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  • DCEmu Featured News Articles

    by Published on October 3rd, 2008 21:49

    News from Consolesource



    Liteon drive key dumping is now a reality thanks to the Maximus 360 Xtractor. The 360 Xtractor promises to be the only tool you will ever need to modify your Xbox 360. The 360 Xtractor support RS232 and USB protocols permitting Liteon Key Dumping. The 360 Xtractor also functions as improved Conectivity Kit for powering up any Xbox 360 drive.

    ConsoleSource.com is now accepting pre-orders for the Maximus 360 Xtractor.

    Features:

    RS232 Support (Liteon Key dumping)
    USB Support inside Windows (Liteon Key dumping)
    Power Feed all XBOX 360 Drives
    Automatic Mode-B on Hitachi 59 and earlier (78/79 require slax)
    Compatible with already released tools (dvdkey/dvdkey32)
    Native Toolbox support soon
    Onboard ON/OFF switch
    Onboard Eject tactile switch
    High Quality and Heavy Duty Parts
    Safe and Tested Design
    Other small features to be released will be announced later ...
    by Published on October 3rd, 2008 21:48

    News from Consolesource



    Have you ever needed to solder something but the nearest power outlet was too far away, out of reach, or simply not available? Then the modPRO MP-61 Cordless Soldering Iron is the perfect tool for you!

    You can use it to solder almost anything that needs soldering but electricity is out of easy reach or unavailable. Over 140 solder joints with fresh batteries.

    This lightweight, cordless soldering iron is powered by 3 AA batteries(included), which means soldering without the hassle of cords! Order your MP-61 cordless soldering iron from ConsoleSource.com today for only $24.95.

    Features:

    Power rating: 6W/4.5V
    Power supply: 3 x AA batteries
    Preheating time: 15 sec
    Temperature range: 450°C/842°F
    Tip type: HQ Iron plated Long Life tip
    Tip shape: Pencil point
    Tip diameter/lenght: 3mm/10.3mm
    Replacement tip: modPRO MP-62
    Kit Includes:

    Cordless 6W Soldering Iron
    3 x Duracell AA batteries
    Safety cap
    Small tip-changer tool
    1m thin lead-free solder (0.8mm)
    Instructions in English, German, Spanish, Italian, Swedish and French. ...
    by Published on October 3rd, 2008 21:47

    News from Consolesource



    ConsoleSource.com is now offering a standalone guitar controller for Nintendo DS. This controller plugs into Slot 2 on your NDS and is compatible with the popular NDS Lite game Guitar Hero® On Tour.

    Included with the standalone guitar controller is a carry case and hand strap. Order today for only $16.95. ...
    by Published on October 3rd, 2008 21:38

    With over 81 million units sold worldwide and sales as hot as ever in the West, you have to wonder whether or not everyone that wants a DS has already bought one.

    But as Nintendo is finding out, there are still brand new customers that have yet to buy a DS, and according to one analyst, there are a decent amount of repeat DS buyers too.

    "Almost 20 percent of Nintendo DS purchases that are being made today are to replace a current DS, either because the consumer broke it, lost it, or they were simply enticed by a new color scheme or the 'Lite' features," said Electronic Entertainment Design and Research analyst Jesse Divnich in a note to Edge, citing internal estimates.

    He added that he expects Nintendo to experience a nice sales boost when the camera- and music player-equipped DSi arrives. "There is no doubt that the DSi will boost sales. In the past, we’ve seen a significant sales boost just from the release of a new Nintendo DS color scheme."

    The DSi launches in Japan on November 1 this year, and Nintendo of America boss Reggie Fils-Aime said it will arrive in the U.S. sometime after April 2009.

    Analyst Michael Pachter with Wedbush Morgan also expects the new hardware to boost DS sales, but it's up to Nintendo to get the pricing right in the U.S. In Japan, it will retail for 18,900 yen ($179).

    "I think that DSi will sell well at the DS price point [$129], far less well at the $179 price point," Pachter said.

    "The upgrade is not a 'must have,' and is instead a 'nice to have.' My guess is that we'll see a discontinuation of the current DS Lite model by 2010, and the DSi will replace it entirely."

    He also said he believes the DSi is a response to flagging Japanese sales of the DS.

    Divnich added, "Japan is a different story [than the West,] as the PSP is considered a much bigger threat to the Nintendo empire than the PSP is in North America.

    "These new features in the DSi will help give Nintendo an even bigger competitive edge over the Sony PSP."

