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    by Published on May 18th, 2008 09:57

    Ron posted a great article on his Blog which deserves to be translated and posted here, heres the english version in full.

    In computer language, however, emulation means rebuilding another operating system of a computer or a console on another system, as an example, rebuilding a Nintendo system in your Sega Dreamcast so you can operate a ROM or play classic arcade games or simply recreate any of the computers and consoles 8, 16 and 32 bit that had been part of the history of video games.

    Certainly, neither Nintendo or Sega nor any of the manufacturers have built their systems to be used for such purposes, as in this case is emulation.

    The obvious utility software emulation is not prohibited from users greater and better compatibility and more freedom. So have you thinking that software emulation is a threat to manufacturers of systems?

    Read my article on emulation and please leave your comments because it is a serious issue and interesting

    This article is not a guide to emulation. If you really want to learn how to emulate any computer or on your Dreamcast console, Pasat by Dreamcast.es you find a lot of information would be helpful and useful.

    What I mean by this article is why, as promoters of free software and concerned citizens should care in general these issues.

    Well, I will endeavour to show that the emulation is not just play the last game for PS2 in your PC or even more, is also to enable new players to have access to titles from other generations. It is above all the freedom to run the software you want on the hardware you want.

    The threat of emulation

    We must be aware that often in the computer industry, emulation involves a clash between private and public interests. The interest of most major corporate software and hardware that option is close to blocking users. If you want to play a game of Nintendo, the first thing you want Nintendo is buying a Nintendo console. If you want to play a Mario on your Dreamcast, Nintendo hopes that you own or at least the version you buy "legal" in whatever system which has been edited.

    As an example you say that it is complicated to find a Mario Dreamcast, since it has never been officially given this opportunity, therefore I am compelled to play Mario on the platforms that Nintendo has had or which holds currently supporting Mario. So if my wish is to play Mario de la NES, I think it will be very difficult to find both the console as the cartridge. The same goes for SNES titles and not the same thing happens to discuss with Master System, Megadrive, etc. ....

    So if I have a cartridge with the Nes rom of Mari, because I understand that my private copying Volcan allow me so that I can continue to enjoy that game, the only difference is that the hardware that will run is not the original Without an emulator. Another typical example that has brought many comments has been operating software Amiga, you will need an Amiga or roms original, and without a company called Cloanto demandarte will have no problems if you do not pay the privilege to emulate the friend in your PC. Strategies for Microsoft to drive out and get rid of users of GNU / Linux or to impose Internet Explorer with people surfing the network are well known. The emulation is a threat to corporations that thrive in the exclusivity of its software and hardware.

    Who and What is the division of the pie? Who monitors so that you can not emulate other systems on your PC or console?

    The most obvious reason is probably the convenience. For someone who is dedicated to investigate history of the game and software, is neither desirable nor economically viable possess all hardware needed to operate and much less software. The legal conflict to find old games or operating systems remains a vacuum, abandonware is not legal mostly except for one who has been licensed by their manufacturers or licensees to use public non-profit.

    You can enumenrar many similarities, but mostly it is well known by all the current situation and is not committed to repairing this article in each and every one of the owners and legal licenses.

    Is the threat emulation corporations that thrive in the exclusivity of its software and hardware?

    If an emulator would be beneficial for a company, while not generate a conflict with its lines of business, there would be no "threat" of emulation. Each corporation you would probably welcome and develop the emulators themselves. Look for Sony PSX emulating in its PS2 and now Nintendo with its Wii. The emulation is not really a business, is a seam and now corporations have realized that this is income and that besides all that old software has also pull and copyright.

    While the software emulation will continue to schedule "at home" and being stored under corporate control, is a jewel in its crown. The problem is that it is very easy for a competitor from taking advantage of emulation software, which can become a powerful weapon and double-edged, in fact SET would happen if a company is relying on the exclusivity of its software to maintain its
    ...
    by Published on May 18th, 2008 09:42

    Those enlightened individuals who have experienced the rapidly metastasizing MMO hotel sim/social networking site known as Habbo (formerly Habbo Hotel) are already aware that the community for this "hangout for teens" is sizable, to say the least. Thus, when the Pixelated Nation of Habbonia endorses one of the current-gen consoles as being the "Console of Choice" for the teenaged, it resounds like the voice of a small nation -- albeit a nation of furniture-hording hotel dwellers.

