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    by Published on January 22nd, 2007 21:09

    New release from thos_thom

    These are some of the things people have requested to make the game more playable/less annoying. And a couple of other fixes. Unless somthing is terribly wrong with this version I will cease development now on retrovirus to concentrate on some of my other GP2X games such as SUIT and PARAGON.

    Download Here ...
    by Published on January 22nd, 2007 21:06

    Noda has released a new version of Warcraft Tower Defense for the Nintendo DS, heres whats new:

    Heres some screens:



    - 20/01/2007 : v0.2 beta
    = corrected the bug with the animation of some monsters
    = corrected a bug which may occurs when selling a tower
    = adjusted the pathfinder’s memory allocation: big maps should now work
    = adjusted detection zone for build/cancel buttons
    + increased values range some parameters (life of the dragon in Spiral TD should now be correct)
    + spawn and end points are now displayed on the minimap
    + added preliminary Fatlib support
    + new map: Save The Snowman !
    + added some 3rd many maps to the package, thanks to their authors !
    + now the PAFS version can run on the DeSmuME emulator ! it’s now easier to test your maps created with the editor

    Download and Give Feedback Via Comments ...
    by Published on January 22nd, 2007 20:53

    Ell has posted a new release of the CPS2 emulator for the GP2X:

    Heres whats new:

    fix halt on exit problem.

    add external input device on/off option.

    add cache dir option. game(rom) dir is extract from rom name.

    if not found cache file in cache dir, try to search game dir.

    Download and Give Feedback Via Comments ...
    by Published on January 22nd, 2007 20:48

    A new version of the GBA Emulator for the Zaurus has been released

    More info --> http://www.suhami.net/ez/ ...
    by Published on January 22nd, 2007 20:45

    Notaz has released a new version of the Genesis emulator for the GP2X, heres whats new:

    After quite a bit of time another peace of code reached usable state. This time it is Sega CD support (well, sort of).

    Currently only Sonic CD seems to work. But even that is missing some stuff, like PCM sound and mode7-style graphics emulation in bonus stages. Why would I release this in such unfinished state? I saw the "is Sega CD possible" question too many times, so this is something for you to evaluate and decide for your self. I'm also not sure if there is enough demand for this thing (for me it is good enough, I only need to increase compatibility for all those RPGs to work).

    So what is emulated?
    another 68k @ 12.5MHz: yes, Cyclone core
    gfx chip, custom ASIC: not yet (faked only)
    PCM sound source: not yet
    CD-ROM controller: yes (mostly)
    bram (internal backup RAM): yes

    Not much? It might look like, but it took quite a bit of time to even make the BIOS boot. The work was mostly to read Gens' asm and recode that stuff in C. This is not a direct port, this is a rewrite, that's why it is in such unfinished state.

    some warnings before you run it:
    sound MUST be set to 44100 stereo, or else cdda music will be played at wrong speeds.
    mp3 decoding is done by ARM940 core, so you must enable "use ARM940 for sound" to get cdda music
    Sonic CD will first complain about unformatted BRAM, you need to press A on BIOS title screen when it says "press start button", format BRAM and then boot.
    reset option doesn't work, you must reload ISO to restart
    this version is slightly slower for normal Genesis emulation due to some optimizations temporarily disabled (use 0.964 for Genesis stuff)
    read included readme for more info

    Download and Give Feedback Via Comments ...
    by Published on January 22nd, 2007 20:39

    NattyBumppo posted this over at something aweful about his times at Nintendo:

    For many, Nintendo is a mystical place out of which fun games and interesting ideas come from time to time. Some people are die-hard fans of the company, following its every move and setting up little shrines to its corporate celebrities, whether virtual (on Geocities) or corporeal (in their bedrooms). Others despise them, usually out of a deep-seated disagreement with their products and advertising, which to many gamers represent much more than mere financial decisions. Either way, Nintendo is a company in which people in this forum have invested a lot of emotions, and I count myself among you in this.

