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    by Published on August 22nd, 2007 18:42



    DIGG THIS NEWS



    PLAYTV UNLOCKS FREE DIGITAL TV ON PLAYSTATION 3
    Watch, record and replay TV shows on demand

    Turn PS3 into a digital personal video recorder and record programmes to watch anytime, anywhere

    Leipzig, 22 August 2007. At Games Convention today, Sony Computer Entertainment Europe announced the introduction of PlayTV - the software that turns PLAYSTATION®3 (PS3™) into a Personal Video Recorder (PVR). PlayTV will be available in UK, France, Italy, Germany and Spain early in 2008, with other PAL territories to follow in due course.

    With the ability to watch, pause and record live TV from a huge range of free channels, PlayTV reinforces PS3’s rightful place in the Living Room at the heart of the family’s entertainment needs. Whether it is recording a programme whilst watching another, simply recording a entire series1 at the touch of a button or for watching programmes on the go via remote play on PSP™ (PlayStation®Portable), PlayTV offers a simple solution to it all.

    “The introduction of PlayTV really will extend the already broad entertainment credentials of PS3, and makes it an exceptionally attractive proposition for the whole family,” said David Reeves, President of Sony Computer Entertainment Europe. “PS3 already provides High Definition gaming, Blu-ray Disc movies, music, video, photo album, web browsing and PLAYSTATION Network support. With the introduction of PlayTV’s state of the art TV tuner and PVR functionality, PS3 is now the best choice of home entertainment hub for the whole family.”

    PlayTV provides the sort of features you’ll only find on the most expensive PVRs:

    * Two High Definition-ready TV tuners: both able to view, record and play TV in High Definition as well as standard definition.

    * Electronic Programme Guide2: an incredibly user-friendly, seven-day interface, that provides the navigation for programming the PVR features of PlayTV – it’s fast and simple to use with either PS3’s SIXAXIS™ controller or the Blu-ray Remote Control.

    * Compatibility: PlayTV operates on the widely available Digital Video Broadcasting – Terrestrial (DVB-T) format.

    * Easy to use: Intuitive controls, single button help features, tutorial videos and simple navigation make PlayTV a joy to use compared with the complex navigation of other PVR models.

    Optional on-screen graphical display provides a wealth of information about the status of PlayTV and provides quick access to programme information, stored TV programmes and the controls to pause or record live TV.

    PlayTV will also set the correct interface for either Standard Definition or High Definition displays automatically for a hassle-free viewing experience.

    * Portable viewing with PSP: Seamless PSP connectivity allows you to set recordings, watch Live TV and recorded TV programmes remotely on the PSP via a WiFi connection (using Remote Play feature) – or you can transfer video files to your PSP via USB cable.

    * It’s future-proof: PlayTV will evolve with time – with new features added and updated via the PLAYSTATION®Network.

    PLAYSTATION 3 was already more than a games console; now, it’s a TV tuner as well – PlayTV is one more reason why PS3 should be right at the centre of the living room.

    1. Series recording currently only available in the UK.
    2. Subject to availability, country dependent.

    DIGG THIS NEWS

    ...
    by Published on August 22nd, 2007 18:38

    No$gba the GBA and DS Emulator for Windows has been updated with a new release:

    heres whats new:

