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  • DCEmu Featured News Articles

    by Published on October 22nd, 2007 21:58

    This is a realtime texture enhancer library with hi-resolution texture
    pack support for Glide64 (http://glide64.emuxhaven.net). Traditional and
    non-traditional techniques have been used to achieve speed and high image
    quality even on a 9 year old 3Dfx Voodoo2.

    Although the 3Dfx Glide3x texture format naming conventions are used, the
    library can be expanded for generic use.

    Update 3.
    - Fixed crash in Zelda OOT
    - Fixed an issue with alpha channel of hires textures, which become apparent as a black boarder around texture. Added new option, related to this issue:
    Use alpha channel fully. When this option is off, 16bit rgba textures will be loaded using RiceVideo style – with 1bit for alpha channel. When it is on, GlideHQ will check, how alpha channel is used by the hires texture, and select most appropriate format for it. This gives texture designers freedom to play with alpha, as they need, regardless of format of original N64 texture. For older and badly designed texture packs it can cause unwanted black boarders. Default value: Off.

    http://www.emuxhaven.net/forums/showthread.php?t=6490 ...
    by Published on October 22nd, 2007 21:53

    Kloplop32 has released a new version of his MoonShell Theme Editing software for Windows.

    Heres whats new:

    Beta V3:
    *Severly optimised RAM-wise
    *fixed scrolling graphics glitch
    *fixed the file Selected thing with Alpha like the Real Moonshell does.
    *replaced the stupid background picture

    Download Here ...
    by Published on October 22nd, 2007 21:47

    News/release from Magnet

    Based on the '91 game Tunneler 2.0 by Geoffrey Silverton
    Releasing version 0.1
    Readme file included, it's pretty simple now and still got quite some stuff to do (unless it's something you think I could've missed don't mention it's missing) along with some optimizations of course. I just wanted to share the fun.

    Tested with CycloDS (Need to be run through DSOrganize or some other launcher) and R4.

    Hope you like it even in this beta state.

    Special thanks go to BIOROID and ANT512 for helping with the code.

    Download and Give Feedback Via Comments
    ...
    by Published on October 22nd, 2007 21:44

    Minishlink has posted the first version of his Pong Game for the Nintendo DS.

    Download and Give Feedback Via Comments ...
    by Published on October 22nd, 2007 21:40

    Nightfox has posted a new version of his remake of an old MSX game:

    heres whats new in this version:

    While waiting for someone heps me with graphics, i remade whole 2 first levels. I know they are not good enought, but gives you an idea about what i'm looking for.

    Best regards

    Fox

    Download and Give Feedback Via Comments ...
    by Published on October 22nd, 2007 21:35

    News/release from Nonchip:

    I wrote a little paint/sketch program.
    Here a first version
    It has 3 modes: keyboard, stylus and Stylus-DragAndDrop(click for the startpoint and release for the endpoint of each line.)
    To run, drag the "Drag" of the mode you selected and drop it to the "Drop" of "Drop here!".
    To return to the mode-screen, press START.
    To quit, turn the power off.

    It doesn't support saving, but i hope i can add this feature (i dont know how).

    Download and Give Feedback Via Comments ...
    by Published on October 22nd, 2007 21:25

    News/release from Spooky2x:

    Hi,
    i uploaded my port Valhalla saga to my website.
    Valhalla is Episodic Full Speech Adventure game.

    You can download this port right here
    Spookys website
    Its first version. May be there is some bugs then save a lot and report bugs.
    Thanks
    ...
    by Published on October 22nd, 2007 21:16

    News/release from pegasus2000:

    This is an important news. The release of the next version of nd will arrive in few days, and it will be correlated with new applications and a better documentation for all developers.

    In this time, you can try this version of Nanodesktop Blind Assistant 0.1.

    Blind Assistant is a tecnology developed in Visilab Research Center of University of Messina - Italy, by Filippo Battaglia.

    It is a program that uses PSP for help blind children or blind men. This program is able to recognizes the name of the people that are present in that moment in the room. In the future, we'll release more complex version of the program, with a better speed of recognition and with network support, and support for GPS and collision avoidance.

    The program uses new tecnologies that will be available in nd 0.3.2, the next version of nd, as the engine of Vocal Synthesis ndFLite, developed by Carnegie Mellon University, the tecnology PentLand PCA EigenFaces developed by Intel (ndOpenCV libraries), the NanoC, the NanoTile accelerator and the EMI mathematical acceleration developed
    by Filippo Battaglia.

