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  • DCEmu Featured News Articles

    by Published on March 10th, 2009 00:35

    Newly released today:



    features
    Stylus, 2 player duel mode

    description
    Launch your ball at pegs, bricks, and obstacles to clear levels and challenges. Meet all 10 fantastic Peggle Masters, complete 2 full adventure modes, encounter 120 levels, experience the all-new DS-exclusive Bonus Underground, and try your hand at 90 challenge stages to complete your trophy room & reign as the Grand Master of Peggle Dual Shot!

    http://www.play-asia.com/SOap-23-83-...j-70-351j.html ...
    by Published on March 10th, 2009 00:29

    New from SuccessHk



    Sonic’s storybook series, which kicked off with the hit Sonic and the Secret Rings, continues in a fast-paced, sword-filled action adventure! In Sonic and the Black Knight, Sonic is drawn into the rich, colorful world of King Arthur’s Camelot by the granddaughter of the legendary wizard Merlin who asks him to harness the power of a sacred sword. The heroic hedgehog must fight off the fearsome knights, avoid obstacles and unravel the mystery of a villain who threatens the very existence of Camelot. Designed exclusively for Wii, Sonic and the Black Knight brings a new twist to Sonic gameplay with frenetic swordplay, making full use of the intricate controls of the Wii Remote and Nunchuk. ...
    by Published on March 10th, 2009 00:26

    New from SuccessHk



    You run the Krusty Krab! When Mr. Krabs agrees to a cook-off to decide who gets to cater The Big Beach Party, you need to help SpongeBob train a group of Plankton?s cousins to b ecome the b est chefs in Bikini Bottom! Lead the restaurant to success by picking the b est menu, stepping in to directly create dishes wi th stylus-controlled mini-games, and guiding SpongeBob ?s staff to victory! ...
    by Published on March 10th, 2009 00:24

    New from SuccessHk




    Fresh powder, miles of pristine slopes and unstoppable winter fun drift onto the Nintendo Wii in this exciting, fun and feature-packed snowboarding and skiing sequel to the critically acclaimed We Ski. ...
    by Published on March 10th, 2009 00:23

    New from SuccessHk



    The Classic Controller is equipped with Turbo function,which cab be set on each button (a,b,X,Y,L,R,).The Turbo speed can be adjusted to two stages (about 20 times and 10 times for one second).
    It is the best analog controller,matchn with the best soft and for GameCube too.It is easy to use. ...
    by Published on March 10th, 2009 00:19

    he Fifth Estate, a Canadian investigative reporting program that's been on the air for over three decades, recently ran a piece looking into the untimely death of gaming enthusiast Brandon Crisp, who ran away from his Ontario home last October after his parents took away his Xbox 360, and was found dead three weeks later due to injuries sustained from falling out of a tree. Within the first few minutes of the short documentary, titled "Top Gun," The Fifth Estate's angle on the piece becomes clear: Some entity or cultural force is to blame for Crisp's death, and it's going to find out what it is.

    It settles at first on Crisp's infatuation with Call of Duty 4: Modern Warfare, which is strengthened by his active participation on the MLG-owned clan-ranking site GameBattles.com. From there, it delves into the foul underworld of competitive gaming, showing how attaching cash rewards to intense, lengthy sessions with mature video games is creating an irresistibly attractive lifestyle for those who fall beneath such titles' age restrictions. All the while, it depicts the unimaginable violence present in said games, and explain the detrimental effects it has on the lives of otherwise normal youths.

    We lay this outline of the 40-minute documentary before you so that you don't actually have to watch it, as the sensationalism it contains and factual liberties it takes will likely raise the gaming community's collective hackles to unprecedented levels.

    http://www.joystiq.com/2009/03/08/se...-for-death-of/ ...
    by Published on March 10th, 2009 00:14

    Alas, Killzone 2, you could not compete with... Total War.

