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  • DCEmu Featured News Articles

    by Published on May 28th, 2007 14:16

    Entertainment giants are battling for domination of the next generation of DVDs but an outright win is an unlikely outcome, reports Kate Bulkley.

    Via TheAge.com.au

    If it was a Hollywood movie it would be a remake of Alien v Predator. On one side is the giant Sony corporation, which is backing the Blu-ray high definition DVD format by building it into its PlayStation 3 games consoles. Facing it across the global battlefield is Toshiba, backed by Microsoft and Intel, promoting the rival (and incompatible) HD DVD format.

    The stakes are very high indeed for both companies. Yet Sony, the pre-fight favourite because it has the best-selling games console franchise in the world and the backing of seven Hollywood studios (basically all of the big ones except Universal Pictures), which have made their movies available on Blu-ray, is nowhere near delivering the early knockout blow it was hoping for.

    Instead, early defections from the Blu-ray camp and lagging sales of PS3 consoles have blurred the picture of which format will win. Samsung broke ranks with Blu-ray last month by announcing it will make players that play both HD formats, following a similar move by LG. In addition, most analysts acknowledge that the PC manufacturers will play a key role in the format war - and having Microsoft and Intel behind HD DVD is significant. Neither of these Toshiba allies has shown signs of switching camps so far.

    Meanwhile, PS3 sales in Britain, the European market where PS3 has had its most successful launch, were 165,000 in week one but fell to 28,000 in the second week, a trend that has been echoed in other markets as well.

    Sony took a big gamble bundling the Blu-ray player with the PS3, resulting in delayed release and higher prices for the consoles. Ken Kutaragi, the "father of the PlayStation", recently paid the price and resigned as chairman and chief executive of the Sony Computer Entertainment unit.

    With the sales of PS3 lagging, the new machines may not be the cornerstone of a recovery at Sony, with videogame-related losses for Sony's year ending in March expected to amount to $US2 billion ($2.4 billion) - twice the original expectations.

    Sony has a lot riding on the success of the PS3, especially after it was wrong-footed in the music player market by Apple's iPod. It certainly doesn't want to have another Betamax or MiniDisc story, either. For Sony, the PS3 and Blu-ray are part of an important corporate move to regain its pre-eminence in the consumer electronics business. ...
    by Published on May 28th, 2007 14:16

    Entertainment giants are battling for domination of the next generation of DVDs but an outright win is an unlikely outcome, reports Kate Bulkley.

    Via TheAge.com.au

    If it was a Hollywood movie it would be a remake of Alien v Predator. On one side is the giant Sony corporation, which is backing the Blu-ray high definition DVD format by building it into its PlayStation 3 games consoles. Facing it across the global battlefield is Toshiba, backed by Microsoft and Intel, promoting the rival (and incompatible) HD DVD format.

    The stakes are very high indeed for both companies. Yet Sony, the pre-fight favourite because it has the best-selling games console franchise in the world and the backing of seven Hollywood studios (basically all of the big ones except Universal Pictures), which have made their movies available on Blu-ray, is nowhere near delivering the early knockout blow it was hoping for.

    Instead, early defections from the Blu-ray camp and lagging sales of PS3 consoles have blurred the picture of which format will win. Samsung broke ranks with Blu-ray last month by announcing it will make players that play both HD formats, following a similar move by LG. In addition, most analysts acknowledge that the PC manufacturers will play a key role in the format war - and having Microsoft and Intel behind HD DVD is significant. Neither of these Toshiba allies has shown signs of switching camps so far.

    Meanwhile, PS3 sales in Britain, the European market where PS3 has had its most successful launch, were 165,000 in week one but fell to 28,000 in the second week, a trend that has been echoed in other markets as well.

    Sony took a big gamble bundling the Blu-ray player with the PS3, resulting in delayed release and higher prices for the consoles. Ken Kutaragi, the "father of the PlayStation", recently paid the price and resigned as chairman and chief executive of the Sony Computer Entertainment unit.

    With the sales of PS3 lagging, the new machines may not be the cornerstone of a recovery at Sony, with videogame-related losses for Sony's year ending in March expected to amount to $US2 billion ($2.4 billion) - twice the original expectations.