    Nearly 57,000 Habbonians took part in the survey late last year, where 69 percent of the pixelated participants gave the PlayStation 3 "great or good" rankings, followed by 64 percent for the Wii, and 58 percent for the Xbox 360. The Global Habbo Youth Survey went on to show that females preferred the Wii and Habbonians located in the Americas were more favorable to the Xbox 360 than their Eastern Hemisphere suitemates. Not exactly new information, but it is an excellent excuse for us to repeatedly type the word Habbonian.

    http://www.joystiq.com/2008/05/17/ha...ice-for-teens/ ...
    by Published on May 18th, 2008 09:39

    It's been a solid tick since the North American N95, also referred to as the N95-3, received a software update. For those clamoring for a little love from Nokia's dev team, listen up: an administrator over at the outfit's forums has admitted that the Software Update crew has a new version in the works. We're told that they've heard the demands for a fresh release, and they're toiling away in order to bring it to N95-3 owners by early June. Unfortunately, we're not told what new features we can expect, and even worse, "early June" seems like eons away, doesn't it?

    http://www.engadget.com/2008/05/18/n...ls-to-mention/ ...
    by Published on May 17th, 2008 22:31

    via OpenSource DS News and me.

    TeenDev (me) has released a new version of MegaETK.


    As you probably know, ETK recently released MegaETK's source code out to the public for them to upgrade. I have finished upgrading it and have gotten permission from ETK to release it to the public. Here are the changes:


    [*] Savefile decryption removed.
    [*] Fixed for the R4 and M3 Simply and clones.
    [*] Sound is disabled in the R4/M3S version in order for the touchscreen to work. This is due to a problem with the Modplayer. (I'll fix this next release).
    [*] Added DLDI Support. Remember to patch! :thumbup:
    [*] Fixed random freezings for the most part.

    Download ...
    by Published on May 17th, 2008 18:43

    New version of the Game Boy, Game Boy Color and Game Boy Advance emulator for PC.

    Changelog:

    -AGB image bug fixed
    -GBA speed optimized
    -loadROM data compressed
    -loadKernel mode bug fixed
    -GSA code format fixed
    -removed 08x cheat code address (caused cheats to not work)
    -removed 0x float-point (better speed)
    -added extra compression data


    Download and give feedback via comments ...
    by Published on May 17th, 2008 15:20

    New version of the input plugin for Nintendo 64 emulators.

    - according to Derek Oakley, plugin didn't work properly with multiple gamepads, plugin was recomplied using newer SDK's and Visual Studio which, apparently, fixed this problem
    - added my profile for Resident Evil 2 (I know it's not 3D shooter but this plugin is not only for 3D shooters)


    Download and give feedback via comments ...
    by Published on May 17th, 2008 14:56

    News/release from Alekmaul

    I still remember the cinema where I saw the first film of the series in the early 80's, I was still young (if so) and it was the first time I saw such a film where the hero gets traps, but everything is still doing whenever, in short, the James Bond of archaeology!

    Also in this period after the last episode of Indiana Jones, I just had to tell you about this game, named Rick Dangerous, which was a kind of bomb when it was released. This game, well known for its extreme difficulty, especially in the second level, has been adapted on many machines.

