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    by Published on February 2nd, 2007 21:27

    New release from Daveychan:

    "RCO Swapper" is a handy little utility that lets you change the first row of names on your XMB menu without needing to manually hexedit or run scary patches.

    Simply put "RCO Swapper.exe" and your "topmenu_plugin.rco" file in the same directory, run "RCO Swapper", edit the menu names the way you like, and click the "!Swap It!" button. Your topmenu_plugin file is now swapped with your custom names!

    A few small simple things to know when you run this easy-to-use proggy:

    1. If you don't have the "topmenu_plugin.rco" file in the same directory, you get the boot.
    2. Yes, you can use a customized topmenu_plugin file where you have already changed the icons.
    3. You are limited to the same number of characters as the orignal text. For example, the menu item "Game" has four characters ("G", "a", "m", and "e"), you cannot use five characters for your new name.
    4. If the menu has eight characters, for example "Settings", you must enter eight replacement characters, that's one new character for each original character. Yes, using a SPACE is fine to fill in any un-used characters. For example, "Game" has four characters, so if you enter "Toy", you must use a SPACE character for the missing fourth character "e". If you don't enter enough characters, you get the boot.
    5. You can only do this one time! A directory called "Backup" will be created in the same directory as the program, and a backup of your original "topmenu_plugin.rco" is copied there. (In case you want to change the names again later using this ORIGINAL file.)
    6. The "topmenu_plugin.rco" file now has it's menu names swapped. Use your favorite PSP utility to flash the new file to your PSP. If you are nervous about flashing it, simply replace the "topmenu_plugin.rco" file in your Devhook directory (for example: DH\302\f0\vsh\resource) to test it out before you flash.
    7. As with any homebrew application involving flashing, nobody is responsible for things that go wrong with your PSP except you!

    Download and Give Feedback Via Comments
    via daveychan ...
    by Published on February 2nd, 2007 21:18



    via pspfanboy

    Time for a new demo for PSP Owners to play with, todays demo is Medal of Honour for the PSP.

    Heres the instructions to get it on your PSP:

    1. Download the demo ZIP file.
    2. Extract the contents of the ZIP file.
    3. Connect your PSP to your PC using a USB cable or use card reader.
    4. Go to the PSP/GAME folder.
    5. Copy ULED90008 folder into dir.

    Give Feedback Via Comments ...
    by Published on February 2nd, 2007 20:56

    via pspfanboy



    An avid PSP Fanboy reader, Joe, sent us in a great tip about this upcoming PSP RTS. It's called Galaxy's End, and will support not only Ad-Hoc multiplayer, but Infrastructure as well. The graphics look to impress, and the gameplay looks fast and fun. So what's the problem?

    There's no publisher for this game. It comes from a new dev team called Tiki Games, and it seems publishers are wary of supporting an original IP from an untested team. However, this game looks like it has some awesome potential.

    More info and Screens ...
    by Published on February 2nd, 2007 20:44

    via pspfanboy

    If we're to believe 1UP, Square is heads-over-heels in love with the PSP. A deluge of titles is supposed to head to our favorite handheld, including remakes of Final Fantasy I & II. Although SCEA usually has a no-ports policy, it appears that this high-profile re-release may get greenlit for US release. Gamestop's website briefly showed a listing for the two ports for June and July, each retailing for $39.99.

    While Gamestop doesn't have the most reliable release date information, they can be very good at accidentally revealing new games before they're officially announced. Remember Oblivion? This is probably a positive indicator that the games will receive an English release, but I hope that price is completely fabricated: there's no justification at all for a $40 price tag on an NES game remake. ...
    by Published on February 2nd, 2007 20:41

    via ign

    If you're still working your way through Final Fantasy XII on the PlayStation 2, you'd better get cracking. That title's successor is coming closer than expected, as Square Enix announced today a Japanese release date of 4/26 for Final Fantasy XII Revenant Wings on the DS. Pricing is set for the standard 4,800 yen DS software price.

    Revenant Wings follows the events of Final Fantasy XII, showing Vann and Panello as air pirates. The game is fully 2D, but makes use of some FFXII gameplay systems, like the Gambit AI system.

    A US release date has yet to be announced. ...
    by Published on February 2nd, 2007 20:38

    via ign

    The words Konami and Dance Dance Revolution are synonymous with each other, so it was no surprise to us when Konami decided to further the franchise's success with the addition of Dance Dance Revolution: Hottest Party for Wii. We've had far-fetched dreams (delusions, mostly) about the possibility of Wii DDR, strapping a pair of Wii remotes to our feet, greasing up the hardwood floors of Matt Casamassina's beach house, and break-dancing in furious, heart pumping, multiplayer action. Hey; we already rearranged our family rooms to play Wii sports, so why not bust a move with a little DDR too, right?

