Japan.
    The following interview was conducted last week in San Francisco during the Game Developers Conference. I’ve interviewed Reggie Fils-Aime, president of Nintendo of America, several times. So the mood remained light even as he occasionally danced around my questions. As ever, he was the picture of confidence, suggesting the grand potential of the Wii to sell a million units a month. (After reading this, be sure to check out my conversation with Fils-Aime about the Nintendo DS.)
    MTV Multiplayer: If we’ve gotten to the point where we can have a “Grand Theft Auto” on the DS, how much progress does that bring you guys, Take-Two and gamers to getting a “Grand Theft Auto” on a Nintendo console?
    Fils-Aime: I’ve said this — and it may have been in one of your interviews –from the get-go. I as a gamer — and Nintendo as a company — would love to see a new “Grand Theft Auto” on our home console. We think the volume opportunity is there.
    MTV Multiplayer: Right. You said it to me a few years ago. It took five years to get a “Grand Theft Auto” on the DS. How long is it going to take for all the stars to aligned for there to be that kind of game? You’ve been talking to the publisher, right?
    Fils-Aime: Our job is to create the installed base for that type of opportunity to be leveraged. It’s Take-Two and Rockstar’s opportunity to make the game.
    MTV Multiplayer: You could give them marketing money. Isn’t that how Microsoft got those exclusive episodes on the 360?
    Fils-Aime: We support publishers with marketing investment. We don’t buy exclusivity.
    MTV Multiplayer: There was a patent unearthed several months ago for something called the “Kind Code” [Note from Stephen: I referred to the patent by the title Kotaku had used for a DVD-menu-like technology that would make it easier to play through of tricky adventure games]. This was going to be a way to pop in a Wii game and get extra menus. This was a real patent filed by Nintendo’s legal team. What can you say about it?
    Fils-Aime: We don’t talk about patents and work in development.
    MTV Multiplayer: You’ve got to add that: “We don’t comment on rumors and speculation and patents.” [laughs]
    Fils-Aime: Obviously, it signifies that we have some technology that is unique and warrants protection. In terms of when that will show up in a game… nothing to share today.
    MTV Multiplayer: A couple of titles fans wonder about the status of coming to the U.S. “Disaster Day of Crisis.” It’s been out for a long time and didn’t do so well where it came out. On the table for a U.S. release or off the table?
    Fils-Aime: It is not on our announcement plan.
    MTV Multiplayer: “Fatal Frame 4,” published by Nintendo in Japan. There’s been confusion and mixed signals about whether that’s coming to America.
    Fils-Aime: We are not the publisher of that title in the Americas. So I can’t comment on it… I don’t know if it has a publisher.
    MTV Multiplayer: What do you make of the fact that you guys are no longer the least expensive console? Has that applied any new pressure to what you’re doing? The 360 is cheaper than you guys.
    Fils-Aime: On the Wii side? No. Our objective is to sell as many consoles as possible. Up until recently our biggest problem has been having enough product going into the marketplace. We’re getting closer and closer to where supply and demand are intersecting. That creates us wonderful opportunity to provide even more marketing to Wii. For us, what prevents us from selling 800,000, 900,000 or a million units a month is our own ability to supply the marketplace and drive our marketing. It is not our competition.
    MTV Multiplayer: Some analysts are looking at the sales in Japan, which are flattening — it’s actually being outperformed by the PS3, which has had some strong software releases recently — the commentary is that Wii has reached its peak. The point is the Wii is not the dominant console in the weekly sales that we’re seeing there. What steps do you need to take in the United States to ensure the Wii doesn’t start getting outperformed weekly by the other consoles?
    Fils-Aime: In this business, software sells hardware. In the U.S., we have the benefit of “Wii Fit” and “Wii Play” and “Kart” and “Smash” and Activision’s “Guitar Hero.” Looking to the future — “MadWorld,” “Conduit,” — we have a range of software that in our view will continue to drive momentum for Wii.
    MTV Multiplayer: Do you think you’ll have a better fall of new games than you did this past fall? If there was one thing people were disappointed about for the Wii last year, it was that “Wii Music” or “Animal Crossing” didn’t excite the way other games had.
    Fils-Aime: Stephen, I think that’s a great ...
    by Published on April 3rd, 2009 12:50

