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  • DCEmu Featured News Articles

    by Published on February 12th, 2009 21:12

    This is a mod of the GBA Emulator originally from exophase:

    And 'the past few months since the release of gpSP-mod, modified by an unknown Japanese coder of gpSP, the excellent Game Boy Advance emulator for PSP was originally developed by Exophase.
    The only novelty is understood that a specific EBOOT for IrShell, unfortunately due to the usual Japanese readme, you can not tell whether there was an increase in speed of emulation or improvements in compatibility with games.

    Download and Give Feedback Via Comments ...
    by Published on February 12th, 2009 21:10

    via Computer and Video Games


    Here are the latest screens for Wii title Sonic & the Black Knight.

    It's part of the 'storybook' series that began with Sonic and the Secret Rings, the title will bring Sonic into the world of Arthurian legend.

    In development at the Sonic Team in Japan, the game takes the blue hedgehog into a medieval world armed with a sword to save the day.

    Check out NGamer's latest preview here.

    The game's out on March 13.


    Screenshots ...
    by Published on February 12th, 2009 21:06

    News via pspita

    Moscas user of our forum, updates its famous Goblin who comes to the PSP version 2.2.0.0
    This program will allow you to perform backups of data on your memory stick, load and / or delete the backup of your UMD, launch programs like the RemoteJoy and USBIsolader, update your Custom Firmware and now also manage your plugins.

    Download and Give Feedback Via Comments ...
    by Published on February 12th, 2009 21:03

    via Games Industry


    Square Enix has delayed the release of Dragon Question IX in Japan because of a recently discovered "critical bug" in the software.

    The DS-exclusive RPG will now launch on 11th July across the region. A European date, the publisher told Eurogamer, remains TBC.

    "It has been recently discovered that the software in development contains an unforeseen critical bug," said the Square Enix in a statement.

    "Although much effort has been made to fix this bug and test the usability in hopes that the game could still be released on the originally announced date, we have reached an unfortunate conclusion that it would take a longer time to fulfil these tasks in order to assure our customers of a product that they can enjoy safely."

    The DQ IX delay, along with a predicted under-performance of offline games, has caused the RPG specialist to lower yearly earning forecasts by 16 per cent. That represents a loss of JPY 27 billion, or approximately GBP 211 million.

    The Square Enix financial papers blame "a severe business environment".

    We've not seen anything of Dragon Quest IX since an early preview back in 2007. Still, this remains one of - if not the - biggest RPG series in Japan, and developer Level 5 will be lavishing the expected amount of care we've come to expect of each fully-fledged instalment in the series.

    And if the quality of Dragon Quest VIII: Journey of the Cursed King on PS2 is anything to go by, then we're in for a treat. ...
    by Published on February 12th, 2009 20:53

    News/release from TGYET

    Hello!
    I'm here to present to you our game, which name is "Memento Tui Sceleris". It is an interactive novel like Hotel Dusk or Ace Attorney.
    About the style: if you like "Higurashi no Naku koro ni" or "Jigoku Shoujo" then I think you will like this, too. At the moment the basics of the program and the tools are finished. So here is the tech demo which contains all features that the game has at the moment. It is important, that all images and sounds are from the internet and won't be in the final game. Also if anybody is interested in tools, they can download some picture from them.

    Then, let's see the plot summary:

    Quote
    There is a hearsay, if somebody stays merely one day in Dreamsville, then his/her dreams come true. Thanks for that the village can live from the tourists, who want to happen the miracle with them too. An investigative reporter, William DeTrurith also visits the place to find out this is the truth or just a smart „advertisement”. However an unexpected event happens: hardly, that he arrives, the village's mayor is murdered brutally the same day at night. He is clenching his torn out tongue in his hand and the „LIAR” word was carved onto his forehead. He is the first who finds the body, but before he can examine it, from behind somebody knocks him out and the next day he awakes in his apartment. After he wakes up, he rushes to the site where the policemen closed the case already: the mayor committed suicide…

    What may have happened? Why was he murdered in a peaceful village like this? May he committed a suicide? Who did that? What was his/her motive? As William come closer to the truth, he will meet darker, more wicked and more bizarre things…

    Some information about the game:
    - It contains six active and two passive chapters.
    - Playing time is 12-30 hours ( one chapter is between 2-5 hours)
    - It contains voice acting in the most important scenes. (I hope we can use a special feature which is secret for now...)
    - Headphone is recommended!
    - There are 11 main characters.
    - It has gore and some very bloody scenes.
    - Every chapter has a different storytelling.
    - "Mini games" and puzzles will use touchscreen and microphone.