    The homebrew is available here:

    http://rapidshare.com/files/64246242...POC01.zip.html

    It is only a proof of concept of the program: some menu items don't work and it is normal. The speed is not optimized yet. It is only to understand
    what the program is able to do.

    If you want to use Blind Assistant, you have to download Eyeserver from Visilab website:

    http://visilab.unime.it/~filippo/Nan...ver%20main.htm

    Install Eyeserver on PC with a webcam (this is a temporaneus solution, we are working on GoCam support for PSP), and copy the driver
    ndUsbDriver.Prx on your memory stick.

    After, copy the directory BLINDASSISTANT that is in the zip BlindAssistant-POC01.zip in the root folder of the memory stick. Install also the application (EBOOT.PBP) in your PSP.

    Remember that Blind Assistant requires a PSP-FAT with fw 1.50 or a FAT with CF and 1.50 emulation.

    After, run Eyeserver on PC, connect a webcam to the PC and connect the PSP to a second USB port.

    Start BlindAssistant. The BA-core will reconfigure automatically your memory stick. If it says that it is unable to connect with the camera, you can try to detach and after attach the PSP USB connect to PC,
    and after you can choose Retry in the error wizard.

    If it is all ok, you could see your image on the screen of PSP. Choose a slot. It will appear a wizard that will guide you in the training of the system. Blind Assistant needs 4 faces for person
    to do a good analysis of the features of a face.

    Try to do training with two people of your family: when you complete, Nanodesktop will generate the new vocal samples and it will register them on your memory stick. After, you'll hear EAS (Envelope Audio
    Support) that executes these samples without using of CPU.

    The PSP could be able to recognize where the people that are subjects of the trainings are in the room and it could say where are.

    Remember that, if you stop the program and if you restart it, Nanodesktop will recall automatically all informations you have registered during the training phase.

    Good, now I'll return to work with the next version of nd. You'll have other informations soon.


    ***
    N.B. This version of Blind Assistant is released **ONLY** as proof-of-concept. With the next version of our site, we'll release an official version that is fully working
    ***

    Thanks for the attention.
    Filippo Battaglia

    Download Above and Give Feedback Via Comments
    via pegasus2000 ...
    by Published on October 22nd, 2007 21:10

    News/release from Califrag:

    Webcam Client and Server Suite for the Sony PSP

    I am proud to announce the release of the skyPSP Webcam Client and Server suite for the Sony PSP.

    What is it?:
    The skyPSP Webcam Suite is a pair of applications which transform your PSP into a mobile webcam studio.

    These homebrew applications are written in C and do not use HTML or the PSP's web browser.

    Server Application - Controls and Other Information:

    The server application turns your PSP into a mobile webcam, using the GoCam!/ChottoShot camera for the Sony PSP.

    FTP server and the GoCam!/ChottoShot camera ARE REQUIRED for the SERVER application.

    Edit the skyPSP.cfg file and add your own ftp login information.

    Run the program, it will connect to the first network.
    Once it has connected to the network, it will prompt you to connect the camera and press X.
    Upon doing so your memory stick and wlan LEDs will flash wildly (saving the cam image, uploading it).
    Visit your FTP via whatever url to your domain: the image will be saved as www.yourdomain.com/skyPSPcam.jpg

    Video of Server Application:
    http://www.youtube.com/watch?v=Qh7cks5SawQ
    Client Application - Controls and Other Information:


    The client application allows you to view webcam streams on five of the seven continents, in over ten countries.

    You DO NOT need an FTP server, or the GoCam!/ChottoShot camera for the CLIENT application.

    Snapshots will be posted to my own FTP server and can be viewed at:
    http://www.califrag.com/skypsp/

    Holding the L button when the program starts will save EVERY image to the ms0:/PICTURE/skyPSP/ folder.

    Otherwise, if you would like to save a picture, press R anytime to save a snapshot into the ms0:/PICTURE/snapshots/ folder.

    The folders will automatically be created so don't worry about that.

    If you set up the FTP server information in the .cfg file, the snapshots will automatically upload to your own server.

    If not, you can view snapshots at:
    http://www.califrag.com/skypsp/
    Note that everyones snapshots will be posted here and you'll have to browse through them.