    Yes, Sony's long-heralded shooter has been knocked from the top spot and down to Number 2 by SEGA's new entry of the real time strategy persuasion, Empire: Total War, after but a single week.

    Also new to the Chart is Tom Clancy's HAWX from Ubisoft. The air combat game débuts at Number 4, one spot above Halo Wars, dislodged from Number 2 to Number 5.

    There's not a lot of movement elsewhere in the Top 10. The only other game to move more than a single place in the Top 10 is Capcom's Street Fighter IV, which has rolled down from Number 3 to Number 7.

    The only other new entry to grace the Top 40 is Nintendo's re-worked-for-Wii GameCube title, Mario Power Tennis. It's served up into the Number 23 spot.

    You can see the Top 10 in full below (last week's entries are in brackets).

    (NE) - 1 - Empire: Total War - Sega.
    (1) - 2 - Killzone 2 - Sony.
    (4) - 3 - Wii Fit - Nintendo.
    (NE) - 4 - Tom Clancy’s HAWX - Ubisoft.
    (2) - 5 - Halo Wars - Microsoft.
    (5) - 6 - Professor Layton and the Curious Village - Nintendo.
    (3) - 7 - Street Fighter IV - Capcom.
    (7) - 8 - FIFA '09 - EA.
    (8) - 9 - Call of Duty: World at War - Activision Blizzard.
    (9) - 10 - Ben 10: Alien Force - D3P.

    http://news.spong.com/article/17365/...nto_a_Killzone ...
    by Published on March 10th, 2009 00:13

    A story posted on the Ubergizmo site today states, "Word on the street has it that Microsoft aims to stop production of the Xbox 360 Elite as per their original plan..."

    The story appears to derive from Fudzilla, then via Joystiq. The Fudzilla story - by David Stellmack, says, "Microsoft will stop taking orders for the Xbox 360 Elite at some point during the second quarter and allow inventory of the Elite consoles to start to run down. The majority of retailers would prefer just a low-end and a high-end console, so this change will be made during the second quarter, which is the fourth fiscal quarter for Microsoft.

    "Once inventory is depleted, the Elite system will move to more of a limited edition role that will be available only at select retailers, and likely only in North America and Europe. The Elite consoles that will be available in these areas sbould be more like the recent Resident Evil 5 Red Elite Limited Edition console, rather than the standard Elite package that Microsoft has offered in the past."

    We contacted Microsoft in the UK today and were told, "We don't comment on rumour or speculation".

    http://news.spong.com/nibble/17362/M...e_Death?cb=921 ...
    by Published on March 10th, 2009 00:10

    Emergent Game Technologies today announced that they have integrated NVIDIA's PhysX technology with the Gamebryo development platform on Wii. The integration gives Wii developers "an unprecedented level of physics support to make more immersive and interactive titles."

    "With our launch of Gamebryo LightSpeed we wanted to create the most flexible, powerful and user friendly environment for game developers possible," said Geoffrey Selzer, CEO, Emergent Game Technologies. "The performance of PhysX is well known and with NVIDIA's commitment to tools, partners and this integration relationship we are offering the industry an unparalleled solution."

    "The response we've gotten from the development community since we first began working with Emergent has been incredible," said Roy Taylor, vice president of content relations at NVIDIA. "Our shared approach of creating world class technology that is customized to each platform to obtain the highest level of performance has been very successful. The titles being developed using PhysX and Gamebryo are going to set the benchmarks for achievement in game development."