    Some information about the engine:
    - It uses PALib, AS_Lib, EFSv2
    - The engine is fully scriptable via my own command based script language. (So there are no graphics, sound, game content in the engine)
    - It uses Spinal's movie player with some modifications.
    - It supports Rumble Pack!
    - Everybody can create her/his own game with the tools. (Which will be released (maybe with source) after the game is finished!)
    - It uses sprites and normal background only!

    Finally, if you interested in this project and want to (and can) help, or found a bug or problem then please send an e-mail to me: bezzgyuri(AT)freemail.hu

    Thanks for reading this and have a good game with the tech demo!

    Download and Give Feedback Via Comments ...
    by Published on February 12th, 2009 20:49

    A very early entry into the Spring 2009 Neoflash Comp by Teamsushi:

    Well, after submitting Sushi Rubik to NeoFlash last spring, I got a couple of requests for a tool that would be useful to speed cubists. It could also help cup stacking enthuasists too. The nature of speed cubing is to mix a cube and then time how long it takes to solve it, after inspecting the cube.

    In competitions, they do 5 cube trials and exclude the best and worst time, then take the average. For training though, the recommended practice is to do 12 trials, exclude the best and worst time, then show the average. Over time, you hopefully get better.

    This tool allows you to track all of the time for a cup stacker or speed cubist, and record the results into a file.

    Features
    - generate random cube mix with 25 moves, mathematically proven to generate any possible cube configuration
    - easy to use cube timing buttons
    - show 12 most recent times on an on screen
    - show average of the 12 most recent times excluding best and worst
    - all times available in a scrollable history
    - save current 12 solve history to a file for later review
    - remove mistake solve times from the history a "pop" feature
    - redo time of any solve in the history

    Read the readme file for all of the details, or follow the online prompts. The most important thing is to press both triggers to start (or restart) the timer, and any arrow on the d-pad to stop.

    Download and Give Feedback Via Comments ...
    by Published on February 12th, 2009 20:41

    Finally some great news from our friends at Neoflash, the Spring 2009 coding competition is now underway, heres the full details:

    NEO Spring coding contest 2009 for NDS(GBA) and PSP first announcement
    *** close time: March.20th 2009 ***

    more info: http://www.neoflash.com/forum/index....ic,5484.0.html

    * NDS(GBA) and PSP Game division
    There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.

    * NDS(GBA) and PSP APP division
    There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.

    In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.


    The rules of NEO Spring coding contest 2009:

    [1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.

    [2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html

    We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.

    [3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.

    [4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.

    [5] You must put the splash screen of "NEO Spring coding contest 2009" to your production.

    [6] If your production have enter other contest before, you can enter this NEO contest still.

    [7] If your project can support NEO Motion function, then you will get +5 "Motion Score".

    [8] You don't need public your source code, but if you can PM to us for refer will be welcome.


    The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:

    The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.

    The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.

    The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.

    The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.

    The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final No.4 ~ No.10 NEO product prize list too.

    Total winners : 47


    NEO Spring Coding contest 2009 close time : March.20th 2009
    Winner prize send out time : April.20th 2008

    Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.

    Good luck to all Coders, may the best woman/man win, remember you only have a few weeks to get cracking 5 weeks to be exact so get coding, let us know by replying if your entering and as normal DCEmu will have news on every single entry ...
    by Published on February 12th, 2009 20:41

    Finally some great news from our friends at Neoflash, the Spring 2009 coding competition is now underway, heres the full details:

    NEO Spring coding contest 2009 for NDS(GBA) and PSP first announcement
    *** close time: March.20th 2009 ***

    more info: http://www.neoflash.com/forum/index....ic,5484.0.html

    * NDS(GBA) and PSP Game division
    There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.