    The gaming giant told MTV Multiplayer what is true about the “Bob’s Game” story and what it recommends other amateur developers should do.
    ***
    For the last few months, amateur game developer Robert Pelloni has made an Internet sensation of his quest to make an official Nintendo DS game. Pelloni claimed to have spent five years, on his own, developing a role-playing game for the DS. He called his work “Bob’s Game,” and posted video clips on his site to show how much he had accomplished.
    Late last year, Pelloni let the world know that he was frustrated with Nintendo. He said he contacted the gaming company to obtain a DS development kit, so he could release his game officially. But, he claimed, the company reneged in providing him one.
    In December he began a dramatic locked-room protest. His protest proved popular on gaming blogs and message boards. But the 100-day protest ended weeks early. After it ended, he wrote a creed on his website against Nintendo of America president Reggie Fils-Aime and other company officials, threatening to reveal secrets.
    None of this elicited public comment from Nintendo, whose representatives declined requests I made during the protest for the company to explain its side of the story.
    Pelloni also appeared uninterested in talking to the press, as he and I failed to schedule an interview despite repeated attempts. In January, he noted in our last e-mail exchange about setting up an interview that he had been “abducted by aliens.”
    With neither side commenting, it’s been hard to figure out what really happened with “Bob’s Game.”
    Last week, just days before Pelloni released a downloadable demo of his game (available through his website), I brought the matter up to Fils-Aime.
    MTV Multiplayer: Since you were talking about hate that you get, I have to ask you about Robert Pelloni, maker of “Bob’s Game.” Did he actually contact Nintendo for a development kit? Did you guys just not fulfill his legitimate request for one? Or is there some other part of the story we’re not getting?
    Fils-Aime: He did submit to be a licensed developer. We have an evaluation process. We evaluated the opportunity. We decided at this point in time that he did not meet the requirements to be a licensed developer.
    MTV Multiplayer: Here’s a guy who programmed a game on his own and appeared to be developing a game he poured a lot of himself into. He seemed to be trying to go through just that one last hurdle to take his dream — to get a development kit and put his game out. Can other people who are inspired by that part of his story think that, if they pursued things that way, that they might have a shot? Or is there something about the basics of what I just described that would be the wrong path for an amateur developer?
    Fils-Aime: My hope is that people would be inspired by the story of 2D Boy and “World of Goo“: professional developers knowledgeable about their craft who shared their vision with us and have seen tremendous success as a WiiWare title. I think that is the model for how knowledgeable developers should think about the opportunity with Nintendo. We love taking big ideas with small budgets and bringing them to life.
    MTV Multiplater: So what did they do that…
    Fils-Aime: We, unfortunately, cannot get into the details of Bob …
    MTV Multiplayer: I understand that, and I’m not trying to corner you into details that you can’t share about what was wrong with [Pelloni's situation]. But I’m trying to clarify, for people who have a dream for a DS game, what path they might take. Kyle Gabler of 2D Boy was an ex-EA guy. So he had EA on his resume. Their game was a nominated for the Independent Games Festival. Those were some of the credentials they had going in. They weren’t a garage developer.
    Fils-Aime: There are a ton of stories. “Tetris.” Just a guy out of Russia. “Pokemon” is another example. Before that was published in Japan, what was “Pokemon”? I think it’s fair to say that Nintendo has a history and a legacy of bringing novel, unique ideas to the marketplace.
    MTV Multiplayer: So if I’m someone doing homebrew DS programming, I shouldn’t feel that my options are out?
    Fils-Aime: My hope is that any developer who has a compelling idea will reach out to our licensing organization and share their idea and go through the process of becoming a licensed developer for the Nintendo platform. And we have a legacy of supporting that type of development.

    http://multiplayerblog.mtv.com/2009/...-on-bobs-game/ ...
    by Published on April 3rd, 2009 12:49

    Nintendo's DSi Shop launches today in Europe, offering five games and the free Opera-based web browser.

