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    by Published on January 17th, 2007 20:32

    A new release of WiiCR has happenned today, heres the info and whats new:

    WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.

    0.3.1.4a released
    Sorry for the delay between releases, Im busy organzing to move and also sourceforge wouldnt complete my uploads for a few nights (releases made on forums instead).
    WiinVi 0.5 theme included
    WiipaperMV 0.3 included
    all themes patched to use new vidplayer and new configuration method (old 1s backed up).
    you can configure the following from WiiCR now: enc_exe, flvtool_exe, enc_opts, duration, drives.
    implemented navarrs plugin idea for tpls eg index.pl?action=tpl&id=config
    shifted several subroutines to a pm.
    no need to config flvprovider.php anymore
    encode.pl figures out if your using ffmpeg or mencoder, no need to edit anymore (usefull for our encoder testers).
    misc stuff done to test.pl
    Introduced VPB's modified flashplayer on icons1
    using VPB's encoder options
    segments currently set @ 5min (300 seconds)
    source for modified player included
    source for clear_mencoder_error included
    tools (mencoder, flvtool etc) shifted to xampp/wiicr_tools
    removed old encoder options from config.pl and placed them in alt_ecode_options.txt

    Download Here --> http://wmc.sourceforge.net/wiki/index.php/WiiCR ...
    by Published on January 17th, 2007 20:27

    via wifanboy

    With the previous video making them famous on the internet (which, we all know, is equal to being the most attractive person in the freak show at the circus), the folks responsible were quick to churn out a sequel. Although, in a lot of ways, it lacks the charm of the first video, Wii Sex 2: The Half-Assed Sequel is pretty much that: a half-assed sequel.

    Video Here --> http://www.youtube.com/watch?v=IhNsyJl0JFU ...
    by Published on January 17th, 2007 20:24

    Article from SCP

    Lets rewind to March 24th, 2005, The PSP actually had a fairly decent launch, infact far better than maybe people had thought a handheld priced at $249.99 USD, It's Glossy black exterior complimented it's Gadget Sexiness, and it's Widescreen display dwarfed the small screen of both the Nintendo DS and the Gameboy Advance. It had created quite a buzz before it's release, and even Sony linkened it to a portable Playstation 2.

    It would seem however the hype worm off soon after, the Launch games although not great, were not overly good (The only one I personally kept even was Lumines), and were often criticized for being nothing more than a port of Existing games (NFL Street 2 unleashed, Tony Hawk's Underground 2 Remix, Need For Speed Underground Rivals etc.). Sony's push to make the UMD succeed as a format for movies shortly fizzled out within a year as Studios slowly pulled support for the format, either discontinuing production, or simply bringing it to a trickle. Infact it's truly a shame what has happened with the PSP, for it's time as a console, either handheld or otherwise it offered unrivaled functionality (Photo's , Internet Browser, UI Customization Etc.) and it's multimedia capabilities I actually found appealing (I never found the need for an iPod because of the PSP).

    It's hard to really say who failed who in this case, The consumer failed Sony because they didn't buy into the UMD as a viable movie format, and Sony failed the consumer with the Pricepoint. What is actually ironic however is that for quite a while the perception of Sony being king was a very rampant one indeed, infact a lot of the Anti-Sony rhetoric I've seen has been a fairly recent pheonomenon even if no one else recalls it as such. Although I think the UMD as a format was an important decision (better storage space for games and cut scenes as well as audio fidelity) it also caused many market analysts to group it into the same category as Betamax. There were hoever several other criticisms for the UMD on a handheld, primarily batery life and loading times were among the top concerns (I remember the port of Midnight Club 3 taking a full minute to load a level), and although the Nintendo DS had an overall weak launch in the US, it shortly gained by leaps and bounds over the PSP because of it's lower pricepoint ($249.99 USD) and it's hardy (although not quite as sexy) design that was more "child proof".

    Although it should be noted that the PSP has not been a total failure, there are close to 200 games available for the platform, and new games are announced for it from time to time, the most Notable releases for this Year Infact are the New Silent Hill Origins and Final Fantasy VII Crisis Core, but as far are sales it's losing leaps and bounds to the Nintendo DS, and this is not just speculation.