    The PhysX integration for Gamebryo on Wii follows Emergent's recent announcement of Gamebryo LightSpeed, which was designed to help speed up the development process with faster prototyping and iteration, and real-time updates.

    http://www.gamedaily.com/articles/ne...amebryo/?biz=1 ...
    by Published on March 10th, 2009 00:07

    Set for release this fall, the Wii version of EA’s universe-creating “Spore” is designed for adventure and a heavy use of motion control.
    ***
    Few games have transitioned from the PC to the Wii. There is no “World of Warcraft” Wii, no “Company of Heroes” Wii, not even — yet — a “Peggle” Wii. But EA has been trying, first with “MySims” for Nintendo’s home system and, coming this fall, “Spore Hero.”
    New parts, new controls.
    EA has shed almost no light on “Spore Hero” since announcing it in January as part of the 2009 line-up of “Spore” spin-offs. MTV Multiplayer can change that today.
    Last month in Las Vegas, I met with the general manager for EA’s “Spore” and “Sims” studio, Lucy Bradshaw, who talked to me, among other things, about how “Spore” for the Wii is taking shape.
    Bradshaw said that this “Spore” for the Wii was built from the ground up. She described a game comprised of a significantly beefed-up version of “Spore”’s creature stage, served with a heavy helping of motion control.
    The game brings the PC game’s full creature editor and procedural animation system, enabling gamers to assemble their beasts from a Potato-Head’s worth of parts. The mouse-driven interface of the editing tools in the PC game turns into a pointer-driven interface for the Wii.
    Players have direct control of the lifeform they are shaping. Adding parts to the creature adds new motion-controlled maneuvers customized to the player’s creature. New parts, new controls. “That’s really fun to take advantage of,” Bradshaw said. “With the controls of the mouse, it’s point and click and you do feel a distance. Now we’re in there and it’s just really fun as you gain new abilities.” She suggested that dancing and singing were just some classic “Spore” behaviors that would be more fun driven by a Wii remote than by the click of a computer mouse.
    “When you see the game, you’ll go, ‘Oh yeah, that’s definitely a Nintendo Wii game.’”
    The PC “Spore” started in the primordial ooze of its Cell stage, graduating to a primitive 3D action game in the Creature stage before evolving into strategic Tribe, City and Space stages. Bradshaw said that this game, which won’t connect to the PC version, operates in just that creature slice but still presents an expansive evolution-based experience. “Your planet that you’ve lived on has had a catastrophic event and you’re essentially plummeting to a new planet on the tail of a meteor,” she explained. “You arrive there and you start encountering new creatures. This is a new planet that you’ve got to make as your own. So you start in a series of quests and adventures in a kind of open world that you can take at your own pace. You start encountering other creatures and can interact with them in either combat or social [ways], but you can also do things on their behalf.”
    Some quests help the player’s creature evolve. Others, called Evolutionary Quests, require your creature to meet the needs of other species and guide those beast’s evolution. So you’ll be shaping not just your species but a menagerie of planetary lifeforms. Gaining an ability for your own creature, like jump, might allow access to otherwise unreachable areas. In that regard, exploration of the terrain is encouraged in ways that “Spore” PC did not. Said Bradshaw, “We’ve brought in action quests [consisting] of games that you play in the overall landscape of the creature that really do take advantage of those evolutionary steps that you’ve taken.”
    While no screenshots have been released of the game yet, Bradshaw described a cheerful experience that suits Nintendo’s image. “This is very playful,” she said, explaining why the game wasn’t slated for, say, the PlayStation 3. “It takes advantage of the controls explicitly. And even stylistically, when you see the game, you’ll go, ‘Oh yeah, that’s definitely a Nintendo Wii game.’” As for the controls, she said that the team is “taking a look” at the Motion Plus option for even better Wii motion-sensitivity than what is available directly out of the box.
    This Wii debut for “Spore” is sounding to be more like an action-adventure driven by the changing shape of life than the cell-to-stars skip through evolution that the original “Spore” was.
    “Spore Hero” is one of the many Wii titles from EA, which has pledged to back Nintendo’s console in 2009 in ways that could rival even the house of Mario itself. It is slated for a fall release, alongside “Spore Hero Arena,” a companion game for the Nintendo DS.

    http://multiplayerblog.mtv.com/2009/...-hero-for-wii/ ...
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