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  • DCEmu Featured News Articles

    by Published on January 14th, 2009 21:15

    News/release from Benhur:

    About teaching an old dog new tricks: the new version of intraFont supports scrolling text - just like in the XMB, when there's not enough space to display a whole line at once. There are four different scrolling styles: left, seesaw (back&forth), right and through (sweep from right to left).

    Download Here --> http://www.psp-programming.com/benhur ...
    by Published on January 14th, 2009 21:10

    News/release from Xeiyanide

    As you have already expected, the PCT Team has been developing for some time a shell is called coded GoodShell. Already two have already left a little while ago ...

    After a long absence, the Team PCT launches GoodShell but this time in version 3. I let you look at the functions:


    - New Interface
    - Ability to activate the usb of MS, the flash0, flash1, Flash2, Flash3 and the UMD
    - Ability to launch ISOs / CSOs
    - Calculator
    - Ability to extract the. ZIP
    - Dump the UMDs
    - Possibility to see pic1 and icon0 homebrews in a manager hombrews
    - All Explorers have been redone
    - In Explorer Photo opportunity to move an image that you look

    - The MP3 player has been redone in full:
    - 4 viewers have been added
    - You can now change the music with L and R
    - On a percentage bar was added

    - Possibility to run. PRX, PSX, PSP, LUA etc ...
    - Possibility to dump, restore or format your Flash1

    - An Internet browser menu was added in we pouvont:

    - Launch the browser directly
    - Launch of web files (html, htm, swf) from a browser
    - Ability to see the homepage of the Internet browser

    - Virtually all the menus have been like "recovery"
    - New features have appeared in the information system
    - Ability to create, delete, rename, copy and paste the file or files
    - Possibility to see pic1 and icon0 inserted the UMD
    - Time
    - Battery
    - The title of icons is centered in menus
    - Ability to put the PSP in standby
    - Ability to turn off the PSP
    - New credits in the form of generic
    - If the PSP is inactive for 15 seconds, a screen saver appears, like that in all menus
    - If the PSP charge, the battery icon flashes
    - Ability to read. GIFs

    - A menu was added at the start of the shell, with we can:

    - Run directly GoodShell
    - Start by creating pong PCT
    - Run the Heads or Tails
    - Run the mini Paint
    - Return to XMB

    - The password was beginning to withdraw
    - Optimization of RAM and code
    - All functions are in a "standards.lib"
    - Ability to take screenshots with the key
    - All fonts have been removed
    - ETC ...

    News of the next version:


    - Windows 3D
    - Added explorer Flash0, 1, 2 and 3
    - New Interface
    - Ability to view information on the wireless router
    - Ability to see the password for the PSP
    - And many other good thing ....



    Download and Give Feedback Via Comments ...
    by Published on January 14th, 2009 20:57

    The Elf Launcher for the PS2 has been updated again, heres whats new:

    (2009.01.13)
    -Fixed some bugs that could sometimes prevent 'Left'/'Right' buttons from activating elf launches defined by user for those buttons
    -Changed to use fioGetstat instead of fioDopen+fioDclose to scan for USB drives
    -Restructured main menu event loop and centralized GUI screen redraws to it
    -Changed from dynamic to static font buffer allocation (as it's always needed)
    -Modified USBHDFSD to eliminate an irritating and unnecessary delay
    -Added rom0:ROMVER content to "MISC/Debug Info" screen (shows PS2 bios version)

    Download and Give Feedback Via Comments ...
    by Published on January 14th, 2009 20:47

    Demented has posted his first release for the Nintendo DS:

    Hello all,

    I've made something and I want to share it with the community!

    It is a metronome. For those who don't know about, it's a tool to help practicising music.
    I haven't seen any on DS. Since I think it's something very suitable for a DS I decided to build one by myself.


    The key features are:

    - A sequencer with nice drum kit elements which you can activate/deactivate to make part of your own custom rythm.
    - Save the current configuration in order to restore it the next time you launch the app.
    - Tapping tempo to match rythms of, for instance, a song you're listening now.
    - Different Key signatures 4/4, 3/4, 2/4, 1/4
    - Help pages to instruct users how to use it
    - Nice interface (take a look at it


    I've tried to make it as "casual" and polished as possible.
    I expect you like it.
    Enjoy!

