• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on March 26th, 2009 20:16

    During Game Developers Conference, Rich Amtower, Localization Manager/Producer at Nintendo of America confirmed to us the games that will be available on Day One when the Nintendo DSi launches on April 5th.

    First is the Opera Browser, a free download that's an upgraded version of the internet browser already available for the Nintendo DS.

    WarioWare Snapped! will also be available, a fun series of mini-games that are fully controlled by the internal camera of the Nintendo DSi. Players use body motion to solve simple, rapid-fire designs that offer a fun visual surprise at the end of the session.

    Art Style: Aquia is a creative "match three" puzzler where players swap blocks off a three-tile-thick stack and try to match up the same colors to make them disappear.

    Bird and Beans takes the two Pyoro games from past WarioWare games and combines them into a single downloadable file. These games are simple arcade games that challenge players to get Pyoro to eat beans as they fall from the sky.

    No prices were revealed for any of the games, but in Japan Wario Ware Snapped and Art Style: Aquario are available for 500 Nintendo Points (5 US dollars), and Bird and Beans can be had for 200 Nintendo Points (2 US dollars).

    Nintendo of America also confirmed that every DSi system that's purchased and that goes online by October 5th, 2009 will get 1000 Nintendo Points for free. In theory, players will be able to snag three of the four launch titles on Day One for no cost at all.

    http://uk.ds.ign.com/articles/966/966448p1.html ...
    by Published on March 26th, 2009 20:03



    Warcraft - statically recompiled executable for GP2X

    Original Warcraft version 1.21 required

    Read the included file "readme-GP2X.txt" for instructions

    http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,20,2746

    I must get an f200 console ...
    by Published on March 26th, 2009 19:56

    Clint Hocking has a solution for a particularly vexing problem. The Ubisoft Creative Director says game review scores have been artificially inflated over the years, thanks in large part to the use of the 100-point scoring system. The fix? All game critics should switch to a five-star system instead.

    According to Hocking, who has developed games like Splinter Cell and Far Cry 2, 35 of the 100 current top-rated games (as tracked by an aggregate site) were released after 2001. That presents a skewed view of the industry's history and points toward a recent inflation of sorts in game reviews, Hocking argues. During a panel at the Game Developers Conference, Hocking compared the situation to that of the wine industry, where the 100-point rating system has created the so-called "cult of 90-plus."

    After wine critic Robert M. Parker introduced the 100-point rating system to the wine industry, wines soon began to be divided into two distinct categories: those that received scores of 90 or higher and those that did not. Hocking read a quote from another noted wine critic who distinctly divided wines along those lines, even claiming there was an important and mysterious difference between a wine that received a score of, say, 89 percent and a wine that was blessed with a score of 90.

    "I like a glass of wine as much as the next guy, especially if it has gin in it," Hocking archly noted. But he called that 89/90 distinction ridiculous, and warned that the sentiment is already creeping into the world of gaming.

    His solution is to move to a five-star system that would theoretically remove the point-by-point score inflation he believes is happening in game criticism. Hocking's theory is that game critics are under pressure to keep up with improvements in the game industry by gradually tacking percentage points -- or fractions of points, or pluses and minuses, etc. -- to review scores over time, causing score inflation. Hocking compared this to grade inflation that affects high schools and universities.

    So what do you think? Is the 100-point (or decimal based 1-10 scale) creating an inflationary environment for videogame review scores? Or are those slivers of distinction an important tool for gaming consumers to use when comparing titles? And would moving the industry toward a five-star system solve the problem, or would aggregate sites simply convert that data into the equivalent of a 100-point scale, thus re-creating the problem? Let us know your thoughts in the comments section below.

    http://uk.wii.ign.com/articles/966/966697p1.html ...
    by Published on March 26th, 2009 19:52

    SamuraiX has released a new version of Openbor for the PSP/GP2x and Windows, heres whats new and info for those who dont know what Openbor is:

    OpenBOR
    ----------------------
    OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
    folks over at http://www.senileteam.com


    History
    ----------------------
    As fans of the 'Streets of Rage' series that originally appeared on the SEGA
    megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
    proved futile, and streets of rage 4 never came. That's why we tried to correct
    this mistake and fill the void by making the ultimate tribute to Streets of Rage:
    Beats of Rage!!


    Development
    ----------------------
    Beats of Rage was created by Senile Team. However, the character sprites and
    some parts of the backgrounds are taken from 'the King of Fighters' games by
    SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
    unknowingly helped in creating this game.

    *** Update by SX @ 3-26-09 Build 2191 ***

    Features:

    PSP Release. (Menu @ 95% Complete more to be done)
    GP2X Release. (Compiles but since I don't own one I have no clue what issues are)

    Fixes:

    Select Player Screen is now referenced once again by loading order.


    All Old Save files prior to 3.0 are no longer compatible with this PSP/GP2X release. Using them will cause instability and unexpected results.