    With the DS effortlessly outselling the PSP month after month in the U.S., Nintendo of America isn't in a big rush to announce a release date for the region.

    "...We need to keep in mind that the new DSi was created with the Japanese gaming culture in mind, not the Americans," said Divnich. "Heck, Nintendo could relinquish all support for the DS in North America and it would still outsell the PSP."

    Developer's perspective

    DS developers have also expressed interest in the DSi, one example being Jeremiah Slaczka, creative director and co-founder of 5th Cell, developer of the acclaimed title Lock's Quest and Drawn to Life.

    "The new [feature] additions make sense," Slaczka told Edge. "[Nintendo's] trying to update the DS without making the previous versions obsolete and upsetting the existing DS owners. The new features are a step in the right direction."

    He added that DSi downloadable content is a "very intriguing" prospect. "There could be potential to make some really fun stuff for it."

    Slaczka said he "can't discuss" whether or not he got a sneak peak at the DSi before its unveiling, but when asked if he'd be buying one when it arrives, he replied, "Of course!"

    http://www.edge-online.com/news/anal...-repeat-buyers ...
    by Published on October 3rd, 2008 21:36

    The official site for the port of FCE Ultra for the Wii and Gamecube has been updated with a new release, Heres whats new for this release:

    FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
    system for x86 (Windows/Linux) PC's. With it you can play NES games on your
    Wii/GameCube. Version 2 is a complete rewrite based on code from the
    SNES9x GX and Genesis Plus GX projects.

    -=[ Features ]=-

    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * 1-2 Player Support
    * Zapper support
    * RAM and State saving
    * Custom controller configurations
    * SD, USB, DVD, SMB, GC Memory Card, and Zip support
    * NES Compatibility Based on v0.98.12
    * Sound Filters
    * Graphics Filters (GX Chipset, Cheesy and 2x)

    ×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*—–*—–*—–*— *—–*—–*—–*—–*—–*—–*—–*—-*—–*-–•¬
    |0O×øo· UPDATE HISTORY ·oø×O0|
    `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'

    [What's New 2.0.3 - October 1, 2008]
    * Complete rewrite of loading code - FDS / UNIF / NSF support added!
    * VS games work (coin insert submitted by pakitovic)
    * Mapping of 'Special' commands - VS coin insert, FDS switch disk (default A)
    * 480p and DVD now available for GameCube
    * Improved stability - less crashes!

    Download and Give Feedback Via Comments ...
    by Published on October 3rd, 2008 21:36

    The official site for the port of FCE Ultra for the Wii and Gamecube has been updated with a new release, Heres whats new for this release:

    FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
    system for x86 (Windows/Linux) PC's. With it you can play NES games on your
    Wii/GameCube. Version 2 is a complete rewrite based on code from the
    SNES9x GX and Genesis Plus GX projects.

    -=[ Features ]=-

    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * 1-2 Player Support
    * Zapper support
    * RAM and State saving
    * Custom controller configurations
    * SD, USB, DVD, SMB, GC Memory Card, and Zip support
    * NES Compatibility Based on v0.98.12
    * Sound Filters
    * Graphics Filters (GX Chipset, Cheesy and 2x)

    ×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*—–*—–*—–*— *—–*—–*—–*—–*—–*—–*—–*—-*—–*-–•¬
    |0O×øo· UPDATE HISTORY ·oø×O0|
    `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'

    [What's New 2.0.3 - October 1, 2008]
    * Complete rewrite of loading code - FDS / UNIF / NSF support added!
    * VS games work (coin insert submitted by pakitovic)
    * Mapping of 'Special' commands - VS coin insert, FDS switch disk (default A)
    * 480p and DVD now available for GameCube
    * Improved stability - less crashes!

    Download and Give Feedback Via Comments ...
    by Published on October 3rd, 2008 21:32

    Hermes has updated his PC Engine emulator for the Nintendo Wii

    Heres whats new:

    Version 1.5 (lo nuevo)
    ----------------------

    Program improvements
    --------------------

    - Support added to load/save program configuration.

    - Support added for usb mass storage: You can use ROMS from USB and SD devices using the [SD] or [USB] entries to change the device.

    - Improvements in LIBFAT. See: http://www.elotrolado.net/hilo_multi...ada-v2_1102626

    - Audio mixer optimized to avoid the overload of the Sound Interrupt Vector.