    The video game was developed by Core Design and published by Rainbird Software in 1989. It is in fact the first real success of Core Design (you know, they did Lara Croft then), adapted to the machinery of the time: 500 Amiga, Amstrad CPC, Atari ST, Commodore 64, the PC and the ZX Spectrum.
    The game has acquired a cult status and many versions amateurs whose xrick from which GPF made the DS version, have emerged thereafter (there is even a Flash version and a PC version of the game in 32Ko o_O).

    xrick DS 1.5


    Sheet
    Name: xrickDS
    Author: Troy Davis (GPF)
    Genre: Arcade
    Released: 26/09/2006
    Price: 0 €
    Sources: YES
    Multi: NO
    Saves: NO
    Official Site: xrick
    Site of the author: GPF `s Development Site

    Principle of the game and installation

    It is a game platforms graphic "cartoon" in which the player Rick Dangerous, short Indiana Jones in search of the lost tribe of Goolus in the Amazon. But his plane crashed, and that is where the game begins. The action takes place in 1945.
    Some say that the game was inspired by a game developed on Apple] [, appointed Aztek, Thursday exploration level, as Rick Dangerous, in the same universe bush, Inca and other

    There is broad levels 4 to pass:
    1. South America
    2. Egypt
    3. Schwarzendumpf Castle
    4. Missile Base

    The player moves with the pad and uses the key FIRE + + Fire Up or Down to, respectively, shoot or put a dynamite. One difficulty of the game is just to understand this key combination, in order not to unnecessarily lose ammunition. But once the keys well treated, it is a flawless gameplay, which allows to move our hero!

    Audio-Visual
    It's very nice, the graphics are colourful. It is just a shame that the palette used in this DS version is a bit dull (but I would reserve a surprise at the end of this test.

    The adaptation DS did not suffer too unlike screen compared to the PC (320x200) because you have to know that the game was centered for use only 256x200 resolution, in short, almost resolution the DS.

    The tunes are rippées compared to the original versions and are therefore quite good, although its 8-bit mono.

    Conclusion

    Rick Dangerous is a great arcade game / exploration you scotchera hours in front of your DS. Like many soft at the time, is a drug when you start to play because you always want to see, explore and arrive at the end.
    The graphics, style comics, are very pleasant and the music, my faith, very nice for the time.
    That is what we ask?

    Download and Give Feedback Via Comments ...
    by Published on May 17th, 2008 12:50

    New build of Fusa incoming it seems:

    what does FuSa do?
    - It allows you to play games on ANY TV over ANY cable.
    ( composite, component, svideo, d-terminal )
    All kinds of cables are supported!
    Besides that, it allows you to play on full screen area!

    UMD compatibility and more...

    Good news for all FuSa fans - build 41 is coming soon
    Changes:

    Fullscreen mode #1

    UMD Compatibility

    Improved general compatibility

    http://foosa.do.am/news/2008-05-17-7 ...
    by Published on May 17th, 2008 12:48

    News/release from the Belgium Team

    Coco1230 and Said0011 put online version 2.10 of ErrorF. This utility allows you to search an error code and utility refer you the meaning of the same problem and the solution.

    Below are the characteristics of this homebrew:


    (All) Errors are registered with their meaning
    The choice of language (English or french)
    Solution for a few error messages.
    Research Module
    Viewing code errors
    Compatible Slim & Lite
    USB Mode

    News:
    Bug fixed menu
    213 errors instead of 197
    Meaning of the errors encountered more added

    Download and Give Feedback Via Comments ...
    by Published on May 17th, 2008 12:45

    News/release from Guyver2

    Hi all,
    I have submitted two weeks ago a small homebrew simply acting as box sounds.

    Today I give you the final version.

    How old?
    -- 8 tracks where you place marker to say when the sound must be played
    -- Changes in tempo

    what's new?
    -- Graphics and sounds reviewed by Genevois (alone!)
    -- 2 * 8 trails
    -- Ability to synchronize tempo with upper and lower lines

    a small screen:


    the controls:

    Controls:
    X: add / remove
    / \: + Delivery was empty of tempo 0
    / \ + Trigger right: raz two grids
    [] | O: increased / reduced speed all tracks of the grid
    ([] | O) + Right trigger: increased / reduced speed of the tracks
    Up | Right | Down | Left: Movement
    (Up | Down) + trigger right: synchronization of the runway with that of the above / below.
    trigger left: change grid


    As with the previous I strongly urge you to read the readme

    Enjoy

    Download and Give Feedback Via Comments ...
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