    Sony has a lot riding on the success of the PS3, especially after it was wrong-footed in the music player market by Apple's iPod. It certainly doesn't want to have another Betamax or MiniDisc story, either. For Sony, the PS3 and Blu-ray are part of an important corporate move to regain its pre-eminence in the consumer electronics business. ...
    by Published on May 28th, 2007 14:11

    Via Product Reviews Net

    This is the Resident Evil 4 Nintendo Wii Edition which does have some breathtaking 3D graphics, effects and the same old great interactive gameplay.

    I love fighting games and add the Wii Remote to a fighting game, and then you get to be right in the action by slashing with a knife, control action sequences and much more.

    The Wii version of the game will have thrilling new chapters that were not included with the GameCube release of Resident Evil 4.

    Other Features of Resident Evil 4 Nintendo Wii Edition Include:


    * Supports true 16:9 widescreen and Dolby Pro Logic II
    * Separate Ways”: Play as glamorous agent Ada Wong in five new chapters that reveal startling insight into the original storyline!
    * Advanced AI: Enemies use their cunning abilities to team up and attack the player en mass.
    * Behind the Camera View: Camera follows you from behind and allows for intuitive movement.
    * Unsurpassed Visuals: RE4: Wii Edition features breathtaking 3D graphics and effects!
    * Wii Remote Action! Moving the Wii Remote allows players to aim weapons, slash with the knife, control action sequences and much more.

    -----

    Screens can be found on this page
    ...
    by Published on May 28th, 2007 13:56

    Dualis the DS Emulator for Windows has seen a new update, heres whats new:

    CPU: Fixed a bug in the division SWI
    CPU: Improved IRQ handling a bit
    CPU: Added emulation of GetCrc16, GetSineTable, GetPitchTable and GetVolumeTable
    GPU: Fixed a bug in the backdrop color selection that would sometimes occur
    GPU: Fixed a bug in the rendering of 256-color r/s BGs (mode 4)
    GPU: Modfied palette offset calculation for 256-color textures
    GUI: Fixed a bug where the emulator would occationally freeze for a couple of seconds
    GUI: Fixed a bug where CFlash initialization would sometimes fail when loading a ROM through the File menu
    GUI: CFlash emulation is now automatically disabled when a compressed ROM is loaded (.zip/.7z)
    GUI: Added a dummy sound emulation mode that works on computers with no DirectSound (EmulateSound=2 in dualis.ini)
    GUI: Fixed a bug related to loading a ROM by double-clicking it in explorer
    GUI: Added a "Recent" menu
    GUI: Fixed some bugs in the map viewer
    MMU: Fixed an LZ77 decompression bug


    The full source of emulator is available (I use VS2005, but VS6 might also work), so if you're unhappy about some feature that is missing/broken, feel free to fix it yourself.

    Download and Give Feedback Via Comments ...
    by Published on May 28th, 2007 13:48

    Roger Levy posted this rather interesting news for all Gamecube and Wii Homebrew Fans:

    Forth is the simplest language. 90% of my subroutines are 1 to 3 lines long, containing 5-15 symbols.

    I have been developing a brand-new, self-contained programming language based on Forth that runs on the Gamecube. It compiles source code instantly and on-demand, and contains a full run-time environment. This version contains all the necessary support to create 2D games with sound.

    Feature Set:

