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  • DCEmu Featured News Articles

    by Published on November 12th, 2008 00:02

    The Rogue Clone for DS/GBA and PSP has been updated, heres whats new:

    Thanks to Bill Blake there is a PS3 Linux port of POWDER! His announcement can be found here.

    Keeping with POWDER tradition, a long time between releases does not mean there was some huge secret code being worked on that took this long to get ready. It means I was busy with other stuff. That said, there are a good number of fixes in this version. Most important is likely the Safe Walk ability, derived from a patch by Andreas Bohm, which lets non-DS users the ability to avoid accidentally attacking kiwis when they go careening through the hallways. The intent is you can bind it to, say, [L], and then hold that when you want to move safely. If you want [L] to attack, you can change the global option. SDL users may use the ctrl key. Unless they are using vi-keys in which case I'm afraid they are out of luck for now. I can only hope those players believe that Safe Walk is for weaklings.


    The mouse will work again for the onscreen keyboard in SDL builds. (Ilya, Teun Peelen)
    Description when wearing necro dress code spells servant right. (David Damerell, Andreas Bohm)
    Vacuum correctly spelled in death message. (David Damerell)
    "Click on your self to search" rather than Clicking. (Narius Varigor)
    Starting as cultist will immediately tell you ><0|V|'s whim. (hotpoo)
    Loading a save game worshiping ><0|V| will likewise report the whim.
    Zapping a hostile wand of create monster will have a chance of the creature turning on you. (hotpoo)
    New boon from gods: hostile creatures surrounding you can be smitten. (Indirectly Ambvai)
    Earth hammers can be forged into artifact earth hammers with the proper setup. (David Damerell)
    Level up hitpoints and magic points are now 2d2+1 rather than 1d4+1, giving a tighter distribution and slight boost to the average. (Teun Peelen)
    Earth hammers have an encyclopedia entry. (David Damerell)
    When you can move in diagonals you can use the diagonals of the numberpad. (Andreas Bohm)
    There is now a SafeWalk mode which stops you from attacking when walking about. You can toggle this by pressing Ctrl when using the arrow keys or binding the Safe Walk command to a button in GBA mode. (Andreas Bohm)
    The delete key works the same as the backspace key, a useful feature on Macs whose keyboards lack a backspace. (Roger Bolton)
    Wishing for a level teleport no longer uses atoi() so hopefully works on gpsphone. (Roger Bolton)
    We now promote room flags to map flags when loading. This way loading the game on the final levels will not turn the levels into floor-diggable and hence suddenly create holes to short-circuit the levels. (Ambvai, debugged by Andreas Bohm)
    A case where you could achieve barbarian dress code despite not wearing armour is fixed. (Malte Helmert)
    You now gain piety for the barbarian and necro dress codes. (Malte Helmert)
    You can no longer move diagonally if both orthogonal directions are blocked by walls.
    Spells cast when you have the can dig intrinsic will no longer disintegrate earth elementals. (SparroHawc)

    Download and Give Feedback Via Comments ...
    by Published on November 12th, 2008 00:02

    The Rogue Clone for DS/GBA and PSP has been updated, heres whats new:

    Thanks to Bill Blake there is a PS3 Linux port of POWDER! His announcement can be found here.

    Keeping with POWDER tradition, a long time between releases does not mean there was some huge secret code being worked on that took this long to get ready. It means I was busy with other stuff. That said, there are a good number of fixes in this version. Most important is likely the Safe Walk ability, derived from a patch by Andreas Bohm, which lets non-DS users the ability to avoid accidentally attacking kiwis when they go careening through the hallways. The intent is you can bind it to, say, [L], and then hold that when you want to move safely. If you want [L] to attack, you can change the global option. SDL users may use the ctrl key. Unless they are using vi-keys in which case I'm afraid they are out of luck for now. I can only hope those players believe that Safe Walk is for weaklings.