    According to NPD Numbers the total system sales to date as of December 2006 placed the PSP at only 6,700,000 Total units, whereas the Nintendo DS sits at a lofty 9,200,000, and although the Nintendo DS did have a 4 month leap over the PSP the future for this Lexus of portables seems numbered. Remember when Rockstar released Grand Theft Auto, Liberty City Stories on the Playstation 2? Well we now have a Playstation 2 version of Lumines in the oven, as well as a Tocobot, Mercury, and planned Loco Roco Port all headed towards the Playstation 2 and the reason couldn't be any more clear: They simply didn't make enough in sales on the PSP as a platform so developers took the next logical step, the PSP and Playstation 2 development kits share quite a few similarities, and making a port to the Playstation 2 was a sure bet to recoup the value.

    Unfortunately I can only draw one conclusion, the PSP is at a plateau, the High priority releases right at the very end of it's life will not be enough to save it, and I honestly believe that we will see it peter out in a little over a year. Unfortunately there is not a whole lot that Sony can do to truly help the PSP without taking a tremendous loss (or more than they are taking at the moment), a price drop would further cripple any chance at the system being profitable and would likely be seen by developers as an act of desperation, and with sales slowing it is unlikely that Sony will be able to attract additional third part developers. All in all it is an abysmal outcome, but one that I believe Sony will atleast try to see through to minimalize thier loses, however I say my early farewell to this pioneer of Handhelds. I salute the PSP and all of it's contributions (it has certainly raised the bar for Handheld qualty in graphics and sound), and it's legacy will live on in my heart as it takes it's place in my heart with the Neo Geo Pocket, The Dreamcast, and The Sega CD.

    Agree or disagree, answer via comments ...
    by Published on January 17th, 2007 20:12

    CLShortFuse posted this news/release for the DSXtreme:

    DS-X Manager

    The point of this program is to facilitate the use of your DS-X. This allows you to trim roms (to save more space) when copying to the DS-X. It's meant to be like a syncing application, as you would use iTunes/Winamp for your MP3 player.

    v0.2.4
    ------
    Supports Zip files
    Asynchronous Transfers
    Just download it and try it. It's less than 100KB.

    Notes on colors in DS-X window.
    Green = Trimmed to smallest, safest size possible
    Yellow = Can be trimmed more
    Red = Overtrimmed

    *REQUIRES .NET FRAMEWORK 2.0

    Changes in v0.2.6.1
    Set Game Icon back to first column as default
    Resorting of column is saved on exit
    Missing files aren't displayed in the library
    Version number is displayed on form

    To do list
    Move Sync List to tree view
    Give TreeView different appearance (probably buttons Outlook Style)
    Add Total Queue Size to StatusBar
    Add right click functionality to .nds files in explorer
    Internet Updates
    Fix Resizing
    Finish implimenting custom lists
    Finish Card Size Filtering
    Fix Size Sorting on the table
    Create "View More Info..." Dialog box
    Use the unused CRC code (will be used in "More Info")
    Save Support (should be next version)
    Insert Country Flags
    Make option of Japanese, English, French, German, Italian, Spanish as default Game Title language

    Please note, v0.2.6+ is more complex compared to v0.2.4
    If you're not so deadset on rar support, rom caching and a permanent library, use v0.2.4

    Don't forget to download the DLLs (if you don't have them) and put them in the directory.

    Download and Give Feedback Via Comments ...
    by Published on January 17th, 2007 20:05

    via hdtvblogger

    I have received numerous (more than 3) independent reports that an exploit has been found on the PS3 that will reveal the title/volume keys for Blu-ray disks using a PS3. The procedure involves some minor modding of the boot process and Linux.

