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    Nowell 

    by Published on January 20th, 2009 22:02

    Heres an entry in the Winter 2008 Drunken Coders Coding Comp



    Submitted by: Dovoto
    Description:
    "This night will be the last for the gramps.
    No matter how I'll show to all of them how a true Santa must be !

    Black Santa."

    You have found this piece of paper in your sandwich two days before Christmas...
    And you don't really know why but you want to think about this disgusting paper with more serious than the greatest idiot of Earth.
    Take your Flying_Snow_Board and your Cannon to defeat the imposter and save Christmas ! -

    Have fun in Nowell, a Shoot them up

    "Sandwiches can't always save Christmas !"

    coded by Emvivre
    graphics and some musics by Vash
    special thanks to Necro

    Thanks to people on #wiidev channel for their help.

    Gabor Bors and Balazs Rajcsanyi - Wasted Time (2nd song) : Intro
    Lettrix - Bytec (1990) : Level
    Slaughty Pom Pom - Vash : Boss 1
    Ultimate Black Santa part 1 - Vash : between Boss 1 and Boss 2
    Ultimate Black Santa part 2 - Vash : Boss 2
    Steve Rowlands - Creatures ( 16th song ) : End credits
    Tutorial - Vash : Tutorial

    Controls:
    In main menu :
    control the cursor with wiimote
    click on button A

    In game :
    move player with nunchuk
    fire with button A
    pause with button Home

    In pause :
    continue with button A
    quit with button B

    In tutorial :
    press any button to return on menu

    Special Instructions:
    How to play it
    ==============
    just copy and parse folder apps/ on a sd card, and with Homebrew Channel,
    run NOWELL homebrew

    Have fun

    N.B: you must wait a little bit at startup, so don't be affraid,
    enjoy the wallpaper during this time.


    COMPILE FOR WII
    ===============
    make

    CLEAN FOR WII COMPILATION
    =========================
    make clean

    COMPILE FOR PC
    ==============
    make -f Makefile.pc

    CLEAN FOR PC COMPILATION
    ========================
    make -f Makefile.pc clean

    Download Here and Give Feedback Via Comments ...
    by Published on January 20th, 2009 21:56

    Heres an entry in the Winter 2008 Drunken Coders Coding Comp



    Submitted by: AerialX
    Description:
    http://supersonicwii.com/
    ***

    (Installation is simply an extraction to an SD card if you have the Homebrew Browser installed)
    ***

    Supersonic Wii is a music rhythm game where the player needs to hit buttons in sync with the music being played. Based on the gameplay of Amplitude (and its DS homebrew sibling, AmplituDS), and equipped with all-new Wintery stages, you play one part of the song at a time (focus on one instrument at a time, for example drums) until you've played it enough to continue on and try another. The music for each instrument track only plays if you are successful at playing the pattern.

    For a more detailed description and gameplay instructions, view the included Readme.txt or check the online readme at http://supersonicwii.com/about


    Controls:
    --- excerpt from the readme ---

    The control scheme automatically changes depending on the extension controller you have plugged in. Each controller has variations that can be set in the Options menu. Always
    use the first Wiimote to play the game and navigate menus.

    In all control schemes, the Home button will return you to the Homebrew Channel, and the Plus (+) button will allow you to quit a stage while part-way through.

    You have the option of using the Wiimote (held horizontally like a NES controller), the Wiimote and a Nunchuk, or the Guitar Hero 3 Les Paul controller. For a detailed explanation of the control schemes and button mappings check the readme (online at http://supersonicwii.com/about )
    Special Instructions:
    For those of you with HDTV and surround sound setups, the audio and video may not be synchronized properly. You have the option (in the main menu, under Options -> Audio) to set an Audio Delay (so this only works if your audio is behind the video). Roughly, one tick in this option is about 20ms. Experiment to find one that works for your setup.

    Download Here and Give Feedback Via Comments ...
    by Published on January 20th, 2009 21:37

    Heres an entry in the Winter 2008 Drunken Coders Coding Comp



    Submitted by: nyarla
    Description:
    Snowride is a score attack style shooter.
    Get as many points as you can in one day and one night.

    If an enemy touches your deer, you lose a life.

    Shooting enemies increases the score multiplier.
    If you miss a shot, the multiplier will be reset.

    So.. Accuracy = more points!

    Controls:
    Touch your reindeer to jump.
    Touch anywhere else to shoot.
    Special Instructions:
    Sustained shooting accuracy yields eskimos with delicious invincibility pudding.

    Download and Give Feedback Via Comments ...
    by Published on January 20th, 2009 21:36

    via Joystiq


    If you've been pining for new ways to harness the Cell processor to achieve Maximum Photo Viewing Awesomeness™, the incoming PlayStation 3 firmware update (version 2.60) will satiate your wanton cravings with the aptly titled Photo Gallery. Joking aside, we're impressed by the sheer number of sorting options, including a few oddballs like the relative age of depicted people or the number of smiles. For a better picture of how the app works, check out the video after the break.

    Firmware 2.60 also adds DivX 3.11 support -- a blessing for those of you who still have ripped movies from 1999. Additionally, non-PSN members will be able to access the PS Store to browse for demos and other free goodies. According to the official PS blog, the update is "coming soon." ...
    by Published on January 20th, 2009 21:34

    Heres an entry in the Winter 2008 Drunken Coders Coding Comp



    Submitted by: SaviorXTanren
    Description:
    WarioWare Custom homebrew version of the popular WarioWare game series created by Nintendo. This version is contains 10 mini-games that utilize both the regular buttons, touch screen, and microphone to keep you on your toes. Sorry though, this isn't a Christmas edition of any sorts.