    I just spent a year and a half inside the marble edifice that is Nintendo of America, as a programmer and full employee- not a tester, holed up within a partitioned prison, excluded from the company culture- and now that I am leaving the job for other (possibly greener?) pastures, I come to you with the modest gift of the stories I can tell.

    I'll try to stay away from anything confidential in this thread, as I still respect Nintendo's privacy quite a bit. I think the company is a great place to work and I have very few, if any, negative things to say about them. But I'll share some interesting things:

    ---

    (This one's probably obvious, but...)

    The majority of people at Nintendo who are directly involved with games actually follow gaming news, websites, and forums very closely. (They're gaming geeks too!) They know when people are pissed off by new console colors, or when forums make fun of crappy 3rd-party releases, or when fans make petitions for games they want to get translated. It's not like all of the letters sent to Consumer Service are translated and mailed in a manila envelope to Mr. Iwata, but the company generally recognizes the fans' opinions. Unfortunately for some hardcore fans, most decisions are made for sound, researched financial reasons, and while fans can sway corporate opinions through buying products or by inspiring extensive media coverage, "we loved Kid Icarus make anooooother"-type pathos isn't really an effective arguing tactic, at least in the short term.

    ---

    Pretty much everyone at NOA I talked to about this thinks "Ninty" is the stupidest nickname ever.

    ---

    You know how Reggie Fils-Aimé, Miyamoto-san, and Iwata-san are sort of seen as dynamic, almost fictional characters in the amount of hype and respect they get in Nintendo fan communities? Yeah, well, it's like that for most of the employees too, only we have more stories to tell about them.

    ---

    You'd know this if you've ever been to Redmond, but Nintendo is completely and utterly surrounded by Microsoft. There are Microsoft buildings less than a quarter mile to the north, south, east, and west of the company's HQ. There's just one single, vacant lot to the north of NOA that Nintendo owns and Microsoft's constantly trying to buy, but Nintendo won't budge. I'm convinced it's a secret NOA command outpost.

    ---

    Nintendo is a big company, and while there are lots of people who deal directly with games everyday, such as testers, translators, writers, programmers, and artists, there are plenty of people there who don't work with games, and don't even play games. I met lots of people who didn't know anything about games, and they didn't care: they were there to research patents, or monitor credit accounts for retailers, or think of good benefits for employees, or find cheap flights for business trips. Tons of people don't give a poop about games, and just happen to work for a game company.

    However, the Wii's launch changed this, and it was startling. The employee store was swamped with orders from people who never, EVER play games, and I saw people who were obviously getting their feet wet for the very first time diving into gameplaying and talking about how they never knew video games could be fun and easy to play. It was astounding- my first hint, personally, that the Wii might actually hit its marketing demographic.

    -----

    There are a few stories I would be more than happy to tell if there's any interest, though you'll have to forgive me if I like to tell them in a long-winded fashion and don't type them up immediately, as I like to sleep a lot. Some possible stories might be:

    -Nintendo Power's 200th issue anniversary party and the epic trivia contest
    -Nintendo company picnics and other amazing things that employees do
    -Getting drunk and meeting Mr. Miyamoto, and other E3 2006 debauchery
    -The day the Wii name was announced to employees
    ...
    by Published on January 22nd, 2007 20:39

    NattyBumppo posted this over at something aweful about his times at Nintendo:

    For many, Nintendo is a mystical place out of which fun games and interesting ideas come from time to time. Some people are die-hard fans of the company, following its every move and setting up little shrines to its corporate celebrities, whether virtual (on Geocities) or corporeal (in their bedrooms). Others despise them, usually out of a deep-seated disagreement with their products and advertising, which to many gamers represent much more than mere financial decisions. Either way, Nintendo is a company in which people in this forum have invested a lot of emotions, and I count myself among you in this.

    I just spent a year and a half inside the marble edifice that is Nintendo of America, as a programmer and full employee- not a tester, holed up within a partitioned prison, excluded from the company culture- and now that I am leaving the job for other (possibly greener?) pastures, I come to you with the modest gift of the stories I can tell.