    - Support added for Gamecube Controller. To use in the menu:

    - Digital pad and Analog Left: To move in the menu
    - Button A: Button A in Wiimote
    - Button B: Button B in Wiimote
    - Button X: Button PLUS in Wiimote
    - Button Y: Button MINUS in Wiimote
    - Button START: Button HOME in Wiimote

    - Improvements in auto-fire and the strategy to assign the pads. Corrected a bug in pad.c (libogc) that cause a problem with pads unpluggeds
    (see the source code in 'libogc' in the release)

    Emulation improvements
    ----------------------

    - Support added for Gamecube Controller. To use in the emulator:

    - Digital pad and Analog Left: PAD of PCE
    - Button A: Button I of PCE
    - Button B: Button II of PCE
    - Button X: Button I of PCE with Auto-fire
    - Button Y: Button II of PCE with Auto-fire
    - Button START: Button Run of PCE
    - Button Z: Button Select of PCE

    - L + R + START: Configuration Menu
    - L + R + A: Screen Capture (to .BMP)
    - L + R + Y: Decrease the Sound Volume
    - L + R + X: Increase the Sound Volume

    - Changes in the PAD priority allocation : From Intelligent mode, Gamecube Controllers number have the preference over Wiimote pad. From Direct mode
    you can use Wiimotes and Gamecubes controllers simultaneously when they have the same index number (for example, you can use Wiimote 1 and GC Controller 1
    simultaneously for the player 1, but you can unplug the GC Controller and plug as Controlle 2 to use for the player 2 if you want). I hope you understand
    to me :$.

    CDROM:
    ------

    - Support added for .bin CD Datas: Now you can use .iso (2048 bytes/sector) or .bin (2352 bytes/sector)

    - Support added for .hcd (bincuesplit have support to extract in this format)

    - Optimized the CD audio player.

    - Added one option to save the sound state with precision(no more tracks starting from the begining when you load the .sav from the news saves)

    - Improvements to avoid the track repetition from the begining for one shot tracks.

    - Corrected the LBA problem that cause the sound advanced in two seconds.


    Bincuesplit
    -----------

    - Improvements in the track extraction method using two methods to compare the .CUE INDEX position datas with the real position of the .bin

    - Added the possibility to extract the game datas to .bin (by default .iso)

    - Added the possibility to create .hcd (by default .toc)

    - Released the source code under GPL Version 2 License

    - Uses:

    bincuesplit file.cue |--> TOC format. Extract datas to .iso
    bincuesplit file.cue bin |--> TOC format. Extract datas to .bin
    bincuesplit file.cue hcd |--> HCD format. Extract datas to .iso
    bincuesplit file.cue hcd bin |--> HCD format. Extract datas to .bin

    Download and Give Feedback Via Comments ...
    by Published on October 3rd, 2008 21:27

    Fcorbier has updated his release here at DCEmu, heres the ful details:

    I just released MPlayerWii which is a native port of the MPlayer media player for the wii.

    formats tested
    Containers: AVI, WMV, MKV, MP3, FLV (Flash Video), MP4, M4V, QuickTime
    Video codecs: Xvid, DivX, Windows Media, MPEG 1/2, H264
    Audio codecs: MPEG 1/2/3, Windows Media, AAC

    Update 10/03/08:

    v0.06:
    -huge speedup on USB devices (thanks to rodries and Hermes)
    -added classic controller support to position and scale the video display

    Download and Give Feedback at the official release thread here --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=118838 ...
    by Published on October 3rd, 2008 21:22

    news via aep

    Actarus has released a new version of his PSP Emulator for Windows:

    New release for my PSP emualtor, more fixed and added, like VFPU opcodes. Today Im releasing also the source code.



    Download and Give Feedback Via Comments ...
    by Published on October 3rd, 2008 21:18

    Damon Caskey has released a new version of Openbor the Beats of Rage fighting game engine for the Dreamcast, gP2X and PSP, heres whast new:

    Release 2.2017

    New features:

    continuescore{1/2}
    Goes in levels.txt on a per set basis.

    1 = score is reset to 0 when you continue.
    2 = 1 point is added to your score when you continue!

    subject_to_minz {int} - Model header command. Toggles minimum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as "subject_to_minz".


    {int} - Default 1 for all except panel type models.

    1: Entity cannot move beyond current minimum Z boundry.
    0: Entity can move freely beyond current minium Z boundry.

    subject_to_maxz {int} - Model header command. Toggles maximum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as "subject_to_maxz".


    {int} - Default 1 for all except panel type models.

    1: Entity cannot move beyond current maximum Z boundry.
    0: Entity can move freely beyond current maximum Z boundry.

    Download and Give Feedback Via Comments ...
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