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  • DCEmu Featured News Articles

    by Published on August 26th, 2008 12:17

    "Another leaked Motorola handset? You bet! This time we've got the brother-in-law to the Motorola Alexander - no QWERTY keyboard - with a pretty decent spec sheet. This one is codenamed Atila, and if you haven't caught on to Motorola's code names for Windows Mobile devices, they are all named after great conquerors; Alexander, Atila, Ghenghis, etc. The Atila is actually the first Motorola device that will have tri-band UMTS/HSDPA. Finally, right? We're not sure on a release date, but here's an introduction of the specs, followed by the actual spec sheet..."

    BoyGeniusReport has the goods on a possible upcoming Motorola phone. Unlike an earlier leaked report from BGR on the Motorola Alexander, there's no sliding QWERTY keyboard hiding underneath. Here are the specs from BGR:

    • Quad-band GSM/GPRS/EDGE
    • Tri-band UMTS/HSDPA/HSUPA (850MHz/1900MHz/2100MHz)
    • 7.2Mbps HSDPA, 1.8Mbps HSUPA
    • 1130mAh battery
    • 2.8″ QVGA 240 x 320 screen
    • Wi-Fi b/g
    • Qualcomm 7201A chipset
    • Windows Mobile 6.1 Professional

    Ed will be pleased to note there's no Bluetooth listed. Still, it's a nice combo of acronymns. No release date yet.

    http://www.pocketpcthoughts.com/news...ne-market.html ...
    by Published on August 26th, 2008 12:15

    Palm had originally planned to have devices ready to go as early as February 2009 running the new Nova operating system. It seems that date is now slipping as late as June 2009. The New York Times has an article on the Treo Pro and other efforts at Palm, and there was this passing mention of the OS, though not even its name "Nova" was mentioned.

    "The real test of the new team’s leadership will come in the first half of next year. That is when Palm plans to announce a next generation of software - and a new device - which it hopes will make it easier for consumers to surf the Web and network with friends and colleagues."

    As I've said before many times, Palm has never written an OS from the ground up. Palm OS 1-5 were all based on the Kadak developed kernel. True, Palm OS6 did see the light of day as an OS, but was never put on a single device for sale to the consumer. Nova will be based on Linux, but in all fairness, people have been putting Linux on PDAs since at least 2000 when some managed to get it running on the iPAQ 3600 series. Will Palm really be able to bring to market an OS based on Linux that will wow the consumer and save the brand, or will Palm become a device developer relying primarily on their Windows Mobile line of devices? I guess we'll know more by Q2 of 2009. By then, either leaks of forthcoming devices will be out, or the whole project will be delayed until later in the year.

    http://www.pocketpcthoughts.com/news...ew-months.html ...
    by Published on August 26th, 2008 12:14

    "The concept of VsNotepad 2 is to note, change pages and view your notes like a true notepad. VsNotepad 2 allows you to organize your notes with a modern, simple, complete interface. In this new version, you are now able to create books. Each book can be personalized with icons, name and the paper color. This is the best way to organize your notes. VsNotepad 2 includes various indispensable functions. Select the sizes, colors, geometrical shapes (line, circle and rectangle) and much more ! You can also write a text with a virtual keyboard."

    Virtual Spaghetti Software has officially released VsNotepad 2 with support for WM 5 and 6. The concept is an interesting one of organizing your thoughts into "books". You can find a full list of new features here. If after watching the above demo, you want to take it for a spin, download a demo from our affiliate store and until the end of August, you can get $10 off the full purchase price of $39.95.

    http://www.pocketpcthoughts.com/news...ws-mobile.html ...
    by Published on August 26th, 2008 12:13

    "Conduits Technologies, Inc. announced today the release of Pocket Player 3.7 for Windows Mobile. Pocket Player aims to satisfy consumers who demand more from a dynamic media player on a mobile device. Pocket Player 3.7 includes new library features, improved Bluetooth compatibility and Universal Plug-and-Play support, as well as many other performance enhancements and bug fixes. Pocket Player 3.7 is fully compatible with all Windows Mobile 6.1, Windows Mobile 6, Windows Mobile 5.0, Pocket PC 2003, and Smartphone 2003 devices."

    Pocket Player 3.7 introduces some significant changes including library enhancements, support for embedded lyrics, extended Bluetooth support, and a new UPnP plug-in. Conduits has a great upgrade policy: if you purchased Pocket Player 2.x or 3.x from September 2005, then 3.7 is free; otherwise, it's $9.95 if you purchased it before September 2005, or $19.95 if you're a new customer

    http://www.pocketpcthoughts.com/news...layer-3-7.html ...
    by Published on August 26th, 2008 12:12

    "SpaceTime 3.0 by SpaceTime Mathematics is a revolution in mathematics software with 2D, 3D, and time graphing with MobileCAS® for algebra and calculus. With features only available in Mathematica and MATLAB, SpaceTime is the most powerful cross-platform mathematics software ever developed for computers and mobile devices."

