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    by Published on April 17th, 2007 22:18

    via BBC

    It's larger than Hollywood, its virtual stars may live happily on a diet of bits and bytes, but the video games industry has not been able to insulate itself from upheaval.

    Yes, gamers are snapping up the new generation of games consoles - Microsoft's Xbox 360, Nintendo's Wii, and Sony's Playstation 3 [PS3], but at huge cost to the industry.

    Hardware makers are losing hundreds of dollars on every console sold, and games publishers face an "increasingly difficult environment, as rising development costs and small user bases [mean] that return on investment in next generation games development is unlikely to be achieved before 2008," according to media analysts Screen Digest.

    More importantly, though, the video games publishers are facing a revolution of their business model.

    'Volatile' industry

    Not every video game sees arrests as peaceful as this one

    Even the industry's undisputed giant, Electronic Arts (EA), is not immune from turmoil.

    It's a "volatile" industry, acknowledges Gerhard Florin, executive vice president at EA and the general manager of its international publishing business.

    More than double the size of its nearest competitor, the Redwood City, California, based company employs 7,200 people; 5,200 of them work on games development.

    Titles like Fifa Soccer, Need for Speed, The Sims, and Command and Conquer games underpin the company's success.

    The sequel syndrome

    "Scale does matter" in this industry, says Mr Florin, because "the more complex games become" the more tools are needed "to keep costs under control".

    VIDEO GAMES SALES
    Consoles games
    2006: $11.2bn
    2007: $12.2bn
    PC games
    2006: $3.9bn
    2007: $3.7bn


    And selling software in a shrink-wrapped package just doesn't bring in enough money anymore.

    The market for computer games is stagnating. Screen Digest predicts their sales to fall to $3.7bn this year - although they at least provide a stable stream of income, says Mr Florin.

    The real money spinners are console games, but subject to the ups and downs of the hardware cycle as consoles launch or go out of fashion.

    To ensure steady revenues, says Mr Florin, games publishers therefore have to build strong brands.


    Franchises like Fifa Soccer are mainstays of EA's business

    It may not be original, but no video games executive has yet been sacked for commissioning the annual upgrade to popular franchises like Fifa Soccer or Madden NFL.

    Ed Barton, games analyst at Screen Digest, calls it "a common syndrome in the video games industry".

    "Wonderful innovative titles are sometimes ignored [by consumers], while some repetitive titles with minor improvements in game play and graphics provide much better returns to the games publishers," he says.

    He compares it to music publishers, who have Madonna or Elvis Presley "to keep the home fires burning," but also invest to freshen up the catalogue.

    The next generation

    The new generation of consoles is a prime opportunity for innovation, but have not made life easier for developers.

    ELECTRONIC ARTS
    Founded in 1982
    HQ: Redwood City, California
    Revenue: $2.9bn (2006)
    Staff: 7,200
    Main studios: Redwood Shores, Los Angeles, Orlando, Vancouver, Warrington

    Right now video games use probably 30-40% of the power of the new hardware, says Mr Florin.

    "You only learn what you can do with these platforms over time, and as a result using 100% of Playstation 2 [PS2] is nearly as good as today's starting point of PS3 games," says Mr Florin.

    "We haven't even started to see PS3's power, it will take the longest to exploit in full," says Mr Florin.

    Games publishers face a dilemma, though. To reduce cost, they would love to put their games on as many platforms as possible.

    It used to be relatively easy to port a game from one console to the next. Nintendo's "Gamecube, the Xbox and PS2 were much more alike," says Mr Florin.

    Next generation platforms are different, he says: "Now we have to have very distinctive games for each machine and can't port that much."

    That plays into the hands of the console makers, who want exclusive games to lure gamers to their platform.

    See the market share of competing video games consoles
    Standing on five legs

    The critics of video games are modern book burners

    Gerhard Florin

    "Development times, team sizes and complexity have been exacerbated by increasingly demanding next generation games," says Ed Barton at Screen Digest.

    He predicts that "only a tiny proportion of next generation titles are likely to achieve profitability in the near future".

    To survive and expand, says Mr Florin, publishers have to move beyond console and computer games, and stand on three additional legs:

    Handheld games;
    mobile phones, which are "up and coming"; and
    the "fifth leg, online communities".
    Mr Barton calls it the industry's "risk reduction strategy" - a combination of outsourcing, releasing games on as many platforms as possible and "making sequels to popular titles and producing games based on popular movies".