    The mouse will work again for the onscreen keyboard in SDL builds. (Ilya, Teun Peelen)
    Description when wearing necro dress code spells servant right. (David Damerell, Andreas Bohm)
    Vacuum correctly spelled in death message. (David Damerell)
    "Click on your self to search" rather than Clicking. (Narius Varigor)
    Starting as cultist will immediately tell you ><0|V|'s whim. (hotpoo)
    Loading a save game worshiping ><0|V| will likewise report the whim.
    Zapping a hostile wand of create monster will have a chance of the creature turning on you. (hotpoo)
    New boon from gods: hostile creatures surrounding you can be smitten. (Indirectly Ambvai)
    Earth hammers can be forged into artifact earth hammers with the proper setup. (David Damerell)
    Level up hitpoints and magic points are now 2d2+1 rather than 1d4+1, giving a tighter distribution and slight boost to the average. (Teun Peelen)
    Earth hammers have an encyclopedia entry. (David Damerell)
    When you can move in diagonals you can use the diagonals of the numberpad. (Andreas Bohm)
    There is now a SafeWalk mode which stops you from attacking when walking about. You can toggle this by pressing Ctrl when using the arrow keys or binding the Safe Walk command to a button in GBA mode. (Andreas Bohm)
    The delete key works the same as the backspace key, a useful feature on Macs whose keyboards lack a backspace. (Roger Bolton)
    Wishing for a level teleport no longer uses atoi() so hopefully works on gpsphone. (Roger Bolton)
    We now promote room flags to map flags when loading. This way loading the game on the final levels will not turn the levels into floor-diggable and hence suddenly create holes to short-circuit the levels. (Ambvai, debugged by Andreas Bohm)
    A case where you could achieve barbarian dress code despite not wearing armour is fixed. (Malte Helmert)
    You now gain piety for the barbarian and necro dress codes. (Malte Helmert)
    You can no longer move diagonally if both orthogonal directions are blocked by walls.
    Spells cast when you have the can dig intrinsic will no longer disintegrate earth elementals. (SparroHawc)

    Download and Give Feedback Via Comments ...
    by Published on November 12th, 2008 00:02

    The Rogue Clone for DS/GBA and PSP has been updated, heres whats new:

    Thanks to Bill Blake there is a PS3 Linux port of POWDER! His announcement can be found here.

    Keeping with POWDER tradition, a long time between releases does not mean there was some huge secret code being worked on that took this long to get ready. It means I was busy with other stuff. That said, there are a good number of fixes in this version. Most important is likely the Safe Walk ability, derived from a patch by Andreas Bohm, which lets non-DS users the ability to avoid accidentally attacking kiwis when they go careening through the hallways. The intent is you can bind it to, say, [L], and then hold that when you want to move safely. If you want [L] to attack, you can change the global option. SDL users may use the ctrl key. Unless they are using vi-keys in which case I'm afraid they are out of luck for now. I can only hope those players believe that Safe Walk is for weaklings.


    The mouse will work again for the onscreen keyboard in SDL builds. (Ilya, Teun Peelen)
    Description when wearing necro dress code spells servant right. (David Damerell, Andreas Bohm)
    Vacuum correctly spelled in death message. (David Damerell)
    "Click on your self to search" rather than Clicking. (Narius Varigor)
    Starting as cultist will immediately tell you ><0|V|'s whim. (hotpoo)
    Loading a save game worshiping ><0|V| will likewise report the whim.
    Zapping a hostile wand of create monster will have a chance of the creature turning on you. (hotpoo)
    New boon from gods: hostile creatures surrounding you can be smitten. (Indirectly Ambvai)
    Earth hammers can be forged into artifact earth hammers with the proper setup. (David Damerell)
    Level up hitpoints and magic points are now 2d2+1 rather than 1d4+1, giving a tighter distribution and slight boost to the average. (Teun Peelen)
    Earth hammers have an encyclopedia entry. (David Damerell)
    When you can move in diagonals you can use the diagonals of the numberpad. (Andreas Bohm)
    There is now a SafeWalk mode which stops you from attacking when walking about. You can toggle this by pressing Ctrl when using the arrow keys or binding the Safe Walk command to a button in GBA mode. (Andreas Bohm)
    The delete key works the same as the backspace key, a useful feature on Macs whose keyboards lack a backspace. (Roger Bolton)
    Wishing for a level teleport no longer uses atoi() so hopefully works on gpsphone. (Roger Bolton)
    We now promote room flags to map flags when loading. This way loading the game on the final levels will not turn the levels into floor-diggable and hence suddenly create holes to short-circuit the levels. (Ambvai, debugged by Andreas Bohm)
    A case where you could achieve barbarian dress code despite not wearing armour is fixed. (Malte Helmert)
    You now gain piety for the barbarian and necro dress codes. (Malte Helmert)
    You can no longer move diagonally if both orthogonal directions are blocked by walls.
    Spells cast when you have the can dig intrinsic will no longer disintegrate earth elementals. (SparroHawc)

