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  • DCEmu Featured News Articles

    by Published on March 20th, 2007 23:53

    via zdnet

    Online gaming forums are buzzing with reports that Xbox Live accounts linked to Microsoft's Windows Live ID service are being hijacked by malicious hackers.

    Kevin Finisterre, a security researcher at Digital Munition, raised the issue on the Full Disclosure mailing list over the weekend, calling attention to rumors that Microsoft's Bungie.net was the victim of a breach that exposed a portion of Xbox Live.

    "Some folks are having their Microsoft points stolen and or points purchased via their stolen gamer tag," Finisterre said.
    ...
    by Published on March 20th, 2007 23:48

    New from SuccessHK



    Taking advantage of the unique controls in the DS, this version of the classic simulation game allows players to create, manage, and develop their own fun-filled park, packed with amazing rides, enticing shops and engaging sideshows, all via an intuitive Touch Screen interface. ...
    by Published on March 20th, 2007 23:40

    New Weekly special offer from Play Asia



    Weekly Special: Nintendo's Japan exlusive Gameboy Advance™ platform adventure Densetsu no Stafi 2 at US$ 9.99 only - offer valid for 1 week

    Densetsu no Stafi 2 is the sequel to Densetsu no Stafi, also known as The Legend of Stafi, developed by TOSE and published by Nintendo for the Game Boy Advance in 2003. Once more, this game is very similar to Nintendo's own Kirby series and is a platformer that stars Nintendo's starfish, Stafi.

    Ogura, after being sealed in a jar and accidentally released by Stafi, has vowed to take revenge on our star prince after his humiliating defeat in the previous game. He starts by kidnapping Stafi's father, PapaStar, and taking him away to some far-off land. Stafi, with the help of his new abilities and his friends such as Kyorosuke the clam, Grandfather Rob, and Mermaid, must save his father and once again defeat Ogura!

    Gameplay is very similar to most 2D platformers, as you must navigate through many parts of a level, before touching the End Treasure Chest which marks the end of a level. By reading signs and listening to Stafi's friends, Stafi can learn different kinds of moves and attacks that are necessary to complete the game.

    Nintendo's Japan exlusive Gameboy Advance™ platform adventure Densetsu no Stafi 2 is now available at discounted US$ 9.99 only. ...
    by Published on March 20th, 2007 23:40

    New Weekly special offer from Play Asia



    Weekly Special: Nintendo's Japan exlusive Gameboy Advance™ platform adventure Densetsu no Stafi 2 at US$ 9.99 only - offer valid for 1 week

    Densetsu no Stafi 2 is the sequel to Densetsu no Stafi, also known as The Legend of Stafi, developed by TOSE and published by Nintendo for the Game Boy Advance in 2003. Once more, this game is very similar to Nintendo's own Kirby series and is a platformer that stars Nintendo's starfish, Stafi.

    Ogura, after being sealed in a jar and accidentally released by Stafi, has vowed to take revenge on our star prince after his humiliating defeat in the previous game. He starts by kidnapping Stafi's father, PapaStar, and taking him away to some far-off land. Stafi, with the help of his new abilities and his friends such as Kyorosuke the clam, Grandfather Rob, and Mermaid, must save his father and once again defeat Ogura!

    Gameplay is very similar to most 2D platformers, as you must navigate through many parts of a level, before touching the End Treasure Chest which marks the end of a level. By reading signs and listening to Stafi's friends, Stafi can learn different kinds of moves and attacks that are necessary to complete the game.

    Nintendo's Japan exlusive Gameboy Advance™ platform adventure Densetsu no Stafi 2 is now available at discounted US$ 9.99 only. ...
    by Published on March 20th, 2007 23:40

    via Psp-Hacks

    Fanjita and harleyg have released what they call “piKey”. The introduction says it all…

    πKey is a keyboard driver for your PSP. Its aim is to allow you to use just about any keyboard (or similar input device) as a natural method of input on your PSP.

    Imagine being able to use your keyboard to control any PSP game or homebrew, and even the PSP’s XMB menu and on-screen keyboard, automatically and without needing any changes to the other software. This is what πKey aims to give you.

