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  • DCEmu Featured News Articles

    by Published on May 13th, 2007 11:20

    Ruka's Site

    This is Ruka's modification to Yoyofr's Snes emulator for the psp

    Bugfixes are not apparent and/or stated as the source is in japanese. But I have tried Super Mario World and have noticed a great improvement upon speed from the prior release!!!

    Enjoy, and remember to give feedback on any differences you notice besides GUI

    Download at the official site above ...
    by Published on May 13th, 2007 09:32



    NEWS UPDATE

    Several Coders have asked me to extend the coding competition to 3 months instead of the 2 original posted, so to honour them i have today extended the competition to 3 Months.

    Full DETAILS ON THE COMP BELOW

    DCEmu via its Wii-News and Gamecube Emulation Sites are proud to present the first Dual Nintendo Wii and Nintendo Gamecube Coding Competition. This Coding Competition will hopefully ignite a mass of interest for creating homebrew and emulators on the Nintendo Wii and Nintendo Gamecube.

    Support DCEmu and DIGG this News



    Competition Details

    The Competition will start on the 6th May 2007 and Entries should be submitted on or before 7th AUGUST 2007 .

    Entries for the competition must work on either Nintendo Wii or Nintendo Gamecube or both via SD Load.

    All entrys must work with SD Load or with an as yet Unreleased Exploit for Nintendo Wii. Modchip Versions of any releases must have a corresponding SD Load Version.

    Entries can be Emulators, Homebrew Games, Demos or Applications that work directly on the Gamecube/Nintendo Wii.

    Any submissions must have sources released if theres a GPL on that sourcecode.

    All submissions must have DCEmu Forums as the homepage until after the competition ends.

    New releases of already released software will be allowed but there must be a good update if thats the case.

    All submissions must use either of these splashscreens Here or Here.

    All Submissions can be posted in the DCEmu Submit News Forum, beta testing of any submissions before actual final submissions can be done in the Nintendo Wii and Gamecube Development Forum

    Multiple entries are allowed although only the best entry will win prizes.

    Entries must be freeware so that when tournament ends they can be distributed.

    The Judging will be done by Wraggster.

    The winner will be announced on the 10th July 2006


    Prize Details



    The Prizes total $500 and are as follows.

    1st Prize) $300 to spend at GP2X Store

    2nd Prize) $150 to spend at GP2X Store

    3rd Prize) $50 to spend at GP2X Store

    GP2X Store is the premier site for GP2X, Nintendo DS, GP32 and Tapwave Zodiac Consoles and accessories in the USA.

    ALL QUESTIONS AND DISCUSSION FOR THIS COMP AT THE ANNOUNCEMENT THREAD HERE ...
    by Published on May 13th, 2007 08:58

    Hello all supercard slot two users!
    after a long while of no updates and it almost seemed like supercard slot two was dropped dead,

    on the new forums romman, forum admin of supercard.cn said this when asked about slot 2 updates:

    Yes. We are developing NDS cheat code system for slot 2 SuperCard

    wow nds cheating for slot2!

    I can't wait until it is released

    source ...
    by Published on May 13th, 2007 03:37

    French Homebrew Coder Tipiak posted a new Kirby Homebrew game for the Nintendo DS,

    Looking like Kirby in Mario World

    DIGG THIS



    heres a translation of the info of this release:

    Kirby and all his friends hero of video games find themselves all together to have fun the festival. Unfortunately, malicious (of which the name and the design remains to determine) arrives and thrown an evil spell at all our heroes, except one, Kirby. Our hero thus decides to put himself at the job and of botter the buttocks at the malicious ones. Here is for the history, which is certainly not brilliant but allows me to have with provision a great base of sprites. The play in itself is a play of platform in which one directs Kirby only to the stylet. Moreover, it has faculty to control the wind (Link passed its rod for those to him which want the details scenaristic).

    Download and Give Feedback Via Comments ...
    by Published on May 13th, 2007 03:27

    News/release from Deadzone:

    DeFlasher Re-Edition v3.0 - for all OE. By deadzone (12-05-2007)

    extended "mod" to "mod29", add: PrxFlasher_Edition_v1.0; in the menu main (Re-direct icons XMB).

    New Video:
    http://video.google.es/videoplay?doc...55578877818136

    THIS PROGRAM WORKS THE FLASH0, I DO NOT BECOME IN CHARGE OF THE DAMAGES CAN CAUSE HIS BAD USE .

