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    by Published on July 22nd, 2008 20:12

    via Computer and Video Games


    Sony's main GT man, Kazunori Yamauchi, has come out and crushed any hopes we had of playing a full version of Gran Turismo 5 any time soon.

    We've been waiting for it for ages and our pain was eased a little with the launch of Gran Turismo 5 Prologue. But Sony and Polyphony Digital are taking things a little to far now.

    In an E3 interview with IGN (missed due to all the noise), Polyphony Digital boss Kazunori Yamauchi said, "There's no plans in the works for GT5 yet - that might be 2009, or it might be 2010... But we're totally focused on getting the updates through for Gran Turismo 5 Prologue, and that's all we're focused on."

    So it's not even on his radar yet. Quite an astonishing admission if you ask us.

    Fingers crossed something got lost in translation. You can read the full interview here. ...
    by Published on July 22nd, 2008 20:08

    via Eurogamer


    Activision will release the Virtuoso Pack for Guitar Hero 3 on Xbox Live and PlayStation Store this Thursday.

    The pack is made up of three songs from accomplished shredders: "Surfing with the Alien" by Joe Satriani, "For the Love of God" by Steve Vai, and "Soothsayer" by Buckethead.

    There's a bonus Buckethead song called "Jordan" available in the Guitar Hero 2 area if you want a taste of what to expect. On Xbox 360 you get an Achievement for beating it on Expert. We can only finish it on Hard.

    Anyway, you may remember Steve Vai for his "Halo Theme (Mjolnir Mix)" in Halo 2. You can download this as a free add-on for the Xbox 360 version of Guitar Hero 3.

    For which, of course, Track Packs cost 500 Microsoft Points (GBP 4.25 / EUR 6.00) on Xbox Live and GBP 3.99 on the PlayStation Store. ...
    by Published on July 22nd, 2008 20:05

    via Joystiq


    "Absolutely the hard-core gamer crowd is critically important to us." Which would explain why so much of Nintendo's E3 press conference was taken up by spirited flailing, smiling soccer moms and the worst rendition of the Super Mario Bros. theme the world has ever been forced to endure.

    But Nintendo hasn't forgotten about the mythical "hardcore" gamer crowd, Cammie Dunaway tells Wired. The executive VP of sales and marketing, who insists that she's a "genuinely smiley, nice person," explains that "the Zelda and Mario teams are hard at work," possibly on something that could rival the infinitely desirable Super Mario Sluggers. "And even Super Mario Sluggers, which is certainly an expanded audience title, but what core gamer doesn't love Mario and baseball and finding out which combination of characters are going to do what kind of crazy things in the field?" she ponders.

    Dunaway also notes that Nintendo is committed to a variety of games, catering to casual players with titles like Cooking Navi, and exciting tougher crowds with the DS iteration of Grand Theft Auto. We mean, she must have seen it, right? "I have not looked at the product. Have you?" Well, no ... but we haven't been incorporating it into our sales pitch either. ...
    by Published on July 22nd, 2008 20:04

    Freeplay the coder of PSP Fame has stepped up and released in his own words the first minimal Devkit for the PS3. A way for now to get the first non PS3 Linux homebrew on the system, basically its a Java Homebrew for PS3 Devkit. Not quite the major breakthrough but still a great step in the right direction.

    Heres the readme:

    BD-J for PS3 minimal devkit by FreePlay

    NOTE: For this to work properly, you *MUST* copy it to the root of your C: drive - that is, to C:\bdj-ps3. DO NOT rename the folder.

    Included is everything you'll need to get started except for:
    1. a working installation of JDK, the Java Development Kit (get that from http://java.sun.com/javase/downloads/index.jsp - currently, the latest version is JDK 6 Update 7)
    2. a copy of bdj.jar, the BD-J API. I can't provide this, since you need a license to use it; however, if you have a PC program capable of making or playing Blu-Ray discs - like Nero or PowerDVD - you can get this file from there. (In Nero 8, the file is located in C:\program Files\Common Files\Nero\NeroBLC\BDJ\jlib .)

    I don't have any real documentation on BD-J, though I'm sure you can find some on the HDCookBook website. In the 'docs' folder is some basic info on BD-J on a very high level.

    So far as I can tell, there are some pretty strict limitations on the PS3's implementation of BD-J:
    1. You cannot read or write local files.
    2. You cannot list the contents of a directory.