    This is an early release, demonstrating just some of the possibilities. The open, extensible framework allows πKey to be extended with new plugins, to allow support for different types of input hardware, and different input environments on the PSP

    It’s reported to work best under Dark_AleX’s custom firmware, and includes an installer for the easiest installation possible. Supported inputs are various infra-red keyboards and serial I/O via the PSP’s headphone socket. Usability is straight forward; see the provided user guide (docs/user_guide.html) to get started.

    As for the future, here is what’s in store:

    * New plugins for:
    o Input via Danzeff on-screen keyboard, for those who don’t have any input hardware. The Danzeff keyboard is the most efficient software keyboard that I’ve seen.
    o Output via Psprint and Danzeff keyboards, for homebrew that uses those already.
    * Proper UTF-8 support for non-US-ASCII characters.
    * An additional API for detecting keypress/release events - i.e. not just a character stream, but addressing individual keystates.
    * Support for loading πKey via HEN.
    * Improved configurability, for instance different keymapping in the CTRL plugin.

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2007 23:35

    New Import releases today from Play Asia

    Nintendo Wii™:
    Puzzle Collection Vol.1: Sudoku JPN US$ 39.90

    PlayStation3™:
    Mist of Chaos JPN US$ 64.90

    Misc:
    WiFi MAX (Multi Version) US$ 34.90

    PlayStation2™:
    Musou Orochi JPN US$ 64.90
    Musou Orochi [Super Premium Pack] JPN US$ 139.90
    Musou Orochi [Treasure Box] JPN N/A
    Puyo Puyo! 15th Anniversary JPN US$ 49.90
    Rogue Galaxy Director's Cut JPN US$ 39.90
    Rozen Maiden: Geppetto Garden JPN US$ 64.90
    Shinki Gensou Spectral Souls II (IF Collection) JPN US$ 34.90

    Sony PSP™:
    Bomberman Land Portable JPN US$ 48.90
    Bomberman Land Portable ASIA US$ 39.90
    Puyo Puyo! 15th Anniversary JPN US$ 48.90
    Puyo Puyo! 15th Anniversary ASIA US$ 39.90


    Nintendo DS™:

    Bomberman Story DS JPN US$ 48.90
    Dragon Ball Z: Harukanaru Goku Densetsu JPN US$ 48.90
    Front Mission: The First JPN US$ 48.90
    Negima!? Chou Maho Ryou Taisen Check-In Zenin Shuugou! JPN US$ 48.90
    Pocket Monster Diamond & Pearl Nintendo DS Card Case JPN US$ 7.99

    PC Games:
    Europa Universalis III ASIA US$ 34.90
    Maelstrom (DVD-ROM) ASIA US$ 34.90
    The Mark (DVD-ROM) ASIA US$ 29.90
    The Sacred Rings ASIA US$ 29.90

    New toy releases:

    Mon-Sieur Bome Collection Vol.16: Oni-Musume She Devil Version 3 (White Colour Ver.) JPN US$ 44.90
    Pocket Monster Diamond & Pearl Plush Doll Vol. 2: Type A JPN US$ 10.90
    Pocket Monster Diamond & Pearl Plush Doll Vol. 2: Type B JPN US$ 10.90
    Pocket Monster Diamond & Pearl Plush Doll Vol. 2: Type C JPN US$ 10.90
    Pocket Monster Diamond & Pearl Plush Doll Vol. 2: Type D JPN US$ 10.90
    Pocket Monster Diamond & Pearl Plush Doll Vol. 2: Type E JPN US$ 10.90
    Tamagotchi Connection Version 4 (Pink) ASIA US$ 19.90
    Tamagotchi Connection Version 4 (Red) ASIA US$ 19.90 ...
    by Published on March 20th, 2007 23:24

    New from Linkers4u.com



    Product Features

    Plays WII/GC Backup
    Suports multi-disc games
    Easy to install
    Compatible to WII Console: EU/JPN/US version


    More Description
    - Universal for EU/USA/JAP consoles
    - Plays Wii backups
    - Plays GC backups
    - Plays GC imports (swap)
    - Quicksolder or 5 wires install
    - Works with all chipsets
    - Multi-Function LED
    - Power on self test
    - Supports DVD+R / DVD-R media ...
    by Published on March 20th, 2007 23:15

    Yoot Saito, creator of the pinball-war game hybrid Odama, has recently showed off his GameCube adventure with some Wii-centric modifications. At the Japanese media arts festival, Saito controlled the troops on screen using a Wii remote to point and click instead of the original GameCube control scheme, where troop movements were controlled via voice commands through a microphone.