    Well it's here, but it seems that someone over at Konami had nightmares about potential catastrophes that could result from a true, foot-controlled DDR game on Wii. Broken furniture, kicked cats, busted ankles, and the necessity for pack-in leg straps was too much to deal with, so Konami instead ventured down a new avenue of dancing. With Wii controllers in hand, players will make use of the classic dance mat in conjunction with new hand control, adding different upper-body actions to the original DDR gameplay. In an extremely smart move, Konami has made use of the GameCube port on the Wii, allowing for four dance mats, four Wii-mote/nunchuk sets, and the ability to use the original Dance Dance Revolution Mario Mix pads that hardcore GCN owners may already own. In fact, at last night's event we were playing with an original Mario Mix pad, and though Konami continued to stress that Hottest Party is in its very early stages team members wanted to get the game on the floor and playable for Wii fans to check out.

    Full article at Link above ...
    by Published on February 2nd, 2007 20:35

    via ign

    One of the scariest games to come along in some time, F.E.A.R. (short for First Encounter Assault Recon) hit the PC back in late 2005 to critical acclaim, and then again late last year on the Xbox 360. This March, Sierra Entertainment, Monolith Productions and Day 1 Studios will unleash the frightening shooter on PlayStation 3 owners everywhere.

    If you haven't played either of the existing versions, F.E.A.R. follows the exploits of you and your tactical assault team sent in to take out a crazed killer. You begin seeing visions of a little girl dressed in red eviscerating others (including your men) amongst other eerie sightings, like blood-filled hallways and decomposing corpses. This setting surrounds a shooter filled to the brim with chaos, shootouts against armies of soldiers and just pure adrenaline-pumping scenarios.

    Introduced in the Xbox 360 version of the game, F.E.A.R. on the PlayStation 3 will include the Instant Action mode. You begin each round with 15 minutes on the clock, a number of weapons, a health pack or two and some grenades at your ready. The goal is to clear out the area as quickly and skillfully as possible. At the end of the round, be it after clearing the level, running out of time or dying, you'll be given a score based on how quickly you finished the section, how many enemies you killed, how you killed them, your accuracy and more. Your stats will then be uploaded to an online leaderboard where you'll be able to compare your efforts with other gamers from around the world. It's a difficult mode that's meant to kill you, so you'll want to hone your skills before even thinking about giving Instant Action a go.

    While we haven't been able to run two versions side-by-side as of yet, the content of the single-player portion seems to mimic those of the PC and Xbox 360 games. The game is broken up into a series of chapters, and after completing a section you're able to return to them for prosperity's sake.

    Day 1 has done a pretty fine job at porting the original game's keyboard and mouse control scheme to consoles. Playing F.E.A.R. on the SIXAXIS feels great, with a really nice balance between weight and ease of aim given to the player. Dialing in headshots is rather easy, even without any aiming assist in place. The game's relatively complex input system (for a shooter, that is) has been mapped really well, with oft-used things like Slow-Mo attached to the shoulder buttons while less combat-intensive items like the flashlight have been moved to the D-Pad. You have a handful of customization options, though you're unable to entirely remap the controls or use a southpaw setup.

    While Day 1 has done a great job with the feel of the game, it unfortunately hasn't done so well with the visuals. All of the effects from the PC and Xbox 360 releases are here, like blurring when you enter slow-mo, particle effects aplenty, chips in the scenery from bullet holes and such, but it just doesn't look very sharp. To put it simply, the whole game is quite blurry. We're not just talking texture detail, which is indeed not very good, but the video looks like it's been rendered at a low resolution and then upscaled to HD. The framerate mostly holds steady, though there are a few blips or loading pauses here and there, but the main problem really is a lack of sharpness.

    We're told that the final version of the game features enhanced visuals and a better framerate, and we believe it will, but we're very skeptical at just how much of a difference there will be. At this point, F.E.A.R. is a far cry from what the PlayStation 3 is truly capable of. We'll see how the final release goes...

    Another somewhat disappointing aspect in our PlayStation 3 build of F.E.A.R. is that its AI tends to be spotty. Its first instinct always seems to be to simply duck, regardless of what's going on. On more than one occasion we tossed a grenade into a group of enemies and simply watched them duck to the ground for a few seconds before they were blown to bits. Fortunately, more often than not the AI does show some semblance of the intelligence that we saw in the PC game, with soldiers backing up while shooting and attempting to use cover, or ducking under or jumping over objects in the environment to get to you. Hopefully the AI will be ironed out before release as it's mostly pretty good.