    We're back with more copies of SpaceTime 3.0 to give away! Just like the contest that was held in May, we have one all-platforms license and two platform-specific licenses up for grabs. And, as always, the rules are simple. We've adopted a back-to-school theme for this contest, so to be in the running, simply make a post in this thread telling us how you'd use SpaceTime in an educational setting (or a commercial setting, if you're not a student or academic), and also the answer to "cos (0 degrees)", because we know you love number crunching.

    You have until 11:59am (GMT) on Monday, September 1, 2008 to get your entries in. Winners will be announced the following week. Good luck!

    http://www.pocketpcthoughts.com/news...-giveaway.html ...
    by Published on August 26th, 2008 12:10

    "Kinoma Play ($29.99) is the new media player we've been hinting at in our series of media player reviews this past week. It's essentially a super-charged media player that aims to make media you find on the internet as easy to find, play, and interact with as the media stored locally on your memory card. Those of you familiar with Kinoma Player EX on the Palm OS are going to be pleased to hear that all the functionality of the PalmOS's player is here and then some."

    I've seen a lot of software come and go on the Windows Mobile platform, but watching this video and reading about Kinoma leaves me with the impression that this is one of the most impressive media players I've ever seen. The functionality, and the blending of local and online content, is extremely impressive. From an audio playback standpoint, it's a shame so many device makers use miniUSB or 2.5mm headphone jacks - I hate having to use adaptors. Check out Kinoma's Web site for a trial download.

    One thing that Kinoma doesn't seem to have a good grasp on though is getting the software onto the devices. Kinoma Play isn't available in any of our software stores at MobiHand or Handango, and when I downloaded the software directly from their Web site it was only a CAB file - normally I wouldn't mind a CAB file, but when I tried to install it I received an error on my Blackjack II: "Installation was unsuccessful. The program or setting cannot be installed because it does not have sufficient system permissions." I've installed two other programs via CAB files today, so I'm not sure why Kinoma Play won't install. Hopefully you'll have better luck than I did!

    http://www.pocketpcthoughts.com/news...ws-mobile.html ...
    by Published on August 26th, 2008 11:53

    To help all users who visit our Sites we are asking for the DCEmu Public to help us gather as many links for each console and a little bit of info about the site in question.

    It Should start like this, for example heres our site that covers J2ME

    Url = http://ngage.dcemu.co.uk

    Description - DCEmus Site that covers all things J2ME such as Emulators, Homebrew, Development, Hacking, Gaming and Hardware News with discussion forums too.

    Please add as many J2ME sites to the list as you know ...
    by Published on August 26th, 2008 11:48

    News from Android Developers:

    Earlier this week, we released a beta of the Android SDK. In the accompanying post, I mentioned that we had to remove some APIs from the platform for Android 1.0, and as a result they don't appear in the 0.9 beta SDK, and won't appear in 1.0-compatible SDKs. Today, I want to take a few minutes to explain why.

    GTalkService
    We were all really excited when the "XMPPService" (as it was called, at first) was included in the first early-look SDK. Once we brought in our security review team to examine Android, however, they soon realized that, as exciting as it is, the GTalkService has some fundamental security problems. Rich Cannings is one of our security researchers, and here's his explanation of the issues:

    When I first read about GTalkService, I was both excited and scared. As a developer, I was interested in a feature that provided a simple interface to send messages between two Google Talk friends. The messages would appear on the receiving device as a standard Intent that was easy to handle. How simple and beautiful is that? Unfortunately, when I put my tin foil hat on, I recognized that things are a little more complicated than that.
    We decided to postpone GTalkService's data-messaging functionality for the following reasons:

    "Repurposing" Google Talk Friends
    Google Talk friends are intended for a different purpose than that envisioned by the GTalkService. Your Google Talk friends can contact you at any time via IM. They can see your email address and often can see your real name. However, the idea of a Google Talk friend does not always line up with the types of people who may want to interact with via an Android application. For example, imagine a really cool mobile Massively Multiplayer Online Roleplaying Game using GTalkService. You would have to add all the players to your Google Talk friends list in order to play with them. Next time you log in to Google Talk from your desktop or on the web, you would notice that you have many new "friends". You may not want to chat with these friends -- and perhaps worse, you may not want them to know what your real name or email is. We do realize that Android users will want to interact with other Android users anonymously and for short periods of time, especially in gaming scenarios. Unfortunately, it turns out that using Instant Messaging is not really a good way to do that.
    Verifying Remote Intent Senders
    Intents were designed to send messages within the device. The Intent subsystem can conclusively determine who sent Intents only when the Intents originate from the same device that services the Intent. When Intents come from other devices, the Intent subsystem cannot determine what application sent the Intent. This can lead to a variety of problems. At first, remote applications could send arbitrary Intents, meaning that your Google Talk friends had almost the same control of your device as you did. Even once that issue was resolved, we recognized that we could not trust the identity of the application who sent the request. We could only trust the identity of the user. So a "bad" application on your friend's device could send a message to a "good" application on your device which would negatively affect the good application. In the end, we determined that the Intent system, as designed for local use, did not lend itself well to being the vehicle for a Remote Procedure Call (RPC).
    Placing Too Much Security Burden on Developers
    As originally designed, the GTalkService placed a significant burden on the application developer to avoid security flaws and perform user and relationship management. An Android application using GTalkService would be reachable from all of the user's Google Talk friends, and a flaw in that application could pose an inviting target to a malicious "friend" or automated malware. There are automated mechanisms that could be used to help protect vulnerable applications or stop the spread of malware, but the deployment of these technologies was not possible in time for the launch of the first Android handsets.
    Although we would have loved to ship this service, in the end, the Android team decided to pull the API instead of exposing users to risk and breaking compatibility with a future, more secure version of the feature. We think it's obvious that this kind of functionality would be incredibly useful, and would open lots of new doors for developers. One of our top priorities after the first devices ship is to develop a device-to-device (and possibly device-to-server) RPC mechanism that is fast, reliable, and protective of developers and users alike.