    * NDS(GBA) and PSP APP division
    There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.

    In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.


    The rules of NEO Spring coding contest 2009:

    [1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.

    [2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html

    We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.

    [3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.

    [4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.

    [5] You must put the splash screen of "NEO Spring coding contest 2009" to your production.

    [6] If your production have enter other contest before, you can enter this NEO contest still.

    [7] If your project can support NEO Motion function, then you will get +5 "Motion Score".

    [8] You don't need public your source code, but if you can PM to us for refer will be welcome.


    The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:

    The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.

    The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.

    The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.

    The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.

    The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final No.4 ~ No.10 NEO product prize list too.

    Total winners : 47


    NEO Spring Coding contest 2009 close time : March.20th 2009
    Winner prize send out time : April.20th 2008

    Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.

    Good luck to all Coders, may the best woman/man win, remember you only have a few weeks to get cracking 5 weeks to be exact so get coding, let us know by replying if your entering and as normal DCEmu will have news on every single entry ...
    by Published on February 12th, 2009 20:41

    Finally some great news from our friends at Neoflash, the Spring 2009 coding competition is now underway, heres the full details:

    NEO Spring coding contest 2009 for NDS(GBA) and PSP first announcement
    *** close time: March.20th 2009 ***

    more info: http://www.neoflash.com/forum/index....ic,5484.0.html

    * NDS(GBA) and PSP Game division
    There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.

    * NDS(GBA) and PSP APP division
    There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.

    In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.


    The rules of NEO Spring coding contest 2009:

    [1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.

    [2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html

    We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.

    [3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.

    [4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.

    [5] You must put the splash screen of "NEO Spring coding contest 2009" to your production.

    [6] If your production have enter other contest before, you can enter this NEO contest still.

    [7] If your project can support NEO Motion function, then you will get +5 "Motion Score".

    [8] You don't need public your source code, but if you can PM to us for refer will be welcome.


    The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:

    The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.

    The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.

    The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.

    The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.

    The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final No.4 ~ No.10 NEO product prize list too.

    Total winners : 47


    NEO Spring Coding contest 2009 close time : March.20th 2009
    Winner prize send out time : April.20th 2008

    Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.

    Good luck to all Coders, may the best woman/man win, remember you only have a few weeks to get cracking 5 weeks to be exact so get coding, let us know by replying if your entering and as normal DCEmu will have news on every single entry ...
    by Published on February 12th, 2009 20:41

    Finally some great news from our friends at Neoflash, the Spring 2009 coding competition is now underway, heres the full details:

    NEO Spring coding contest 2009 for NDS(GBA) and PSP first announcement
    *** close time: March.20th 2009 ***

    more info: http://www.neoflash.com/forum/index....ic,5484.0.html

    * NDS(GBA) and PSP Game division
    There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.

    * NDS(GBA) and PSP APP division
    There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.

    In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.


    The rules of NEO Spring coding contest 2009:

    [1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.

    [2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html

    We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.

    [3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.

    [4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.

    [5] You must put the splash screen of "NEO Spring coding contest 2009" to your production.

    [6] If your production have enter other contest before, you can enter this NEO contest still.

    [7] If your project can support NEO Motion function, then you will get +5 "Motion Score".

    [8] You don't need public your source code, but if you can PM to us for refer will be welcome.


    The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:

    The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.

    The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.

    The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.

    The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.

    The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final No.4 ~ No.10 NEO product prize list too.

    Total winners : 47


    NEO Spring Coding contest 2009 close time : March.20th 2009
    Winner prize send out time : April.20th 2008

    Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.

    Good luck to all Coders, may the best woman/man win, remember you only have a few weeks to get cracking 5 weeks to be exact so get coding, let us know by replying if your entering and as normal DCEmu will have news on every single entry ...
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