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  • DCEmu Featured News Articles

    by Published on August 21st, 2007 15:42

    Activision's Transformers: The Game celebrates its third week at the top of the all-formats charts this week, despite a drop in sales of 15 per cent.

    Nintendo's Wii Play has climbed back up the charts to number two as has Dr. Kawashima's Brain Training which this week is at number three in the charts.

    More DS titles make up the rest of the top five, with Pokemon Diamond and More Brain Training from Dr. Kawashima at four and five, respectively.

    Movie tie-in Harry Potter and the Order of the Phoenix is at six this week, with Pokemon Pearl at seven and Ubisoft's Surf's Up at eight.

    Completing the top ten is 505 Games' Cooking Mama at nine and New Super Mario Bros. at ten.

    The only new entry in the top forty for the week ended August 18 is THQ's Purr Pals at number 18.

    via gibiz ...
    by Published on August 21st, 2007 15:39

    via gibiz

    Games consoles will be the main drivers for digital content in the home by 2012, according to a new report from ABI Research.

    The firm expects that 184 million household devices will provide digital content in homes by 2012, with games machines accounting for 85 per cent of delivery.

    "The manufacturers are aiming to make their consoles more like media centre devices, rather than just being for gaming," commented Steve Wilson, analyst at the New York firm.

    "The advantage they have is market share: their products ship in large volumes. The big question is whether gamers will actually make use of this added functionality built into their consoles," he added.

    Computer and gaming manufacturers are leading the pack when it comes to providing digital content to home users says the report.

    "The opportunity is there for consumer electronics manufacturers to embed this technology, although so far it is largely the computer network manufacturers who are embracing the concept," said ABI Research. ...
    by Published on August 21st, 2007 15:38

    Outspoken developer Denis Dyack outlined his vision of a one-console future in a speech at GCDC yesterday, arguing that the history of commoditization in other industries meant the standardisation of gaming hardware was an inevitability - and something we might see as soon as the next cycle of console hardware.

    Dyack, president of Too Human developer Silicon Knights, believes that a "unified gaming standard" is on the horizon - and that "just like a DVD, just like a camera, everyone would know what those specs are". It's an argument Dyack has made in public before now, and with an hour of GCDC to fill he seized the opportunity to expand on what he admitted was a contentious point of view. "If you talk about commodification to a hardware manufacturer, they usually turn white," he joked.

    In the future, companies like Sony, Microsoft, Toshiba, Samsung, Sharp and Dell would line up to deliver gaming systems of comparable power that supported all gaming software, Dyack predicted. In the rare case of a game that didn't work, "it would be the hardware manufacturer's fault", he said, removing a number of burdens from software developers' shoulders.

    This standardisation, as he put it, would mean better hardware at lower prices, the abolition of a first-party product approval service, cheaper development due to the loss of multiple SKUs, resultant lower game prices, and a 100 percent market share for developers to target rather than a range of big fractions marked Sony, Nintendo and Microsoft, which is the current model.

    Remarking that he wished he'd "gone back to back" with Stormfront's Don Daglow - because he firmly rejected the idea that the predictable console cycle Daglow identified would recur ad infinitum - Dyack said that the increased difficulty of working within the current business model was symptomatic of "performance over supply" - a strong indicator that commodification is in the offing.

    "We've got a bunch of pressures that are now starting to push us to a certain direction," he said of games development. He argued that things like the rising costs of development and staffing needs, a more even split of market share between three platform holders, and the reality that a successful game needs to sell a "frightening" number of units to make back investments, meant that it was "increasingly difficult to be successful".

    Equally important, he said, was how little distinction there was between PS3 and Xbox 360 graphics. "We're starting to reach a perceptual threshold where the average consumer can not tell the difference between the next-generation consoles," he argued. "I think this trend's going to continue."

    Citing renowned polymath Ray Kurzweil's belief that technological growth will not slow down according to Moore's Law - the belief that the number of transistors on an integrated circuit doubles every 24 months, and that this cannot go on forever - he said other divergent technologies would take over to compensate and that gaming consoles would grow closer still in technical capacity.

