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    by Published on April 13th, 2007 04:58

    Release Notes:

    Auto Installer Delux 4.0
    Welcome to the latest release of Auto-Installer Deluxe, the All-In-One solution for your Xbox Console. You will need your Xbox to be Modded in order to use this DVD, either by a Modchip, or a Softmod (for example Softmod Installer Deluxe v5.0 which is included with this package.

    Not only does it come with the latest up-to-date software, it also has some new features, like a Rom Installer. Due to legal reasons we can not distribute any with this package, but full documentation has been included in the Auto-Installer Deluxe Manual on how to make your own Romsets.

    Softmod Installer Deluxe v5.0 is also built into this DVD, so if you have an older Softmod on your Xbox and wish to upgrade, this is not a problem (just remember to unmount any Virtual C Drives first before installing the SID 5 system).

    The Addon packs for this version contain all the latest XBMC Skins (Project Mayhem, MC360, xTV, Vision, CEOMR etc), as well as all the latest XBMC Scripts. Even though I haven't specifically made this installer just for XBMC, it is what I have put most of my focus on for this release.

    I hope you all enjoy this nice release.

    Changes Since v3.10:
    * Included a Rom Installer so you can install your romsets alongside the Emulators.
    * Removed DHCP functionality from the installer. It is all done now via the Addon Pack which updates the files needed for everything to work and install for DHCP.
    * Made multiple skinpacks for XBMC (Normal, Project Mayhem, MC360) so you can now choose what you want and don't want on your disc.
    * Cleaned up the disc structure.
    * LOTS of Bug fixes.

    Software Updates since v3.10:
    * DOSXbox 12
    * Dvd2Xbox 0.7.8
    * FBAxxx 2007-01-28
    * FBAxxx Pro 1.28
    * Softmod Installer Deluxe 5
    * Xbox Media Center 2007-04-08
    * ZsnexBox 3.0 Final

    Softmod Installer Delux 5.0
    Release Notes:
    Welcome to the last version of Softmod Installer Deluxe.

    This is basically a combination of SID 3.1 and 4.5 in what it does, however the PBL (Phoenix BIOS Loader) Softmod method has been removed and only uses NKPatcher 11.

    You can only install the EvolutionX and UnleashX Dashboard from this (due to the size of the 8mb Memory Card limit), however after you Softmod your Xbox you can proceed to use Auto-Installer Deluxe to install another Dashboard (Xbox Media Center for example) and the rest of the Applications and/or Emulators you want.

    Enjoy this release.

    Due to legal reasons the downloads can not be posted(lots of XDK compiled files). I'm sure that those who want it can head on over to Xbox-hq and see if a link is there. ...
    by Published on April 13th, 2007 03:01

    Hi folks, im here to announce the new upcoming game titled Times of War (T.O.W.) that we, the DevInside Team have been working on!!! The game is somewhat different than most shooting games because it has a diagonal scrolling and a recovery level(where you'll have the chance to go back to the actual level you were on before all lives were lost)! The project is about 70% complete and we want to release it very very soon!!! Here are some screens and a video so you can check it out!!! Btw, the game will look much better than what the screenshot shows!!! Thanks alot and comments are always a plus!!!

    DevInside Team:
    Madcupid, RichardV, Dead Angel

    Here's a link to the video of the current status:


    Screens Via Comments ...
    by Published on April 13th, 2007 01:34

    becus25 has just released v0.6 of his plugin, rGameboot. For those who may not be familiar with the term, rGameboot stands for Random Gameboot, and as the name implies, this plugin is supposed to randomize your gameboots

    To use just copy the "seplugins" and "rg" folders to the root directory of your memory stick. However, just remember that just like in the previous version, you may need a tool called Pmffix for it to work, as this tool allows one to see gameboots when using 3.XX OE-X.

    ( the roots of the gameboots which are as follows)

    * ms0:/psp/system/rg/gameboot.pmf
    * flash0:/vsh/resource/gameboot.pmf
    * flash1:/vsh/resource/gameboot.pmf ...
    by Published on April 13th, 2007 01:18

    Yesterday i recieved my PS3 in the post and thankfully no customs charges, buying a 20GB from SuccessHK cost me with delivery around £275 a saving of £150 on UK Prices. Yes its a 20GB but ut has the emotion engine built in.

    With the PSP and PS3 Sony are getting some stick but lets be fair, they are both great consoles and for homebrewers one already is a Dream console and the other should be too at some stage.