    I'll try to stay away from anything confidential in this thread, as I still respect Nintendo's privacy quite a bit. I think the company is a great place to work and I have very few, if any, negative things to say about them. But I'll share some interesting things:

    ---

    (This one's probably obvious, but...)

    The majority of people at Nintendo who are directly involved with games actually follow gaming news, websites, and forums very closely. (They're gaming geeks too!) They know when people are pissed off by new console colors, or when forums make fun of crappy 3rd-party releases, or when fans make petitions for games they want to get translated. It's not like all of the letters sent to Consumer Service are translated and mailed in a manila envelope to Mr. Iwata, but the company generally recognizes the fans' opinions. Unfortunately for some hardcore fans, most decisions are made for sound, researched financial reasons, and while fans can sway corporate opinions through buying products or by inspiring extensive media coverage, "we loved Kid Icarus make anooooother"-type pathos isn't really an effective arguing tactic, at least in the short term.

    ---

    Pretty much everyone at NOA I talked to about this thinks "Ninty" is the stupidest nickname ever.

    ---

    You know how Reggie Fils-Aimé, Miyamoto-san, and Iwata-san are sort of seen as dynamic, almost fictional characters in the amount of hype and respect they get in Nintendo fan communities? Yeah, well, it's like that for most of the employees too, only we have more stories to tell about them.

    ---

    You'd know this if you've ever been to Redmond, but Nintendo is completely and utterly surrounded by Microsoft. There are Microsoft buildings less than a quarter mile to the north, south, east, and west of the company's HQ. There's just one single, vacant lot to the north of NOA that Nintendo owns and Microsoft's constantly trying to buy, but Nintendo won't budge. I'm convinced it's a secret NOA command outpost.

    ---

    Nintendo is a big company, and while there are lots of people who deal directly with games everyday, such as testers, translators, writers, programmers, and artists, there are plenty of people there who don't work with games, and don't even play games. I met lots of people who didn't know anything about games, and they didn't care: they were there to research patents, or monitor credit accounts for retailers, or think of good benefits for employees, or find cheap flights for business trips. Tons of people don't give a poop about games, and just happen to work for a game company.

    However, the Wii's launch changed this, and it was startling. The employee store was swamped with orders from people who never, EVER play games, and I saw people who were obviously getting their feet wet for the very first time diving into gameplaying and talking about how they never knew video games could be fun and easy to play. It was astounding- my first hint, personally, that the Wii might actually hit its marketing demographic.

    -----

    There are a few stories I would be more than happy to tell if there's any interest, though you'll have to forgive me if I like to tell them in a long-winded fashion and don't type them up immediately, as I like to sleep a lot. Some possible stories might be:

    -Nintendo Power's 200th issue anniversary party and the epic trivia contest
    -Nintendo company picnics and other amazing things that employees do
    -Getting drunk and meeting Mr. Miyamoto, and other E3 2006 debauchery
    -The day the Wii name was announced to employees
    ...
    by Published on January 22nd, 2007 20:22

    New from SuccessHK



    Jap version of the Puzzler game released ...
    by Published on January 22nd, 2007 20:17

    via register

    So Microsoft's strategy for its Zune player is becoming clear. Just dig up what Register readers were talking about five years ago.

    Having attempted to add "BluePod" features ("squirting" music between devices wirelessly) to Zune, Microsoft is now promoting another concept that may sound familiar to long-time readers.

    On Saturday, Microsoft's media business chief Chris Stephenson said he wanted to see music dispensed by over the air "filling stations" to Zunes.

    The British-born executive was addressing the Midem Music expo in Cannes. Stephenson said the best candidates for these digital dispensers - he called them "filling stations" - were retail chains that already play host to Wi-Fi hotspots, and named Starbucks and McDonalds.

    We first wrote about the idea here. Pioneer Qwikker (formerly WideRay) set out providing infra red data dispensers at conferences at the turn of the decade, and now provides terminals for 700 hotspots, most of which beam over Bluetooth and target phones, rather than PDAs. London Underground plays host to over a dozen such "proximity servers" on the Tube.

