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    by Published on March 16th, 2008 21:52

    via playeradvance



    Montspy gives us pleasure releaser of achievement on its second NDS, which is more or less an innovative concept, never before seen in the video game!

    And yes, you are nothing less than a snake named Snake, and you have a secret mission to Washington, your goal? You infiltrate into the impenetrable fortress of Groznyj Grad, Russian jungle in order to retrieve the professor Sokolov, to bring it back to the United States, and destroy the Shagohod, a tank capable of launching nuclear warheads to several thousand miles away and that might trigger a nuclear war!

    If you die, the American government deny any responsibility, the fate of the world is in your hands ...

    Snake Good luck!

    Note: you must also get small balls on the map allows you to grow.

    Download and Give Feedback Via Comments ...
    by Published on March 16th, 2008 21:43

    Franxis has updated Mame for the GP2X, heres the release details:

    MAME4ALL for GP2X v1.1: The following bugs have been fixed:
    - Improved the DrZ80 compatibility. A lot of new games are compatible (Neo·Geo games, Bubble Bobble, Tokio, etc).
    - High Scores support. Thanks to PalMAME for the hiscore.dat file.
    - Fixed the video output in the vector games.
    - Fixed the video orientation in the Bubble Bobble bootleg version (Bobble Bobble).
    - Bubble Bobble can be played fullspeed now thanks to the DrZ80 core. I recommend to use the bootleg versions
    (Bobble Bobble and Super Bubble Bobble) because the emulation is faster.
    - New great skins for the menu by Pedator.

    Download Here --> http://www.talfi.net/gp32_franxis/ ...
    by Published on March 16th, 2008 21:33

    Nutki is back and with an awesome new release of his Gameboy Emulator for the Nintendo DS, heres whats new:

    It’s been a long time since last news from Lameboy project. In fact it was not active for some time, but now is back with lots of new features. Actually with so many changes you can consider it beta as certainly there will be problems with some still. So here you go.

    Lameboy DS 0.10

    Change log:

    changed: updated devkitARM and associated libraries to r21
    fixed: STOP opcode (fixes Konami Collection 2 JP & 4 JP)
    fixed: found and reverted patch that caused problem with pumpkin level in Mario Land 2
    fixed: another change in interrupt handling to fix Monster Rancher Explorer
    fixed: palette change effects
    fixed: interrupt enable register, fixes graphic glitches in Pokemon Pinball and Donkey Kong
    fixed: DAA opcode flags
    added: Super GameBoy borders and coloring support
    added: rumble emulation with slot 2 rumble pak
    added: menu
    added: green color scheme for classic gb
    added: configurable x/y key functions
    added: save states
    Save states are in early phase now, but somehow working. As a feature when save state is used game is not saved to regular .sav at the same time. Super Gameboy emulation on the other hand is pretty much done (of course no SNES sounds, as in other emulators).

    Download and Give Feedback and Compatability Reports Via Comments ...
    by Published on March 16th, 2008 21:24

    Quirky has posted another WIP Post on his Bunjalloo project:

    An update on the status of Bunjalloo. I'm fiddling about with options and how to present them at the moment. Last release saw a change in the way I deal with configuration. Up until 0.5.4, the release zip would overwrite the config.ini, search.cfg and allowed cookies file. It was pretty unlikely that many people actually changed these files, since the configurable things have been a bit limited and changing them required a bit of effort, but as options are added it is more and more likely. Well, now it will be possible to change the language and default download location from a configuration screen. The design is typically lo-fi, but seems to work okay.

    Next up is to make the list of pages allowed to set cookies editable. The default behaviour of all popular browsers - allow anyone to set any cookie - is not a very wise choice from a privacy point of view. So I've gone the other way and made the list of allowed sites whitelist-based. If you're not on the list, you're not setting cookies. However, in order to add a site to the list one has to use an external editor, which isn't too user friendly. A way to do this from a settings screen is on the list of things to do.

    If the release doesn't drag on, I also want to add an automatic updater, as suggested by Sarvesh. This will probably be semi-automatic - i.e. a button with "check for updates" - since the DS network is not the fastest and over zealous checking would be most irritating. This requires adding (at least) unzip support, so would be quite a big addition. It would also mean that zip files could be opened up from within Bunjalloo, which might be interesting.

    If I manage all that, which is not likely, I also want to add configurable quick searches. These are searches that are triggered by typing a single letter followed by the search term into the address entry text box. Currently these are hard wired in the search.cfg file (g, y and w for Gogle, Yahoo and Wikipedia), but a system similar to Firefox's quick search wouldn't be too tough to add.

    Of course if you would like to see any other features, or help speed up the addition of the above ones, patches are always welcome. I'd be interested to hear from anyone who has tried to compile the source code, and how it went.

    http://quirkygba.blogspot.com/2008/0...bunjalloo.html ...
    by Published on March 16th, 2008 21:24

    Quirky has posted another WIP Post on his Bunjalloo project:

    An update on the status of Bunjalloo. I'm fiddling about with options and how to present them at the moment. Last release saw a change in the way I deal with configuration. Up until 0.5.4, the release zip would overwrite the config.ini, search.cfg and allowed cookies file. It was pretty unlikely that many people actually changed these files, since the configurable things have been a bit limited and changing them required a bit of effort, but as options are added it is more and more likely. Well, now it will be possible to change the language and default download location from a configuration screen. The design is typically lo-fi, but seems to work okay.