    I may be wrong, so feel free to correct me, but I ran a few tests and couldn't do those things.

    I've also included a sample Hello World application and silenoz's RSS reader, as well as a build.bat file for building, packing, and signing the programs. This batch script is pretty much universal, unless you need to add in other JAR files for your compilation.

    Source files for each project should go in a folder called root\org\homebrew. For example, if you make a project called "Test App", in your "Test App" folder you'll place the universal build.bat , then make a root\org\homebrew folder and place your .java files in there. The 'root' folder will become the root of your JAR file; any files you place in that structure will become part of the JAR.

    The 'disc files' folder contains the file structure for what you'll copy to your storage device. Once you've built your 00000.jar file, copy it to 'AVCHD\BDMV\JAR\' and you'll be ready to test it.

    Good luck!

    Download and Give Feedback Via Comments ...
    by Published on July 22nd, 2008 19:59

    via Kotaku


    Back in February Xbox 360 gamers got a chance to try out some of the exciting homebrew games coming out of the XNA Code Creators Club, and this holiday season they'll be able to buy them. Microsoft has dropped details about how pricing and payments will work for folks who have their games published via the new program, now called Xbox LIVE Community Games. Paying members of the Creators Club will be able to submit their games to the community for peer review, and if they deem it worthy they'll be able to set a price and put it up for sale.

    Prices will be set at 200 MS points for games 50MB and under, with larger games priced at 400 or 800 MS points. Creators will receive 70% of the revenue generated mailed to them via check on a quarterly basis, though Microsoft will be randomly promoting XNA games, for which they will take an extra 10-20% based on traffic generated.

    An interesting fact that is pointed out in the FAQ (linked below) is that even big name publishers can submit their games via the Creators Club, meaning a game that might not pass muster with Xbox proper could theoretically make it into the community section. Hit the link here for the full details! ...
    by Published on July 22nd, 2008 19:51

    via Computer and Video Games


    Many, many things were missing from E3 last week but if you're a Sony fan, one of them was anything to do with the long-awaited PSN version of WipEout.

    The streamlined HD racer was strangely absent from Sony's E3 conference, with the firm citing technical difficulties as the culprit.

    We've been playing a near finished version of the game here in the office for ages now. Check out these exclusive movies to see how pretty it looks. All we were waiting for then was news of a release and how much it would set us back.

    Imagine our surprise when we were told that the game had failed epilepsy tests and has to be re-engineered as a result before it can be released to the public.

    CVG has been told that WipEout "fails the epilepsy tests so much that it has to be re-engineered." All that speed and flashing lights zipping past your eyes must be too much to handle.

    No further details were available, such as how long this re-working might take but we've contacted Sony and are still awaiting an official response on the status of WipEout HD and when we can expect to see it launch on PSN.

    And while we're at it, what ever happened to the PSN release of 2097 (XL in the US)? You'll know when we do.


    Screenshots ...
    by Published on July 22nd, 2008 19:41

    via Games Industry


    Entertainment retailer HMV has told GamesIndustry.biz that supplies of the 40GB PlayStation 3 are already thinning out as retail awaits the delivery of the 80GB SKU, due to go on sale August 27.

    The 80GB unit was announced at E3 last week, and will retail for the same price as the outgoing 40GB unit – GBP 299 / EUR 399.

    Sony will also be offering the console with bundled software from September until December.

    "40GB stock has been in very short supply over the last few weeks," offered Jonathan Hayes, commercial manager for games at HMV.

    "Although we expect demand to fall due to the 80GB announcement we would not expect to have stock issues if availability remains restricted."

    "PlayStation 3 will now boast a monopoly on Blu-ray, increased storage space and Play TV in the near future," he added. "All this points to a stronger proposition for Sony going into Christmas. The only disappointment was the lack of backward compatibility compared to the US version."

    Sony is also due to roll-out a range of Platinum budget titles for the PS2 at the beginning of August, with titles such as Uncharted: Drake's Fortune, MotorStorm and Assassin's Creed included in the first batch of titles.

    "We are pleased that PS3 is getting a platinum range," said Hayes. "With the format being over a year old it is great to have a strong budget proposition.

    "We see this range as adding sales to the format rather than taking them away."
    ...
    by Published on July 22nd, 2008 19:40

    via Eurogamer


    Sony is adding another meaty update to the PS3's SingStore this Friday.