    So far F.E.A.R. on the PlayStation 3 seems to match the intensity and involving gameplay of its PC and Xbox 360 counterparts, but the AI still needs a slight bit of tweaking and the visuals need a lot of work. Here's hoping for a last minute visual boost to bring this version up to speed. ...
    by Published on February 2nd, 2007 20:32

    via IGN

    As satisfying videogame experiences go, diving through the air and putting a bullet in the head of a moustachioed Mexican from a hundred meters away may not rank alongside finishing Gears of War on Insane, but it's still pretty rewarding. Pulling off the same sniper shot while flipping off a wall and wearing a hat shaped like chicken egg, however, is damn cool. What's more, moments like this happen all the time in Chili Con Carnage, both in the single-player game but more so in the multiplayer modes the game has to offer, as we realised when we took on all-comers around the IGN UK offices.

    There are two multiplayer games to choose from: Hangman can be played by up to four people using a single PSP while Fiesta allows gun-toting gringos to scrap it out via wi-fi. Well, scrap it out probably isn't the best way to describe how the game plays, because neither multiplayer mode is a classic deathmatch. Instead players take turns to wrack up the highest score possible, by executing stylish kills and pulling off stupidly over-the-top moves.

    In Fiesta mode, up to four players first choose their character from a hotchpotch bunch of scruffs, before selecting one of five areas - Rancho Vireillo, Peurto Indsutrial, Arena Del Tora, The Hacienda and the Jungle - to battle in. It's then a case of hitting the points limit before your opponent. However, while you all fight on the same level at the same time, it's not actually in the same arena - the number of bad guys you fight is the same but you never come face-to-face with the other players.

    Here's where it gets interesting though. If you pull off a spectacular kill or a string of impressive shots, you send a load of enemies over to the other players' screens. On the flipside, if you're playing like a chump then your screen will get cluttered with death-dealing Mexicans. Executing a stylish kill really is important then, to boost your score and also make life for your opponents very hard.

    As with the single-player game, the best way to earn big points is by stringing combos together. When you kill an enemy a time bar on the right fills, then starts emptying slowly as the game goes on. Pop a cap in another bad guy and the bar refills and your combo extends, and continues to do so if you keep on gunning down thugs and keep the meter filled with juice. Let it drain, however, and you lose your combo. Although it's by no means a disaster because the points you accumulated are banked, it means you've got to start building your bonus multiplyer from scratch once again, which is a right pain in the backside.

    There's more to Chili Con Carnage's multiplayer than extravagant kills and fat combos too. The game is packed with power-ups and collectibles that can turn around the outcome of a game in an instant. Dropped by enemies after a classy kill, basic bonuses include weapon and combo steals, which bump up your arsenal or score depending on the one you pick up. Earthquake isn't quite as vicious as it sounds, causing everyone to fall flat on their backsides for a few seconds - meaning your combo meter drains because it's impossible to rattle off a shot. Enemy Confetti can be a combo-crippling power-up to use on your opponents if timed correctly, because it shreds all of the enemies in their arena so there's literally nothing to shoot at.


    Dual Wield and Camera Twist are the two most potent pick-ups in the game, the first tooling you with a pair of pistols, shotguns, AK-47s - whatever you can lay your hands on - so you can make light work of anyone stupid enough to get in your way. Camera Twist flips the screen of your opponents, totally disorientating them for 10 seconds. And finally there's Rewind, which turns back time, meaning you can give death the slip if you're quick on your feet.

    Power-ups don't play a big part in Hangman mode, which is a much more straightforward concept. Players take turns to notch up the highest score with the loser awarded a piece of gallows. When the hangman puzzle is complete it's game over.

    Both multiplayer modes are pretty simple, which is true for Chili Con Carnage overall really. Senselessly killing Mexicans dressed as chickens is pretty shallow stuff, but there is something quite addictive about trying to pull off a more spectacular kill than your mate, especially if they're constantly raising the bar. Simple close-up kills soon make way for wall-climbing bulls-eyes, but even they're not a patch on multiple headshots while diving through the air - and wearing a giant sombrero, of course. ...
    by Published on February 2nd, 2007 20:31

    via IGN

    When Rockstar announced that they had acquired the rights to develop a game based around 70s cult-cinema classic, The Warriors, gamers and fans of the film were filled with questions. How would it work? Could it be done? Heck - would it even be worthwhile? Eventually the answers rang clearly when a low-key, slightly tarnished masterpiece was released on the PS2 back in 2005. Now, a year-and-a-half later, a PSP version has emerged, and at first glance, it's impressively and near-precisely akin to the bigger-screened version. However, one aspect that has been announced but discussed very little is the wireless co-op mode.

    For those not versed in the ways and means of The Warriors, essentially the film is a tale of warring street gangs in campy themed costumes going toe-to-toe for control of the city's underworld. Caught in the middle of a murder they didn't commit, members of The Warriors gang go on a roaring rampage of revenge, Tarantino-style - only, minus the Tarantino.

