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    by Published on January 16th, 2007 18:54

    Proof that Wii Sports can help you lose weight via Wiinintendo

    Six weeks ago, I began what has become a huge obsession of mine. It is called the “Wii Sports Experiment” (Read my original announcement of this from Early December ‘06). I outlined a 6 week game plan for myself, the idea being that I would continue ALL normal activity and eating habits, and simply add 30 minutes of Wii Sports to my day. For the past month and a half, I’ve stuck to these guidelines very strictly.

    I’ve been meticulously keeping track of the following for the past 6 weeks:

    - Weight
    - BMI
    - Calories burned per session/per game (via BioTrainer, thanks Nancy!)
    - Body fat % (via a Digital Body Fat Caliper and a body fat scale)
    - Heart Rate (at rest)
    - Wii Fitness Age
    - Additional Notes/Soreness

    BMI (Body Mass Index):
    - Before: 25.2
    - After: 24.0

    According to the Heart Lung and Blood Institute, my BMI indicated I was overweight before I started and now I’m at a normal BMI. There is one catch though, your BMI is meant to broadly categorize populations for purely statistical purposes. So, its accuracy in relation to actual levels of body fat is easily distorted by such factors as fitness level, muscle mass, bone structure, gender, and ethnicity. So, take these readings with a grain of salt…

    On a more obvious note, my waist (around the belly button/gut) went from 34.5″ to 31″.

    Calories:
    For my experiment I stuck to four main games and my fitness test (which will randomly choose a game). I did calorie experiments for the following, here is what I found after averaging 15 minutes of “aggressive” play during 3 different days.

    - Tennis: Coming in a close second, Wii Tennis was the runner up in calorie burning activities for Wii Sports. I burned an average of 92 calories during a 15 minute period. Like most of my game playing during the experiment I played each game fairly aggressively and would perform full swings, move left and right, and not take any breaks.

    - Bowling: One of my favorite Wii Sports games also clocked in at the lowest of the three games I tested for calorie burn. I burned an average of 77 calories during a 15 minute period. Again, I played aggressively, taken steps toward the lane and bowling with a full swing of the arm. No breaks were taken and I played the game fairly quickly.

    - Boxing: The clear winner here. I burned and average of 125 calories during a 15 minute period. I would like to point out that I would punch with full power, move as if I were really dodging, and hoped/bounced around like a real boxer would.

    Body Fat %:
    For most fitness guru’s and I guess the real question here, was “How much body fat did I lose?” The answer, a fairly significant amount. I took my body fat once a week (sometimes twice) using two methods, one was a Digital Body Fat Caliper and the other a body fat scale. I averaged the readings of the two and here are the results:

    - Before: 19%
    - After: 17.2%

    According to The American Council on Exercise, I went from being in the “acceptable” category to being in the “fitness” category. This data really shows a lot of what I accomplished. I lost almost 2% of my body fat by doing nothing more than playing video games for an extra 30 minutes everyday.

    My goal now (after the experiment has ended) is to get to 14% body fat, and I’ll be doing that by continuing my experiment even after it’s over. It’s funny how once you start something that you HAVE to do everyday, you begin to miss it if you don’t do it, even if you find it tiring or unpleasant. (Reminds of the kid in the book “How to eat fried worms” and how he continued to eat worms even after his bet was over.)

    Heart Rate:
    To be honest with you I only checked this when I started and when I stopped, so I don’t think the results are as rock solid as some of the others, non-the-less I saw a slight decrease in my resting heart rate.

    - Before: 82
    - After: 68

    Wii Fitness Age:
    This really has nothing to with actual fitness, considering a lot of the games score your Wii Fitness Age based on skill more than your fitness or endurance levels, even so I started at a fitness age of 46 and then after that I never went below 30 for the entire six weeks. I hit the lowest Wii Fitness Age on January 4th, with an age of 20.

    Some other quick Wii stats: I’m Pro in Tennis with a 1876 score, pro in Bowling with a score of 1345 (high score 257, should be 300, but my dogs got in my way!), pro in boxing with a score of 1120.
    ...
    by Published on January 16th, 2007 18:37

    The Radio station whos contest claimed the life of a women with a family has closed and with this message:

    All of you are probably aware of the tragic death of a contestant, Jennifer Strange, following her participation in a contest on the Morning Rave last Friday.

    First and foremost, our thoughts and sympathies go out to Jennifer's family and loved ones.

    I also want to assure you that the circumstances regarding this matter are being examined as thoroughly as possible. We are doing everything we can to deal with this difficult situation in a manner that is both respectful and responsible. In the interim, the Morning Rave is off the air indefinitely.

    Thank you.

    John Geary
    Vice-President & General Manager
    107.9 THE END
    ...
    by Published on January 16th, 2007 18:34

    Are you a lazy bast ?, well heres something that may interest, some modder has posted a video of a robotic arm playing the PSP.

    Video Here --> http://www.youtube.com/v/FoL6Rc2L4zk ...
    by Published on January 16th, 2007 18:31

    via ign

    Following last year's surprise retail performance from Metal Gear Solid Portable Ops, it looks like Japan is getting set for another PSP hit. A well-known retailer blog reports today that retail orders for Monster Hunter Portable 2nd, due for Japanese release on February 22, are closing in on the 500,000 mark.

    Such demand is rare for PSP titles. In fact, the blog states that only two titles, SD Gundam G Generation Portable and Portable Ops, have seen initial orders top the 150,000 mark.