    - debug/setup: allows to enable/disable user-debugmsg, wifi-log, and 3d-log
    - cpu: emulates undef opcode/copro exception (with warning if no bios/vector=0)
    - wifi/emu: emulates new bits in rx header, and optional auto sequence control
    - cpu/bugfix: arm ldm/stm accidently destroyed mis-alignments (on writeback)
    - wifi/help: added info on port 1C4h, and on some of the 1Bxh ports (rxstat's)
    - wifi/help: added new chapter on transmit errors and automatic ACK responses
    - wifi/help: added info on ports 1A8h,1AAh,1ACh,1AEh (bit0..12 vs. 1B0h..1BFh)
    - wifi/help: discovered new bits in RX header, added notes on MAC addresses
    - wifi/debug: allows to log all packets (with automatic comments on ieee header)
    - wifi/help: added notes on automatic sequence ctrl and auto-modified frame ctrl
    - wifi/emu: tx-engine uses new timers, and emulates length/rate/preamble timing
    - wifi/emu: emulates the various wifi counters and irqs at correct timing
    - debug/setup: memorizes if iomap window was open (if so, re-opens it on boot)
    - debug/emustop: break_requests (esc-key) take place only on current machine
    - debug/internal: replaced ds:bibos swi_retadr/haltstop/intrwait by vals:bios
    - debug/vramviewer: oam viewer supports extended obj palettes (thanks pierre)
    - debug/vramviewer: fixed engine-B palette viewer (thanks pierre for bug report)
    - dslite/help: added info on new TSC chip by AKM (new IN2, different PD bits)
    - dslite/help: added note on near-crt-quality colors and wider viewing angles
    - dslite/help: added custom change-channels-flowchart for new wifi-type3-chips
    - dslite/help: added settings at firmware[0CEh-and-up] for new wifi-type3-chips
    - dslite/xboo: updated nds-pins.gif (added new pin-positions on ds-lite board)
    - dslite/xboo: added 8 extra diodes in data lines (to prevent power-on problem)
    - dslite/help: added lite-specific wifi (W) mirrors, and unused wifi ram/ports
    - dslite/help: added the new backlight level bits in firmware user settings
    - dslite/help: added caution on DS-lite destroying wifi ports 064h and 076h
    - dslite/help: added new powerman backlight/power register (and lost mute-bit)
    - dslite/help: added ID for firmare chip 35PE20P (and supported it in ds-xboo)
    - powerman/help: added unknown bit (mutes volume to zero, if amplifier is on)
    - wifi/emu: emulates initial wifi-port settings and random register (mod 5FDh)
    - wifi/emu: emulates primary wifi irq flag stuck zero while secondary nonzero
    - wifi/emu: emulates corrected ports (004h,0ACh,0AEh,0B0h,0B4h)
    - wifi/emu: emulates new ports (210h, 05Ch/06Ch, 062h/064h) and new mirrors
    - wifi/help: added rx/tx signal/timing charts (rfu pins, aka 19Ch bits)
    - wifi/help: added specs/cautions on primary wifi irq flag (2000214h.Bit24)
    - wifi/help: added new mirrors (on read from 0ACh,0AEh,20Ch,21Ch,298h,2A8h,2B0h)
    - wifi/help: added notes/info on ports 038h,19Ch,214h,21Ch and on W_CONFIG_140h
    - wifi/help: new bits 0EAh.1,008h.13/14 004h.14); extra-TX ports 118h,0EEh,090h
    - wifi/help: corrected ports 004h,0ACh,0AEh,0B0h,0B4h and txstat.bit12-13
    - wifi/help: added info on new ports (110h, 210h, 05Ch/06Ch, 062h/064h)
    - wifi/help: fixed tx_hdr: rate 8bit (not 16bit) defaults to 1Mbit/s if invalid
    - wifi/help: added new bits: port004h.bit0 tx_master, 008h.bit15 beacon_irq1
    - wifi/help: major updates in timers chapter (reloads, IRQ13/14/15, 22MHz, etc)
    - nds/help: pinouts for nds LCD sockets, wifi RFU boards, and powerman chips
    - gui: mousewheel support (win98 or dos/ctmouse) (thanks jasper/idea, tilo/hw)- debug/setup: allows to enable/disable user-debugmsg, wifi-log, and 3d-log
    - cpu: emulates undef opcode/copro exception (with warning if no bios/vector=0)
    - wifi/emu: emulates new bits in rx header, and optional auto sequence control
    - cpu/bugfix: arm ldm/stm accidently destroyed mis-alignments (on writeback)
    - wifi/help: added info on port 1C4h, and on some of the 1Bxh ports (rxstat's)
    - wifi/help: added new chapter on transmit errors and automatic ACK responses
    - wifi/help: added info on ports 1A8h,1AAh,1ACh,1AEh (bit0..12 vs. 1B0h..1BFh)
    - wifi/help: discovered new bits in RX header, added notes on MAC addresses
    - wifi/debug: allows to log all packets (with automatic comments on ieee header)
    - wifi/help: added notes on automatic sequence ctrl and auto-modified frame ctrl
    - wifi/emu: tx-engine uses new timers, and emulates length/rate/preamble timing
    - wifi/emu: emulates the various wifi counters and irqs at correct timing
    - debug/setup: memorizes if iomap window was open (if so, re-opens it on boot)
    - debug/emustop: break_requests (esc-key) take place only on current machine
    - debug/internal: replaced ds:bibos swi_retadr/haltstop/intrwait by vals:bios
    - debug/vramviewer: oam viewer supports extended obj palettes (thanks pierre)
    - debug/vramviewer: fixed engine-B palette viewer (thanks pierre for bug report)
    - dslite/help: added info on new TSC chip by AKM (new IN2, different PD bits)
    - dslite/help: added note on near-crt-quality
    ...
    by Published on August 22nd, 2007 18:33

    via Computer and Video Games


    EyeToy Play is receiving a new addition in Astro Zoo, which is heading to PS2 this November.

    EyeToy Play Astro Zoo finds you trying to catch animals that have escaped from a space zoo and also fixing the zoo, as it's been hit by a comet. Whoops. Sony describes it as a physically active game, which in addition to the main event features plenty of mini-games.


