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  • DCEmu Featured News Articles

    by Published on January 25th, 2008 22:01

    News/release from Abcd1234:

    Welcome to the home page for my port of NetHack to the Nintendo DS. The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. I think I've succeeded in that goal. I'm probably wrong.

    Features
    An unscaled, scrolling map view on the lower screen, which can be interacted with using the touchscreen.
    Minimap, message, and status information rendered to the top screen.
    Support for 16- and 256-color BMP tilesets, including non-rectangular tiles (tiles must have dimensions which are a multiple of 8, e.g. 8x8, 8x16, etc).
    Support for text mode, with optional full color and IBM graphics.
    Popup command window for easy access to the full command set.
    On-screen keyboard for text input and extended commands.
    Keys are almost completely configurable.
    Support for both left- and right-handed modes.
    Save and restore.
    Sleep mode.
    News

    Version 1.17 Released.

    * Added support for tapping menu section titles for selecting items in that section.
    * Changed menus in keyboard mode to show item accelerator characters.
    * After insisting I'd never do it, action menus (read, zap, eat, etc, etc) now display only relevant menu items (with an option to show all).
    * Made 'cursor' a compound option, which can take three values: 0 (always on), 1 (disabled over hero), and 2 (always off).
    * More refinements to touchscreen handling to ensure that stylus raises are promptly registered (fixes periodic hangs).
    * Fixed directional prompting when keyboard mode is enabled.
    * Fixed detection spells (such as "detect monsters"), etc, so they properly wait for user input.
    * Fixed key bound option toggling, after I completely broke it in the last release.
    * Fixed crasher triggered by popping up a menu immediately after resuming a saved game with the 'name' option set (yes, someone hit this .

    Note, make sure you copy over kbd.pal and minimap.pal from the distribution archive to your /NetHackDS directory (assuming you don't just unzip straight over the old copy)..

    Download and Give Feedback Via Comments ...
    by Published on January 25th, 2008 21:58

    This game is for adults only, if your underage or easily offended dont download

    hentaisucker posted this news/release:

    DS Port of the famous hentai flash game Hizashi no Naka.

    demo version.

    tring to improve it. enjoy! ::

    Download and Give Feedback Via Comments ...
    by Published on January 25th, 2008 21:48

    News/release from Muhie:

    Hi !

    A while ago i released Mario Road v0.1 in LUA . I teamed up with PHPnerd and we're proud to present ; Mario Road v1.0 . This time it's coded in C

    The main coding was done by PHPnerd so great thanks to him

    Your goal is to collect all the coins and avoid Bowser and the banana's . This is tested on a Slim and Fat psp with 3.80 M33-4 firmware .

    From the Readme :

    Quote:
    Changelog v1.0

    - LUA code reversed to C ( Many thanks to PHPnerd )
    - Fixed the bug with Bowser ; now his sprite changes when he goes up , down etc..
    - Fixed the bug with the screen ; Mario could "escape / disappear" on the bottom of the screen
    - Fixed the bug with the bananas ; you could drive over them without losing points.. this has been fixed
    - Changed Credit screen
    - Changed "Winning" screen
    - Changed ICON0.PNG
    - Added --> 5 more levels ; now there are 8 levels
    - Added --> Pause menu
    - Bowsers movement has been slowed down, as many people complained he was moving to fast.
    - Smoother gameplay and movement of Mario
    - Star icon changed to coin

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    via muhie ...
    by Published on January 25th, 2008 21:42

    via psphacks

    Right here you read about john4p’s PSP UAE4ALL resolution & control mods. Provided today is another with the added ability to adjust the screens vertical alignment. Furthermore, UAE4ALL controls have been refined to accommodate the latest mod-job; those listed below…

    Some games like Stunt Car Racer would be fullscreen with the 320×200-mod if they were vertically centered. But some are not and thus I implemented the possibility to move the screen position vertically by holding the R-Trigger + dpad up/down.

    Download and Give Feedback Via Comments ...
    by Published on January 25th, 2008 21:38

    Auraomega posted this news/release of a new version of his XMB Replacement for the PSP:

    Hey guys, releasing Project4 Open Beta 2 now (finally), the updates are a little sparce because of exams, but some of the ones in there are pretty significant in my eyes.

    This update brings about some major updates, and some requests made by people, along with some more minor bug fixes and little additions that will probably not be used.

    If you install this, its suggested you have a Pandora battery at hand incase the worst comes to the worst, the code has not changed for installing/un-installing, so if there was an underlying bug, its going to remain there. This update must be a fresh install, because of its Beta status I've not bothered making an upgrade option... maybe in the next version...

    Unfortunatly this hasn't been tested properly yet, its installed on my PSP, but my exams have stopped me using it much, and both of my testers have been unable to test, everything should be fine, but there may be some graphical glitches that will need to be fixed.

    The config has been changed, and an explaination of the config will be posted on the themes board as it mainly links in with the themes, from there you can edit it to suit your needs. This update comes with my Crüxshadows theme (Live. Love. Be. Believe), I guess very few people will like it, and even less understand it, but it was the only one I could package without an internet connection.