    The five games are WarioWare: Snapped!, Pyoro, Paper Plane, Art Style: AQUITE and Art Style: CODE.

    Before accessing the shop, DSi owners must download a system update, and as part of a launch promotion receive 1000 free DSi Points.

    Games are in three different pricing categories – 200 Points (GBP 1.80), 500 Points (GBP 4.50) and Premium, and can be accessed through the main menu.

    The DSi goes on sale today in Europe, with retailers across the UK expecting strong sales over the launch weekend.

    http://www.gamesindustry.biz/article...live-in-europe ...
    by Published on April 3rd, 2009 12:46

    The Nintendo DS has held onto the hardware sales lead in Japan for another week as almost all platforms saw numbers recede over the previous week, according to data from Media Create for the week ending March 29.

    The DSi sold over 57,000 units to take it past the 2 million lifetime sales number in the country, while a further 8400 units of DS Lite sales saw the platform overall notch up 1 million for 2009.

    The PlayStation Portable was second on 54,000, despite the top two titles in the week's software chart both being PSP games, while the PlayStation 3 was a long way back on just under 23,000.

    The Wii continued its recent lacklustre sales numbers at 17,000, while the PlayStation 2 outsold the Xbox 360 for the first time in a long while - the venerable Sony console shifted 5200 units while the Microsoft flagship was listed at just over 4800.

    In terms of software sales, there were three new entries at the top of the chart, with the latest Mobile Suit Gundam title taking top spot with sales of 85,000.

    Disgaea 2 was second with 39,000 while Yugioh 5D's: Stardust Accelerator: World Championship 2009 for the DS was in third.

    Mario & Luigi RPG 3 continued to sell fairly well in fourth, and should pass 500,000 unit sales in the coming week, while Super Robot Taisen K was in fifth.

    The rest of the top ten boasted fewer than 30,000 unit sales apiece for that week, with Jikkyou Powerful Pro Yakyuu 2009 in sixth place and Monster Hunter Portable 2nd G (PSP the Best) in seventh.

    Musou Orochi Z, Resident Evil 5 and Rittai Picross 3D rounded out the top ten.

    The full hardware and software sales charts are as follows:

    Hardware

    1. Nintendo DS: 65,809
    2. PlayStation Portable: 54,148
    3. PlayStation 3: 22,825
    4. Nintendo Wii: 17,276
    5. PlayStation 2: 5246
    6. Xbox 360: 4849
    Software

    1. Mobile Suit Gundam: Senjou no Kizuna Portable (PSP): 85,000
    2. Disgaea 2 (PSP): 39,000
    3. Yugioh 5D's: Stardust Accelerator: World Championship 2009 (DS): 37,000
    4. Mario & Luigi RPG 3 (DS): 36,000
    5. Super Robot Taisen K (DS): 32,000
    6. Jikkyou Powerful Pro Yakyuu 2009 (PS2): 27,000
    7. Monster Hunter Portable 2nd G (PSP the Best) (PSP): 24,000
    8. Musou Orochi Z (PS3): 21,000
    9. Resident Evil 5 (PS3): 17,000
    10. Rittai Picross 3D (DS): 16,000

    http://www.gamesindustry.biz/article...-lead-in-japan ...
    by Published on April 3rd, 2009 12:42

    They're back; Google has restored the tethering applications pulled from the Android Market earlier this week. What, can't you see them? That's because you live in the US. In a statement sent to affected developers, Google says:
    We inadvertently unpublished your application for all mobile providers; if you like, we can restore your app so that all Android Market users outside the T-Mobile US network will have access to your application.
    Thanks so much T-Mobile US, Google.

    http://www.engadget.com/2009/04/02/g...ust-not-in-th/ ...
    by Published on April 3rd, 2009 12:40

