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    by Published on July 8th, 2008 18:24

    Notaz just posted this new version of Picodrive:

    Yep, yet another release of my Genesis/MegaDrive/SegaCD emu.

    So what's new this time?
    I've added some support for Sega Pico, which was not-so-famous Sega toy, based on MegaDrive hardware. I think PicoDrive is the first emu (remember SVP) to have some kind of support for that system. I've done this just because of the emu name (hey fDave, why have you named it like this?).

    I've managed to improve performance again, after some more talks with Lordus (jEnesis/jEnesisDS author) and Exophase. Many games, which needed some push to run fullspeed (full 50/60fps) with accuracy settings enabled (like Comix Zone), should do that fine @ 200MHz now. SegaCD games should perform a bit better too.

    I've also removed "accurate*" settings, as disabling them no longer gave any significant improvement with the new code. Now all games should just work, without any messing with options, and "bug" reports, which were configuration issues really, should go away, I hope. Unfortunately this is not yet true for SegaCD, but I hope to improve that in the future.

    Another new thing is the bin_to_cso_mp3 tool, which converts cue/bin rips to cue/iso/mp3, made from Exophase's bin_to_iso_ogg. This is the tool I recommend using to get best rips for this emu.

    Complete changelog:
    Added some basic support for Sega Pico, a MegaDrive-based toy.
    Added proper support for cue/bin images, including cdda playback. .cue sheets with iso/cso/mp3/wav files listed in them are now supported too (but 44kHz restriction still applies).
    Added bin_to_cso_mp3 tool, based on Exophase's bin_to_iso_ogg. The tool can convert .cue/.bin Sega CD images to .cso/.mp3.
    Greatly improved Sega CD load times.
    Changed how scheduling between 68k and z80 is handled. Improves performance for some games. Credits to Lordus for the idea.
    YM2612 state was not 100% saved, this should be better now.
    Improved renderer performance for shadow/hilight mode.
    Added a hack for YM2612 frequency overflow issue (bleep noises in Shaq Fu, Spider-Man - The Animated Series (intro music), etc.). Credits to Nemesis @ spritesmind forum. Works only sound rate is set to 44kHz.
    Implemented some sprite rendering improvements, as suggested by Exophase. Games with lots of sprites now perform better.
    Added better idle loop detection, based on Lordus' idea again.
    "accurate timing" option removed, as disabling it no longer improves performance.
    "accurate sprites" was removed too, the new sprite code can properly handle sprite priorities in all cases.
    Timers adjusted again.
    Improved .smd detection code.
    ARM: fixed a bug in DrZ80 core, which could cause problems in some rare cases.
    ARM: fixed a problem of occasional clicks on MP3 music start.
    Minor general optimizations and menu improvements.
    Fixed a bug in Sega CD savestate loader, where the game would sometimes crash after load.
    Fixed a crash of games using eeprom (introduced in 1.40b).
    download here

    PS: PSP fanboys (I see quite a few of them at these boards lately) will get their release in a few days too.
    PS2: somebody was reporting that Silpheed was crashing for them, can you retest? I couldn't myself as it's very difficult to reproduce.

    Download and Give Feedback and Compatability Reports Via Comments ...
    by Published on July 8th, 2008 18:09

    via aep emulation

    DEMUL is a new Sega Dreamcast and Sega Naomi Emulator for Windows and was released in a new beta version today.

    Quote:

    Sound now almost perfect.
    Emulation speed much slower in this build especially on slow machines.

    Yesterday was corrected sound, now all semply and music should be on the ground wherever they were not. FREE advise you to use integrated pomoschnee because the kernel in the current build slowed on weaker machines may stall before stuttering sound. We want to hear about those games in which not Heard (Heard bad) any sounds that were at drime or other emulsion, as well as those in which music plays incorrectly - set incoherence sounds. Stuttering and infinite loop of sound may be, if you have a machine with a weaker Core2Duo.
    The error in opkode NEGC rekompilyatora. Ready2Rumble Round 2 shows a normal screen copyright. This may be correct errors in other games.

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    by Published on July 8th, 2008 17:59

    New from Divineo China



    Brand new original replacement lens for Xbox 360, compatible with model HOP-1401 only ...
    by Published on July 8th, 2008 17:57

    New from Divineo China although im sure its the same as the model released last year, judge for yourself ?



    Talismoon hands free car mount for PSP (cradle holder) is made out of the toughest material to ensure quality holding and a long lasting product.

    Very simple to install, it keeps your PSP at reach while driving or just sitting in the car. With all the applications available and soon coming on PSP, it is a great accessory for the PSP hard core user!

    And as always with Talismoon, it comes with a low price tag for such quality product! ...
    by Published on July 8th, 2008 17:55

    New from Divineo China



    Brand new original replacement memory card socket board for PS3. ...
    by Published on July 8th, 2008 16:34

    Jf has posted yet another release of the Mac Emulator for the PSP, heres the release details:

    Here's test 7. Major features!!! TV SUPPORT!!! YAY!!!! Even for interlaced/composite TVs. Add to that the improvement in the scaling and the graphics got a major boost here. I'm not done with the refresh yet - I still need to accelerate the four bit conversion if I can, and do the swapping on the 15 and 24 bit modes. At that point, the graphics will be complete.