    Update
    …it looks like everyone fell foul of a purposeful thing I added to Project4, after the problems with bricking last time around because people didn’t read the readme, I decided to NOT make a file structure, instead I hoped people would read into it and find where the file must go. The Project4 installer has a hard coded loading path, which is ms0:/PSP/GAME/Project4, you MUST have all the files in here for it to work, next time I’ll just place this in the readme I think, and I’m sorry for any problems this has caused

    Heres whats new etc

    Removed:

    e-Book reader and the HEX reader.
    pspdebug style font.
    Added:

    PSX loading
    Screenshot function
    Menu thread giving some background functions in Project4.
    New menu when launching games, gives the ability to select directly what kernel you want to load in.
    Added a function to load games in the background, although I’ve found none that work. Tagged as experimental.
    sysDump function which is called upon a BSoD, used to check system variables.
    Changed:

    Added intraFont
    The menu is now more advanced, you can select the location on screen icons go, and which folder they open when selected.
    Folders with a . in them can now be opened.
    Folders with lots of files in can now be browsed easier, instead of pressing select and up/down, just move around in the folder and the new algorithm will determine when you have run off the screen and act accordingly.
    Universal Installer modules have been tweaked slightly so they no longer cause issues with some offical Sony savegame loading.
    Button changes:

    I found the buttons held no consistency whatsoever, so I decided to re-work the entire controls for Project4, these below show what all buttons do now:

    Main Menu - Right shoulder button
    File Browser - Left shoulder button
    Extra Menu - Select
    Accept - Cross
    Cancel - Circle


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    by Published on January 25th, 2008 21:24

    hardware and game sales up $115 million over the year prior, as the company sees overall sales of $16.37 billion and operating profits of $6.48 billion.

    The overall results are a 30 percent rise in sales and 87 percent rise in operating profits. The company's entire Entertainment and Devices Division, which houses Xbox 360 and PC gaming as well as Zune and set-top devices, saw a 3 percent rise in revenue to $3.06 billion, and $357 million in operating profit, up from losses of $302 million the year prior.

    Microsoft notes that it shipped 4.3 million and 6.1 million Xbox 360 consoles in its second quarter and first half, respective, compared to 4.4 million and 5.4 million the year prior. It adds that life to date sales of Xbox 360 has reached 17.7 million units, up 70 percent from the prior year.

    http://www.gamasutra.com/php-bin/new...hp?story=17106 ...
    by Published on January 25th, 2008 21:23

    The Xbox 360 will continue to outpace the Wii in terms of software attach rate, GameStop management told Janco Partners analyst Mike Hickey.

    "Management expects the Wii software attach rate (roughly 5 according to NPD) should continue to be at a discount to the 360 (8.8 attach according to NPD)," Hickey wrote in a Thursday investor note. Update: A Microsoft earnings conference call Thursday said the attach rate was seven for Xbox 360.
    He added that the PS3's 2007 attach rate is about equal to Wii's.

    http://www.next-gen.biz/index.php?op...=8835&Itemid=2 ...
    by Published on January 25th, 2008 21:23

    Microsoft® today announced the launch of a unique European competition looking for fans across the region to help create and show the unseen adventures of Master Chief. Whether its Master Chief's"Meet the Parents", a Spartan high school reunion, or even break dancing to MC Hammer, the"HALO: RECUT" contest is encouraging gamers and filmmakers alike to be as creative as possible, with the lucky winner scooping a once-in-a-lifetime master-class trip to Los Angeles.

    Microsoft is looking for innovative movie makers to construct their own original video of Master Chief, which sees him taken away from the Halo universe and remixed into different scenarios. Whether created using a traditional video camera, gaming footage, old school animation or the latest video editing software, the point is just to be creative.

    To enter the competition participants simply have to visit the following site www.xbox.com/en-GB/halorecut and upload their video from 31st January until 21st March 2008. The entries will then be judged by a panel of experts from the gaming industry to find the most creative concepts. One winner from each country will win themselves an Xbox 360 video game and entertainment system and a copy of Halo 3. Terms and conditions apply, please visit www.xbox.com/en-GB/halorecut for details.

    Each country's winning video will then be put through to the European final which will be judged by the creators of the game, Bungie Studios. The overall European winner will win a trip to Los Angeles to study for one month at the New York Film Academy, where they will learn all they need to know about making movies. The prize includes return transatlantic flights, accommodation, car rental and $2,000 spending money.

    Brian Jarrard, Bungie Studios added:"This competition is a great way to showcase the creativity and passion that drives the Halo fan community. We can't wait to see how people infuse their own style and personality into Master Chief and deliver a whole new take on the Halo phenomenon. May the best Spartan win!"

    For more information about the project please visit www.xbox.com/en-GB/halorecut ...
    by Published on January 25th, 2008 21:22

    Microsoft sold fewer Xbox 360 video game consoles during the lucrative holiday shopping season than it did the previous year -- despite September's launch of the blockbuster Xbox 360 title Halo 3.

    Microsoft shipped 4.3 million Xbox 360 systems in the three months ended Dec. 31, compared with 4.4 million systems during the same period in 2006-- a decline of 2.3%.

    Halo 3 -- a first-person shooter that runs exclusively on the Xbox 360 -- debuted in late September, just before the start of Microsoft's crucial second fiscal quarter. The quarter covers sales made during the key Thanksgiving and Christmas shopping periods.

    http://www.informationweek.com/news/...ubSection=News ...
    by Published on January 25th, 2008 20:03

    via Gizmodo




    With Blu-ray destroying the competition, the availability of cheaper units is going to be a big part in the future success of the format. That is why Sony's recent success in shrinking the basic Blu-ray reader/writer module is a turn for the better. The new modules will pave the way for thinner drive bays and cheaper players.

    The units are only 3mm thick, and Sony is confident that the smaller size will allow Blu-ray functionality to become mainstream in standard 9.5mm laptop drives. Sony are further hoping that this move towards greater ubiquity is secured by the end of this year.

    The cost effectiveness will be due to a simpler manufacturing process, and the 3mm modules will also be able to read dual layered BDs with organic dye in the recording layers. Such discs can be produced from traditional DVD production lines, again driving down the costs. Sure, this may all sound like great news, but do you not recall the movies, people? The hardships that were faced by a tiny Thomas Brown still bring a tear to my eye. ...
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