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    by Published on April 28th, 2007 20:36

    via ign

    You've probably heard by now the story of how Nintendo kicked serious ass and took many names in 2006 with record sales and profit figures. Today in Tokyo, company president Satoru Iwata met with the press to discuss the numbers and shed some light on the Big N's future plans for the Wii and DS.

    First off, to alleviate any worries on the matter, Nintendo has no plans on stopping development of games for the Wii and DS. As mentioned in an earlier report here at IGN Wii, Iwata revealed at the press conference that Nintendo is currently developing 45 Wii titles and 79 DS titles.

    The president clarified that he's not sure if all these games will necessarily see release. However, the number does include some of the big Wii games that are set for release between the end of summer and fall, including Super Mario Galaxy and Smash Bros. Iwata hinted that these are real gamer games, rather than the casual stuff that we're seeing a lot of on the DS.

    Nintendo's new console doesn't appear to be having trouble at retail. In fact, like the DS, there's been much concern over supply issues. Iwata noted that Nintendo has already increased production of the Wii. He expects the effects of this increase to be felt starting next month.

    As for the DS, the company is producing 2.5 million systems per month. Noted Iwata, "In the past, we produced 2.3 million Game Boy Advance units in a month just once. However, the DS has crossed that and continues with 2.5 million units."

    Nintendo's goal isn't just expanding hardware sales, though. In one of his more interesting comments, Iwata noted, "We're asked about our targets for hardware shipments, but selling hardware isn't our goal. Users purchase hardware in order to enjoy games. Our purpose in expanding hardware is to add life to our software business. As a mid to long term final goal, we've set out to sell enough hardware to sell 300,000,000 pieces of software."

    This large software figure, Impress Watch later reported, includes software from both Nintendo and third parties.

    Iwata also touched upon a few other points of interest for Nintendo. Noting the success of the Wii in international markets, he discussed the use of the Wii-mote and nunchuk as a controller for first person shooters. "Metroid Prime is not out yet, so this is just the opinion of testers, but it's being rated close to the keyboard and mouse control that's the standard for PC games," Iwata disclosed. He went on to suggest that perhaps Electronic Arts will be able to use the Wiimote in new ways for its sports games.

    Nintendo hasn't been too forthcoming with figures form its online Virtual Console service, but today Iwata at last revealed just how well the service is performing. 3.3 million games have been downloaded worldwide through the service thus far. Sadly, he did not provide breakdowns for titles and virtual platforms.

    Iwata was asked if Nintendo plans on offering software for cell phones and other platforms. "About five years ago," responded Iwata, "there was talk that portable game machines would be wiped out by cell phones. However, looking at the state of things now, that's not the case." As expected, Nintendo plans on continuing to make software for its own hardware. "One of our strengths is that hardware development and software development take place in the same building, and we can have close communication. We develop both together in order to create surprising products. By offering software to other companies, we could probably do good in terms of short term sales, but we'd lose Nintendo's strong point."

    Iwata also made a slight reference to future Nintendo hardware. "It's possible that the market will suddenly change. This is why our hardware development team is considering a variety of things." ...
    by Published on April 28th, 2007 20:21

    via joystiq

    So, Sony's been having a rough couple days ... eh, disregard that. Sony's been having a rough week. Fine, fine -- month. But there's a silver lining -- none of this has hurt Sony's brand power. AlixPartners, a global corporate-advisory firm, says after surveying more than 5,000 consumers that Sony is #1 in their minds.

    The company's press release states, "The AlixPartners Brand Power Index draws a clear distinction between mere popularity, which a brand can achieve temporarily through discounting, etc., and true brand power, which the index measures on a consumer trust-versus-distrust formula." Sony came in first place followed by Johnson & Johnson and Kraft. Dell and Hewlett-Packard were the only other consumer electronics in the top ten and they were way at the bottom. No word on Microsoft or Nintendo brand power.

    There's no arguing Sony's brand power and it's a good sign that in 5,000 consumer's minds it's the tops. Thing is with the PS3 nobody had issue with the brand power, just look at the sales of the PlayStation 2 -- that thing is still a money making monster. Not to mention at $130 the PS2 is worth every penny for a family. A DVD player and an amazing game console in one small neat little package. Sony's problem with the PS3 isn't brand, it's price. Forget us as gamers and techno-babble Blu-ray freaks who will fanboy flame-out and just spend money. Sony execs should talk to the single mother waiting at the bus stop in the morning, go to a neighborhood barbershop, find a sixth-grade elementary school teacher to talk to. Nobody will ever deny Sony's brand power, but people are stuck at $600 as a jumping-off point for a game console. ...
    by Published on April 28th, 2007 20:19

    via joystiq

    National Public Radio on Friday's episode of All Thing Considered did a piece on the "retirement" of Ken Kutaragi. In less than thirty-seconds into the piece focus shifts from Kutaragi leaving to the PlayStation 3's less than stellar sales.

    NPR beats the same drum as every other media outlet at this point. Finding a group of gamers in a GameCrazy store, it turns out that none of them own a PS3. When NPR asks the men why the PS3 isn't selling well, one responds, "Its just the price, the only thing that kills it is the price. Six-hundred, seven-hundred dollars out the door, that's a lot of money. If it was the price of the Xbox -- I'd get one."