    Press R Trigger to take a snapshot (as described above)

    Left and Right will change to previous or next webcam

    Up or Down will enable webcam auto-cycle which will either go to the next or previous webcam after each refresh.

    Press Triangle to stop the webcam auto-cycle.

    Press X to enable "Theatre Mode"

    Press O to switch between grayscale and color mode.

    After startup, pressing the L Trigger will toggle between 1 and 2 second refresh.

    There are over 40 webcams included in this release:
    (and more to be added in future releases!)

    Spoiler for Webcam List:

    North American Webcams
    NA, US - New York, New York: Hawaiian Tropic bar and catwalk
    NA, US - New York, New York: Hawaiian Tropic restaurant
    NA, US - New York, New York: Hawaiian Tropic front desk
    NA, US - New York, New York: Hawaiian Tropic front entrance
    NA, US - Los Angeles, California: View of Los Angeles skyline
    NA, US - Los Angeles, California: View of downtown LA
    NA, US - Los Angeles, California: View of LAX airport
    NA, US - Long Beach, California: View of the Queen Mary
    NA, US - Burbank, California: View of Burbank
    NA, US - Las Vegas, Nevada: View of the street
    NA, US - Provincetown Massachusettes:
    NA, US - Los Angeles, California: UCLA BruinCAM, Live picture of Dickson Plaza and Royce Hall
    NA, US - San Francisco, CA: View of The Golden Gate Bridge
    NA, US - San Francisco, CA: View of Alcatraz Island
    NA, US - Maui, Hawaii: View of Waileaelua Village
    NA, US - Unknown, Unknown: View of Sergio's Coffeeshop

    African Webcams
    AF, EG - Hurghada, Cairo: View of Colona Hurghada Jetty
    AF, EG - Sharm El Sheikh, Sinai: View of Helnan Marina
    AF, MU - Beau-Bassin, Mauritius Island: View of the street
    AF, MU - Flic en Flac, Mauritius Island: View from a balcony

    European Webcams
    EU, FR - Paris, Île-de-France: View of Eiffel Tower
    EU, UK - London, England: Trafalgar Square
    EU, UK - London, England: Aquarium Sharks
    EU, UK - London, England: BBC Radio 1 Studio A
    EU, UK - London, England: BBC Radio 1 Studio B
    EU, SZ - Geneve
    EU, UK - London, England: Norfolk
    EU, UK - London, England: Manchester
    EU, UK - Leeds, West Yorkshire: View of Millenium Square
    EU, UK - London, England: View of Abbey Road Crossing
    EU, FI - Helsinki
    EU, FI - Tempere

    Australian Webcams
    AU, AU - Perth, Western Australia: Webcam 1
    AU, AU - Perth, Western Australia: Webcam 2

    Asian Webcams
    AS, CN - Wolong, China: Wolong PandaCam
    AS, RP - Manila
    AS, KO - Hong Kong: View of Victoria Harbor
    AS, KO - Hong Kong: View of Causeway Bay
    AS, KO - Hong Kong: View of Victoria Park
    AS, KO - Hong Kong: View of the skyline
    AS, KO - Hong Kong: View from the Peak

    This uses pgeFont engine by Insert_Witty_Name, which I've modified slightly (and released the modified source at psp-programming).

    The graphics aren't polished as this is a BUILD 1 (alpha) release.

    Also, due to the varying nature of the internet, when a webcam goes down and does not post images, it will
    ...
    by Published on October 22nd, 2007 21:03



    the goal of the game is to reach the end without dieing.

    In pssxp there are many modes available.
    *normal
    -normal mode has 5 levels, level 1-3 add objects and get slightly faster and level 4 and 5 only increase speed.
    - in normal mode you have 3 lives and a set distance you have to go to beat the level
    *everlasting
    -in everlasting (high score) mode you keep going until you die once
    -you get a point for every millisecond that your playing
    -at the end your high score is saved and you can try and beat it.
    -have family and friends try to beat your score too.
    *custom
    -in custom mode you can chose how much of everything you want
    -how many trees,rocks, and snowmen you want, how fast, how far you have to go, amount of lives you have, ect.
    -easy to use menu for choosing everything.
    *menu/credits/intro
    -there is an advanced scrolling menu
    -nice credits screen
    -control menu
    -very cool intro
    -great music made by DimensionT
    and alot more. so try it out and tell me how you liked it.
    Download
    Homebrew Heaven
    Filefront
    or below via attachment

    ...
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