    Everyone must use all new files included with this release since menus have been redesigned. Especially PSP Version

    Dreamcast and XBOX are to follow once I have completed them. No time-line at the moment but I am working on Dreamcast at the moment.

    Download and Give Feedback Via Comments ...
    by Published on March 26th, 2009 19:52

    SamuraiX has released a new version of Openbor for the PSP/GP2x and Windows, heres whats new and info for those who dont know what Openbor is:

    OpenBOR
    ----------------------
    OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
    folks over at http://www.senileteam.com


    History
    ----------------------
    As fans of the 'Streets of Rage' series that originally appeared on the SEGA
    megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
    proved futile, and streets of rage 4 never came. That's why we tried to correct
    this mistake and fill the void by making the ultimate tribute to Streets of Rage:
    Beats of Rage!!


    Development
    ----------------------
    Beats of Rage was created by Senile Team. However, the character sprites and
    some parts of the backgrounds are taken from 'the King of Fighters' games by
    SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
    unknowingly helped in creating this game.

    *** Update by SX @ 3-26-09 Build 2191 ***

    Features:

    PSP Release. (Menu @ 95% Complete more to be done)
    GP2X Release. (Compiles but since I don't own one I have no clue what issues are)

    Fixes:

    Select Player Screen is now referenced once again by loading order.


    All Old Save files prior to 3.0 are no longer compatible with this PSP/GP2X release. Using them will cause instability and unexpected results.

    Everyone must use all new files included with this release since menus have been redesigned. Especially PSP Version

    Dreamcast and XBOX are to follow once I have completed them. No time-line at the moment but I am working on Dreamcast at the moment.

    Download and Give Feedback Via Comments ...
    by Published on March 26th, 2009 18:45

    Arikado has updated Wii Shooting Gallery to 1.9

    Wii Shooting Gallery is a compilation of target shooting games

    Wii Shooting Gallery is a compilation of eight (8) shooting games. It is most fun when played with the Wii Zapper.

    Still Targets
    Horizontal Moving Targets
    Vertical Moving Targets
    Crazy Targets
    Crisscross Targets
    Teleporting Targets
    Hogans New Alley
    Wii Shoot In Space

    Download and Give Feedback Via Comments ...
    by Published on March 26th, 2009 18:39

    Kid Icarus may be floating in limbo, but Over the Top Games is busy crafting a WiiWare title that might sate our appetites for winged heroes in ancient Greece. Icarian: Kindred Spirits is a 2D side-scrolling platformer where players control a girl named Nyx who has the ability to fly. Mythical beasts like harpies and hydras stand in the way of our heroine and her missing friend: Icarus. Zeus and the gods of Olympus will lend Nyx their power so she can change the environment or manipulate the wind.

    Over the Top says the game is controlled with pointing and wrist movements. Two players will be able to participate cooperatively.
    Icarian is the first effort from Over the Top Games, which is based in Madrid, Spain. A release date has not been announced but IGN hopes to have more info to share soon.

    http://uk.wii.ign.com/articles/966/966663p1.html ...
    by Published on March 26th, 2009 18:38

    After a decade hiatus, Kenji Eno returned to the gaming scene with newtonica for iPhone. But that was apparently just a teaser. The real Kenji Eno surfaced today with a new WiiWare game.

    Titled "Kimi to Boku to Rittai," this latest WiiWare download hit the Japanese service today at 1,000 Wii Points. The game is published by Nintendo and developed by Eno's company fyto ("From Yellow to Orange").

    The name translates, roughly (very roughly), to "You, Me, and Shape." Presented with a stack of cubes, your goal is to position human-like characters called "ninge" onto the cubes. This is tough because the cubes respond to weight, and tilt in one direction if the Ninge balance is off.

    You control the action exclusively with the Wiimote. To add Ninge to the world, you shake the Wiimote up and down. Pointing and pressing A tosses a Ninge to your desired location. You can toss two in at a time.

    This is all probably best understood by viewing the videos at the game's official site.

    There's no word yet on Kimi to Boku to Rittai's chances for a release outside of Japan, but given the simple concept and the fact that Nintendo is serving as publisher, we wouldn't be too surprised if it did come our way.

    And with any luck, Eno will follow up with another D or Enemy Zero game.

    http://uk.wii.ign.com/articles/966/966581p1.html ...
    by Published on March 26th, 2009 18:36

    While Virtual Console Arcade launched with a modest four titles, it turns out that there's more on the way -- a lot more!

    In Japan, the service launched today with six titles. Four of these were from Namco Bandai, who went on to also reveal that it has an additional 26 games on the way!

    The Japanese launch lineup for Virtual Console Arcade includes the following: Star Force (Taito), Space Harrier (Sega), Gaplus (Namco Bandai), The Return of Ishtar (Namco Bandai), Emeraldia (Namco Bandai) and Solvalou (Namco Bandai). Star Force is priced at 500 WiiPoints. Everything else, at 800 WiiPoints.