    Download and Give Feedback Via Comments ...
    by Published on January 14th, 2009 20:43

    Mario and Luigi are returning to the 3/4 overhead view in less than a month as Mario & Luigi RPG 3 hits Japan on February 11. Just ahead of the release, Famitsu has provided an update on the game in its latest issue.

    This third RPG adventure for gaming's most famous mushroom-eating plumbers kicks off with the residents of the Mushroom Kingdom gathering to discuss what to do about a disease that's spreading throughout the kingdom. Koopa, under the control of an even more villainous villain called Gerakowitz, shows up and sucks everyone into his belly.

    You play Mario & Luigi RPG 3 on both screens. The top screen shows Koopa as he adventures through the Mushroom Kingdom in an effort to extract revenge on Gerakowitz. The bottom screen shows Mario, Luigi, Yellow Star, and the other Mushroom Kingdom residents as they attempt to work their way out from within Koopa's belly.

    Following Luigi and Mario's tear-filled reunion inside Koopa's belly (Luigi does actually cry!), the two explore the innards of their former rival, stumbling upon other Mushroom Kingdom residents who offer valuable information and will even open up shop to sell handy items. Also hanging around waiting to lend assistance is the mysterious Hemoglobin, a yellow block-like character who seems to know his way around Koopa's insides and will offer valuable assistance.

    The two sides of the adventure have effects on one-another. Mario and Luigi can pinch nerves to send Koopa into a panic. Even though he's the one who sucked them up, it turns out that Koopa doesn't know that Mario and Luigi are inside him. The two can also touch a muscle to make Koopa power up.

    On the other side of things, Koopa can send enemies at Mario and Luigi. As you advance through the game, Koopa will gain the ability to use a "Vacuum" attack during battle. When using this attack, enemies will sometimes be sucked into Koopa's belly, where Mario and Luigi will have to deal with them on the spot!

    The main battle systems for both Koopa and the plumber brothers appear to be similar to the action-heavy offerings of past Mario & Luigi titles. You tap buttons to perform attacks. In the case of the plumbers, A makes Mario attack, with B making Luigi perform a followup.

    By searching through Koopa's body, you can now find special Attack Parts, which can be used to create new special attack skills for the characters to use. An example is "Sweet Basket," which has Mario toss a giant Luigi, all puffed up from eating too much candy, at enemies.

    Outside of the main battle system, you'll also find a special Koopa-only battle system, which pits a giant Koopa against equally sized foes. During these battles, you hold the DS in book form. Sweeping the stylus across the screen makes Koopa do a mega punch against his foe. Breathing into the mic makes Koopa do a flame attack.

    We're still a bit confused as to how the multiscreen gameplay setup will work, but with a wacky premise and the humor for which the series is known, we're certain Mario & Luigi RPG 3 will be a total blast. Expect full impressions to come once the Japanese version sees release in a few weeks.

    http://uk.ds.ign.com/articles/944/944900p1.html ...
    by Published on January 14th, 2009 20:39

    More Square Enix 3D remakes appear to be on the way for DS owners. The latest issue of Japan's Shounen Jump Magazine has first details on a DS version of Saga 2 Hihou Densetsu. The original was released in America as Final Fantasy Legends 2.

    As is often the case in Jump reveals, very little is actually shared about the new game. Apparently, fans can look forward to major updates both to the gameplay systems and visuals. The latter shouldn't be too much of a surprise, considering the original was black and white. The game now runs in full 3D, and may even be cell shaded (we're going to have to wait until we see official full resolution materials from Square Enix to be sure).

