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    by Published on March 16th, 2009 18:39

    Updated release by linus:

    Native Wii Code Downloader. Downloads Wiird .txt files from the Wiird code database to the sd card and renames them to the name of the game they are used for. To use the cheats in game, txt codes/cheats files must be converted into .gct format by using Wiicm or CheatManager.

    Change Log
    Version 1.2: Slimjim8094 proxy patch(accurately remove headers of any length to allow use with proxy servers.)

    Download Here and Give Feedback Via Comments ...
    by Published on March 16th, 2009 18:37

    Scanff has released WiiRadio v0.2- http://www.scanff.com/

    WiiRadio is a ShoutCast stream player. It can read from thousands of internet radio streams and play them back on the Wii.

    Change Log
    Version 0.2

    - Changed logo - (Thank You TiMeBoMb for the new logo!)
    - Added support for loading Playlist files (*.pls) from the SD card
    - Fixed a few minor bugs
    - Increased pre-buffer size (this seems to help streaming on the Wii)

    Download and Give Feedback Via Comments ...
    by Published on March 16th, 2009 18:34

    Nicksasa has released WiiND v2

    This app dumps the NAND to USB and SD.


    Before you can use USB 2.0 you have to install the "modded" version of the USB 2.0 cIOS (cIOS rev7 + USB 2.0), Don't worry it, won't overwrite anything, it installs as IOS222.

    To extract the dump you need your NAND AES KEY, you can get that by using the "Key Grabber" included it's xyzzy but it dumps nand-key.bin and common-key.bin to sd card when you run the program there will be a nand-key .bin in the sd card (also a common-key but that's not necessary for unpacking but can be useful for other things ) copy the nand-key.bin to c:\keys\ (make the folder keys on your c drive if it doesn't exist) and then just run "extract.exe" and select the nand-dump.img file and it will copy the nand.img to the folder where extract.exe is and extract it

    Changelog
    v1: First release v2: Now supports USB 2.0 and added a function to dump to sd, some minor visual changes

    Download Here --> http://wiibrew.org/wiki/WiiND ...
    by Published on March 16th, 2009 18:27

    As studios like Electronic Arts and Activision continue to crank out big-budget standalone game experiences that cost $60 a pop and last for hours on end, Telltale Games has taken an entirely different approach with its collection of episodic downloadable games like Sam & Max and Strong Bad. Telltale CEO Dan Connors recently talked with the UK site GamesIndustry.biz about the company's recent success, which could be a sign of things to come for the rest of the gaming world.

    Telltale is one of the few developers that have delivered on the promise of episodic gaming. Games like Sam & Max are set up as "seasons," and each episode is delivered monthly. They're priced in bite-sized chunks, and the storyline of each episode is closely tied to the previous and forthcoming installments. As a result of this tightly managed format, Telltale has found that gamers have become quite loyal to its franchises.

    "I would say that at this point about 65-70 percent of our business is from the full season subscribers, so they're really buying an experience over six months," Connors told GI.biz.

    That response is largely due to the engaging storylines and characters created by Telltale. Storytelling is a major focus of Telltale's creative process and is (or should be) the hallmark of a truly episodic game, Connors said.

    And while many game companies have to wait years to see a return on their production investment, Telltale cranks out a new episode every month, providing a constant stream of income with which to fund current and future projects. In this uncertain economic climate, that has to be an attractive proposition for others in the industry.

    "I will say that we've been hearing from a lot of big publishers that have ideas for their franchises, asking how we'd like to work with them," Connors told GI.biz.

    The first two seasons of Sam & Max have just been announced for Xbox Live Arcade, and Telltale is getting set to release the initial episode of Wallace & Gromit on XBLA and PC. If those games succeed on XBLA, expect other publishers and developers to take note and follow in Telltale's footsteps.

    http://uk.wii.ign.com/articles/962/962851p1.html ...
    by Published on March 16th, 2009 18:26

    Old-school action is the main attraction at the Wii Shop Channel this week. With a wealth of underground buzz already surrounding it, a brand new WiiWare title uses vintage-looking graphics and 8-bit sounds to create a rhythm-based game that's loaded with retro cool. Find out if you have enough skill to create order from chaos in a game that is as mesmerizing as it is challenging. Meanwhile, the latest addition to the Virtual Console lineup brings a Commodore 64 classic to the Wii console, proving that fans of international sports events needn't wait until 2012 to get their track-and-field fix. Even if you're too young to remember the original days of 8-bit gaming, these awesome titles provide timeless kicks.

    Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

    WiiWare

    BIT.TRIP BEAT (Aksys Games, 1-4 players, Rated E for Everyone, 600 Wii Points): BIT.TRIP BEAT is a rhythm game that brings retro action into the present, letting you use the motion-sensing Wii Remote controller to bounce beats. Retro visuals, classic game play, four-player multiplayer and an 8-bit soundtrack will get you in the zone and rock your world. The challenges are mighty, but if you can stay cool as the difficulty increases, you'll discover the beginnings of the BIT.TRIP saga.

    Virtual Console

    Summer Games II (Commodore 64, 1-8 players, Rated E for Everyone, 500 Wii Points): A thousand athletes. A hundred countries. Billions watching around the world as you enter the stadium, marching confidently among your nation's strongest, fastest and boldest young men and women. Your gaze sweeps the crowd as you realize the scope of your achievement. You are about to compete against the world's best athletes in a 3,000-year-old competition. This is the pinnacle of athletic achievement: the Summer Games. Summer Games II challenges your competitive skills with a series of athletic contests for one to eight players. Experience the excitement and realism of eight different events: cycling, equestrian, fencing, high jump, javelin, kayaking, rowing and triple jump. Practice each event to sharpen your skills, then choose from the 18 countries you can represent in the competition.

    Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com. ...
    by Published on March 16th, 2009 18:20

    Banger Management is a ZX Spectrum game developed by Jonathan Cauldwell for the Homebrew "Game in a Day" Challenge at the recent Byte Back convention. Using two ideas pitched for the challenge, Rabid Potato Kill Frenzy (the player worked in a chip shop facing waves of mutated potatoes, fish, burgers, and sausages) and Bonehead Billy (the player controls a character by placing blocks around the screen), Cauldwell mashed the two ideas together to get Banger Management.

    The gameplay takes place in a drive through take away where various mutant food items are delivered. The various food items move around the screen where the player can force them to move right, left, or jump by placing blocks accordingly. The goal is to fulfil the customers’ orders by sending the correct food ingredients through the relevant windows.

    The game can be downloaded from the World of Spectrum website.

    http://www.worldofspectrum.org/infos...cgi?id=0023309

    http://www.retroactionmagazine.com/ ...
    by Published on March 16th, 2009 18:13

    News via Emurussia

    NES emulator has been updated. Changes:
    - "Detail" section has been implemented - simply hover the cursor over a nametable tile, sprite, pattern table tile, or palette entry, and it will be displayed magnified and with appropriate details. Right-clicking on an object will cause its details to remain displayed when you move the mouse over an empty area.

    http://www.qmtpro.com/~nes/nintendulator/ ...
    by Published on March 16th, 2009 18:11

    News via Emurussia

    New beta version of Sony Playstation 2 emulator for Windows has been released.
    Changes:
    - new and improved software-emulated FPU accuracy ("Full" mode in Advanced Dialog).
    - fixed the vu clip code, removed the corresponding gamefix.
    - new gamefix for tales of destiny.
    - Further work on the block manager, improves speed.
    - Fixed a constprop bug (grandia 2).
    - minor improvements to NTFS compression and memcards support.
    - Improved PCR/TIMR support.
    - temporary hackfix for the Final Fantasy games.
    - MMI: Optimizations for some opcodes.
    - Adjusted the backwards timing on GIF for intermediate transfers (SF:EX3).
    - work on the PERF counters.
    - Fixed a bug that caused pcsx2 to crash when loading/saving savestates using the "other..." menu option.
    - bugfix in memcpy_fast. That bug caused memory corruption on blocks not aligned to 32-bits in length.

    WARNING: This beta will break any old savestates you might have. Be sure to save your progress on memcards before using this.

    Download and Give Feedback Via Comments ...
    by Published on March 16th, 2009 17:59

    News from the Senile Team:

    As some people rightfully pointed out already, it's been a while since the last news post. Which begs the question, what's going on? Well, if you remember that last post you'll know that we had performed our tests on a PC instead of a Dreamcast. That's because we were having some problems on the Dreamcast end of things. Problems that took time to solve, like for example replacing the entire sound engine.

    But I can now happily announce that the Dreamcast port is purring like a kitten. A kitten that still needs some tweaks and optimisations, but at least it's got all its vital organs.

    http://www.senileteam.com/ ...
    by Published on March 16th, 2009 11:07

    Mikogo Releases Mac Beta Version for Online Meeting Software

    With its sights set on reshaping current cross-platform Web collaboration, Mikogo (http://www.mikogo.com) the free online meeting tool has announced the release of its Beta version for Mac users. Available at no cost for both commercial and private use, Mikogo now allows anyone to start or join a meeting from either a Mac computer or PC, creating a more flexible screen sharing experience for all involved.



    Mannheim, GERMANY - Mikogo has officially announced the availability of its latest version, Mikogo Beta for Mac computers, providing an easy-to-use online meeting solution to Mac users around the world. The innovative software tool is set to spark enthusiasm within the Mac community as well as the current Mikogo PC users, as the new Mikogo Beta provides a simple cross-platform solution to desktop sharing at no cost.

    Ideal for online meetings, Web presentations, webinars and more, the Beta version provides Mac users with a quick solution to start a meeting and invite both PC and other Mac users to view their screen in real-time over the Web. Mikogo's cross-platform functionality also enables both Mac and PC users to join and view an online meeting which was started by a PC organizer.

    Once a meeting has started and participants are viewing the organizer's screen, users of the new version can enjoy the following features:
    - Screen sharing with up to 10 participants
    - Switch presenter
    - Participant pointer
    - Pause of transmission
    - Copy/paste/email meeting info
    - Voice conferencing service
    - Instant screen build-up

    “Mikogo has already appealed greatly to the Web and business community thanks to it's ease of use and free offering for both commercial and private use,” explains Mark Zondler, Co-Founder of Mikogo. “Now with its cross-platform functionality, we wish to serve the ever-growing Mac community by providing a simple, fast and effective solution to online meetings and Web presentations.”

    With the new Beta version only just out the door, Mikogo doesn't intend to wait long before empowering Mac users with even greater free desktop sharing. “The release of this Beta version is just the first step of many to come for our Mac users. We look forward to reshaping and strengthening cross-platform desktop sharing by equipping a growing Mikogo Mac user base with further innovative features soon to be released.”

    In light of current economic times, the current Beta version is expected to appeal to the greater global corporate audience, with its cost free solution for meetings and presentations via the Web, as an alternative to costly business travel.

    Further details on Mikogo's Beta version can be found on the Mikogo Mac page.

    Full press release available from here: http://www.mikogo-blog.com/PR/Mikogo...ta-Version.pdf ...
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