    Well, what's this? A recent Zune job posting says the boys down Redmond-town are looking for someone to come up with "innovative user interfaces for delivering a rich, deep interactive media consumption experience in a living room environment." That sounds to us like integration of the Zune software team into the ConnectedTV division is starting to kick into gear -- the listing also specifically mentions on-demand audio and video content, which seem like a natural direction for ZunePass. We're not sure how any of this is going to pan out, but at least Microsoft is making moves to keep the struggling Zune platform alive -- whether or not that involves actual Zune hardware in the future is still up for debate.

    http://www.engadget.com/2009/04/02/m...e-living-room/ ...
    by Published on April 3rd, 2009 12:40

    Longtime Palm fans are gonna want to lock the doors and turn down the lights -- our friends at PhoneScoop just got the first demo of Motion App's Classic Palm OS emulator for the Palm Pre. Palm OS apps can be installed by just dragging the .prc files over the Pre in mass storage mode, and they're run as though they were on an SD card. There's no tethered HotSync, although there's a compatibility mode of some kind and apps will be able to pull data down over the air. Check the video after the break, including a demo of ePocrates, which we know a lot of potential Pre owners are interested in.

    http://www.engadget.com/2009/04/02/p...moed-on-video/ ...
    by Published on April 3rd, 2009 12:37



    Chinavision's CVFH-N03-4G may not have the catchiest titles, but it does boast an impressive array of emulators to satisfy your on-the-go retro gaming needs -- although we imagine those tiny shoulder buttons would prove irksome after a while. Support includes NES, SNES, Sega Genesis, Game Boy Advance, SNK Neo-Geo and Capcom arcade systems CPS1 and CPS2 -- sorry, no love for Atari 2600 or Commodore 64, here -- all accessible through a menu that in no way, shape, or form resembles Sony's Xross Media Bar. It also plays MP3, MPEG5, FLAC, WMV, AVI, and a few other audio / video formats, and reportedly can function as an e-book reader with text to speech capabilities -- y'know, just in case there weren't enough entities peeved at it being a beacon for ROMs. As for hardware, we're looking at a 2.8-inch QVGA LCD, 4GB internal memory, a mini-SD card slot, and AV out for the television. Buy one for $87.31, three for $83.82 apiece, or if you're feeling generous, pick up 50 for a more generous, undisclosed discount.

    http://www.engadget.com/2009/04/03/c...your-retro-ga/

    Looks like the dingoo a320 to me. ...
    by Published on April 3rd, 2009 12:35

    Remember the blurry blob of pixels reputed to be Samsung's entrance to the Android handset market? It was initially expected to come into focus sometime after July, but word from Dr. Won-Pyo Hong, a Samsung VP, is that the phone will see international release a month earlier, in June. He has also confirmed that two other Google-powered handsets are in development by the company, both set for US release sometime in the second half of the year. The phones are said to be "totally different" from each other and will be so at odds they'll have to go to separate networks or risk creating a hilarious feud of the type we haven't seen since TV's Perfect Strangers. Both are said to offer considerable enhancements and tweaks to Android that should distance them HTC's offerings, but will the two ever stand a chance of getting along? Don't be ridiculous!

    http://www.engadget.com/2009/04/03/s...er-than-expec/ ...
    by Published on April 2nd, 2009 21:22

    via Eurogamer


    Bethesda, excited by the onset of spring, has halved the price all Oblivion Xbox 360 DLC. All except Horse Armor, that is, which now costs double.

    The discount encompasses big and small expansions Shivering Isles and Knights of the Nine, plus the long list of miscellaneous extras: The Fighter's Stronghold, Spell Tomes, The Vile Lair, Mehrunes' Razor, The Thieves Den, The Wizard's Tower and The Orrery.

    You can browse and buy at the Xbox Live Marketplace for PC. Bethesda says prices will remain halved for the next week.

    The Elder Scrolls IV: Oblivion provided Xbox 360 owners with their first essential Western RPG. And most retailers offer the game at a much-reduced price these days. ...
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