    Going online

    The biggest driver for change in the industry, however, is the internet .

    Gamers are now "getting connected to the internet at a large scale," says Mr Barton. "We have only seen the beginning of this."

    Here Microsoft is way ahead with its Xbox Live service. Sony's online gaming ...
    by Published on April 17th, 2007 22:14

    Microsoft has finally responded to accusations that Xbox 360s produced late last year were faulty, missing a part of the drive that was causing them to scratch discs.

    The response came after Dutch television show Kassa ran its own independent investigation, concluding that the console was indeed to blame.

    "Due to the fact that we did not participate in the experiment done by Kassa and have little insight into the methodology that was used, we cannot comment specifically on the outcome," Microsoft told Engadget. "While we are aware that discs can potentially be scratched through normal wear and tear, we have not received any widespread reports of the issue highlighted here."

    "We encourage any Xbox customer who believes that their discs have been scratched in the same manner as identified by KASSA, to contact us at www.xbox.com/supportor 1-800-4-MY-XBOX for additional information."

    So, if you find yourself with a ring carved into your favourite game, Microsoft has agreed that it will take a look at your Xbox 360 and repair it if necessary. You'll also be provided with any information you need on how to get a replacement game disc.

    Microsoft recently announced it was revamping its warranty cover on the console, significantly extending the period of cover. It also plans to tart up its customer service quality, attempting to improve the overall experience if things happen to go wrong.

    via eurogamer ...
    by Published on April 17th, 2007 22:11

    via engadget



    Behold, the Xbox 360 Laptop mk2! It may look a bit like its first generation sibling, but don't be fooled. This Xbox laptop is a bit thinner, significantly lighter, and has some essential upgrades if you're gonna build one yourself. You are going to build one, aren't you? Because that's the best part about it -- we're going to show you how to make one of your own in the coming weeks with a three part How-To series. We'll describe, in detail, the steps necessary to fab an Xbox laptop, and if you're extra nice we'll even provide some original technical files and drawings. But play before work ...
    by Published on April 17th, 2007 22:09

    via engadget



    Surprised? We aren't; we were actually waiting for these to start hitting dodgy vendors the world over. It seems that Fujian Huamin Import and Export Company Limited has an iPhone for you -- if you are willing to accept a poor quality substitute (note the tape on the camera lens in the gallery) that may or may not actually ship, that is. We won't regurgitate the specs for this device, but suffice it to say, they are miraculously similar to what we have seen from Apple (multi-touch included.) But like a car wreck, we can't help but peek -- so feel free to hit the link for the rest of the misery goods. ...
    by Published on April 17th, 2007 22:03

    Shivering Isles could be the first and last full expansion Bethesda releases for Oblivion. The developer has said that Shivering Isles is "the only expansion we have planned".

    Speaking to Next-Gen.biz, Bethesda executive producer has explained that now Shivering Isles is out the door, full focus has switched to Fallout 3.

    "We have pretty much everybody on Fallout 3 right now", Howard said. "It started off kind of small and then we add people to it and now the expansion's done, all those people have come on to Fallout 3".

    "That's the thing we want to focus on right now, so I think I'd be surprised if we do another expansion", he added.

    When asked about the possibility to Bethesda farming out development of future Oblivion expansions to other studios, Howard answered that the studio is "really getting into the stuff we're doing with Elder Scrolls and Fallout and I guess we're shy about having someone else start making content."

    via cvg ...
    by Published on April 17th, 2007 21:56

    Bungie has released the promised two new multiplayer maps for Halo 2's still stupidly-popular multiplayer mode, though it'll cost you a couple of quid to get your hands on them.

    $4 (£1.9) is the asking price for the pair, which are both remakes of classic Halo 1 arenas Hang 'em High and Derelict.

    How do you get your hands on them? Bungie explains: "It's an original Xbox download, so there's no way to use MS points - and you WILL need an Xbox Live Gold account to download and play, since the original Xbox (even in BC mode) can't tell the difference between gold and silver."

    "But you CAN use these on 360, just so we're clear. You just need to use a credit card for the purchase, instead of marketplace points."

    via cvg ...
    by Published on April 17th, 2007 21:54

    Later this month WWE stars Shelton Benjamin and Johnny Nitro are stepping into the ring to challenge Xbox 360 fans on Live.