    Major feature! The OSK is better - I fixed ENTER and added qualifiers like I mentioned previously.

    We're getting closer to the finish line here. Need to work on detecting headers on various files, and work on the extfs and networking.

    Download and give feedback and Compatability Reports via comments. ...
    by Published on July 8th, 2008 11:36

    The latest Bungie podcast, which features the usual internal shenanigans — we get up to speed on the developer's air conditioning situation whilst discussing all things Halo — ends with a potential tease about the team's next title being revealed. After lamenting the lack of hard, breaking news over the course of the 91-minute(!) podcast, co-hosts Brian Jarrard and Luke Smith cruelly tease something being revealed at E3.

    The following exchange wraps up the Bungie Podcast.

    Brian: Isn't there something going on on July 14th or something like that?
    Luke: Yeah, around then.
    Brian: Somehow that's sticking in my head for some reason. Guess we'll have to see.
    Luke: Yep, we'll just have to be patient. Who could say?

    No, not very helpful. Listening to it though, is very different from reading it, as Smith and Jarrard's delivery leaves little doubt that Bungie has something up its sleeve.

    We're sure that since both Microsoft and EA are holding their press conferences that day, at least one of them is going to announce something good. And it might even be Bungie related. And it might even have something to do with that little plunger man they've been shoving in our faces all year.

    via Kotaku ...
    by Published on July 8th, 2008 11:30

    Microsoft has decided to release the Fable 2 Pub Games on Live Arcade this August.

    You can get these for free by pre-ordering the standard or fancy edition of the game, or by shelling-out 800 Microsoft Points (GBP 6.80 / EUR 9.60) - we're that will get you all three, but it may end up being the cost of each.

    The three Fable 2 Pub Games are called Keystonr, Spinnerbox and Fortune's Tower, and are each variation of popular casino pursuits such as roulette and craps, slot machines and press your luck - a sort of pyramid card game.

    Most exciting for Fable 2 fans is the ability to carry your winnings into the the role-playing game when it's released later this year. Game designer Peter Molyneux reckons you could start Fable II as a millionaire if you put enough time in.

    The Collector's Edition, incidentally, comes with a "Making Of" DVD, a collectable Hobbe figure, some in-game content and a Live trial card to get it with.

    Fable 2 is due out exclusively on Xbox 360 this winter.

    via Eurogamer ...
    by Published on July 8th, 2008 09:50

    This week, try your hand at a fast paced co-op based shooter with Schizoid or a more laid back round of golf with Golf: Tee It Up.

    Schizoid has been billed as one of the best co-op action games ever. Buddy up with a friend online or offline (or play single-player with an AI partner) and blast through waves of enemies. Enemy waves are made up of two colors - you and your partner are two colors - so you've guessed it, the same colors can kill the same colors. I realize I've probably confused you so go download the game and try it out. Once you get in there, you'll see what's going on.

    Schizoid will be 800 Microsoft Points



    Golf: Tee It Up!, also available on Wednesday. Customize your golfer and enjoy a few holes or compete in an 18 hole tournament online or offline.

    Some game modes available are Stroke, Cup and matchplay.

    Golf: Tee It Up! will be 800 Microsoft Points


    ...
    by Published on July 8th, 2008 01:28

    Hey guys.

    Today was my last day off work, so I put in extra effort and finished the game loader & "fixed" the sound.

    The sound is slightly faster, but 100% clear in the sound fix version. The only problem with it are the guards voices, they sound like they have inhaled helium. Aside from that, it sounds great.

    The sound fix is only a test, for the sound to be perfect for everything I need to re-write the sound core, which will take time.

    The game loader is 100% complete. I think it is great, however if you guys want it changing just ask

    It starts up, and you pick your game, simple as that No more having 6 eboots clogging up your xmb game menu

    The file structure has completely changed. From now on you have to put the game in this directory for it to work :

    PSP/GAME/

    The wolf3d layout has also changed :

    PSP/GAME/Wolf_3D/Files/"GAME NAME HERE"

    There are 6 folders. Each correctly named. You place the game files in as normal into these folders.

    Important :

    1) I found out why Spears Of Destiny Episode 3 was so unstable. For some reason you have to have savefiles in there to make it stable. I have included 2 save files in that folder . Don't delete them or you will have issues. This game also has to have a CONFIG.SOD file in there. It is the ONLY one that requires it.

    2) Spears Of Destiny Episode 3 is the ONLY game that needs the CONFIG file. Make sure you DO NOT have a CONFIG file in the folder of any of the other games or it WILL NOT WORK. This keeps coming up and up, so please heed it this time.

    Note For people who want to use the 1992 Wolf3D Full Version CD Files. Please only download the "Wolf3D V4.7 - Normal Sound + For 1992 CD Version" or the "Wolf3D V4.7 - Sound Fix+ For 1992 CD Version" releases.

    To try out the version with the sound fix, download the appropriate :"Sound Fix" version below. If you would like the new version with the same sound as the previous release download the appropriate "normal sound" release below.

    Next release probably wont be for 1-2 weeks

    Thanks and enjoy it

    Screens :

    Game Loader Menu Screenshot :


    Screenshot from Spears Of Destiny Episode 3 :


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