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    by Published on July 25th, 2008 20:58

    via Eurogamer


    Atari has told Eurogamer the PS3 version of Alone in the Dark will be out in November.

    That means arriving five months later than the Xbox 360, PC, PS2, and Wii versions, of which the former was clearly best.

    Best, maybe, but still hampered by irksome controls and technical hiccups, intent on knocking you back each time you felt a fondness for the game arise.

    We hope developer Eden has taken the extra time to address these issues for PS3 and dollop some of that extra content on that we heard about back in April. ...
    by Published on July 25th, 2008 20:48

    via Computer and Video Games


    Here are 45 cel-shaded screens of Naruto: Ultimate Ninja Storm, coming to PS3 in November.

    Ultimate Ninja Storm takes the familiar 2D gameplay of the previous games in the Ultimate Ninja fighting series, but adds a new free-roaming 3D element that sets you loose to explore a fully-recreated Leaf village as seen in the brilliant Shonen Jump anime and manga series.

    The game will feature 25 playable characters and over 100 missions to complete, and downloadable content is expected post release. Although there's no mention of online play, which is a bit shabby in this day and age.


    Screenshots here ...
    by Published on July 25th, 2008 20:44

    New console sales data for Japan today are in as follows:


    Playstation Portable: 74,024
    Nintendo DS Lite: 54,531
    Nintendo Wii: 40,803
    Playstation 3: 11,253
    Playstation 2: 9,535
    Xbox 360: 4,208


    PSP is still on top of the charts, experiencing a big rise by 17,026 units. The DS Lite comes next, up 5,991. 3rd is the Wii, down 965. PS3 is 4th place, down by 1,205. PS2 is next up, reduced by 870. Last in line is the Xbox 360, up 401. ...
    by Published on July 25th, 2008 20:26

    technik post in the Wiibrew forums
    Hello, my nick is technik and I'm the developper of the Revoluion Engine.
    It is a 3D games Engine for Wii. With it you may be able to easily create cool 3D homebrew games for you Wii's and publish them. Now it's still a "little baby" so many of it's features aren't available yet, but i'm already working for the next release.This is the download link:http://cjk80cf98289.googlepages.com/...Enginev0.1.rar. The main page of the project is http://www.revolutiongameengine.blogspot.com with videos and more, but it's all in spanish (because I am Spanish) as well as the license of the engine. So I think it is a good Idea to type some features here in inglish so you all know what this is able to do:
    -Allows you to render full 3D Scenes in real time on your Wii with multiple dynamic Objects wich have Mesh and Texture (only one channel textures right now).
    -Allows you to render 2D images over the 3D image to use as panels, texts, etc...Using simple png files so you can use it for 3Dgames, 2D games or a combination of both.
    -A vector Based Cameras system that allows you to make target, first person, third person, free cameras, or any kind of cameras you want.
    -Mesh loading from it's own file format, so performance is improved. This format is free, plain text, and easy to understand so anyone can make exporters or conversors from other formats.
    -Texture Loading from png files using frontier's pngu library.

    Great improvements are comming.

    I'm going to translate it into English, gonna make some examples as well. I hope you enjoy this and make cool 3D games using it
    ...
    by Published on July 25th, 2008 20:13

    Microsoft's very own Mr Halo has told Eurogamer that Bungie's series could soon be getting its own dedicated event to rival the likes of BlizzCon and QuakeCon.

    Speaking to us immediately after the Halo Wars and the Halo Universe panel yesterday at Comic Con 2008 in San Diego, O'Connor, who earlier this year quit his post as Bungie community manager to oversee Halo at Microsoft Games Studios, insisted the franchise was "big enough at this point that it can stand on its own".

    "You can do a HaloCon. Nothing on [the scale of Comic Con], but you could bring a few hundred people just to see a Halo thing. We're really not worried about Halo's ability to stand out and shine in the future. There's plenty of stuff coming."

    While making it clear that no formal planning had yet been undertaken, he explained that the "passionate and loyal community" had made the prospect of a standalone Halo showcase attractive. "We do things for [the communtiy] all the time. Bungie has done fanfests at E3 and it would be lovely to see something bigger, something more ambitious in the future."

    O'Connor also moved to play down the furore over Microsoft's decision to pull a new Halo reveal from its E3 conference, stating: "It's E3, it's complicated. You saw the Microsoft press conference - there was a ton of stuff. And someone, somewhere decided strategically that another time is better, and it will be, and there's going to be an announcement and it's going to be awesome.

    "Halo gets plenty of attention, and Halo will get plenty of attention if there's any new stuff to announce."

    He refused to be drawn on the timing of the announcement, quipping: "I wouldn't know anything about that! Halo can stand out at E3 or stand out at another time." And after a lacklustre E3 earlier this month, which has drawn sharp criticism from across the industry, O'Connor said it was time that consumers were involved.

    "E3 is what it is now, but I still think there's space for a really big consumer videogames show. If you look around Comic Con, people are doing business here, people are unveiling things, they're revealing stuff. But the people who are enjoying it are the people we're making the games for, and it's a really unique experience and one the industry could get tremendous value from.