    Another gamer says that all the good titles aren't exclusive to Sony and that all the games he likes for PlayStation are all on the PS2. NPR tempers it all by saying we're only six months into a cycle that'll last many years. ...
    by Published on April 28th, 2007 19:55

    via engadget

    Everyone reading now is likely to be significantly older (and thusly worse at video games) by the time they're actually released, but the legendary departing Kutaragi-san told EE Times, "As a matter of course, I have the vision of Playstation [sic] 4, 5 and 6, which will merge into the network." Proud father of some of the best selling game consoles of all time apparently looks forward to seeing his ideas for PlayStations 4, 5, and 6 all come to be; obviously specifics were nil, and not much more than that to be heard since we're sure it's still all conceptual, pie in the sky stuff right now. But it's still kind of funny to imagine what the PS6 will be like, and just how accurately it will replicate sensory perception over its SIXSENSIS neural-link compared to those totally obsolete last-gen 2020-era consoles ...
    by Published on April 28th, 2007 17:47

    via PS3 Fanboy


    We all know that Krazy Kenny K officially announced that he was stepping down from his PlayStation empire this week, signaling the end of an era and the end of an explosive career. It doesn't take a genius to realize that Kuturagi is scape-goat #1 for any and all of the PS3s alleged failings (which include, but are not limited to, high production costs, launch shortages and lower than desired post-launch sell-through.)

    Given the abrupt end to the Kuturagi saga, the analysts are already coming out with their takes on "what went wrong." Business 2.0 writer Chris Taylor has plenty to say on how Sony lost their lead and has "lost this round of the console wars to its Japanese rival, Nintendo's Wii." While we think it's too early to be making those kind of calls, the article is interesting -- even if we don't agree with the analysis in whole (or even in large part). For our lazier readers, Business 2.0 provides these key lessons from Sony and Kutaragi's PS3 development:

    • Focus on making a better controller, not relying on the same "handheld mess of buttons" (i.e. Dualshock design = failure)
    • Don't put drives in your console that are too slow to properly load games (I'm not making these up)
    • Build a console that only costs $150 like the Wii (they have since corrected this little doozy of a detail)
    In the end, it turns out that this is really an article about what Nintendo may have done right. And there's no doubt that Sony has done -- and is doing -- some things right as well. We'll see how that plays out in the months and years ahead. Then we'll declare a winner (that's your cue, Xbox fanboys... attack!). ...
    by Published on April 28th, 2007 16:11

    This is the current sales list in Japan and as usual, Nintendo is in the lead do as well as it's ever been while Sony slips further behind.

    - DS Lite: 172,359 39,034 (29.28%)
    - Wii: 77,913 2,154 (2.84%)
    - PSP: 29,459 4,609 (18.55%)
    - PS2: 11,398 1,474 (11.45%)
    - PS3: 11,000 948 (7.93%)
    - Xbox 360: 2,307 593 (20.45%)
    - GBA SP: 860 206 (31.50%)
    - Game Boy Micro: 449 168 (27.23%)
    - Gamecube: 266 99 (59.28%)
    - DS Phat: 81 65 (44.52%)
    - GBA: 55 29 (111.54%) ...

    by Published on April 28th, 2007 16:06

    via PS3 Fanboy




    Sure, the game's not due out for another year, but some teeny, tiny boxart has popped up for the SOCOM-like Rogue Warrior on the PS3.

    In Rogue Warrior, you play as real-life ex-SEAL, Dick Marcinko, and fight in a fake war that has you trapped behind enemy lines in North Korea on a covert mission to assess the threat posed by North Korea's nuclear arsenal as North and South Korea decide to play King of the Hill.

    The game plans o diferentiate itself via "contiguous levels using Unreal 3 streaming technology. Central to the game's single and multiplayer experience is the idea of a freeform battlefield, where players are given the freedom to choose how to complete a given objective, allowing for creativity and surprises, rather than heavily scripted events and tightly contained spaces traditionally used in this genre."

    Look for this in April... 2008! ...
    by Published on April 28th, 2007 16:04

    via PS3 Fanboy


    There's one new PS3 game release this week, and it's a big one, Spider-Man 3: The Game. When does Peter Parker's better half (and we're not talking about Venom) get their own game? Who wants to play Mary Jane: The Game?!

    We, of course, also have Spider-Man 3 on the PS2 as well as two other new PS2 games to check out.

    PS3 Game Releases
    • Spider-Man 3 (Collector's Edition available)
    PS2 Game Releases
    • Heatseeker
    • Legend of the Dragon
    • Spider-Man 3 (Collector's Edition available)
    As always, availability is subject to manufacturer delivery. ...
    by Published on April 28th, 2007 15:52

    New update of the audio plugin for iDeas, the Nintendo DS emulator for PC

    I have decided to release the beta of the plugin audio, version 1.0.0.1.
    There are various bugs but it works well. It is slow, but the future version of iDeaS will have the skip frames and it will be faster.
    Here's the changelog:

    * Added ADPCM support.
    * Fixed a bug in Sound Channel X Control Register.
    * Fixed a bug in Sound Channel X Length Register.
    * Fixed a bug in Enable/Disable functions.
    * Fixed a bug in pcm8 decoder.
    * Fixed a bug in pcm16 decoder. ...
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