    Screenshots ...
    by Published on August 22nd, 2007 18:26

    via Computer and Video Games


    At Games Convention this afternoon Epic Games demonstrated Unreal Tournament III PS3's new SixAxis controls - and they look to work really well.

    The death-dealing superweapon, The Redeemer is now controlled in camera mode by tilting the PS3 pad from side to side - which in our demonstration looked to work without a hitch. Similarly, hoverboard controls now work using the tilt capabilities of the PS3, twisting the pad to perform spins and tricks.

    The console version itself is looking in great shape; the version we saw today was running at a solid 60fps and looked near-identical with the PC counterpart, which was also running side by side. Mouse and keyboard support is also confirmed, although Epic wouldn't say anything when we quized them about crossplatform play.

    An Xbox 360 version is due out sometime next year, although Epic says it's currently concentrating on getting it out on PS3 and PC before Christmas. ...
    by Published on August 22nd, 2007 18:22

    via Computer and Video Games


    Well, if you wanted a good look at Gran Turismo 5: Prologue, here's 25 screenshots to eyeball.

    The screens show the likes of 16-car races, driver views and the pit menu. Have fun.


    Images here ...
    by Published on August 22nd, 2007 18:21

    via Computer and Video Games


    WipEout in 1080p on PS3 running at 60 frames per second? Yep, that's what you'll get with WipEout HD, which will be downloadable from the PlayStation Store toward the end of the year.

    Pass mince pies over four new screenshots that have been released in Leipzig.

    WipEout HD features a selection of the best tracks taken from previous versions of the franchise, "meticulously crafted and fully reworked to showcase the processing power of PS3", says Sony.

    It'll support Sixaxis and feature eight-player online racing too.


    Images here ...
    by Published on August 22nd, 2007 18:20

    via Computer and Video Games


    These Littlebigplanet screens hot from the Leipzig Games Convention show off how the customisation options will allow you to make all manner of obstacles in your own levels.

    Creativity is the key feature of the quirky, physics-based platform puzzle game, giving you seemingly total freedom to make whatever you can think of using the simple blocks and objects. You'll then be able to upload these levels to the internet for others to play.


    See the screenshots here ...
    by Published on August 22nd, 2007 18:17

    via Computer and Video Games


    We got hands-on with Ubisoft's Assassin's Creed at this year's E3 and found it very enjoyable, so don't be concerned by reports you may have read or heard on the game not living up to hopes. Have some new screenshots.

    So the game's plot goes, it's 1191, the climax of the Third Crusade, and our hero Altair and his brethren are attempting to stop what they see as an unjust war between the Christian Crusaders and the Muslim Saracens. And their method of preventing more rhesus positive being spilt across the Holy Land is a series of brutal and targeted political assassinations on both sides. The idea being that the deaths of these nine war profiteers will bring peace to the region.


    Screenshots ...
    by Published on August 22nd, 2007 18:10

    A nice update to the release of the Wii Dvd player the other day comes a disc creator which will make a DVD with the player on, heres the details:

    Here is an updated version of the MFE bootable disc creator. It uses the new DVD-capable MFE version that Symbiote.org released. The advantage of using this creator is that it uses a firmware 3.0 compatible disc header and it allows you to fill the disc with .divx, .mp3, .mpg etc.

    I didn’t compile the bootloader for this one like I did with last one and I didn’t create MFE in the first place. I’ve just made the disc creation a bit more userfriendly. All credits goes the original authors whoever they may be.

    Also keep in mind that there have been speculations about that using your Wii to watch DVD movies may wear out your laser.

    Features
    --------
    - Boots directly into MFE
    - Uses a Firmware 3.0 compatible disc header
    - Should work on all modchips. May need to turn of regionpatching on WiiFree as can break GC games and homebrew.
    - Dual Layer support if the modchip supports it (yaosm 1.8, CycloWiz 3.5, Wiinja v.2 and latest Wiinja Deluxe upgrade)
    - Plays DVD movies (press "Z", swap disc, press "Start")

    DIGG THIS



    Download and Give Feedback Via Comments ...
    by Published on August 22nd, 2007 18:06

    via Computer and Video Games


    The Club is nothing like your ordinary shooter. At all. Coming from Bizarre Creations of Project Gotham Racing fame, The Club's hybrid mish-mash of different genres aims to bring "the diversity of a fighting game and the intensity of a shooter" says the studio. Here are a bunch of new shots.

    Despite there not being an Enzo Ferrari or cone challenge in sight, The Club bares many similarities to PGR, and that's exactly what elevates it to the unique shooter it's shaping up to be.


    Screenshots here ...
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