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  • DCEmu Featured News Articles

    by Published on July 13th, 2008 21:45

    While not quite as widespread as this morning's nationwide $50 pricecut (aka: clearance sale) on the 20GB Xbox 360 Pro, the Xbox 360 Elite wasn't content sitting around while its kid brother gobbles up all the attention (and sales). For what we presume will be a limited time only, Amazon is cutting $50 off the still-$450 Elite, making the HDMI-enabled, 120GB console seductively affordable. Now, if someone would just pay some attention to the $280 Xbox 360 Arcade, we'd have a price-cut hat trick.

    http://www.amazon.com/360-Elite-Syst...5972212&sr=8-1 ...
    by Published on July 13th, 2008 21:43

    So many of you are probably still in your jammies, reveling in the afterglow of yesterday's purchase, repeatedly opening Maps on your glossy new iPhone 3G and watching in exaggerated wonderment as your location is determined with frightening speed and accuracy. Others might be standing in a line snaking hundreds of bodies long into your friendly local Apple Store, reading this post from the comfort of your Motorola RAZR V3 and realizing that these are some of the last moments you'll be using a physical keypad. Still others are bemused by the fuss -- but whatever your stance on the phone, it's pretty hard to ignore the buzz that's floating around in the aftermath of day zero. Here are some of the goings-on we're tracking:

    The masses of humanity continue to collect. Massive stock shortages don't seem to be an issue (yet), but patience is not a virtue we hold dear to our hearts, so we really can't blame these people. Some buyers are reporting a yellow tint to their screens -- probably not enough to notice without another unit side-by-side for comparison, but real nonetheless. Of course, the first iPhone suffered from the occasional crappy backlight, bum touchscreen, or negative black, so we wouldn't be surprised if a few lame displays made it out of the factory floor for this model as well; we're following up with Apple on this and we should have more for you later today. We took the iPhone 3G on a decent drive around New York, and found its tracking to be impeccable. In a situation where we might have veered off the path following Google Maps directions, the blue blip kept us right on track. Despite what you've read (we're looking at you, Mr. Pogue), we see no technical reason that the aGPS can't provide turn-by-turn directions, provided there's software to take advantage of it. There are some complaints floating around about 3G reception, but it's been just fine on our review units around the world so far. How's it treating you out in [your location here]? iphone-dev has a video up of BootNeuter going about its business on a first-gen iPhone that's been upgraded to firmware 2.0, and the process is looking as slick and painless as ever. Unlockers who haven't shelled out for the 3G, commence your salivating. MobileMe seems like it's up for the moment, but don't breathe too hard lest you bring the whole thing down again.
    Update: We just spoke with Bob Borchers, senior director of product marketing for the iPhone, and he had some very interesting info regarding the "yellow screen" phenomenon we've been hearing about. According to Bob (and Apple), the screen's color temperature has been purposely altered on the new iPhone to produce warmer, more natural tones, sharper images, and deeper blacks. The company says that 1st gen iPhone screens appeared colder and less defined, and they made some adjustments for the new models. In our opinion, what he says is right on -- the screens do look better on the iPhone 3G versus the older variety. What do you guys think?

    http://www.engadget.com/2008/07/12/i...the-day-after/ ...
    by Published on July 13th, 2008 21:41

    Word on the street was that the $299 price slash we've been hearing about wasn't about carving out a new pricepoint but instead making room for a new 60GB Xbox 360 in its place. Turns out the Mr. Word on the Street nailed this one, with Microsoft finally fessing up to the price drop, and announcing a new fancy 60GB Xbox 360 to fill in at that $349 pricepoint, which will be available in "early August." You can pick up a 20GB "while supplies last," but the $279 Arcade and $449 Elite aren't budging price wise. Oh, and can we just say that this couldn't come at any better a time? We just had to delete August Rush to make room for National Treasure 2, which we'll probably have to drop tomorrow for Fool's Gold. Such is life when you've only got 20GB to work with.

    http://www.engadget.com/2008/07/13/x...supplies-last/ ...
    by Published on July 13th, 2008 15:20

    New version of the Game Boy, Game Boy Color and Game Boy Advance emulator for PC.

    Changelog:

    * Made the option "File->Load Game->Do not change battery save" work for GB/C games as well as GBA games in the Win32 port (Spacy)
    * Fixed building in GTK port (bgk)
    * Fixed XV output for cards not supporting the XV_AUTOPAINT_COLORKEY parameter in the GTK port (bgk)
    * GBC battery fixes in the core (chrono, Squall Leonhart)
    ...
    by Published on July 12th, 2008 23:55

    I decided to release a little update, although most of the things I wanted to do for the next version are not done yet. jEnesisDS 0.7.4 has no new features, but I think it's still worth the update, as the speed is improved by up to 30% and the sound is substantially better, too, in my opinion

    Changelog:
    ********
    v0.7.4 *
    ********
    - Changed scheduling of M68000 and Z80.
    - Some changes in M68000 internal memory handlers.
    - YM2612 FM core mostly rewritten in ASM.
    - Some bugs in FM core fixed (Operator 1 was sometimes not considered in certain cases).
    - Fixed reset bug for FM core resulting in unstable sound for every game loaded except the 1st one.
    - Raised sample rate for FM emulation from 16KHz to 28KHz (28, because a few games can't do 32KHz)
    - Sound is completely mixed in hardware now, meaning every FM channel, PSG and DAC have their own DS sound channels.


