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    by Published on May 7th, 2008 18:55

    via Computer and Video Games


    Majesco, infamous casual publisher of the Cooking Mama series, is set to bring the DS series Zoo Hospital to Wii later this year.

    Players take control over a recent Veterinary College graduate who must help his Aunt Lucy heal a zoo full of sick animals and save the decaying hospital from being bulldozed down.

    Just a thought here - if all the animals are sick and the place is falling apart, maybe ripping it down isn't such a bad idea?

    Zoo Hospital allows players to use the Wii Remote to conduct surgical procedures to eliminate parasitic pests, perform dentistry, X-ray organs and remove foreign bodies like gallstones.

    Apparently, there's 48 animals struck down with illnesses. Forget about sending in a vet, we say. That shit is worse that foot and mouth. Get the goddamn army in there.

    The game features a multi-player mode and continuing play will unlock new animals, medical mini-games and enclosures. It's scheduled for release before Christmas.


    Screenshots ...
    by Published on May 7th, 2008 18:44

    News/release from xz23 and playa93

    Here is a small homebrew coded xz23 and playa93 to pass the time. You are betting the sum of your choice on heads or tails, if you win you win the set you played, if you withdraw your total ...
    So heads or tails?


    Download and Give Feedback Via Comments
    ...
    by Published on May 7th, 2008 18:43

    via Computer and Video Games


    With The Guardian's sudden acceptance of video games, we thought we could soon be out of a job. Thank god for The Daily Mail, which continues to publish biased games editorials.

    In an article entitled "Ninten-Don't... How I watched my children turn into monsters the minute I bought them a computer game," columnist Rosie Millard documents her "selfish desire to be Mother of the Year" by buying a DS for her four kids to share. One each would have been a good start.

    After importing it straight in from Hong-Kong and "crammed with a 'bundle' of 20 games including Brain Trainer, Fifa 08, and Nintendogs" (*cough* flashcart * cough), she found that leaving four children unsupervised led to arguments about who would use it next.

    "It was eight in the morning," she writes. "No one had eaten breakfast. The curtains had not been opened. The beds had not been made. The dog had not been walked. Our habitual regime of a ten-minute morning music practice had been abandoned."

    Never mind the problems with the DS; call the NSPCC. That's not a happy home - it sounds more like a workhouse.

    "Gabriel", she adds, "became obsessed with playing the football game Fifa 08: over meals, on the loo, in bed at midnight." Whilst we realise that anyone whose parents had named them Gabriel would resort to escapism, we can't help but wonder how the little angel was able to do all this. Surely Millard realised that she might need to use some control over when the DS could be played?

    Apparently not. According to her, it's all Nintendo's fault. "Our Nintendo had taken the guise of a small but toxic drug which, little by little, was poisoning my children."

    The story does have a happy ending, though. At least for Millard. "At the same time that all the children started crying and yelling before breakfast, I spotted Phoebe's cello and I realised that she had not got it out of its case all week."

    Shock-horror! A child has enjoyed something not imposed upon them? Call the police!

    "Yet she had notched up probably around eight hours on the Nintendo. There and then, I made my mind up. The Nintendo had to go." ...
    by Published on May 7th, 2008 18:41

    via Games Industry


    Sony has told GamesIndustry.biz that it expects forthcoming title LittleBigPlanet to achieve higher sales figures than Gran Turismo 5 Prologue Edition.

    GT 5 Prologue was released last March at retail and online and became the fastest-selling PlayStation 3 game, while also boosting sales of PS3 hardware by 14 per cent.

    "We're hoping sales will be higher than GT5 Prologue," revealed David Reeves, president of Sony Computer Entertainment Europe.

    Analysts are backing the game as a system seller, suggesting it will manage to appeal to a family audience not currently catered for by either Nintendo or Microsoft.

    The game, developed by Media Molecule, is due for release this October. The platformer will allow users to create their own levels and share them online with other PS3 users.

    LittleBigPlanet was first announced at GDC 2007 and remains one of Sony's key titles. It has taken centre stage at multiple press events, and is being used to push Sony's PS3 online message along with social community Home and party favourite SingStar.