    Download and Give Feedback Via Comments ...
    by Published on November 11th, 2008 23:54

    News via Nintendomax:

    Mikau Plata and working on a new OS (operating system) for the DS "DS-Me" which aims to maximize the resources of the DS while using the minimum possible, play mp3, execute code, etc ... .

    Citation:
    - What is DS-I?
    DS-I is an operating system (OS), as can be linux or windows.
    This operating system, this exclusively for Developers ds, so this optimized to use the minimum resources.

    - How does it work?
    It is very easy, creams an interpreted language itself, with roles in Spanish, which draws on screen what you want, you premite the user to create their own applications.
    To save resources most, is fully established in pixels, there is not one image, so it barely covers ram, which allows greater speed and convenience to the user.

    - What value do you have?
    In future versions, with this so you can do whatever you want as if it were your computer, but with something very important ... You can do several tasks at once!
    Imagine being able to listen to while you read an mp3 file. With DS-I is possible!
    - For when you can do all this?

    In the first or second stable version is expected to have all included, just a little patience ...

    - Present
    Beta 1: - Displays of the interpreter acting, posivilidad events on. Function of windows, buttons and text. Not adapted to the user.
    - Future Roles

    Stable Version:
    - Explorer fat
    - Interpret a higher level
    - Stack for id of the windows
    - Adapting to the user
    - Files that are running on time
    - Archives. T2 (executables so)
    - How to use

    In this beta 1, DS-patched file Me.nds with DLDI and put it in the root directory of your card.
    1.t2 file, you can only carry that name, but not interpreted.
    To see how this program application, open the file 1.t2 with the notepad of the pc.

    Download and Give Feedback Via Comments ...
    by Published on November 11th, 2008 23:47

    Yasu has uploaded a video from playing BMDS homebrew on DSi:



    thanks to cid2mizard for the news ...
    by Published on November 11th, 2008 23:43

    Minor status update: There was a bit of a glitch with posting refunds. It has been resolved, and all refunds should be posted by the end of this week (Nov 14). This hold up was, as most have been, beyond the control of Openpandora. I will post a new sticky when all refund emails have been sent. Until then, watch your inbox.


    http://www.gp32x.com/board/index.php...0&#entry667690 ...
    by Published on November 11th, 2008 23:43

    Minor status update: There was a bit of a glitch with posting refunds. It has been resolved, and all refunds should be posted by the end of this week (Nov 14). This hold up was, as most have been, beyond the control of Openpandora. I will post a new sticky when all refund emails have been sent. Until then, watch your inbox.


    http://www.gp32x.com/board/index.php...0&#entry667690 ...
    by Published on November 11th, 2008 23:32

    News via wiibrew of unnoficial versions of the Media Player for the Nintendo Wii:

    MPlayerWii 0.07 with DVD support
    Released by tipolosko. Requires DVDx. Icon:

    Download: 2Shared
    mplayerwii v0.07 DCelso & Qualith MOD R1
    A modded version just to support sequential and random play. No SDHC support at this momment.

