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    by Published on July 9th, 2007 00:10

    via engadget



    Look, we'll be straight with you, we've seen a lot of PMPs that can rock double-duty as an NES emulator, like this one, this one, and this one (which quite honestly looks real, real similar to the Chi S70), and truthfully, we could just skip this little guy, with its metal exterior, and ATMEL AT91SAM9261 processor, and QVGA screen, and MPEG-4, MP3, WMA, WAV, and PCM playback. Additionally, it's not like we have to to mention its ability to play NES, GB, GBC, and MD-ROM games -- but listen -- we really dig scrappy, somewhat illegal Chinese-made gizmos that can play our NES collection. ...
    by Published on July 8th, 2007 23:52

    via El33tOnline



    Banpresto's Super Robot Wars: Original Generations for the PS2 sold a massive 346 thousand copies in the week of 25th June to 1st July 2007 according to video game sales tracking firm Media Create. This boosted sales of the PS2 from 12 thousand to 16 thousand this week, and may have had an effect on PS3 sales as they rose by 24% from 9.5 thousand the previous week to nearly 12 thousand. In second place was last week's chart topper, Nintendo's The Legend of Zelda: Phantom Hourglass with 137 thousand copies sold in the week. Phantom Hourglass is now only one week away from surpassing the sales of Twilight Princess for the Wii, and has already surpassed the last handheld game in the series, The Minish Cap. ...
    by Published on July 8th, 2007 22:39

    via Engadget


    Unlike Microsoft, which dropped the original Xbox in favor of the Xbox 360 in manner similar to Paris Hilton dropping her old cellphone, Sony has continued to maintain the PlayStation 2. Somehow, Sony has managed to make a new iteration of the PS2 that decreases the console's weight by almost a third: they've trimmed the console itself down to 600 grams from 900 grams, and the power adapter to 250 grams from 350 grams. The external design of the console is unchanged, but the lower weight and the new components should decrease production and shipping costs. Not bad for an old console that continues to sell well (and sell for more than the value of its components, at that). ...
    by Published on July 8th, 2007 22:36

    via PS3 Fanboy


    Realistic and powerful. That's how the cars in Burnout Paradise are being described. Their engines are loud, their paint is shiny, their speed is ferocious! Basically, the cars are pretty badass. Built from the ground up instead of using an existing engine, Criterion's Burnout Paradise has a lot going for it. The neatest feature is the damage physics. Ramming a pole at extremely high speeds will result in car-wrapping goodness, with details mirroring all those old crash test dummy videos. Sometimes, if you're especially violent in your wipeout, you can crack your vehicle right in half.

    Online racing is incredibly simple and incredibly seamless. Invite a buddy to race and when the person accepts, the race begins. No menus apparently. No waiting. This was demoed on the PS3 version, so we know we'll be getting this seamless feature. Chances are, the 360 build will get the same thing. The point is this: we're not getting shafted this time.

    Every street has "race rules" across the 30 square mile city, so again you won't be bothered by pop-up menus or interrupting boxes of text to tell you the rules. It's hard to imagine how they'll do this, since it's nearly unprecedented, but it sounds lovely. There's a lot more to this game than meets the eye (no, they don't transform), with tune-up shops, crash mode, freeburn and more. ...
    by Published on July 8th, 2007 22:34

    It's a good thing everyone's still busy with The Darkness, Rainbow Six and Ninja Gaiden Sigma. This week's releases are a bit bare. Check out the full release list below.

    US Games
    • No new games
    EU Games

    • No new games
    Asian Games

    • Gundam Musou
    • Railfan: Taiwan High Speed Rail
    Don't forget that PS3 games are region free and make sure you call ahead before you head out to the shops. Release dates are fickle fellows.

    All Pro Football 2K8 has a release date of July 16th, not July 10th as previously thought. Sorry, you've got another week to wait. ...
    by Published on July 8th, 2007 22:32

    via PSP Fanboy


    Every week, PSP Fanboy gives you the release list of what's coming out for the PSP worldwide. If a game is listed as coming out in a different country from where you live, don't worry. Your PSP can play games from any region. While most of the gaming world pays attention to the new E3, a few brave companies have decided to still release games this week. It's not a huge list, but there are a few promising titles coming out.

    US Games
    • Riviera: the Promised Land
    • Smash Court Tennis 3
    EU Games
    • Capcom Puzzle World
    Asian Games
    • Tekken Dark Resurrection (Best)
    Release dates may always change, so you may want to call before heading to your local game shop. ...
    by Published on July 8th, 2007 21:58

    News/release from YongoBongo:

    7WiN v1.00
    PSP Lua Windowing System by Yongobongo

    Here is my entry for NeoFlash Summer Compo 2007, it is a LUA Windowing System that supports Multi-Tasking and is fast and easy to use.
    I know there have been a few windowing systems written in lua released lately, but i was planning to release a shell i was working on for the Neo compo, except to be honest it sucked

    So I made this windowing library
    I plan to work on it some more and release a shell using this hopefully before the end of Neo compo

    Here is it's current functions:

    Code:

    Window_New(x, y, w, h, label, icon, func)
    Creates a new Window Object. eg. WiNdOw = Window_New(0, 0, 100, 150, "Test", Image.load("winicon.jpg"), test)

    Window_Draw(win)
    Draws the Window Object. Called before Window_Register(). eg. Window_Draw(WiNdOw)

    Window_Register(win)
    Registers the Window Object and handles dragging etc. eg. Window_Register(WiNdOw)

    Window_Redraw(win)
    Redraws the Window Object, usually used when changing window's width, height, label, etc. eg. Window_Redraw(WiNdOw)

    Window_Draw(win)
    Drags the Window Object.