    Relies on SDLoad (it's embedded in the disk image)
    "Debug Mode" Resolution: 640x480 (YCBYCR)
    "Game Mode" Resolutions: 320x240 or 256x240 (YCBCR)
    High-resolution and low-resolution graphics can be mixed.
    Graphics format: 8-bit paletted, unlimited simultaneous palettes
    Software-controlled graphics
    1000 16x16 sprites per frame (real-world example)
    Alpha blending, scaling, H. flip, V. flip, H.V. flip, rotation, skewing
    Low-level control of graphics make a wide variety of effects and combinations possible
    Sound: 32khz 16-bit Stereo, software generated, fully configurable for optimal balance of features and speed
    Up to 32 sample-based channels
    Streaming Audio
    "Classic" sample set - NES/C64 style sound
    Storage: SD Cards 16-MB to 1GB
    Limited FAT16 Support
    Stream data from SD Card
    Input: Supports any compatible Joystick, Keyboard(via adapter or GC Keyboard), and Mouse(Via PSX->GC adapter and SmartJoy Frag)
    Source Code Editor allows you to edit the system's proprietary source code format.
    System Font Editor
    Graphics Studio
    Source visualizer
    Memory editor/viewer
    Multitasking
    Configurable Interrupts
    A suite of programmer's debugging tools
    Low cost, royalty-free development software
    Based on and written in a non-ANS version of the interactive, dynamic Forth language
    Fast, compact, and simple source code for maintainability and flexibility
    Many features coming soon: 240P mode, dual SD-card support for easy code transfer between projects, music sequencer, audio filters
    Three (3) pack-in Example Games sharing a custom-made language and development toolset that can be re-used by novices to jump in right away and get a feel for the system.
    With all of these advantages, I hope that my Gamecube Forth, once it is released, will attract the interest of other programmers with the desire to find something superior and the open mind to risk their time and attention on something new. It will be released through a shareware-like system, and it will be accompanied by complete documentation available in pdf format, or a physical book that you can buy.

    Project Blog Link: http://gcforth.blogspot.com
    ...
    by Published on May 28th, 2007 13:34

    Via pspgen

    french to english translation:

    jojodu0010 and marc6310, leave a new version their very sympathetic nerve homebrew of ball trap. The goal of the play is to kill out of ducks with the assistance of a sight, plus you kill some, you gain points! What is nine in this version?

    Version 0.2 brings this:
    - Improvement of the graphic part (finely animated added). - Addition of a teachware.
    - Possibility of creating of the “Cheat codes”.
    - Analogical Stick and audio added.
    - Improvement of the management of the RAM.
    - It is now necessary to press 2 times on cross to kill a pigeon.
    - Possibility of playing with the joystick or the directionelle cross.
    - Addition of a summary of the part at the end of the latter.

    Download and Give Feedback Via Comments ...
    by Published on May 28th, 2007 13:16

    News from nio101

    Hello fellow DS homebrewers !

    For those of you that might play go board game, we've released a basic SGF editor for DS that allows recording and reviewing go games with your favorite portable console.

    The homepage is http://sourceforge.net/projects/dsgf/.

    Some screenshots :
    http://sourceforge.net/dbimage.php?id=125324
    http://sourceforge.net/dbimage.php?id=125322

    There are some minor bugs, but this will be improved and features added soon...

    Bye.
    ...
    by Published on May 28th, 2007 12:58

    Neumann has again updated his simpsons themed game Homer and the lost Donut:

    heres whats new:

    27/05/07:
    - Addition of the 5th level.
    - Modification of level 2.
    - Addition of softer transitions between the levels.
    - From now on time ravels only when the donut is seized.

    Download and Give Feedback Voa Comments ...
    by Published on May 28th, 2007 12:55

    Scarunkk has released a catch the butterfly game for the DS with a reverse action movement thatll have you struggling to catch the litttle blighters

    Download and Give Feedback Via Comments ...
    by Published on May 28th, 2007 12:51

    New from Play Asia



    features
    Write in your own answers on the Touch Screen or use the Touch Screen keyboard to enter
    Complete more than 1,000 puzzles across Puzzle Me Quick!, Puzzle Week, or Crosswords
    Compete against up to three friends in a wireless multiplayer VS match or work together to fill in
    Experience multiple visual themes as you complete puzzles
    Take advantage of special functions including Hint (fills in a letter of a word you can’t figure out)

    description
    Exercise your brain with The New York Times Crosswords for your Nintendo DS! Challenge yourself with more than 1,000 actual New York Times crossword puzzles that let you write in the answer with the stylus just as you would write in the newspaper. Play a quick, random puzzle; finish daily puzzles to complete a full week or take on the Crosswords Challenge with time and difficulty option settings.

    ...
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