    Download: MegaUpload
    mplayerwii v0.07 with sdhc support
    Simple recompile using the latest libogc by sanderevers. Now supports icon:

    Download: RapidShare or 2Shared.
    ...
    by Published on November 11th, 2008 23:19

    Yesterday was an exciting day. It was Rush Rush Rally Racing test day!

    Although the test machine was a PC, it was connected to a television screen and fitted with Dreamcast controllers to make the experience as genuine as possible. With that setup and a roomful of players, we were able to collect a lot of useful data about many aspects of the game. The reactions were very positive, particularly about the gameplay and the soundtrack. The physics were said to feel impressively natural, and Ben (Senile Team's composer) was called a genius.

    Of course some flaws were also found, but fortunately there were no serious bugs and we should be able to work our way through the test results relatively swiftly.

    http://www.senileteam.com/forum_thread(14854).html ...
    by Published on November 11th, 2008 23:17

    KORG DS-10 appeared to get off with a good start. When it was announced for release in North America people were excited to hear more about it. You can’t buy that kind of buzz. Nintendo of Europe was impressed by KORG DS-10 too and stepped in to publish the music creation software overseas.

    Raving commenters and a Nintendo publishing deal in Europe doesn’t guarantee sales here in North America, but KORG DS-10 launched last week and it can only be found in a few stores. Major video game retailers including Walmart, Best Buy, and even Gamestop - more specifically Gamestop USA - passed on stocking KORG DS-10. Why was there a lack of retail support? I got in touch with Ken Berry, Director of Publishing at XSEED, to find out.



    Even though KORG DS-10 isn’t a game I thought it was a neat piece of software to play with and a reasonably priced synthesizer equivalent. Have you thought about promoting it by recording US DJs or electronic artists making music with it?



    Ken Berry, Director of Publishing at XSEED: We would love to have as many DJs, electronic artists and any other musicians playing with KORG DS-10 as possible. We didn’t have an established base of musicians to reach out to as this was our first music-related software release, but we’re doing what we can on the PR side to reach out to those people and hopefully you’ll see some cool coverage with established musicians in the near future.


    KORG DS-10 had a wave of positive buzz even before XSEED announced they were publishing the game, but now that it’s out few retailers are stocking it. What happened?

    Being such a new concept of actually being a musical tool rather than a game on a gaming console has presented difficulties with retail buyers.

    They are used to catering to gamers and though the buyers all thought KORG DS-10 was a very cool piece of software, they just weren’t sure if their core gaming audience was the right target for it.

    What factors could have helped KORG DS-10 get into more stores?

    Hitting a price point of $29.99 to be in line with typical game prices on the Nintendo DS may have helped, but we were also being told that it should sell for $59.99 to be more in line with music creation software.

    We thought that $39.99 was a fair price as musicians think of it as a bargain for all the features it offers, while not being an overly high barrier for entry for aspiring musicians that want to dabble with creating original music for the first time.

    Have you thought about other distribution channels like selling KORG DS-10 in stores that carry synthesizers or maybe selling it directly?

    We would love to use other distribution channels, but the musical instrument retail channel is very different from the retail video game channel. Not only does it involve a different set of stores, but it involves different buyers even within the same store for the large retail chains that stock both video games and musical instruments. It then becomes a question of stocking it in the video game aisle or in the music aisle, but something that we will continue to work on. XSEED is not set up to sell it directly to consumers, but we can steer anyone that’s interested in the right direction so that they can pick it up from one of our retail partners.

    Do you think KORG DS-10 will be a rare or hard to find game in the future?

    We hope not. If the intial sales are strong enough, we can go back to the retailers that passed on it initially and show them that there is indeed a market for it and hope that they decide to stock it at a future time. Even if that doesn’t happen, online retailers like Amazon.com will always stock new copies so hopefully it never becomes too hard to find for the average consumer.

    http://www.siliconera.com/2008/11/10...seed-explains/ ...
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