    Download Here and Give feedback & Compatability Reports Via Comments ...
    by Published on July 12th, 2008 22:43

    News/release from SG57 via psp hacks

    Continuing to make a name for himself is SG57 with two classic cabin-coded clones — Minesweeper and Block Dude. Both have been rewritten and redefined in fine homebrew form for your PlayStation Portable.

    The source code is said to be available soon; for those who learn better from example.

    Minesweeper:

    Controls:

    Move the cursor fast with teh analog stick (good for just starting out randomly selecting squares)
    Move the cursor slowly for more precise cursor movement
    Press X to activate a square if not already activated and it isnt flagged
    Press [] to flag a square as a mine or if it is flagged it removes the flag
    Press SELECT to start over and pick your difficulty (easy, intermediate, expert)
    Block Dude:

    Features

    Pretty close to the same graphics as on the calculator, just colored
    Has sound effects, just little ones though (from the playSound function in the tiffsdk gfx library)
    Included levels are exact replicas of the originals
    It supports up to 100 levels named consecutively in the lvl folder from 1.lvl to 100.lvl in a very easy to use map format.>

    Download: Minesweeper | Block Dude ...
    by Published on July 12th, 2008 22:27

    News/release from Torch:

    This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.

    I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).

    It does the following when the Hold switch is enabled:
    * Switches off the LCD backlight.
    * Switches off the actual LCD screen.
    (This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
    * Underclocks the CPU to 61MHz
    (Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
    * The original screen brightness and clock speed are restored when the Hold switch is released.
    * Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
    * Allows operation of the PSP with the display turned off, to change volume, skip songs etc.

    Usage:
    Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.

    If you push the ANALOG UP button when turning off the hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. This is useful if you just need to adjust the volume, fast forward/rewind, or to skip to the next song, without unnecessarily turning on the display. To return to normal, just press the Screen button.

    If you push the ANALOG UP button when turning on the hold switch, it will only lock the keypad like normal Hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.

    Installation:
    You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.

    Optionally, its also possible to install it in your PSP's flash0 so that it will work without a memory card. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it after vshmain.prx.

    Credits:
    Thanks to adrahil for helping with preventing the suspend mode.

    Changelog v2.5
    ----------------------------------
    Added feature to allow normal Hold mode where only the keypad will be locked without changing the display or CPU speed. Hold ANALOG UP when turning on Hold to do this.
    The button for operating in Display Off mode has also been changed to ANALOG UP while turning off Hold.

    Download Here and Give Feedback via Comments ...
    by Published on July 12th, 2008 22:22

    Jf has posted yet another release of the Mac Emulator for the PSP, heres the release details:

    Hope you're not superstitious! Here's test 13. Now uses AppleDouble format instead of B2 format on the memstick. This is the format Apple uses to write files to non-HFS format disks. In this format, you have two files for each file you see on the desktop: the first has the regular name and holds the data fork - note that this file may be 0 bytes long, but still MUST exist; the second file will have "._" prepended to the regular name and holds the finder info and resource fork. They should be in the same place - if you've gotten a zip from the 68kShrine, you'll notice both those files are present, but in different directories. I don't know why - maybe zip does that. Just copy the files into the same directory. For example, when you copy the glider files, you'll have these in the same directory:

    "Glider 3.14"
    "._Glider 3.14"

    Also, directories can have finder info as well, so after running this on the memstick, you'll find "._files" in the main B2 directory. That is the AppleDouble file that holds the finder info for the main directory "files/". That is normal.

    I noticed there is a problem with the B2 external filesystem where it won't write to the memstick. I first noticed it on the new code, so I went back to the old and it was there as well. I added logging to the code and found it's a problem in B2, not my external filesystem. I might look into it more later.

    Anyhow, see how you like this as opposed to the B2 filesystem.

    Download Here and give feedback and Compatability Reports via comments. ...
    by Published on July 12th, 2008 22:07

    News From Desertdog

    "Game Trivia Catechism" is a multiple-choice trivia game testing your knowledge of video games.

    Features:
    - 200 questions spanning the history of video games!
    - Retro-styled chiptune soundtrack!
    - 2 game modes: Play it as straight trivia, or play through story mode!
    - Rumble Pak support!

    Download and more info:
    http://multiple-option.blogspot.com/...catechism.html

    Download Here and Give Feedback via Comments
    ...
    by Published on July 12th, 2008 21:44

    Just checking on wiibrew and came across another version of tictactoe released for the Nintendo Wii by Crayon, heres the release details:

    Wii-Tac-Toe is a game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB.

    The game can be played alone vs the CPU or with a friend using one Wiimote. The game AI does not always do the same moves, so the fun never stop.

    To win the game, you have to place three marks (O or X) in a horizontal, vertical or diagonal row. If the grid is filled completely and no one has won, well, it's a tie game. Start over and try to beat your opponent.

    Download Here and Give Feedback Via Comments ...
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