    We played through a number of the single-player storyline missions, as well as some multiplayer fisticuff battles. Initially, you start off in The Warriors' gangland warehouse, as in the PS2 version. This acts as an hub for selecting the next chapter in the plot, or for accessing a host of extra modes and unlockables. One of the first significant points of difference is that the 'secret' unlockable Double Dragon knock-off, mimicked exactly, is immediately accessible from the outset. Clearly, this decision has been made to emphasize the importance of cooperative experiences on Sony's handheld.

    Every mission in the game now works flawlessly in co-op mode. Even the initial New Blood opening mission allows two players to grapple against bums and, occasionally, each other. Certainly a two-player mode was included in the original release; however, a separate, personal screen is infinitely superior to split screen gaming and breathes new life into the game.

    It it's called 'co-op' for nothing, after all, and there are many opportunities for cooperation throughout the levels. Even down to the ways in which the characters grapple, two players can creatively bash the snot out of any foolish mug willing to stand his ground.

    The controls from the PS2 version have been adapted and simplified to suit the PSP's restructured control scheme. The face buttons still grapple, throw, punch and kick, while the D-pad's directional buttons block and heal. L and R adjust the camera angle and target lock-on respectively.

    While on the surface The Warriors is a beat-em-up par excellence, the game also diverges into moments and sequences of old-school platforming skills, racing and even puzzle-solving. The there's the included graffiti tagging, car stereo theft and other black-market microgames to tackle along the way - all of which can be attempted with two players.

    In a latter mission entitled Writer's Block, the gang is being pursued by the Hi-Hats - crazy, top-hat donning gang-bangers. While being chased across town, you and your multiplayer partner are simultaneously racing over rooftops, jumping ledges, scaling chain link fences and trying desperately not to fall off. The cooperative nature of the level means that even if one player plummets, the other has the chance to succeed by reaching relative safety at the end of the stage.

    Other levels see you tackling the Baseball Furies' fictitious leader, a double-bat carrying behemoth. A bit of teamwork can take the heat off of one player long enough for the other to dive in and pummel the ringleader's cranium. Still others challenge you to a tag-off; spray paint as many key areas in the area as possible, while competing against a rival gang. This requires a bit of strategy, since the location cycles from one spot to the next, and we found the most effective approach was if one player marked one half of the area, while the other took on the other half.

    We're not sure how they've managed to crank out the textural detail that they have, but somehow The Warriors looks almost as good as the PS2 version. Facial textures are noticeably lower in resolution, granted, but the environmental detail is astounding. At times, it's easy to forget that this is a portable version. When you factor in that all of the content of the PS2 version is included, soundtracks, voices and otherwise, it makes for an impressive package.

    All of this graphical showboating comes at a price, as there is definitely noticeable slowdown during instances where there are more than half a dozen characters on-screen. It never gets so severe that it affects the gameplay, but we'd love to see this get ironed out in time for release.

    While we still question whether or not The Warriors really needed to be ported across to the PSP, there is no question over Rockstar's commitment to the handheld, or their ability to excel at just about every title they choose to bring across. Due for release in just under a month, we're ...
    by Published on February 2nd, 2007 20:26

    It's been a long time coming, and IGN AU reviewed this stellar portable racer a while back, but Atari have finally announced the release date for V8 Supercars 3: Shootout Challenge.

    The PSP edition of the PS2 racer will launch on February 16th. V8 Supercars 3: Shootout, delivers an incredibly diverse range of insanely fast championships and skill-based challenges in short bursts of play, making it perfect for PSP gaming on the go. There's also incredible wireless multiplayer racing for up to a staggering 12 players simultaneously and Game Share enables up to four players to enjoy wireless multiplayer racing from just one UMD.

    Presenting the world's most powerful cars in tightly fought pack racing action, V8 Supercars 3: Shootout, comes loaded with an all-new championship structure - the World Challenge.

    The game also features 36 world-famous tracks, each with multiple variations of routes and over 40 of the world's most exciting real competition cars, both modern and historic and each with their own handling characteristics.

    Just some of the cars featured include the Holden Commodore VX and VY V8 Super, Ford Falcon AU and BA, Nissan 350Z Nismo, Subaru Impreza 22 Track, Audi A4 DTM, AMG-Mercedes C-Klasse DTM, WilliamsF1 Team FW 27, Gemballa GTR 750 EVO, Koening GT-D and 360 GT, and N10 Track, TVR T400 R and the coolest motors from the British GT championship.

    Keep an eye out for V8 Supercars 3: Shootout Challenge and get your engines roaring when it launches on February 16th.

    via ign ...
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