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    by Published on January 31st, 2009 20:38

    Consolius contacted DCEmu today and asked us to release 2 emulators on his behalf, heres the details:

    Colem for the Wii
    =================

    Colecovision emulator for the Wii game console.

    Instructions:
    ------------
    * Copy the application folder in the "apps" directory of the SD card (HomeBrew channel structure).
    * Create a directory "/roms/romscol" on the SD card
    * Put all your roms (.rom or .zip) in that directory including the system rom (named "coleco.rom")
    * Boot the emulator from the HomeBrew Channel.
    * Select ROM and press the "2" button."
    * Press:
    "HOME" to exit the emulator at anytime.
    "cursor keys" to navigate up/down/left/right.
    "button 2" to shoot (or whatever...)
    "plus" to invoke the emulated console's Keyboard/keyPad (press "plus" again to swap the joystick/keyPad number)
    and "2" button again to come back to the game and/or confirm the pad key press.
    "minus" to go back to the ROMs menu.



    Features/known bugs:
    ------------------
    * SDHC support (build with latest libogc and libfat)
    * Some incompatibility issues
    * some problems in double buffering causing some corruptions in GFX.
    * Sound to be improved in a next release...

    History:
    -------
    30/01/09: V1.0: Initial release.

    Download and Give Feedback Via Comments ...
    by Published on January 31st, 2009 20:34

    Consolius contacted DCEmu today and asked us to release 2 emulators on his behalf, heres the details:

    O2em for the Wii
    ================

    Odyssey/Videopac emulator for the Wii game console.

    Instructions:
    ------------
    * Copy the application folder (o2em) in the "apps" directory of the SD card (HomeBrew channel directory structure).
    * Create a directory "/roms/romsodd" on the SD card
    * Put all your roms (.bin or .zip) in that directory including the system rom (named "o2rom.bin")
    * Boot the emulator from the HomeBrew Channel.
    * Select ROM and press the "2" button."
    * Press:
    "HOME" to exit the emulator at anytime.
    "cursor keys" to navigate up/down/left/right.
    "button 2" to shoot (or whatever...)
    "plus" to invoke the emulated console's Keyboard/keyPad (press "plus" again to swap the joystick/keyPad number)
    and "2" button again to come back to the game and/or confirm the pad key press.
    "minus" to go back to the ROMs menu.

    Features/known bugs:
    ------------------
    * SDHC support (build with latest libogc and libfat)
    * some problems in double buffering causing some corruptions in GFX.
    * Sound to be improved in a next release...

    History:
    -------
    30/01/09: V1.0: Initial release.

    Download and Give Feedback Via Comments ...
    by Published on January 31st, 2009 20:29

    Sony has blamed the appreciation of the yen, price competition and the global economic slowdown for a JPY 18 billion loss (USD 197 million) for the third quarter ended December 31, 2008.

    Sales for Sony's game segment were down 32.2 per cent. Hardware sales across all PlayStation brands were down, with only PS3 software sales increasing.

    Compared to the same quarter for 2007, PlayStation 3 sales were 4.46 million, a decrease of 44,000 units, while PSP sales were 5.08 million units, down 68,000 units.
    Sales of the stalwart PlayStation 2 were also in decline, down 2.88 million units to 2.52 million.

    During the quarter, Sony sold 40.8 million PS3 games, up 14.8 million units compared to the previous year.
    However, PSP game sales dropped by 2.8 million units, to 15.5 million, while PlayStation 2 software sold 29.7 million units, down by a massive 31.2 million.

    http://www.gamesindustry.biz/article...jpy-18-billion ...
    by Published on January 31st, 2009 20:26

    News/release from Rajveer




    For those of you who remember my first demo Futuristic Racer (and also for those who don't!) here is the second version of my furutistic racing demo, Futuracer (yes, still very badly named

    Menu Controls:

    A - Proceed
    B - Go back
    Hold Up while booting - Deletes custom controls file and lets you recustomise

    Game Controls:

    Start - Reset onto track
    Select - Change View
    A,B,X,Y,L,R - Customised on game load
    Touch - Top half zooms in on view from above, bottom half zooms out

    Game Points:

    - Needs DLDI patching
    - Tested to work fine on Supercard SD, CycloDS and DS-X (yes, I have one of those -_-)
    - Still jerky rotations over some triangles
    - Cannot exit a level, so you'll have to reset the game to change level or ship

    General Points:

    - This engine is REALLY unoptimised, over the next few months I'm going to be rewriting it and totally changing it.
    - Textures were created for DS Lite, they look really bad on the old DS (sorry!)
    - This isn't F-Zero GX, but listening to it's music while playing makes it feel better (no sound in this demo)
    - I'm no graphic artist

    Thanks to:

    - All the Devkitarm and libnds people for their excellent tools
    - SausageBoy for texmex, all textures were converted using this tool
    - Lick/Melw for their file locating code, which means that the data folder can be stored anywhere on the card
    - gbadev'ers for all the help!

    What took so long?!?:

    Well, this source was actually completed around a year ago(!) but I soon realised that some methods I was using were really unoptimised. Since dev had gone too far, I would have had to rewrite the engine again. I thought I might aswell work towards a second demo, but lost interest knowing that it wasn't going to be final.