    Does this mean we will see an Odama sequel or remake? The GameCube version met with mixed reviews, but the idea was original enough that it could warrant another try. Saito, who has previously worked on Seaman and Sim Tower, is currently working on a sequel to Seaman for the PlayStation 2 and an unnamed DS project. If Odama is making a Wii invasion, we wouldn't expect it any time soon.

    via joystiq ...
    by Published on March 20th, 2007 23:07

    A company accusing Nintendo of swiping the name for the Wii's Mii Channel from its own digital avatar service is trying to drop its lawsuit against the gamemaker. The only snag is that Nintendo doesn't want it to drop the suit.

    Last November, WeeWorld filed suit against Nintendo, alleging that the gamemaker's Mii avatars on its then-unreleased Wii system infringed on trademarks for its own WeeMees, digital avatars it claims to have offered online since 2001.

    Currently featured on AOL Instant Messanger, WeeMees give users a simple tool for creating their own custom cartoon-styled avatars. In addition to choosing eye color, hair style, and clothing, users can outfit their WeeMees with accessories to indicate their interests. A number of gaming systems are included in the possible accessories, from an Xbox 360 to a PlayStation Portable. Users can also equip their WeeMees with what appears to be a Nintendo DS Lite (click on picture above), but there is no Wii option at the moment.

    Nintendo originally defended itself in the suit, saying that its use of homonyms for common words like "me" and "we" constituted fair use under trademark laws. It has also alleged that WeeWorld didn't use the WeeMee name in the US until after Nintendo had announced its system and Mii Channel, and that WeeWorld can't prove the likelihood of consumer confusion arising out of the products' similar names.


    ...and this is a Wii Mii.The legal battle simmered until last month, when WeeWorld asked the judge in the case to dismiss the suit without prejudice, which would leave the door open for future litigation on the subject. Calling the case "unquestionably in its infant stages" with no depositions taken, motions for judgment made, or trial date set, WeeWorld said it wanted to see the dispute played out overseas first.

    "With most of its current business in the United Kingdom, WeeWorld recently decided that it should use its limited resources to first seek relief in the United Kingdom," the company said in its motion to dismiss the case.

    Last week, Nintendo filed its objection to WeeWorld's motion. The gamemaker feels there is no possibility of confusion between the names, and said it's entitled to a dismissal of the suit with prejudice, which would prevent WeeWorld from picking up the claims against Nintendo in the future.

    "[I]n the face of disclosure obligations and discovery demands targeted at getting to the bottom of its unsupported claims of 'confusion' and damage, WeeWorld has abruptly asked this Court to let it dismiss this case without prejudice," Nintendo's response reads, "freeing it from having to reveal the lack of substance to its claims, while allowing it to hold over Nintendo the threat of future US litigation if it is unsuccessful pursuing those claims in European courts, as it now intends."

    Even if the matter is dismissed without prejudice, Nintendo said WeeWorld should be made to pay its legal fees, as it estimated that it had already spent around $400,000 investigating the claims and preparing its defense.

    via gamespot ...
    by Published on March 20th, 2007 23:05

    With games being a prime target of film studio execs for source material, it was only a matter of time before Epic Games' Xbox 360 hit Gears of War began its walk down the road to becoming a movie.


    Coming to a theater near you?
    Variety is reporting today that New Line Cinema has acquired the movie rights to Gears of War. Marty Bowen and Wyck Godfrey will produce the film, which is being written by Stuart Beattie (Pirates of the Caribbean trilogy, Collateral). No more details of the movie have been released, including crew and release date.

    Gears of War, published by Microsoft Game Studios, has won several Game of the Year awards since its release last November. As of mid-January, the game had sold more than 3 million units worldwide.

    The next task for the film is to actually get made. Several high-profile movies based on games are still in limbo but slowly moving forward, with Sony working on bringing Metal Gear Solid to the big screen, Jerry Bruckheimer bringing his brand of action to Prince of Persia, and Warner Bros. affiliate Legendary Pictures working on a World of Warcraft movie. Others, such as the big-budget endeavor to bring Halo to the cineplex, have stalled completely.

    Microsoft was unavailable for comment as of press time.

    via gamespot ...
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