    Two years ago, Nokia blessed the concept, even ripping off Qwikker's name "Service Point". But Nokia's offering suffered the same fate as so many other good products from the Finnish phone giant, and died a death. Nokia has been talking about the creepy sounding "M2M", or "machine to machine" commerce for much of the noughties, without putting a successful product on the market.

    Stephenson said Microsoft was looking for more ways for Zune users to "cache and download on the go".

    Despite the mixed reception to Zune, Stephenson said Microsoft was reasonably satisfied with the progress of a product that wasn't even conceived a year ago. He pointed to the retail operation, rolling Zune out to 31,000 stores in the US. Sales-wise, there was less to boast about, but he said the media player had grabbed 21 per cent of the iPod Video category.

    Asked about the Universal deal, where Microsoft agreed to pay a fee of $1 to the record label, Stephenson said "we felt it important to make that gesture". He declined to suggest to the audience at the world's biggest music expo that anyone who knocked would get a similar deal.

    "There's nothing we're committing to in the long term," he said.

    Asked about the choice of brown as one of the three Zune colours, Stephenson said that retailers had been more positive than the critics. Microsoft estimated 15 per cent of stores would want brown Zunes, whereas retailers actually ordered 35 per cent of Zunes in brown. The sell-through was higher than Microsoft expected, but lower than the retailers thought: at 21 per cent.

    Repeatedly, Stephenson emphasised that Microsoft had Xbox-scale ambitions for Zune, which means a multi-year, multi-billion dollar commitment.

    Microsoft has previously been cagey about the date for a European launch, but Stephenson said Q4 2007 was the target, although which markets would get a local Zune had yet to be decided.

    That can build a lot of data dispensers. ...
    by Published on January 22nd, 2007 20:15

    News from Play Asia



    Shipping today: Datel's WiFi MAX for Nintendo Wii™ - Internet gaming through any internet-enabled PC

    From the manufacturer: Take your consoles online – wirelessly…

    So you have a Nintendo Wii or an NDS (original or Lite). If you're lucky, you have both! You also have a broadband internet connection for your PC. But you don't have a wireless network. What's the easiest, cheapest way to take your consoles online and compete with gamers from all over the world? Simple – WiFi MAX for Nintendo Wii and DS/DS Lite!

    WiFi MAX is your ticket to the exciting world of online gaming, and it couldn't be simpler to use. Just plug your USB WiFi dongle into your internet-enabled PC to create a Wireless Access Point. You can then connect to the internet and play online-enabled multiplayer games with DS and Wii gamers from all over the world. Just the thing if you don't have a wireless router! Best of all, WiFi MAX supports up to five ‘local' DS gamers at a time, so you and your mates can all play online at once with no loss of speed!

    Don't forget, there's more to the Nintendo Wii's online service than playing games. You can also download additional material such as new levels, skins, artwork and even retro games! That's right – Nintendo is gradually making its back-catalogue classics for old Nintendo machines such as the NES, SNES and N64 available to Wii owners through the Virtual Arcade service. And with WiFi MAX, you can download them through your broadband internet connection! Just think what you'll be missing out on if you don't take your Wii online…

    As WiFi MAX operates on the Wireless G standard, it's five times faster than an ordinary WiFi connection, and if you use our USB cable and dongle stand (supplied), you can position your dongle to maximise WiFi range. If you have other WiFi-enabled devices capable of using the internet, such as laptops or PDAs, you can take them online with WiFi MAX too. It's the ultimate device for internet surfing without a WiFi router!

    Datel's WiFi MAX for Nintendo Wii™ is shipping today at US$ 34.90 only. Also still available is the WiFi MAX for Nintendo DS™ (currently on promotion at US$ 24.50 only) and for Sony PSP™.

    Product features:

    Download new content and Virtual Arcade material on your Wii.
    Internet gaming through any internet-enabled PC.
    No cables necessary – make a wireless connection.
    Five times faster than standard WiFi.
    Suppled with software CD and WiFi dongle, and also a USB cable and stand for optimal positioning.
    Compatible with all Wii and NDS internet-enabled games.

    More Info at Play Asia ...
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