    Next up is to make the list of pages allowed to set cookies editable. The default behaviour of all popular browsers - allow anyone to set any cookie - is not a very wise choice from a privacy point of view. So I've gone the other way and made the list of allowed sites whitelist-based. If you're not on the list, you're not setting cookies. However, in order to add a site to the list one has to use an external editor, which isn't too user friendly. A way to do this from a settings screen is on the list of things to do.

    If the release doesn't drag on, I also want to add an automatic updater, as suggested by Sarvesh. This will probably be semi-automatic - i.e. a button with "check for updates" - since the DS network is not the fastest and over zealous checking would be most irritating. This requires adding (at least) unzip support, so would be quite a big addition. It would also mean that zip files could be opened up from within Bunjalloo, which might be interesting.

    If I manage all that, which is not likely, I also want to add configurable quick searches. These are searches that are triggered by typing a single letter followed by the search term into the address entry text box. Currently these are hard wired in the search.cfg file (g, y and w for Gogle, Yahoo and Wikipedia), but a system similar to Firefox's quick search wouldn't be too tough to add.

    Of course if you would like to see any other features, or help speed up the addition of the above ones, patches are always welcome. I'd be interested to hear from anyone who has tried to compile the source code, and how it went.

    http://quirkygba.blogspot.com/2008/0...bunjalloo.html ...
    by Published on March 16th, 2008 21:21

    Sercio and ExodusC, Gekko beta testers, posted screens running the upcoming Gamecube emulator for PC.

    Sadly we are not allowed to see the FPS.

    The games tested are The Legend of Zelda: The Wind Waker, Super Mario Sunshine and Super Smash Bros. Melee. ...
    by Published on March 16th, 2008 21:21

    My old buddy ZodTTD has posted that his Genesis emulator is now in beta stage and will be released shortly at his site.

    Great News for all Apple iPhone and iPod Touch Users.

    Heres a screen:



    http://www.zodttd.com/forum/blog/the...post-1439.html ...
    by Published on March 16th, 2008 18:34

    SG57 has posted an entry into the Neoflash Coding Contest:



    Nickname: SG57
    Projet name : Kitten Cannon
    From : USA
    Division : PSP Game
    Original enter : YES
    Support Motion : NO
    In last NEO Compo this project have won in the top 10 : NO
    Project description:

    Here's a PSP clone of the popular flash game
    "Kitten Cannon" by Dan Fleming.
    Kitten Cannon is very simple to play and maybe harder to watch if you're the squeamish type

    Just aim the cannon using the up/down directional pad buttons or analog stick and use [X] to fire. The red bar on the cannon indicates the power of your shot. Leave the rest to gravity and the objects that litter the ground. Press [START] to pause and SELECT while paused to return to the main menu. My high score is 3852 feet! Beat that score and I'll give you a cookie

    Take screenshots with the TRIANGLE button - saved in "Kitten Cannon/Screenshots/'. Highscores are now automatically saved in the Screenshots folder. Please redownload if you have a version released before 8 AM on this boards time. (just replace the eboot and add a screenshots folder if you dont want to have the longer transfer time).

    Credits:
    Game sprites, game sound effects and concept are
    from the flash version of Kitten Cannon so the
    rightful authors of those get credit as well.
    The background music is the instrumental version
    of Daft Punk and Kanye West's - "Harder Better
    Faster Stronger". This uses OSlib, an advanced
    2D graphics library for the PSP. The OSlib intro
    was created by Brunni. AlwaysAmiYumi
    for quick, responsive testing.

    Everything uncredited so far was done by me (SG57).

    Kitten Cannon's Intellectual Property Owner
    (c) 2005-06 Dan Fleming - BurstStudios.com

    Source is available upon request (OO C++).

    Download and Give Feedback Via Comments ...
    by Published on March 16th, 2008 16:48

    Team Twiizers have posted a video of their upcoming Wii Homebrew Channel for the Nintendo Wii, to say that Wii Homebrew is exciting at this time is an understatement.

    Heres the video:



    Post your verdicts via Comments ...
    by Published on March 16th, 2008 16:44

    mitglied has released a new homebrew game for the PS2 and Nintendo Wii:

    Ballion is based on the C64`er game Crillion. The code is written using the free ps2dev toolchain. To play Ballion you need to copy it to a memory card or to ps2 hard disc. You need 7,1 MByte free space. You don't need a modified ps2 to play it. You can use the ps2 linux or the memory card exploit for booting. Files required for booting can be downloaded at ps2dev. Game states are saved on memory card in slot 1.

    Example: ps2client -h 192.168.1.23 execee host:ballion.elf

    For the WII version you need a gamecube game controller. Sound is not yet supported in this version. Hardware acceleration is not used, the PS2 version looks better. To save the game state, you need a gamecube memory card in slot B. You can load ballion with the Twilight Hack.

    Download and Give Feedback Via Comments ...
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