    Different from the US lineup, Japan did not get Namco Bandai's Tower of Druaga or Mappy at launch. These will be added in the future. Here's the full list of what Namco Bandai has on the way for the Japanese VCA service:


    Assault
    Galaga 88
    Cosmo Gang the Puzzle
    Cosmo Gang the Video
    Cyber Sled
    Sky Kid
    Star Blade
    Splatterhouse
    Xevious
    Dragon Spirit
    Dragon Saber
    Dragon Buster
    Tower of Druaga
    Knuckle Heads
    Burning Force
    Pacmania
    Finest Hour
    Numan Athletics
    Pehlios
    Hopping Mappy
    Mabael Land
    Mappy
    Rolling Thunder
    Wonder Momo
    Genpei Toma Den
    Youkai Dochuki (Shadow Land)
    These will be released gradually, at a rate of one per week. Each game will carry a 800 WiiPoint price point.

    For screenshots, mostly of the title screens, see Namco Bandai's Japanese Virtual Console Arcade page.

    Bandai Namco isn't the only company offering up future support for the service. Taito is planning on releasing the classic of all classics, Space Invaders. This, the company announced at an arcade event in Tokyo today, will be released in early April.

    These announcements concern Japan only at present, but we won't be surprised if many of the games end up coming our way as well.

    http://uk.wii.ign.com/articles/966/966579p1.html ...
    by Published on March 26th, 2009 18:34

    Videogame makers have always confronted censorship issues from two sides: internal pressures for self-censorship and external pressures from political restrictions. Speaking in the panel "Silencing the Censors: Recent Developments in the Battle for Free Expression in Game Development," attorney Lawrence Walter recalled the late 80's when Nintendo refused to publish games with blood and required all enemies be armed or else made unkillable. Konami was forced to change the statue of a nude woman in the background of Castlevania IV (Super Castlevania in North America) to be cleared for release.

    More recently, politicians around the country have tried to control the sale and promotion of videogames with a slew of state laws. In Utah, a bill co-authored by Jack Thompson, the disbarred Florida attorney with a long history of professional misconduct, proposes to restrict the sale of videogames to minors using tenants from a truth in advertising law already passed. Earlier this year, a California law proposed a label be attached to all violent videogames: "WARNING: Excessive exposure to violent video games and other violent media has been linked to aggressive behavior."

    A recent New York law proposes that violent videogames be displayed in a separate area at all game retailers, akin to the way pornography has been sectioned off in many video rental outlets. In Germany, Counter-Strike has been banned. Australia has no game rating in place for Mature titles, meaning anything inappropriate for teens is unsellable. In France a recent tax incentive for game development is restricted to only those developers making non-violent content.

    Where such laws have passed in the US, they have been struck down as unconstitutional in almost every case. Earlier this year the Ninth Circuit Appeals Court struck down a 2005 law passed in California which restricted the sale or rental of violent video games to minors by penalizing merchants. The standards used to define violent content in the bill were inappropriately taken from a "harmful materials" portion of another law intended to protect minors from sex offenses. Elsewhere, courts have ruled that forcing publishers to label their games with an "18" marker qualifies as "compelled speech." Thanks to First Amendment protections, no person or party can be compelled to say something they don't want to say.

    Still, videogames remain an easy target for politicians and conservative groups around the world. The games industry is getting ready to fight back. In another session promoting the Anti-Censorship and Social Issues Committee, Daniel Greenberg, a game consultant and lobbyist, laid out the framework for the continuation of his fight against videogame censorship.

    There are three main tenants to Greenberg's call to consolidate a strong and powerful Anti-Censorship Committee in the games industry. The first and most important issue is the creation of an ESRB cheat sheet for developers and publishers to use so that they know what sort of rating they can expect from the ESRB. In the past, many developers have worked without any idea where there game would fall in accordance with current ESRB guidelines. Those guidelines have been available in the past, but as they continue to evolve, a Committee is needed to update those changes and make sure they are distributed as widely as possible.

    The next essential action point is the creation of a Best Practices document that developers can use for guidance in addressing potentially sensitive themes or scenarios, as well as handling media interest in a potential controversy. According to Greenberg, some of the biggest pressures for limiting content can come from self-censorship. This Best Practices document would encourage developers to think about how to responsibly defend their creations.

    Each game will require its own unique reasoning for potentially controversial content. "The Godfather is a very different movie from Faster Pussycat Kill, Kill," noted Greenberg. "Not that you shouldn't make violent video games, but we want to encourage thought about responsibilities."

    The final component in the Anti-Censorship Committee would be the formation of Rapid Response that can be deployed across the country to testify at the local, state and federal level. Often politicians unfamiliar with the whole videogame "thing" will hold hearings to investigate their most extreme suspicions about social decay, and there are too few experienced advocated willing to step forward and speak in defense of the medium.

    As game makers continue to push the boundaries social and political forces will continue to push back. An organized committee with experienced industry veterans, would be the best way to ensure the expressive freedom of all future game designers.

    http://uk.wii.ign.com/articles/966/966545p1.html ...
  • Search DCEmu

  • Advert 3