    Leading the 33-song influx has to be Toni Braxton with her ballad "Un-Break My Heart". [Rob is clearly too young to appreciate it is in fact Foreigner who top the list. Now this mountain I must climb feels like a world upon my shoulders. - Dep Ed]

    Also on the list is "Step by Step" by New Kids on the Block, who were all ridiculous but we watched the cartoon about the band anyway. [In this order: Jordan, Joe, Jon, Donnie, Danny - Dep Ed] There's some Shakin' Stevens, Foreigner and Leonard Cohen too.

    Songs cost GBP 0.99 each from the PS3 SingStore.

    Here's that list in full:

    English
    • Toni Braxton - "Un-break My Heart"
    • Maria Mena - "Just Hold Me"
    • Aleksander With - "The Other Side"
    • Margaret Berger - "Samantha"
    • Turbonegro - "High On The Crime"
    • The Proclaimers - "Letter From America"
    • Sandi Thom - "I Wish I Was A Punk Rocker (With Flowers In My Hair)"
    • OutKast - "Idlewild Blue (Don'tchu Worry 'Bout Me)"
    • Weird Al Yankovich - "Like A Surgeon"
    • Shakin' Stevens - "This Ole House"
    • Elvira Nikolaisen - "Love I Can't Defend"
    • The Offspring - "All I Want"
    • Santogold - "L.E.S Artistes"
    • Beth Orton - "Stolen Car"
    • HIM - "Killing Loneliness"
    • Foreigner - "I Want To Know What Love Is"
    • Leonard Cohen - "Famous Blue Raincoat"
    • New Kids On The Block - "Step By Step"
    • Surferosa - "Saturday Night"

    French
    • Christophe Willem - "Jacques A Dit"
    • Mademoiselle K - "Ça Me Vexe"
    • Fatal Bazooka - "Fous ta cagoule"

    Norwegian
    • Vamp - "Tir Na Noir"
    • Erik Og Kriss - "Det e’kke meg det er deg"
    • Erik og Kriss - "Den Låta"
    • Erik Og Kriss - "Dra Tilbake"
    • Anne Grete Preus - "Manens Elev"
    • Vamp - "Månemannen"

    Spanish
    • Melendi - "Kisiera yo saber"
    • Danza Invisible - "Sabor de amor"
    • Duncan Dhu - "En Algún Lugar"

    Swedish
    • Arja Saijonmaa - "Högt Över Havet"
    • Lasse Holm & Monica Törnell - "È Dé Det Här Du Kallar Kärlek"
    ...
    by Published on July 22nd, 2008 19:34

    via Eurogamer


    2K Marin has explained how you'll be able to collect a few of the Trophies in the PS3 version of BioShock.

    These range from bronze to platinum, according to producer Alyssa Finley on the US PlayStation blog, and are designed to entice you into exploring Rapture.

    Bronze rewards will be dished out for researching, modifying weapons, hacking and crafting, with each skill apparently "loaded" with awards. You could find yourself up to "your armpits in prizes", said Finley.

    Silver Trophies will be more rare. The one example used was the historian award, given to those who find all the audio diaries in Rapture. They reveal lots of back-story behind events unfolding during the game and it's worth doing anyway, we reckon.

    Meanwhile, gold Trophies are for those playing through BioShock multiple times. "Brass Balls" will be awarded to anyone who beats the game on hard with Vita-Chambers (respawn points) turned off.

    Finally the coveted BioShock Platinum Trophy will be reserved for those who can "take down a Big Daddy without shivering", which presumably means losing no health.

    Trophies were recently added in a PS3 firmware update and are gradually appearing across a number of titles. You can collect these and show them to your friends in PlayStation Home, whenever that virtual dream is finally realised.

    BioShock PS3 will be out sometime this October and is also receiving exclusive downloadable content in the form of Challenge Rooms. These are puzzle-based and have you solving problems using Plasmids, those super-power abilities you inject in-game. ...

    Escape 

    by Published on July 22nd, 2008 19:33

    News via nintendomax

    Kukulcan associated with Lobo and Neumann has just introduced its 18th project "ESCAPE". Adventure game / arcade in which you fail on an island. The goal is to escape through barter with the natives to get the famous "ticket ESCAPE" and to face all the little aliens.

    Download and Give Feedback Via Comments ...
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