    "At E3, the fans are there, they're just using the Internet. Why not charge them an entrance fee and make the thing a profit centre rather than a loss leader?"

    Via Eurogamer ...
    by Published on July 25th, 2008 17:57

    Did you ever want to program games for the Xbox 360? Is your budget $0? Then this guide may be for you!

    ]With the imminent release of XNA Community Games, you may ask yourself, what other legal methods do I have to make games or applications for the Xbox 360? We have complied a list for you along with descriptions and resources for you to use. Enjoy and please leave feedback, of course spread the word!

    HDi was previously used with Toshiba’s HD DVD, it was the navigation system many were so familiar with. Yes you too can use HDi to your advantage, although HDi coding is pretty “niche” right now it could grow if the right people get their hands on it. HDi seems to have a lot of potential, its easy to use and pretty easy to port applications too. I wouldn’t be surprised if someone ran Doom or built a NES emulator using HDi.

    It gets pretty lengthy so to read the rest, hit the jump!

    Source

    Your thoughts? ...
    by Published on July 25th, 2008 13:53

    Final Fantasy WON’T be the saving grace in Japan for the Xbox 360

    Final Fantasy does not need to be released in Japan for the sole reason that Xbox 360 in Japan is pretty much the equivalent of finding a VII gaming system in America. In Japan, they don’t want much to do with the Xbox 360. They support their countries products and have no need for a American console with more shoot’em ups that you can shake a stick at.

    Final Fantasy 11 was on the 360.

    FF11 on the 360 was a joke, as far as I can remember (the beta). The game had a install time that was just ridiculously long. The game was known to have a 6 to 10 hour install time. You could not just set the game to install then go off to work. You would always have to click different things every hour or so. On top of having a install time that took as long as a watching the full Matrix Trilogy + Animatrix. The game did not even support Xbox Live features. You had to use a key board to chat, yes a Keyboard how lame is that. There was away around this, you could still use private chat, on the guide blade to chat with people but its not the same, as being able to chat with anyone you come in to contact with. Now you would think that would be the end of FF11 on the 360. On top of all that nonsense the made everyone pay to play FF11 on top of our normal Xbox live fees. So you pay 50 for live, then had to pay another 11 on top of that…LAME!

    Blu-Ray Wont be a issue

    Blu-Ray while convenient wont be needed. Many of the same people boasting about blu-ray did not have a problem swapping disc in the last generation. Another thing people forget about is when developers make games the usual practice is three magic words, Compress, Compress, Compress. When game developers put games on DVD’s they use top notch file compressors. On blu-ray there is not need to compress anything. That is why MGS4 took so much space they didn’t need to compress a thing for that game. That move alone paid off look how nice MGS4 came out looking. How many DVD’s would FF13 take up? Who knows, not me. It would not be the first Xbox 360 game to come Multi-disc format, and it wont be the last.

    Microsoft Needed to get FF13 on the 360.

    No one will deny that the PS3 has the worst lauch in history. I (even being a Xbox fanboy) never thought that the PS3 was a bad system. I figured if the PS3 did well then the 360 would be pushed to do better. And that is exactly what is happening. Sony and MS are feeding off each other right now to push and push to become the best.

    Now a days well after the internal launch of the PS3 . The PS3 is doing much better, The reason that it has started to sell is because of the price cuts, two major retailers offered 100.00 USD gift cards for buying a PS3. They also pack in free blu-ray movies and free games, and The PS3 is also the BEST and cheapest blu-ray player out there. It is hard to turn down a deal like that. MGS4 also helped to push some systems for Sony.

    Microsoft needed to get FF13 on the 360 not to stop Sony, not to Kill Sony, but to slow there momentum that they have gained over the past few months. I personally know many people who have a 360 and were going to by a PS3 just for FF13, now they are just like “well we can get it for the 360 now” . Will this move work for MS ? Only time will tell.

    Well there you go, That is why MS Xbox 360 does not need FF13 to be a PS3 Killer, but it did need it. Now that MS has secured another PS3 exclusive what does the PS3 still offer? First party titles that's about it. Sounds to me like there turning into Nintendo.

    Via Minimum Wage Gamer , Thanks to PhoenixTilt for tip. ...
    by Published on July 25th, 2008 10:48


    Ever since music games became popular, the musician trolls have frequented forums and comment threads everywhere. Typically, these trolls are known for comments like "Yeah, I'd rather play a real guitar, thanks." Imagine then, how strange it must be for real musicians to play fake versions of their own songs. Enter Rush performing the Rock Band version of "Tom Sawyer" backstage at the Colbert Report. To make a long story short, they fail at 36% completion. They don't seem to broken up about it though. Fabulous success can give you that kind of confidence, we suppose.

    via X3F ...
    by Published on July 25th, 2008 02:12

    News via pdroms

    M-Dezign by Greuh is an oldschool demo released at "Very Important Party 2008".
    http://www.pouet.net/prod.php?which=51038

    Download and give feedback via comments ...
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