    But perhaps most importantly, he said, there are simply too many games. "A couple of years ago in November there were 250 games released. There's not enough consumers to play all those games," he told the room, remarking almost exasperatedly that a "normal market" would never produce a situation where Resistance: Fall of Man - Insomniac's PS3 launch shooter - and Epic Games' Gears of War for 360 were not actually competing for the same buyer.

    He also challenged the belief that Nintendo Wii will continue its meteoric rise. "With the Wii adoption rate, Nintendo's come out of the gate much faster than anyone expected," he admitted. "Short term, I think everyone agrees Nintendo's doing great - long term, they might not take that bet."

    Nor is he convinced that PC gaming has much life left in it. "I think the PC is the ultimate 'no standard', which is the opposite of where I think we're going," he said. "That whole market's going in circles and it's going to go nowhere...Unless there's some kind of standardisation there it's going to get worse and worse."

    In a Q&A session following his talk, Dyack said that services like Xbox Live would be able to endure in this one-console future - perhaps akin to the way Blockbuster serves film and television.

    Admitting that the interface for a unified console would be a sticking point, he nonetheless said he felt we were "there" with current efforts, and that changes would still be possible.

    He also admitted his concern that the commoditization of film pointed to a future where developers were brought together for projects contractually, rather than given full-time positions - something he said that Silicon Knights "would fight" because it was "dehumanising".

    Concluding that a one-console future - the title of his talk - was inevitable, he said that the current model would endure for as long as people could afford it, but that once developers and publishers started ...
    by Published on August 21st, 2007 15:35

    via engadget

    So by now you've heard that Paramount has dropped support for Blu-ray right? Good, so has a notable Hollywood director. Michael Bay -- the man behind "Transformers," "Bad Boys," "Pear Harbor," etc. -- just threw down with Paramount in his personal blog. In a forum post titled "Paramount pisses me off!", he states, "I want people to see my movies in the best formats possible. For them to deny people who have Blu-ray sucks! They were progressive by having two formats. No Transformers 2 for me!" That's right Mike, aim your PS3 right at their coffers! ...
    by Published on August 21st, 2007 13:57

    After being held up for six days, EA's Skate demo has finally arrived on Xbox live. You have 30 minutes to skate in the community center skate park in the suburbs. After a brief tutorial , you are let loose on the park, free to do whatever you want.

    You have the ability to save and upload a movie using the saved films feature are and free to share your creations with people on your friends list. ...
    by Published on August 21st, 2007 03:45

    via SCI FI Tech




    Some golfers want to go green with solar-powered golf carts, but this Golf Launchpad lets you hit the greens without even leaving your house. The $450 input device works with either the PC or Sony's PlayStation 2 and has a regulation golf ball attached to it that feels like the real thing.

    When you smack or putt that ball with your own clubs, the system can tell exactly how hard you hit it, and in which direction it would have traveled. Then it translates that information into something your copy of Tiger Woods PGA Tour can understand. You'd better have high ceilings, though, because with a standard 8-foot height you won't be able to use clubs much longer than a 6-iron. ...
    by Published on August 21st, 2007 03:41

    via Gizmondo

    No longer are you forced to break open a PS2 to solder a modchip in or swap off the top for the disc switching method to play "homebrew" games on Sony's previous-gen console. The Vast memory card modchip, coming in two weeks, is a plug-and-play only device that lets you bypass the PlayStation 2's security by just sticking it into the memory card slot. The OS boots any PS2, and then launches your copied homebrew games after. ...
    by Published on August 21st, 2007 03:34

    via TeamXbox

    Virtua Fighter™ 5 will deliver fast-paced, adrenaline-pumping action as players head into battle, taking on a host of popular characters. Play as one of the 17 default characters in the game or customize a character in the quest mode.

    Players will be able to modify their characters by selecting from four base costumes and then decorate them by attaching a wide range of unlockable and earnable items. Players will not only achieve victory by defeating highly-skilled opponents, but also by competing for prizes and earning in-game money allowing them to buy many items at an in-game shop. Further building upon the depth of the series, players will now be able to move around their opponent using an “Offensive Move” technique, adding a new strategic element to their battles.