    One thing to be thankful for is Region Free gaming, in a world like today where boundarys mean nothing via the Net, its great to see a company go the region free route.

    Universal Power supplys, how sweet it is to get a console from Japan and plug it straight into my power supply in the UK, major points scored there.

    Graphics to die for. The PSP and PS3 are capable of graphics so advanced in the handheld and console market that they simply slaughter for graphics all the competition.

    Movie Playback - With Blueray and UMD Films both the PSP and PS3 lead their respective areas. I dont care what anyone says watching a UMD in full stereo when your on a bus etc or watching a film in HD kicks ass.

    Finally the PSP has turned out to be the homebrew sensation of the last few years, it has catapulted homebrew into main stream status with sites like IGN even reporting on homebrew. The PS3 could be the greatest non handheld for homebrew since the excellent Dreamcast.

    Support DCEmu UK & DIGG THIS



    Do you agree or disagree with me, let me know via comments ...
    by Published on April 13th, 2007 01:18

    Yesterday i recieved my PS3 in the post and thankfully no customs charges, buying a 20GB from SuccessHK cost me with delivery around £275 a saving of £150 on UK Prices. Yes its a 20GB but ut has the emotion engine built in.

    With the PSP and PS3 Sony are getting some stick but lets be fair, they are both great consoles and for homebrewers one already is a Dream console and the other should be too at some stage.

    One thing to be thankful for is Region Free gaming, in a world like today where boundarys mean nothing via the Net, its great to see a company go the region free route.

    Universal Power supplys, how sweet it is to get a console from Japan and plug it straight into my power supply in the UK, major points scored there.

    Graphics to die for. The PSP and PS3 are capable of graphics so advanced in the handheld and console market that they simply slaughter for graphics all the competition.

    Movie Playback - With Blueray and UMD Films both the PSP and PS3 lead their respective areas. I dont care what anyone says watching a UMD in full stereo when your on a bus etc or watching a film in HD kicks ass.

    Finally the PSP has turned out to be the homebrew sensation of the last few years, it has catapulted homebrew into main stream status with sites like IGN even reporting on homebrew. The PS3 could be the greatest non handheld for homebrew since the excellent Dreamcast.

    Support DCEmu UK & DIGG THIS



    Do you agree or disagree with me, let me know via comments ...
    by Published on April 13th, 2007 00:56

    via pspvault

    This doesn't have a whole lot to do with the PSP, but here it is.

    Shinichi Moriyama, a 30 year old Sony employee, was arrested today in Japan's Kanagawa Prefecture on charges of animal cruelty.

    Mr. Moriyama apparently posted a video where he strangles and abuses a ferret in the "Ferret Fan" section of the Japanese message board, 2ch. He has been charged with animal cruelty, and has allegedly killed 30 hamsters after similar abuse. According to the Kanagawa Police Department, around 1,000 reports were made after the video was posted on the internet. No word on whether or not the ferret made it, but it certainly doesn't sound good. Poor little guy ...
    by Published on April 13th, 2007 00:50

    Via xtreamlua

    french to english translation:

    Guyver2, Yan2yan and Genevois still offer to a new version of superb the homebrew named Who is one to us Fire which passes to now the v0.4. The goal being to go to seek with the scale the characters in the windows. A character is salvable only if its window is extinct. The characters brulent if one does not occupy oneself any rather quickly. The innovations of the v0.4 are: - Quasi-total correction of the principal bug. - An animation of the angels which leave to the sky. - correction of the bug which solidified the angels aun level 2 and superior. - The images have was given to format .PNG Orders: To direct the jet: direct the joystique one in the desired direction. for launching water: [R] or [L] To move the scale: [X] [CROSS-SECTION] [TRIANGLE] and [O] To leave: [home] or [start] to take a screen: [select]

    Download and Give Feedback Via Comments ...
    by Published on April 13th, 2007 00:14

    After a couple month hiatis, Gamers Galaxy has updated thier magazine, PSP Galaxy, to issue 18 for april! Having this issue be thier first in three months, fans should definatly pick this up! Visit Gamer's Galaxy forums for more information and downloads.


    The monster on the cover says "Download PSP Galaxy Issue 18!" ...
    by Published on April 12th, 2007 23:59

    via iGN

    We recently got a rare treat at the IGN offices. Representatives from EA UK dropped by with the latest build of Harry Potter and the Order of the Phoenix for the Wii, and let us sink our teeth into the substantial adventure. We sat down with the game's executive producer, Harvey Elliot, for a taste of what the game had to offer.