    Now I'm back at uni and I'm basing my new disso around this game again, but I'll have to rewrite core parts of the engine in the mean time, so I thought I'd post this demo now. Enjoy and let me know if there are any bugs or whatever

    Download and Give Feedback Via Comments ...
    by Published on January 31st, 2009 20:21

    The results are in! Will be emailing the 5 winers today to deliver their prizes. Had a few issues with the compo rating system during the judging and all the judges comments were lost.

    http://www.drunkencoders.com/compo ...
    by Published on January 31st, 2009 20:21

    The results are in! Will be emailing the 5 winers today to deliver their prizes. Had a few issues with the compo rating system during the judging and all the judges comments were lost.

    http://www.drunkencoders.com/compo ...
    by Published on January 31st, 2009 20:19

    New from Mrmodchips



    For the most demanding players, or just for the ones looking for the ultimate experience, the PRO version of our Rapid Fire Gear controller enhancement also includes tilt sensor technology.

    Specifications :
    The rapid fire feature is easily programmable/reprogrammable to any button (fire buttons A,B,X,Y, Right Trigger, Left Trigger, Right Bumper, Left Bumper) by simply pressing and holding down the rapid fire button on top of the controller case and pressing and holding the button you want to have rapid fire until the LED blinks.
    Also disabling the rapid fire function is done using the same technique. This allows for an infinite rapid fire number of configurations that will please EVERYONE! This is really the ultimate rapid fire mod people have been waiting for.

    XCM Rapid fire gear - pro version also comes with the XCM BestTilt kit. The comprehensive solution in turning your Xbox 360 controller into a Tilt sensitive controller.

    Important information :
    - Built-in Tilt sensor technology
    - Adds Rapid Fire (turbo) to any combination of buttons, triggers and bumpers.
    - Easily turn Rapid Fire (turbo) on or off any button in a matter of seconds.
    - Complete controller case replacement - includes top, bottom cases as well as buttons, bumpers and triggers.
    - The built in LEDs allow you to tell exactly which buttons, bumpers, or triggers are on Rapid Fire.
    - XCM Rapid Fire Gear is compatible with all original Xbox 360 wireless controllers!

    What is in the box:
    - XCM Rapid fire gear pro soft pcb kit x 2 pcs
    - XCM bestilt kit x 1 pcs
    - XCM replacement full case x 1 set
    - New D -Pad
    - Buttons (built in LED)
    - Screw driver x 1 pcs
    - Manual ...
    by Published on January 31st, 2009 20:19

    New from Mrmodchips



    For the most demanding players, or just for the ones looking for the ultimate experience, the PRO version of our Rapid Fire Gear controller enhancement also includes tilt sensor technology.

    Specifications :
    The rapid fire feature is easily programmable/reprogrammable to any button (fire buttons A,B,X,Y, Right Trigger, Left Trigger, Right Bumper, Left Bumper) by simply pressing and holding down the rapid fire button on top of the controller case and pressing and holding the button you want to have rapid fire until the LED blinks.
    Also disabling the rapid fire function is done using the same technique. This allows for an infinite rapid fire number of configurations that will please EVERYONE! This is really the ultimate rapid fire mod people have been waiting for.

    XCM Rapid fire gear - pro version also comes with the XCM BestTilt kit. The comprehensive solution in turning your Xbox 360 controller into a Tilt sensitive controller.

    Important information :
    - Built-in Tilt sensor technology
    - Adds Rapid Fire (turbo) to any combination of buttons, triggers and bumpers.
    - Easily turn Rapid Fire (turbo) on or off any button in a matter of seconds.
    - Complete controller case replacement - includes top, bottom cases as well as buttons, bumpers and triggers.
    - The built in LEDs allow you to tell exactly which buttons, bumpers, or triggers are on Rapid Fire.
    - XCM Rapid Fire Gear is compatible with all original Xbox 360 wireless controllers!

    What is in the box:
    - XCM Rapid fire gear pro soft pcb kit x 2 pcs
    - XCM bestilt kit x 1 pcs
    - XCM replacement full case x 1 set
    - New D -Pad
    - Buttons (built in LED)
    - Screw driver x 1 pcs
    - Manual ...
    by Published on January 31st, 2009 20:16

    New from Mrmodchips



    Enjoy all guitar games on Playstation 2 and Xbox 360 with XFPS Mini Guitar. Reduced size but with a great feeling, it is perfect for home but can be carried around easily!

    Only half the size of a classic PS2 guitar, the XFPS Mini guitar is compatible with all Playstation 2 guitar games but also with Xbox 360 when used with XFPS 360 (regular or pro version).
    Made of wood, it has a nice authentic feeling and is very convenient to play.

    Specifications :
    - Half the size of classic PS2 guitar
    - Compatible with Playstation 2 and Xbox 360
    - Includes all buttons for PS2 and Xbox 360
    - Made of wood for authentic feeling ...
    by Published on January 31st, 2009 20:16

    New from Mrmodchips



    Enjoy all guitar games on Playstation 2 and Xbox 360 with XFPS Mini Guitar. Reduced size but with a great feeling, it is perfect for home but can be carried around easily!

    Only half the size of a classic PS2 guitar, the XFPS Mini guitar is compatible with all Playstation 2 guitar games but also with Xbox 360 when used with XFPS 360 (regular or pro version).
    Made of wood, it has a nice authentic feeling and is very convenient to play.

    Specifications :
    - Half the size of classic PS2 guitar
    - Compatible with Playstation 2 and Xbox 360
    - Includes all buttons for PS2 and Xbox 360
    - Made of wood for authentic feeling ...
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