    "These are genre-defining titles, something we're very proud of, and just one facet of the rapidly growing world of PlayStation," said Kaz Hirai, president of SCEA, during Sony's PlayStation Day in London yesterday.

    "[LittleBigPlanet] will completely revolutionise the way gamers interact with their games, especially through the community functions and the ability to interact with LittleBigPlanet lovers around the globe," he added. ...
    by Published on May 7th, 2008 18:40

    News/release from ichbin007

    Hello it is the first time that I have something for the PSP, programmed, the programme is a beta in which not all functions are included.

    Here are the Featur ToDo and listen:

    Feature List:

    Browser

    Music player

    Folder image is loaded

    IDv3 tag support (title, artist)

    The appearance may be 99% can be changed and without the source code to handle.

    ToDo List:

    A Song text to include such functions (25%)

    The appearance Changeable make 100%

    The Geschwindiekeit improve

    A few small bugs resolve


    Download and Give Feedback Via Comments ...
    by Published on May 7th, 2008 18:38

    via Computer and Video Games


    Nintendo has released its Nintendo Channel in America this morning, a special Wii service that brings a number of game demos, trailers and a game database system that sounds quite sweet.

    According to posters on NeoGaf, DS demos can be downloaded to the console directly, while trailers and developer interviews are streamed directly to consoles.

    More interestingly is the 'Find Titles for You' section. It's essentially a front end to a database containing information about every game available on all Nintendo consoles, but users can add their own thoughts to the data pile.

    That means for every game you've played for more than an hour, you can rate it via a questionnaire and submit the information to get your opinion counted.

    Not only does this info show up when people search for the game using the channel's search feature, but it records your preferences and will recommend titles based on your feedback.

    Virtual Console and Wii Software titles can also be downloaded directly when searched for, so you no longer have to trawl through the cumbersome and slow shopping channel to find the game you want to buy.

    It sounds promising. European Wii owners will have to wait until May 30 to find out if it's as good as it appears to be. ...
    by Published on May 7th, 2008 18:35

    News/release From Angelo

    Hello guys.

    After a bit of tinkering around with my flash0, piKey and IRDA stuff, I managed to fix a bug many of you have found anoying.

    Some of may have noticed that IRDA (Infared) has been acting strange in firmwares 3.80+.

    It fails to work when in "Game3.XX" mode. This ins't the case in just piKey, but also in ZX-81's PSPWrite, AFKIM and various other IRDA applications.

    The patcher can be downloaded here

    Instructions:

    Remember, this is for PSP fats only!

    Very simple... just copy the contents from the "ms0" folder to your PSP and run.

    (I have made the patcher multi kernel so you don't require the 1.50 addon pack.)

    Then just enable the plugin in the recovery menu!

    How it works: (My favourite question)

    It just simply adds "Flash0:\KD\IRDA.PRX" to "ms0:\SEPlugins\Game.txt". This loads the IRDA.PRX driver in "Game3.XX" mode and enables your IR keyboard to work again.

    NOTE:

    This patcher enables your PSP to access the flash0, however their is no risk of bricking. The patcher does not access the flash0 at all!

    Have fun guys!

    Download and Give Feedback Via Comments ...
    by Published on May 7th, 2008 18:32

    News/release From ChrisP6825

    Reverb 1.2
    by Chrisp6825

    -----------------

    To install :

    Extract the Reverb folder to the GAME folder of you PSP.

    -----------------

    About :

    This game is about trying to get the white ball into the big purple one while fighting gravity and friction with anti-gravity blocks.
    You also want to get to the finish point with the shortest run, least amount of anti-gravity blocks, and fastest build time.
    You have to avoid obstacles like bombs, walls, and traps, while jumping through portals and grabing keys.

    This game is based on a game at addicting games I saw called "Compulse". My friend showed it to me and it seemed like a good chalenge to beat. After I beat it, I wanted to play it more. So I decided to put it on my psp and take it where ever I went, but the game was in flash and I hate the psp's lash player. So I thought it'd be fun to remake it and then play it on my psp.