    For those of you that have never played a WarioWare game before, this is as detailed a description of the concept as I could come up with. WarioWare games have a very simple concept. You are given a random mini-games in which you must figure out how to complete it in the allotted time (4-5 seconds). Some are very straight forward, while others you'll have to think about. If you pass the game, you move on to the next one. If you fail, you lose a life. Every time a game is done, whether you complete it or not, it is added to your running total of how many games you have made it through. After so many games, you'll reach a speed up, which naturally speeds up the game and leaves you less time to finish it. There are three levels of speed and after you finish the last level, you're speed will go back down to normal, but you will have a difficulty increase. The games will now be slightly harder than on the previous difficulty. Speed with continue to increase until you get to the final level. There are three levels and three speeds for each level. You goal is to simply see how far you can make it before you lose all 4 lives. Simple, no? =)

    There are two modes in the game, single player and multi-player.

    Single player allows you to play by yourself and see how many games you can beat before you run out of lives. Also, there is a collection mode in which you can play each of the games individually on the first difficulty and speed.

    Multi-player mode currently only have one multi-player game, Single DS Multiplayer. This game allow you to play with up to 4 people on one DS, in which you battle against each other to see who can last the longest.

    Right now, the game is still very much in development and there are still some sections of only text. I apologize for that much, there was a lot of rush to get this done in time for this competition. However, everything works great. Call this a slightly better, proof-of-concept of what is soon to come with this game.

    Controls:
    Use A,B,Y,X buttons, direction pad, and touch stylus to figure how to solve the game. When all else fails, try something random!

    Special Instructions:
    None, just good luck.

    Well, alright, I'll give you a little hint.

    If you look at the top screen during a game, there will be a message for you that should give you an idea of what you need to do to complete the mini-game.

    Ehh, ok, I'll give you a one more hint. =D

    If the mini-game doesn't specify or say anything specifically about using the buttons, you're not going to use the buttons, you'll probably use either the microphone or the touch screen.


    Download and Give Feedback Via Comments ...
    by Published on January 20th, 2009 21:31

    Heres an entry in the Winter 2008 Drunken Coders Coding Comp



    Submitted by: Neilos888
    Description:
    The game is in an unfinished state
    the load player does not work
    the levels are not finished!
    there is like one test level only.


    You will notice that there are two files the flightx one i believe is the basic game with the proper level on it. fullgame is the one which i have been adding a menu to but has a crappy level for debugging puposes. Both games are in debug mode so all aspects of handling can be changed with various buttons. but the fullgame has a men u with the difficulty levels from pizza boy to santa clause or something like that!

    Download and Give Feedback Via Comments ...
    by Published on January 20th, 2009 21:23

    Heres an entry in the Winter 2008 Drunken Coders Coding Comp



    Submitted by: spike420
    Description:
    As the turn begins, you will see one visible gift and blank spots where gifts will appear. Remember which gift was initially visible. All the gifts will proceed to shuffle, when they are done shuffling, you choose which gift was the first visible one. Correct answers will increase level which will increase number of shuffles. Incorrect answers will decrease level and decrease number of shuffles.

    Video link:
    http://www.youtube.com/watch?v=XYJAxKCDvM8
    Controls:
    Stylus: Choose a gift
    Start key: Switch splash screens on top screen
    Select key: Change game modes
    Up/Down arrow key: Change game speed
    Left/Right arrow key: Change playing music
    A key: *It's a secret...*
    *Everything else is unused


    Download and Give Feedback Via Comments ...
    by Published on January 20th, 2009 21:20

    via Computer and Video Games


    We thought ninjas strike their enemies fast, with quick slash that kills them before they even know what's happening. But in Tenchu 4 it's all about the headlocks and body slams it seems.

    Pretty good trailer this. It shows how FromSoftware's Wii-exclusive controls with the Remote and Nunchuk and some of the speedy finishing moves you can use to execute patrolling guards.

    Check it out. Game's out Q1 2009.


    Trailer at CVG ...
    by Published on January 20th, 2009 21:20

    Heres an entry in the Winter 2008 Drunken Coders Coding Comp



    Submitted by: scognito3
    Description:
    Piero's Wiicross is a picture logic puzzles in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture.

    The numbers measure how many unbroken lines of filled-in squares there are in any given row or column. For example, a clue of "4 8 3" would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups.

    Normal mode
    If you try to colour a cell that can't be coloured, an error penalty is shown. Puzzle is solved when the image is correctly drawn.

    Free mode
    There is no error reporting when you colour a wrong cell. Puzzle is solved when you hit the check button and the image is correctly drawn, otherwise an error penalty is shown.

    Every error make the timer increase of a certain amout of time.


    Controls:
    You can use both Wiimote Controller (pointing on screen or NES position) and the Gamecube Controller.
    Button A mark a cell
    Button B draw a cell
    Button Minus check level, free mode only
    Special Instructions:

    Download and Give Feedback Via Comments ...
    by Published on January 20th, 2009 21:14

    Heres an entry in the Winter 2008 Drunken Coders Coding Comp



    Submitted by: spinal
    Description:
    This is a small 2 player only snowball fight, with cute little yetis. No real purpose, the score is kept for no real reason as there is no way to actually 'win' the game. But, give it a go, you'll love it.

    Controls:
    Left/Right = Walk left/right
    Down = pick up snow
    A = throw snowball

    Special Instructions:
    If it doesn't work, just reload it and try again, I hear liblobby is a little buggy.

    Download and Give Feedback Via Comments ...
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