    It's the latest event in Microsoft's Game with Fame calendar and is happening on April 23 between 1pm and 3pm (GMT). The two will be playing WWE SmackDown vs. Raw 2007 versus gamers in a connected gaming session before they head off to an actual RAW event at Earls Court arena, London, later in the day.

    In order to get the chance to bash Benjamin and Nitro around the ring, you need to email your name, age, nationality and Gamertag to [email protected]. Microsoft says that if you're selected to play you will receive all the information you need to take part nearer the time of the event.

    via cvg ...
    by Published on April 17th, 2007 21:47

    via cvg

    After the ruckus this morning over the axing of God of War II's secret HD mode for European versions, SCEE has fired over a full explanation to CVG on just why PAL gamers won't be checking out Kratos's bonce in HD glory next week.

    SCEE's statement reads as follows:

    "As has already been correctly reported, the truth is that the US version of [God of War II] already pushed the dual-layer disc to near-capacity, and the addition of audio for French, Italian, Spanish, German and Russian meant that the development team had to make a Herculean effort to ensure that everything would fit.

    "However, even if the game only featured English it would still not have been possible. This is because everything in the game has been optimised for PAL (576i), including the movies. The God of War games are famed for the seamless transition between gameplay and cutscenes, and if we had kept the movies in NTSC resolution, there would have been a very noticeable, very jarring transition between the two display formats. The only compromise would have been to have featured the movies in both PAL and NTSC resolutions, but as evidenced by the struggles the development team had to even fit localised audio onto the disc, this was clearly not an option. It should also be explained that the excellent PAL optimisation meant that a 60Hz option was also not necessary.

    "Ultimately, the decision fell to what would benefit the majority, and the number of European PS2 owners who own a component cable and the necessary equipment to display 480p output is extremely low compared to those who are playing on CRT sets, or indeed on HD sets via a composite/RGB SCART connection. It was a necessary measure that was taken with a great deal of consideration.

    "The IslandOfRhodes site makes it explicitly clear that the mode is actually a slightly enhanced version of the standard 480p option that is available from the options menu (US version only), and was implemented at the very last minute due to the fact that it created additional bugs. By Tim's (Moss) own admission it was just intended as a bonus.

    "Development of the PAL version ran extremely closely alongside the NTSC version, and to have asked the team to develop a similar bonus mode for the PAL version would have distracted from their efforts to get it into the best shape possible. In addition, it would have required additional QA testing that would have a resulted in substantial delays to the game's release.

    "It should also be noted that when playing the game on a PS3 via a component of HDMI lead, it runs in true 576p and not just an upscaled version of 576i. The Enhanced Definition (ED) output is forced from the PS2 graphics chip which is why a lot of PS2 games - not just GoWII - will look a lot better. By contrast, if you boot up the US GoWII on an NTSC PS3 and switch Progressive Scan mode on, there will be no difference as the emulator is pushing the 480p mode regardless.

    "What this basically means is that the PAL PS3 is giving the best PS2 visuals you will be able to get anywhere!" ...
    by Published on April 17th, 2007 21:43

    Publisher Sierra has reiterated that its XBLA board game Carcassonne is still on the way and will arrive on the 360 download service sometime this summer.

    It's also offered new details on the game, which in case you're not quite nerdy enough to know is based on the board game of the same name which has you claiming towns and farms with your medieval pieces.

    According to Sierra the Live Arcade version will sport adaptable AI, a four-player multiplayer mode and support for up to five players over Xbox Live.

    Apparently 72 tiles, all rule-sets and the Rivers I expansion tile-set will also be included, which, we'll be frank, means bugger all to us.

    Screens Here ...
    by Published on April 17th, 2007 21:42

    If you're a bizarre anime-type like cartoon-crazy Mike J in the corner of the office, you'll be delighted to hear that San Francisco-based manga op Viz Media has acquired the rights to bring the Blue Dragon anime to North America and Europe.

    The license includes television, home video and non-videogame rights to the series that's just begun airing in The Land of The Rising Sun, and follows the story of young Shu who protects his land with the aid of his big navy mate.

    The game, in case you've been living outside of CVG's radar, is headed by Final Fantasy man Hironobu Sakaguchi, scribed by Dragon Ball Z artist Akira Toriyama with music by Final Fantasy composer Nobuo Uematsu. Basically it's an RPG fan's wet dream.

    At this early stage there's no word on when the anime series will reach our shores,

    via cvg ...
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