    New to the Microsoft Xbox 360™ version, Virtua Fighter™ 5 will be based on the most current arcade game update and feature both analog stick and D-pad control, as well as vibration support. Arcade Mode will now include online leaderboards that will allow you to compare your single-player fighting prowess with people all over the world. You’ll also be able to download arcade matches and learn the techniques of the top players on the leaderboard. The game will also include a more robust Quest Mode featuring more CPU rivals, as well as selectable character items and emblems for character customization. The DOJO mode has also received some added features including new leader-board post sections, move locks to practice and perfect a particular move, throw escape training, the option to change your opponent’s foot position, and changing how your opponent recovers from falls to broaden your over all fighting strategy. It will also be possible to save characters created in the Quest Mode on a Memory Unit and play with those characters against other people’s customized characters in the VS Mode on other Xbox 360 systems. ...
    by Published on August 21st, 2007 00:21

    I decided to post a set of DSOrganize icons I made here. They're not amazingly awesome, but they're better then the default ones if you ask me. Here's pictures...



    Installation:

    *Copy the folder into your DSOrganize/Icons folder
    *Boot it up and go to configuration
    *Select "DimensionT" under "Icon Set" and save
    *The next time you boot DSOrganize, the icons will be in place

    I can't figure out how to get the "day planner" icon replaced though. I've tried everything, following the directions in the readme. So if anyone knows how, please tell me.

    Also, if anyone knows if there's a way to change the background tell me as well. I don't think there is, but you never know...

    Download and Give Feedback Via Comments ...
    by Published on August 20th, 2007 22:37

    Via M33 Forums comes a new version of the Custom Firmware for the PSP, Heres the details:

    Spread this news



    IMPORTANT: agree with LICENSE.TXT conditions before installing the program.

    Changes in M33-4 (mainly bugfix)

    - Fixed the bug that caused CRC error when writing to flash usb in the XMB. Now writing
    is OK.
    - Added the new speeds to vshmenu and core, because we forgot in recovery.

    AS we didnn't want to release a new update without something new, we worked in making
    3.10/3.11 to work with popsloader, and that's it, the new popsloader plugins supports them.
    Instruction for 3.10 and 3.11 are same as 3.30: you need pops.prx, popsman.prx and pafmini.prx
    with the correct names in popsloader directory. And remember that savedata of 3.10-3.30 are incompatible
    with those of 3.40+. We'll research if a solution for this is possible.

    Team M33

    ---------------------------------------------------------------------------------------------
    As for yankee paranoids, a little word about the "brickers" issue.
    We repeat it again: THERE IS NO MALICIOUS CODE inside M33.
    Some of the files of this update are protected by encryption schemes to protect ourselves
    from that page that annoys homebrew developers.
    The keys for the decryption: the own update file.
    So if the file is changed, the decrypted data is not the original one, and this causes the
    wrong data to be written. There is no way you can call this malicious code as there is no explicit
    code to brick nothing, it is the corruption of the update what actually causes the bad decrypted
    data to be written.

    Anyways in this update we check if decrypted data is wrong and in that case we write a recovery
    warning the user what happened. It will activate usb, and it will allow you to execute a recovery
    eboot.pbp... in a curious path ("ms0:/PSP/GAME/PS3NEWS_ARE_STEALERS_I_AM_NOT_GONNA_VISIT_THEM/EBOOT.PBP")
    which is not at sight of an hex editor

    If you visited ps3news and bricked in last release, then blame his administrator.
    He is the one that modified the files and had them in the server for lots of hours
    knowing the consequences.

    Spread this news



    We (DCEmu) warned users that some people were getting bricked because the had visted ps3new.com, and advisted you to clear you cach before upgrading, it turns out we were wrong and it was only users that had downloaded from ps3news.com that were getting brick (and know we know why).

    We would like to apologise to M33 and our readers for that incorrect warning.

    but as always: Update at your own risk, we are not responsible to what happens to your psp using this!




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