    As a final note, I want to point out that since the GTalkService was always a Google "value-added" service anyway, it was never guaranteed that it would be present on every Android device. That is, GTalkService was never part of core Android. As a result this change actually allows us the potential to build a new system that is part of the core of a future version of Android.

    Bluetooth API
    The 1.0 version of Android and the first devices
    ...
    by Published on August 26th, 2008 11:45

    News from Android Developers:

    I'm pretty happy today, for two reasons. First, I'm happy because I get to let everyone know that we're releasing a beta SDK. You can read about the new Android 0.9 SDK beta at the Android Developers' Site, or if you want to get straight to the bits, you can visit the download page. Once you've got it, be sure to visit our Developer Forum if you have any questions.

    Back in November, we made some SDK builds available that we referred to as "early look" SDKs. The goal was to give developers insight into the platform as early on as possible, and to get some initial feedback. Since then, we've been working with our Open Handset Alliance partners to incorporate much of that feedback, and finish the first devices. Since those devices are shipping in the fourth quarter, the platform is now converging on a final "Android 1.0" version.

    The beta SDK that we're releasing today is the first big step on the SDK's road to compatibility with 1.0. Since this is a beta release, applications developed with it may not quite be compatible with devices running the final Android 1.0. However, the APIs are now pretty stable and we don't expect any major changes. If you're one of the many developers who were waiting for something a bit more mature, this might be a good time to take another look.

    Since we're now moving quickly toward 1.0, it may also help to know which direction we're headed. To help out, we've also prepared a development roadmap. This will be a living document, and we'll keep it up to date as the Android landscape evolves. Currently it covers the next few months, roughly through the end of the year and a bit into next year. We'll update it with additional detail as we are able to, but even right now it can help give you a picture of how things will play out as the first phones draw near.

    Enough of that though -- you're probably wondering what's actually new in the SDK. Well, you should read the Release Notes, the Change Overview and the API Delta Report for all the details, but here are a few highlights:

    First and most obviously, the new Home screen is included, along with a ton of UI changes for 1.0.
    Some new applications are included: an Alarm Clock, Calculator, Camera, Music player, Picture viewer, and Messaging (for SMS/MMS conversations.)
    Several new development tools were added, such as a graphical preview for XML layouts for users of Eclipse, and a tool for constructing 9-patch images.
    Since we've got a new Home screen application now, we thought the now-obsolete version from the M5 early-look SDK might be helpful to developers, so its source is included as a sample.
    A number of new APIs are fleshed out and improved, and others are now close to their final forms for 1.0.
    Tons of bugs were fixed, of course. (If you had problems with the MediaPlayer, try it now!)
    There are a lot of changes -- the ones in the list above are just my personal favorites, so you should check out the links above for the full story. Not all the changes are additions, though: I'm sorry to say that we had to remove a few things, such as the GTalkService (for security reasons), and the Bluetooth API. There's a bit more detail in the links above, and we'll follow up on those in particular here in this blog to give you the scoop. In fact, we've got a little list of topics we want to talk about here, so stay tuned.

    At the top of this post I said I was happy for two reasons, and now you know one of them -- but what about the other? Well, the second reason is because now that this is out I can finally go get some sleep!

    http://android-developers.blogspot.c...droid-sdk.html ...
    by Published on August 26th, 2008 11:37

    New for PocketPC:

    SASHIMI is first and foremost an installer. Its main function is to install CAB, .REG., .XML, .EXE, and .MSCR files that can be used when setting up your device. It can be run in Manual Mode, Automated Mode, or in Manual+Auto mode. SASHIMI can also perform backups of your important files and registry entries and allow for easy restore during installation. It would be impossible to describe all the additional things that SASHIMI can do....well actually, not impossible, just lengthy...so read the documentation or check out the series of video tutorials!

    http://forum.xda-developers.com/showthread.php?t=396559 ...
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