    I have not been told of the exact process but the information makes it seem that the process is not that difficult once you know what you are doing and the lengthy steps are duplicated.

    er and thats all she wrote ...
    by Published on January 17th, 2007 20:03

    via 360fanboy

    Despite 1UP's claims to the contrary, EA has issued a statement denying the existence of Crysis for the Xbox 360. The information originated from a 1UP podcast, in which the 1UP staff claimed to have communicated with Crytek about the existence of a completely different and retooled version of Crysis for the 360 (the reasons for the retooling stem from the 360's lack of DirectX 10 support). EA states that 1UP's information was the result of a "miscommunication" and that no plans for a 360 version of Crysis have been announced. Furthermore, EA expects a retraction to be made soon.

    While there may have been some kind of miscommunication involved here, we're not buying that EA isn't working on a 360 version of Crysis. Considering its reputation as the prettiest game evar, we find it hard to believe that EA isn't going to leverage this franchise on every platform imaginable. Crysis will likely hit the broadest spectrum possible, from the 360 all the way down to mobile phones. After all, if EA didn't spread Crysis as far as possible, then they wouldn't be EA. ...
    by Published on January 17th, 2007 19:00

    Walaber has posted an update to his Wiisticks project

    Heres whats new:

    new version supports more bluetooth stacks, and allows turning the sticks side to side!

    Heres the info:

    WiiSticks is my first attempt at combining input from a Wii remote and physics simulation. In the game the user holds 2 wii remotes (or 1 remote with a nunchuck attachment), and flips and spins a rod back and forth between 2 sticks that they control directly with the remote. The input is very intuitive, even providing basic force feedback (the controller rumbles on contact with other objects).
    A release version will be available soon. Requires a bluetooth adaptor for your windows PC, and at least 1 Wii remote + Nunchuck, or 2 Wii remotes.

    FEATURES
    intuitive controls feel "like the real thing"
    fully playable with only the wii remote (no mouse or keyboard required)
    expandable design means more sticks can be added easily

    REQUIREMENTS
    Windows XP
    3D accelerated video card with current drivers for DirectX or OpenGL
    Bluetooth adaptor / bluetooth capability
    2 Wii remotes (alternatively 1 wii remote + nunchuck attachment)

    Download and Give Feedback Via Comments ...
    by Published on January 17th, 2007 18:47

    New from SuccessHK



    What's a Japanese video game console release like without exotic Japanese games? From the makers of the popular Densha de Go! series comes the very first PlayStation3?train simulation game -- Railfan.

    The game emphasizes on realism and allows you to drive trains in three different locations, including Chicago's brown line, part of Tokyo's JR system and Osaka. Your task in the game is simply, you need to run the train properly and make sure to stop on time at each station. Controls are pretty simple as well, you only need to control the train's throttle.

    Railfan differs from other train simulation games mainly by its graphics. The game's graphics are displayed by a streaming video of the actual train lines. The camera shakes to give you the feeling of a moving train and cut-scenes will display additional overhead views of the train. ...
    by Published on January 17th, 2007 18:44

    New from SuccessHK



    The game is set in Soleanna, the beautiful city of water. In his first adventure set in the human world, Sonic meets a beautiful princess named Elise, whom he quickly befriends, but Princess Elise is abducted by none other than the calculating Dr. Eggman who is working under dark and sinister motives,to destroy this special kingdom of hers. In order to restore safety and serenity, Sonic must maneuver his way through a series of adventures and challenges where he will encounter and interact with a bevy of allies and enemies, and ultimately go head to head against the menacing doctor to thwart his malicious plans. Along the way, Sonic encounters a mysterious character named Silver. Blocking him with unique supernatural powers, even the Blue dude with ‘tude will find it difficult to out-maneuver the enigmatic Silver! As Sonic speeds through the huge kingdom, the mysteries unravel.
    Sonic The Hedgehog melds top-tier animation production values with next generation art, physics and game design to create the most intense, high velocity Sonic adventure yet! Featuring interactive 3D environments, a large cast of new and returning characters, and a blistering sense of speed, get ready for the reinvention of Sonic The Hedgehog! ...
    by Published on January 17th, 2007 18:36

    New from SuccessHK



    It is made of high quality leather which provide comfortable feeling when wearing. It is compatible with Wii remote controller and prevent the controller from sliding off your hand and break the nearby things. ...
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