    I have proven it in psp 303oe, 330oe & 340oe and everything work correctly.

    video 303_OE_C:
    http://www.youtube.com/watch?v=TH4aKOINWs0

    video 340_OE_A:
    http://www.youtube.com/watch?v=07B5sHPwQt8

    Operation:
    He is always or to be the PSP connected to the shipper or to have the battery to but of half, by ai perhaps.

    To decompress to the root of memory stick and to say if to everything like always.

    The folder backups must be in the root, and DeFlasher in /PSP/GAME /PSP/GAME303 or GAME150…

    For 340_OE place in folder ms0:/PSP/GAME150.

    In the folder "backups", rco's and .prx lodge all that this program modifies.

    During the flashing you will see the light of ms to blink, and a screen saying “done” when finalizing he himself.

    If for whatever reason the file to be flashing not this in his place the return program an error message,

    but there is no problem since it does not give the flashing of this file and us return to the main menu pressing “start”.

    start:always restar the program and you back to the main menu.

    select: screenshot takes one from the main menu. save in deflasher folder.

    X: enters the menus.

    O: the flashing is executed.

    In “the main” menu [_] activates usb and O it deactivates it.

    When locating to us on mod, mod1, etc the image is shown in center of the screen.

    The image shown by defect is necessary to change (or not)

    it by the capture of rco to have idea of what file we are going to flashing. Image format is .png.

    The liberating one of space in flash0 now free space 2.70MB.

    Aggregates all mod until mod29.

    aggregate photo_plugin, game_plugin and visualizer_music to the menu of loose archives.

    new recovery, now can be created recovery and before be flashing it later.

    When the program is flashing "complete theme" is necesary in the folder "modXX" the 12 archives that here they are exposed:

    01-12.bmp
    game_plugin.rco
    gameboot.pmf
    impose_plugin.rco
    ltn0.pgf
    opening_plugin.rco
    photo_plugin.rco
    savedata_plugin.rco
    system_plugin.rco
    system_plugin_bg.rco
    system_plugin_fg.rco
    topmenu_plugin.rco

    if some not this in the folder, program return error. but no more problem, because the rco archive is not flashing.

    to do: to increase mod for kept subjects. and what it is happened to me.

    PSP-DeFlasher Re-Edition v3.0 now add: PrxFlasher_Edition_v1.0; in the menu main (Re-direct icons XMB)

    Translation: raulongo (Thank You for your help)

    PrxFlasher_Edition_v1.0 (Language English)

    Video demostration:
    http://video.google.es/videoplay?doc...55578877818136

    APP's from the XMB.

    This program modify the FLASH0 of your PSP System.

    I'M NOT RESPONSIBLE FOR ANY DAMAGE THESE FILES/PROGRAM COULD MAKE IN YOUR PSP SYSTEM.

    Only Tested in 3.03OE.

    Using this program you can re-direct the original icons of the PSP for other you choose.

    Highly recommended to do a backup of your .PRX before doing nothing.

    USB is activated when the program is running.

    Selet take screenshot.

    Copy the content of MP_ROOT to root of memory stick.


    - The OnLine Help (htmlviewer_plugin.prx) is now redirected to http://www.ebuddy.com/, that it would be the PSP Messenger.

    - Location Free Player (lftv_plugin.prx) Shuts down (R+X) and makes a reset (X) to the PSP when pressing the icon.

    - Network Update (Update_plugin) is redirected to ms0:/PSP/GAME/__SCEAPP1/EBOOT.PBP

    - Remote Play (premo_plugin.prx) is redirected to ms0:/PSP/GAME/__SCEAPP2/EBOOT.PBP

    - License Plug-In (license_plugin.prx) is redirected to ms0:/PSP/GAME/__SCEAPP3/EBOOT.PBP

    - Camera (camera_plugin.prx), is redirected to ms0:/PSP/GAME/__SCEAPP4/EBOOT.PBP

    - NetPlay Client (netplay_client_plugin.pr x), is redirected to ms0:/PSP/GAME/__SCEAPP6/EBOOT.PBP

    - In this folder you're able to put any EBOOT.PBP that will be launched instead of this plug-in.

    - This program also can restore backups that were created before

    Thanks to Team Xk for the mod .prx.

    Thanks to RauL0ng0 for the translation of this readme file.

    Thanks to grishnakhelorco for uploading the .prx package and explaining all to do this kind of things.

    Thanks to subdes for the idea of this Flasher.

    Download Link: http://www.sendspace.com/file/b9463s

    Download Above and Give Feedback Via Comments
    via deadzone ...
    by Published on May 13th, 2007 03:20

    News/release from PSPMillionaire:

    I have started a tile editor that I will work on in my spare time.
    At this point the editor really isn't of any use. Regardless, I am posting up a first build of it that can be downloaded.
    Each addition added to the editor will result in a new build being added and uploaded.