    This is a Lua game. I've tested it in Luaplayer HM 5.0 and 6.6. It did work on Luaplayer .20 but I added Mp3's to the game.

    -----------------

    Controls :

    Move the "mouse" around with arrow keys or analog. If you hold L and move the analog it moves slower.
    Press and hold X on the boxes to make new ones and place around on the course.
    Circle resets the level, and Square deletes the top block under the mouse.
    Start releases the ball, and Select pauses the game.
    While in the menu, Select will also resume the game.
    Up and down changes the selections in the menu's.

    Change log :
    -----------------

    05-06-2008 - Reverb 1.2
    Added main menu and in game pause-menu
    Added background music
    Added somewhat of a H.U.D.
    "One-way" walls and floors
    Option to turn music on or off
    Fixed exit function (used to exit to Lowser if it was running, else it crashed)
    Some graphic updates
    Timer now counts on how long it takes to finish the level (used to count how long it took ball to get to finish)
    Shows number of used blocks
    Shows the expected number of blocks to use to finish the level, plus a challenge number also
    Small improvements in physics and gravity
    Greyed out menu items show what is expected in next release
    Some bug fixes
    *Known Bugs*
    Death animation (stars) slowed down a bit. This is to keep the game from slowing down until I find a way around it.
    Usual collision limitations
    timer will sometimes jump up an extra 7000 seconds, for some unknown reason.
    If more than one green/ yellow block is placed, it increases the strength of a single one. Still counts the new block.
    Game slows down a small bit if block count is around 15 or 16.



    Download and Give Feedback Via Comments ...
    by Published on May 7th, 2008 18:31

    via Joystiq


    It's been a long time coming, but Ubisoft's Free Radical-developed shooter, Haze, has finally been given the demo treatment, with the publisher sending word that a single and multiplayer-flavored demo is now available over PSN in Europe and that the same hors d'oeuvre will make the rounds in the U.S. starting May 8.

    As if offering apology for Haze's numerous delays, the demo will include both a sampling of the game's single player campaign called "Salva Region," as well as "drop-in drop-out" co-op multiplayer for up to four players online or over a LAN, or with two players via split-screen. We're sure that there is some "coming out of the haze" joke to be made here, but honestly, after months of waiting we're simply all joked out. ...
    by Published on May 7th, 2008 18:24

    via Games Industry


    Speaking at the PlayStation Day yesterday, president of Sony Computer Entertainment Kaz Hirai apologised for teething problems during the first year of the PlayStation 3 and the disappointment of delaying social networking application Home.

    He acknowledged that the the software line-up was underwhelming for some consumers, and that competitors enjoyed a more successful year during the first 12 months of release for the company's luxury console.

    "It's fair to say that the first year of PlayStation 3 was somewhat a difficult one," offered Hirai. "There were some teething problems, success from our competitors, and our customers were a little underwhelmed by the range of titles that were available."

    "This was something that we were very much aware of, and something that we were confident we could over come," he said.

    Last month Sony made the decision to delay Home, the PS3 social networking and online gaming space, but Hirai reiterated that it would not be released until he was personally happy with it.

    "I realise this announcement was disappointing to many people, from TGS where we were aiming for a spring launch, so please accept my apologies for this delay.

    "But as I said at Tokyo Game Show, I would not open up Home until I was completely happy with it, and I still stand by that statement.

    "We've been testing Home for some time and I simply feel that as great as Home currently is, it needs a little bit more time before it's ready for the wider public - something we firmly believe we can provide in the autumn," he added.

    Earlier at the PlayStation event, David Reeves, president of SCEE revealed the PlayStation 3 has now sold more units in Europe than the Xbox 360, and Hirai noted that 2008 has been a good year for the company so far, even with only two key titles – GT5 Prologue and Grand Theft Auto IV – on release.

    "Things have improved since the Christmas season and 2008 has gotten off to a fantastic start. What fills me with even greater pleasure is that our year so far has only seen the launch of two of our key titles," he commented.

    Some of the titles on display during the London event included Home, Little Big Planet and Motorstorm Pacific Rift. ...
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