    For this latest entry in the Harry Potter series, EA UK took a cue from Grand Theft Auto, astonishingly enough. Harry Potter and the Order of the Phoenix actually has a whole lot in common with that beloved franchise. That's not to say that Harry is going to be beating down hookers with a baseball bat or anything. Rather, for this adventure, EA UK opted to implement the sandbox-style mission structure of the latest GTA games. Littered throughout the game are "discovery points," which function as milestone markers. These discovery points can be activated by completing various challenges, and reward the player with spell and level advancements.



    Potter and friends are growing up.The new sandbox structure of the game means that you can devote much of your playtime to scouring Hogwarts for every last mission, rather than progressing through the game's actual storyline. What this effectively does is bring Hogwarts to life in a way not seen before in a game. The digital version of the school is filled with recognizable elements from the fiction, and characters will be rewarded for seeking them out. Doing tasks like corralling a group of Snitches in a room and setting them loose on some levitating books will not only elicit a chuckle from Potter fanatics, but also will yield some discovery points.

    None of this is to say that the game ignores the formidable storyline of the movie. On the contrary, the game's plot plays a supportive role to its celluloid counterpart, filling in the events between the climactic moments dealt within the film. Everything that happens in the game will have a lasting effect on the world. When designing the levels for the game, the developers had access to the film set and well as the design documents used for the movie. This made for a vision of Hogwarts that is more true to the movies than we could have imagined. The game designers opted to use the movie's vision of Hogwarts because it is more visually iconic. Walking through the castle as the myriad of portraits shift around and the staircases revolve is easily as impressive in the title as it is in the movies.

    The Wii-specific controls for the game seem remarkably well put together. Once Harry's wand is drawn, the Wiimote can be used to directly control the spells you cast. Everything is handled through accelerometers; there is no pointing in the game whatsoever. Any of the game's spells can be cast quickly and easily, merely by a flick of the wrist. Thrust the Wiimote forward, and Harry will propel an object away from himself. Motion upward with both the Wiimote and nunchuk, and Harry will cause an object to levitate in the air.

    Use the motion functionality to levitate objects.Once you have an object floating, you can move the Wiimote around in 3D space to reposition it. This actually worked better than we had assumed it would, although it is not yet perfect. There are puzzles that require placing objects in specific places, which is somewhat irritating because of the inaccuracies involved in the motion controls. Despite this, it was a lot of fun to wave the Wiimote in the air and see Harry react in turn. Hopefully the spell system sees some refinement before the game's release because they were already enjoyable, even at this early state.

    Visually, the game is quite obviously a port of the PS2 version. That's not to say that it looks ugly -- far from it -- but there are some aliasing issues, as well as some blurry textures. Still, the project runs at a fairly consistent 30 frames per second throughout and looks impressive nevertheless. It also supports 16:9 widescreen and 480p. From a visual design perspective, though, the game is quite striking. Hogwarts and its environs are brought to life flawlessly. We took the rare opportunity to turn on the game's debug mode and fly through the levels, and we came away really impressed. All of Hogwarts is connected seamlessly, creating a palpable sensation of being in the famed wizardry school. Technical shortcomings aside, the team at EA UK did a remarkable job of recreating Hogwarts and all of its many inhabitants.

    Harry Potter and the Order of the Phoenix still remains an enigma to some extent. What we saw of the game really intrigued us, and left us most definitely wanting more; however, there is still a whole lot that we don't know about the title. Most of the game's missions are still a mystery at this point, but the brief taste we were privy to was certainly enjoyable. EA made some promises about a Quidditch mini-game and playable versions of Sirius Black and Dumbledore, but we didn't get a chance to scope them out yet. The game ...
    by Published on April 12th, 2007 23:58

    via ign

    Bummed about the death of the 20 gigabyte model PS3? Then you may want to consider importing, as it seems that Sony Computer Entertainment currently plans on continuing to sell the 20 Gig model in Japan.

    When asked about the decision to drop the lower end model from North American retail, a representative of SCE told Famitsu.com, "We're currently not considering changes akin to North America. However we would like to react flexibly with the market."

    We conducted a quick check of that very market today via a few Tokyo game shops and found both 20 Gig and 60 Gig models available for purchase. We also found used versions of both packages, with one retailer charging 42,800 yen for a used 20 Gig model and 49,800 yen for a used 60 gig model. The usual retail prices for new versions are, respectively, 49,800 yen and 59,800 yen. ...
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