    In the end I would like this to be an easy to use 2D map maker with the ability to add collision inside the editor itself.
    At this point, that is far into the future. Progress may come slow at times since I don't have a whole lot of time.

    I plan to make the editor export to lua, allegro with c++, and maybe c/c++ for psp later on.

    Download Instructions:
    The program is distributed as a clickonce deployment application.
    When you visit the download link below you will see an install link on the page to install the program.
    You may have to download the .NET Framework if you don't have that already. It should let you know if you need it.
    It is required to use Internet Explorer to visit the link below and download.
    It will not work correctly using Firefox.
    When you download and install the program it will be accessible from your Start menu, and can be uninstalled from Add or Remove Programs in your Control Panel.

    Up to date information as well as the download location will be posted on my forum at http://forums.evilmana.com/index.php?topic=724.msg67 68#msg6768

    Updating:
    Updating the program as new versions are released is as simple as running the program.
    Each time the tile editor is run it will check for an updated version, and give you the option to install it, considering you're connected to the internet.
    At anytime you may roll back to a previous version from Add or Remove Programs in Control Panel by choosing to uninstall, which will give you the
    option to uninstall or roll back to a previous version.


    Current Release:
    0.4.2.0

    Version/Added Features:

    0.4.2.0 (5/12/07):

    * 16x16 Tiles removed for now due to technical issues with this size
    * Resolution added when creating New Map. Adjusts the display size of map.
    * Exporting of a lua map added
    * Exporting of scrolling lua maps added. Exports 2 files. One is the map info, the other the main game code.
    (Future versions will include a player with the scrolling map)

    Download and Give Feedback Via Comments ...
    by Published on May 13th, 2007 03:13

    News/release from Mr305:

    Hello. Here I present my plugin:
    The Wifi Power Saver v1.5 [NEW!]
    It has been tested on 3.40 OE-A. Should work with all SE's and OE's. Doesn't interfere with other plugins.
    I frequently use the web browser, So I decided to create one for myself...After realising it's use, decided to leak it here.


    In the NetFront Web Browser, Incase you haven't noticed this, even with WLAN Power Save on, the PSP remains connected to Access Point even after page is fully loaded, which greatly draws the battery power.

    1) Press SQUARE+DOWN[Default combo] to turn off Wifi in instant. Purpose: Saves battery a lot.

    2) Press SQUARE+Right[Default combo] > to put psp into a lowest clock setting 2/19Mhz + turn off wifi. Press any button it will return to normal mode 222/111Mhz. [/b] Purpose: Saves battery EVEN FURTHER

    3) Click any link, or resume surfing, PSP will automatically reconnect to the AP.

    4) Optionally change the combo's.

    > Edit vsh.txt in seplugins folder and add:
    [pspdrive]:\seplugins\WIFIpowsav.pr x -- no spaces

    > Copy WifiPowSav.txt to seplugins folder.

    > Enable the plugin in Recovery.

    >Optional: Change Keycombos in wifipowsav.txt

    Download and Give Feedback Via Comments
    via mr305 ...
    by Published on May 13th, 2007 01:37

    News/release from Cy-4AH:

    Sloynik is program for reading StarDict text dictionaries

    Description : english to russian and russian to english dictionaries, but you can add your own.
    You just need convert dictionaries from StarDict format to my own with BtdxMaker.

    Download and Give feedback Via Comments ...
    by Published on May 13th, 2007 01:28

    via psphacks

    I am ROCAMATICS (previously know as CHAPACO) and this is my first PSP homebrew!! I'm introducing for first time this app (GUITARBOX) for the PSP-Hacks 2007 Homebrew Contest).

    GuitarBOX is a GUITAR REAL TIME EFFECTS PROCESSOR (a.k.a. MultiFx Processor). Althought is main purpose is to process a guitar signal, you can use it with any electric instrument, even a single standard PC MIC!!!.


    By now, it contains the following (REAL TIME, very low latency) effects:

    - Noise Suppresor
    - Phaser
    - Distortion (overdrive type)
    - Delay
    - Equalizer (3-band)

    Download and Give Feedback Via Comments ...
    by Published on May 13th, 2007 01:26

    Here's the latest build of GBAMP Multiboot Selector. It is a minor release that fixes a few bugs and adds a new loader, devlauncher by 0xtob. This repleaces MightyMax's Loader. More info is in the included README file. Also please do not mirror the file and link to the offical file on the teendev file server. BTW, GBA booting is still not implimented.

    Download:

    Spoiler!


    ...
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