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    by Published on July 1st, 2008 20:01

    via Games Industry


    Treyarch has apologised for comments calling Brothers in Arms: Hell's Highway "a crappy war game".

    The Call of Duty: World at War developer said it found the statement made by an Activision representative "offensive", and that it had "nothing but respect" for its World War II competitor Gearbox.

    "Over the weekend, we learned that some disparaging comments were made by an Activision rep at a recent Call of Duty: World at War press event. We want to let everyone know that we found those remarks offensive, and they do not in any way represent the feelings of any developer at this studio or at Activision," said "JD", Treyarch community manager, on the Xbox forums, as reported by Kotaku.

    "We hold all of our peers in the development community in the highest regard. We have nothing but respect for the guys and gals at Gearbox."

    The offending comments were made to Eurogamer Germany by Noah Heller, senior producer on COD5. He concluded that Hell's Highway wasn't "in the same league" after watching a trailer for the game.

    "They're not a game we even think about when we're playing, we think about the best shooters, we play [Call of Duty 4] Modern Warfare, we play Gears of War, we play Halo. That's the competition. We want to look at the games that do great storytelling," Heller told Eurogamer Germany during a video interview.

    "We don't want to look at someone who's just making a crappy war game."

    Treyarch share the Call of Duty franchise with the franchise's originator Infinity Ward and developed the third in the series before working on the current fifth title. ...
    by Published on July 1st, 2008 19:58

    via Eurogamer


    Activision will be offering you the "Top Gun Anthem" for Guitar Hero III this Thursday.

    It's to celebrate Independence Day and so it will be completely free, and Eurogamer's been told that the song will be on the European PS3 Store the same day.

    "Top Gun Anthem" is an instrumental guitar piece. We could hum it to you but you're better off listening yourself. Importantly it isn't "Danger Zone" or "Take My Breath Away".

    Did you know that Top Gun instructor Jester is played by Michael Ironside, who is known as the voice of Sam Fisher? You probably did actually. We're not special. ...
    by Published on July 1st, 2008 19:51

    via Computer and Video Games


    Nintendo will fight a court's decision to deny the game maker's appeal of a $21 million patent infringement verdict involving game controllers.

    After the U.S. District Court for the Eastern District of Texas, Lufkin Division told Nintendo that it must pay millions of dollars to Texas-based Anascape for patent infringement, the famous game company appealed the decision, asking for a reduced verdict.

    But on Thursday, judge Ron Clark denied Nintendo's appeal, and upheld the jury's May 14 decision.

    However, the fight over the patents isn't over yet, Nintendo has told Next-Gen.

    "Nintendo does not agree with the ruling of the trial court on the remittitur motion," said Charlie Scibetta, senior director of public relations at Nintendo of America in an e-mail. "Nintendo intends to appeal this case to the Federal circuit court."

    The jury said that Anascape's lawyers presented enough evidence showing that Nintendo had infringed on patents in the production of the GameCube controller, the Wavebird, the Wii Classic controller and the Wii Remote.

    In a statement issued Friday, Anascape's lawyers praised this week's ruling. "We appreciate the Court's thoughtful consideration in upholding the jury's decision," said Doug Cawley, principal at McKool Smith and lead counsel for Anascape. "Although not a giant corporation like Nintendo, Anascape has every right to protect its technology."

    In 2006, Anascape also filed suit against Microsoft and Sony for alleged patent infringements pertaining to game controllers. ...
    by Published on July 1st, 2008 19:50

    via Eurogamer


    Majesco has decided to make another Cooking Mama game for Wii. It's due sometime this year in the US, but there's no word on Europe.

    Subtitled World Kitchen, this sequel will come to life in full 3D and have lots more recipes to teach you: from parfait to shrimp something or other. And we like shrimp.

    There's a bit of comedy mixed in when you botch something up as well; flip a burger too high, for example, and Mama will catch it in her apron. Probably rendering the burger useless.

    We're also promised some sort of rhythm mechanic to make boring bits like stirring more enjoyable.

    Cooking Mama has been a storming success and has baked its way to over 2 million units sold around the world.

    Cooking Mama: Cook Off (released May 2007), alongside the DS original (released December 2006), still commands a spot in the UK all formats top 40, albeit at 39.

    The DS sequel Cooking Mama 2, released in February 2008, finished this week at 22.

    Pop over to our Cooking Mama: World Kitchen gallery to see what it looks like. ...
    by Published on July 1st, 2008 19:45

    via Eurogamer


    EA has told Eurogamer there has been a "misunderstanding" about the Rock Band 2 date in Europe.

    Word had originally pointed to a simultaneous European release alongside the US this September.

    "There was a misunderstanding and there is no confirmed date for Europe," a spokesperson from EA told Eurogamer.

    Rock Band 2 was unveiled yesterday and named its biggest features as the ability to carry downloadable songs between the first and second games, in addition to fresh instruments and more expansive party and online options.

    The sequel will be a timed exclusive for Microsoft in the States, with other platforms due to follow later in the year.