    Window_Alert(x,y,message)
    Creates an Alert message in a window. eg. Window_Alert(0,0,"HI!")

    Window_Get_ID(win)
    Gets the numerical ID of a window. eg. var = Window_Get_ID(win)

    Window_Show_Focused()
    Shows the Window Object on focus. Must be called within the main loop AFTER all other window object rendering. (note: you must specify 'OnFocus' string before a loop as a Window you want to start as focused)

    Button_New(where, w, h, x, y, label, action)
    Creates a new Button Object. eg. Butt0n = Button_New(screen,100,150,0,0,"Test",test)

    Button_Draw(btn)
    Draws the Button Object. Called before Button_Register(). eg. Button_Draw(Butt0n)

    Button_Register(btn)
    Registers the Button Object and handles clicks, mouseovers etc. eg. Button_Register(Butt0n)
    *NOTE: btn.overEffect decides whether the button uses mouse-over effects. This slows down your application a little bit if set to true, but allows mouseover effects. By default, it is set to false.

    Button_Register_In_Window(btn)
    Button_Register(), but windows are supported. Usually used when using a button in a window. eg. Button_Register_In_Window(Butt0n)

    Button_Redraw(btn)
    Redraws the Button Object, usually used when changing a button's size or label. eg. Button_Reraw(Butt0n)

    Draw_Borders(image,w,h)
    Draws borders around an image. This function is used to draw Window and Button object bordering.

    Cursor()
    Creates and handles the cursor. Used within the main loop of your application.

    Cursor_Click(x,y,object)
    Checks if the cursor clicks on something. eg. if Cursor_Click(0,0,Butt0n.button) then break end

    Cursor_MouseOver(x,y,object)
    Checks if the cursor is on something. eg. if Cursor_MouseOver(0,0,Butt0n.button)

    CheckBox_New(where, x, y)
    Creates a new CheckBox Object. eg. n00b = CheckBox_New(WindowsXP.content, 10, 10)

    CheckBox_Draw(box)
    Draws the CheckBox. eg. CheckBox_Draw(box)

    CheckBox_Redraw(box)
    Reraws the CheckBox. eg. CheckBox_Redraw(box)

    CheckBox_Register(box)
    Registers the CheckBox and handles clicks etc. eg. CheckBox_Register(box)

    CheckBox_Register_In_Window(box, win)
    Registers the CheckBox but has support for Windows. eg. CheckBox_Register_In_Window(box, Window)

    CheckBox_Ticked(box)
    Returns True or False (boolean). eg. if CheckBox_Ticked(checkb0x) then break end


    I have included a sample desktop environment for it with the app, so you can try it and so it will help you learn how to use the library.
    The sample has a Pong game, a music player demo, a pretty bad paint app and a test window with buttons in it that.. do stuff

    Also, this runs best on LuaPlayer 0.16

    Hope you enjoy this program and library and hope you find it useful!

    Download and Give Feedback Via Comments ...
    by Published on July 8th, 2007 21:52

    News/release from pspwner

    Its been a while since I last visited the site, but I'm dropping by to introduce my newest homebrew game:

    Rock, Paper, Scissors! for PSP

    It's a full release, including one and two player modes, and a hall-of-fame-like "The Choices". Enter the following code at the options screen to unlock all of the choices:

    QuoteRock (X), Paper (O), Scissors ([]), Shoot! (/\)

    Controls:
    L+R - return to last menu
    Cross/Down - Rock
    Square/Left - Scissors
    Circle/Right - Paper
    Triangle/Up - Bonus throw or surrender
    Start - Next Round
    Select - Screenshot

    Download and Give Feedback Via Comments ...
    by Published on July 8th, 2007 21:46

    News/release from LoGikz:

    Disk PsP v2-

    --Made By LoGikz

    This Following program can be used with not just your psp but with ANY
    removable disk (Usb drive, Portable Media Drive, ect)

    --Program Description--
    1.Change your PsP Drive Letter
    2.Change your PsP Label From "Removable Disk Drive" To anything you want.
    3.Create A Shortcut on your desktop strait to your PsP Drive. Therefore Setting up a hotkey for your psp. Ex: F11 Brings up PsP Window


    --Requirements--

    ~Windows Xp
    ~PsP or Any Type Of Removable Drive

    --How To Install and Run--
    1.Download the file and extract the "Disk PsP v2" Folder to desktop.
    2.Open the "Disk PsP v2" folder and run Disk PsP v2.bat

    Now evertime you plugin your psp to your computer it will remember what
    you set the drive letter and Label to.

    EX: LoGikzPsP (X: )


    I want you to keep in mind that Disk PsP can be used with ANY "Removable Drive"
    such as usb drives or portable media drives. This program is !COMPLETELY! safe and doesnt
    edit or add anything to your PsP.

    Download and Give Feedback Via Comments
    via logikzpsp ...
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