    A Japanese release for Saga 2 is set for some time this year.

    http://uk.ds.ign.com/articles/944/944862p1.html ...
    by Published on January 14th, 2009 20:37

    News/release from sypherce

    Recently cualquiercosa327 contacted me with an interest in adding adapters, such as the Guitar Hero Grip, to my DS2Key application. I spoke to him saying I had lost all the server source code, which would make it impossible without recoding everything again to add these features. Long story short with some help from cualquiercosa327 I have almost completed the server and client working with all old features of DS2Key, and I've added the Guitar Hero Grip feature. I'm not going to release binaries until I feel that it is polished enough for the normal user. Although I am asking if you are able to compile it from the SVN to please give input on what features you would like to see. If anyone would like to help with this project simply get the source from the SVN and either post your changes or send them to me directly. Any help including bug reports would be greatly appreciated.

    Current Status
    The server (PC side) is either a GUI or console window (only console in Linux for now). It runs off of configuration files it generates when it first needs to use them. You are able to edit them by hand if you're using the console version. At this point it's undocumented, but it shouldn't be too hard to figure out the codes if you're able to compile it, just read through the source code a bit.

    The client (DS side) has a simple GUI at this point. tapping the top left where you see a badly drawn rotating gear you can edit the settings, which are also saved. To edit the settings just tap "[Edit]" next to the setting and it'll bring up a keyboard, pressing enter when you're done editing will take you back. You'll have to change the IP for sure the first time, the default is 0.0.0.0 which is invalid for everyone. Then press "[Done]" to go back to using DS2Key. at the bottom right corner is a cursor image, tapping that will lock the screen back lights on, and you'll be able to use the mouse or mouse buttons, tapping it again will deactivate this mode.

    Complete:


    Action Buttons (Normal button input, a, b, left, right, etc)

    Exact Mouse movement (Touching the middle of the touch screen sets the cursor on the middle of the PC screen, etc)

    Mouse Touch Screen buttons (The screen is divided into having 12 buttons working similar to the normal buttons)

    (New)Guitar Hero Grip buttons (All four buttons act the same as the normal buttons, but have their own settings)

    (New)Mouse Clicks (Left, right, and middle buttons)

    (New)Linux Support (All functions work as they do in Windows now)

    (New)Windows GUI Support (Very friendly GUI :3 )


    Planned:


    Relative Mouse movement (Similar to a laptop's mouse pad)

    Profile Toggle Function (Press or hold a key to switch to another profile)


    Known Bugs:


    (Squashed)Mouse input doesn't cover entire screen -- deadzone borders need to be made for the touch screen.

    (Squashed)GUI log is disabled -- log caused lags, disabling command logs should fix this

    (Squashed)Setting mouse button clicks in the GUI doesn't work -- mouse clicks actually work, just setting them up in the GUI doesn't

    (is anyone geting this problem?)After changing the IP on the DS, the server ends up sending /p? repeatedly -- restarting the DS makes everything work fine

    Setting GUI log to "All Messages" causes lag. This log mode is mostly for testing your connection, just switch the setting to something else and it will run lag free

    Arrow key settings actually send numpad arrow keys, or numbers, depending on numlocks status

    Download and Give Feedback Via Comments ...
    by Published on January 14th, 2009 20:31

    News from evil dragon

    Just a quick side note (nope, not yet a new video):

    You might already know that if you're interested in the Pandora sourcecodes, you can grab the, via git.
    Additionally, we set up gitweb for easy browsing. So, if you want to check out what's happening, you can do so at http://git.openpandora.org/- ...
    by Published on January 14th, 2009 20:31

    News from evil dragon

    Just a quick side note (nope, not yet a new video):

    You might already know that if you're interested in the Pandora sourcecodes, you can grab the, via git.
    Additionally, we set up gitweb for easy browsing. So, if you want to check out what's happening, you can do so at http://git.openpandora.org/- ...
    by Published on January 14th, 2009 20:27

    News/release from Luccax

    WiiSend lets you run DOLs in your Wii, sending them from your PC to the Console. That’s good for coders looking for a quick way to test their applications. It sends DOLs in blocks, and each block is verified using a MD5 Hash. If the loaded application has the ‘Return to Loader’ feature, it’ll return to WiiSend, this way you can send something again, perfect for testing. My goal was to make a small and fast homebrew. See the ReadMe for some Tips. Linux is supported since version 1.1.

    Download and Give Feedback Via Comments ...
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