    The Q4 release puts it in direct competition with Guitar Hero World Tour, which also comes with drums, microphone, and guitar. ...
    by Published on July 1st, 2008 19:31

    via Games Industry


    Following recent rumours that have suggested Microsoft may allow electronics firms to develop hardware featuring Xbox 360 technology – effectively paving the way for third-parties to build Blu-ray players, PCs and set-top boxes which play 360 games – a leading analyst has said that such a move would prove too expensive.

    Michael Pachter, of Wedbush Morgan Securities, believes that any such radical repositioning of Microsoft's hardware business model might help the Xbox 360 penetrate Japan, but in other markets it wouldn't be a viable business for third-parties.

    "It doesn't sound likely to me, as the 360 is hardly as ubiquitous as, say, the DVD drive," said Pachter, speaking exclusively to GamesIndustry.biz.

    "I think it may be possible as a way to penetrate more difficult markets like Japan, but don't really see how it would work in practice in other markets.

    "To add 360 functionality to another consumer electronics device, such as a Blu-ray player, the manufacturer would incur relatively significant additional cost. That would place the hybrid device at a disadvantage," he added.

    The pre-E3 rumour emerged last week, suggesting that third-party manufacturers could help Microsoft reach the elusive Japanese market, as well as a more mainstream consumer who wouldn't be buying just a console, but a multifunctional home entertainment device. ...
    by Published on July 1st, 2008 18:26

    Hi all its taken me hours to update the links for the DS site but we are now up to scratch, ive also removed those dreaded play asia ads that showed what games were new out and what was new on preorder, i thought it might be a neat addition but all it did was slow the site to hell because of problems on play asias end.

    So good news for those on slower speed internet connections.

    Also because the DS Site was getting in loading terms massive i have now moved the DS Homebrew Games section to this url --> http://nintendo-ds.dcemu.co.uk/Ninte...ebrewGames.php

    I have also moved the DS Homebrew Applications and Multimedia to this url --> http://nintendo-ds.dcemu.co.uk/Ninte...plications.php

    Finally i have moved the Nintendo DS Emulators onto its own page here --> http://nintendo-ds.dcemu.co.uk/NintendoDS-Emulators.php

    Emulators for Nintendo DS will stay on the left column for the time being, hopefully this will help those on lower speed connections as well as clean up the front page, ive also removed links to my rather out of date guides and faqs for homebrew, i suggest any questions be directed to the forums because the users around here are much more up to date than me

    Thanks for your time, back to work ...
    by Published on July 1st, 2008 17:10

    Finally, writing SEGA Saturn games in Lua becomes reality!

    Lua is a powerful, fast, light-weight, embeddable scripting language. The Saturn Lua Player is a powerful runtime environment for homebrew Saturn games written in Lua. It provides access to hundreds of functions of popular Saturn programming libraries.

    It's simple, it's fast, it's powerful and it makes fun! Making Saturn games is now as easy as opening up a text editor and writing:
    slPrint("Hello World", 5, 5) while true do slSynch() end

    The Saturn Lua Player has proved it's usefulness by running Police Officer Smith and various complex 3d demos. It successfully handles multiple 2D scrolls, rotational scrolls, complex 3D scenery, realtime gouraud shading, textures, save files, CD reading, PCM playback and a lot more!



    Download the all-in-one Saturn Lua Player package as Zip (15 MB) or 7-Zip (8 MB) archive.
    It includes 12 demos with prebuild ISOs, docs, tools and complete source code of the SLP runtime and all demos.

    ...
    by Published on July 1st, 2008 02:27


    ------------------------------
    Mario Kart 64v1 - PSP Edition
    Coded By SeanPaul223
    ------------------------------


    ------------
    What's this?
    ------------

    Here is a new Lua coded game.It's a kart racing game, including Nintendo
    characters Mario and Luigi, as the tile implies.

    --------
    Features
    --------

    # 3 Tracks for a "Best time Challenge"
    Koopa Troopa beach
    Moo Moo farm
    Kalimari Desert
    # 2 Characters (Mario and Luigi)
    # HighScores Manager System

    ------------
    Installation
    ------------
    Extracts Contents into ms0:/PSP/GAME

    --------------
    Compatibility
    --------------
    Fat and Slim PSP Compatible
    Should work on 1.50/3.XX/4.XX kernels

    ------
    Notes
    ------
    This game has been tested and it works properly.But it should freeze on some systems because of the RAm usage.
    This will be fixed in a new update.








    Download: Mario Kart 64 v1- PSP Edition ...
    by Published on July 1st, 2008 01:47

    Uguru let me know via PM tonight of a release of a new MSX Emulator for PSP, Windows, Linux and Dreamcast.

    Heres the translated release details;

    uMSX is an emulator-based MSX fMSX of Marat Fayzullin. The Gui and other changes have been implemented by Uguru.

    Current Status

    Emulation functional
    Save and load states of game
    Cheater
    Scaling screen

    To do

    Enable sound. -- OK!
    Integration of all options Gui.
    Integrators emulator options in the Gui.
    Implementing the virtual keyboard. -- OK!
    Change drive for the games multiple discs.
    Versions for other platforms.
    Clean and climb to SVN source.
    Documentation under construction

    Download the Dreamcast & PSP Versions and Give Feedback Via Comments ...
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