    This success shouldn't come as too much of a surprise given sales of the original. Monster Hunter Portable (known as Monster Hunter Freedom in America) sold over 650,000 units through its standard edition. On top of this, the blog reports that the game's budget version sold 200,000 units, placing the Capcom title well above the system's previous hot shot, Minna no Golf Portable. ...
    by Published on January 16th, 2007 18:30

    via IGN

    We can exclusively reveal the first shots of SEGA Rally on PS3 - the newest entry in SEGA's mud-slinging driving game. Speed freaks with a fetish for filth will be delighted to hear the game's set to speed onto Sony's next-gen console this winter.

    While these screens might not be actual in-race footage, they show off SEGA Rally's in-game engine splendidly, being "indicative" (according to a UK SEGA representative) of the final PS3 release.


    While actual gameplay details are thin on the ground, its already evident that SEGA's upping the detail factor from previous iterations of the game, with cars spattering up mud and carving through the dirt, much like PS3's other big racing game MotorStorm. Of course, questions remain including whether the weight of your car, size of your tyres and speed will affect those next-gen physics, but then that's what relentless future preview coverage is for, right? Similarly, time should reveal the extent of SEGA's damage engine - and, frankly, if we don't get scratched paintwork, crumpled bumpers and flailing car parts ricochetting through the air, we'd be very surprised.

    Don't fret though, SEGA is promising more concrete information on SEGA Rally PS3 soon.

    Screens Via Comments ...
    by Published on January 16th, 2007 18:26

    New from SuccessHK



    Arthur and the Invisibles is a magical adventure where you'll discover another world in the backyard! When a boy named Arthur is visiting his grandmother, he begins exploring for treasure in the backyard. While there, he stumbles on the miniature world of the Invisibles. Arthur himself is transformed into an Invisible and soon meets two companions: Princess Selenia and her brother Betameche. With his two new friends, Arthur embarks upon an extraordinary adventure that is rich in surprise and intense action. ...
    by Published on January 16th, 2007 18:24

    New from SuccessHK



    Directly inspired by world famous film director and writer Luc Besson's upcoming animated film of the same name, the Arthur and the Minimoys game follows the film's storyline and features eye-popping graphics and technical innovations. Arthur is a young boy on vacation at his grandmother's house. While searching for a mysterious lost treasure in the backyard ,he stumbles upon the miniature world of the Invisibles. Arthur himself is transformed into an Invisible and soon meets two companions: Princess Selenia and her brother Betameche. With his two new friends, Arthur embarks upon an extraordinary adventure that is rich in surprise and intense action. ...
    by Published on January 16th, 2007 18:16

    via register

    Apple's iPhone is unlikely to become a gateway device for mobile malware, Symantec says.

    The handset will run an operating system based on Mac OS X, thus opening the possibility that the small number of viruse targeting the platform might be re-purposed to infect iPhone.

    However, Concerns about possible mobile infestation of iPhones are "premature" at worst according to Eric Chien, an anti-virus researcher at Symantec.

    For one thing the iPhone will be locked down so that consumers will be able to install only selected third party applications. While not dismissing the possibility that iPhone-specific malware could be created, Chien reckons it won't reach the levels currently seen with smart phones running Symbian OS. Nonetheless, vulnerabilities in Mac OS X could create future problems, he warns.

    "The likely vectors of infection will be via any vulnerabilities on the device that allow code to execute. Unfortunately, just a single malware writer taking advantage of a single vulnerability could cause havoc, but for the most part such attacks will be limited," he writes.

    "If the iPhone remains a closed device with not even Java applications or widgets let alone native code, the risk of infection becomes orders of magnitude lower."

    Even though the iPhone is "locked down", interest in the technology is likely to spur the creation of home-brew hacks. The motives of these users is simply to run their own code on the phone, but the techniques pioneered by tech enthusiasts might be re-purposed for more malign purposes.

    "Once they install and execute unknown code on their device, there is always a chance of executing malicious code. This scenario happened in the past with the Sony PSP and PSPBrick Trojan," Chien notes.

    A mono-culture of devices running the same OS, knowledge among hackers about how software on the device works have been factors driving the creation of numerous items of malware on Windows PCs and the reason why mobile malware, despite considerable hype from some quarters, has been mercifully rare. Chien concludes that this is unlikely to change much with the arrival of iPhones later this year. ...
    by Published on January 16th, 2007 18:14

    New game released for Nintendo DS:



    features
    Draw Wario's eight disguises: By sketching a symbol on Wario, the player puts Wario in outfits that give him powers, such as Thief Wario's tackles and Cosmic Wario's laster blasts. The player also uses the stylus to wield powers.
    Explore environments: Wario travels the globe in ten missions that span nine exotic locations. The player must attack many enemies found in each location and also use Wario's disguises to get past puzzling obstacles.
    Play mini-games to unlock chests: To pick the lock of each chest, the player must play one of eight stylus-driven mini-games that grow more difficult as the game progresses.

    description
    When Wario sees a television series about a thieving master of disguises, he dives through the TV screen, steals the theif's quick-change wand and takes over the whole show. Episode after episode, he breaks into exotic locations, like a luxury liner, watery ruins and an Egyptian pyramid!

    More Info Here --> http://www.play-asia.com/SOap-23-83-...j-70-1pnq.html ...
    by Published on January 16th, 2007 18:12



    Play Asia have today announced preorders for the US Version of Wii Play which also features a Wiimote Controller in the package.

    More details Here --> http://www.play-asia.com/SOap-23-83-...j-70-1so2.html ...
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