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    by Published on December 26th, 2006 12:02

    EEUG has released a new version of his Media Player for the PS2.

    Heres whats new:

    - added SMB/CIFS network protocol. Tested only on Windows XP Pro (SP2)
    and Linux/Debian with recent Samba distribution. Only one server
    connection is supported (though driver allows two). Network transfer
    speed is comparable to host: protocol (if the server supports raw data
    transfer (both XP and Linux do), otherwise it will be ~30% slower).
    To use this feature perform following steps:
    - create SMS.smb text file in a text editor. This file must contain
    exactly 5 lines in the following order:
    - IP address of the SMB server (ex. 192.168.0.3);
    - name of the SMB server (ex. MyServer);
    - name of the PS2 (arbitrary) (ex. MyPS2);
    Note: I'm not 100% sure about it, maybe this name
    must be listed in 'hosts'/'lmhosts' file;
    - user name used for authentication (ex. eugene);
    - user password used for authentication (ex. myPassword);
    Note 1: blank password is not allowed;
    Note 2: - "for individuals that think that harm is occurring, or
    is going to occur, to him or her"
    - "for individuals that think the persecutor has the
    intention to cause harm"
    PASSWORD IS ONE WAY ENCRYPTED BEFORE ITS TRANSMISSION TO
    THE SMB SERVER ONLY IF THE SERVER SUPPORTS SUCH A FEATURE
    (at least Windows XP Pro(SP2) and Samba on Libux/Debian do
    support this (please, don't consider this as advertisement));
    - make sure that IP address is correct;
    - make sure that SMB server name is correct;
    - make sure that SMB server allows connections (i.e. review firewall/router
    settings);
    - make sure that user whose credentials supplied in SMS.smb has appropriate
    access rights to connect to the SMB server;
    - copy this file to mc0:/SMS folder;
    - start SMS; If 'autostart network' option is active, then
    deactivate it, save settings and restart SMS;
    - goto SMS menu -> Device settings;
    - select SMB/CIFS network protocol;
    - start network support;
    New device icon shall appear as soon as connection to the server is
    established (or error message if there's a problem with authentication
    etc.). Normally this should occur in 0-10 seconds. There's no need to
    start SMB server before SMS, as connection is made automatically (SMS tries
    to establish connection to the server approximately each 5-10 seconds).
    It's possible to shut down SMB server while SMS browser is active. In this
    case SMB device icon will disappear and connection attempts are resumed again.
    This can however cause hang, so use this functionaliy at your own risk;
    In case of problems use 'ethereal'/'wireshark' software to trace activity on
    the server's TCP port 139. New SMB device is browseable starting from share
    level (note that shares with '$' suffix in their name (like 'C$', 'ADMIN$'
    etc.) are explicitly disabled, so they won't ever appear in the file browser);
    - increased packet buffer size in attempt to avoid audio.video 'stutter'
    (this results longer delays at startup and during scrolling);
    - changed '-' and '_' character indentation to prevent overlapping
    (thanks to 'shassino' for the remark);
    - added UTF8 subtitles support (thank to 'Npl' for the implementation);

    For those new to SMS heres a description:

    SMS is a DivX and MP3 player for the PS2.

    Using SMS, you can stream movies and music right to your TV. forget about all the set-top boxes, forget about the 'Media PC', if you have a PS2, you have all the hardware you need.

    Features of SMS include:

    Smooth DivX AVI Playback at decent resolution
    Pan/Scan and zooming
    Subtitles support (SRT and SUB)
    Visual seek (Fast Foward and Rewind)
    Multiple language and character set support for subtitles other than English
    MP3 Playback
    AC3 Surround Support
    Full resolution
    Multilanguage
    Copy your movies and mp3's to your internal HDD!
    SMS will read video files from a variety of sources:

    Network Streaming
    USB Drives
    Hard Drives (both the Official Sony HDD and any normal PC HDD)
    CD/DVD-ROM (and NO modchip required!)
    SMS can even read DVD-RW discs specially formatted with the DVD-Video filesystem, or CD-R Discs formatted with CDDAFS without needing a modchip or any Swap tricks.

    Download and Give feedback Via Comments ...
    by Published on December 26th, 2006 11:50

    News from DrNeo:

    the MK4 NEO1 Universal Patcher V4.0 V2006_12_25_Beta release

    * Fixed many bug,more roms can run on neo1+mk4-mini now

    download: http://www.neoflash.com/forum/index.....html#msg25868 ...
    by Published on December 26th, 2006 11:47

    via thundrestrike

    Yes, the moment has finally come...
    This is Globoeil's christmas present to you!

    VGMDS V.90 was just released December 24 at midnight GMT time!

    This is a program very similar to RPG Maker 2000 for the PC, but it is made for the DS! You need no coding experiance at all to use this, and make your own rpg games for the nds. This is your chance to present your own homebrew game to the DS community!

    Whats New

    Quote:
    -3-step animations (Like in RM2K)
    -Pages 100% working, with conditions (switch, having object, etc...)
    -Full switch system
    -BONUS: themes for VGMDS
    -BONUS: Now you've equipement!
    -BONUS: The interface has been improved for event instructions.
    Now you can copy/paste instructions and edit them.
    -BONUS: Added a map-error-scanner in VGMDS!
    -BONUS: GameOver screen & music!! (When like<=0)

    ALL PAGE-RELATED BUGS HAVE BEEN FIXED, all problems with event & hero collision too (better gameplay & speed).

    Change hero graphics instruction
    Change event graphics instruction
    Change general variable/switch instruction
    Change hero attribute instructions
    wait instruction (freezes the games, or freeze the event
    change hero walking speed (instruction, or setting? If its an instruction, then I can make my character press a certain key to activate running)
    add equipment intruction
    remove object instruction
    remove equipment instruction
    Show picture instruction
    Teleport Event
    Play animation (on event)
    Play animation (on hero)
    Move other event/hero
    Move (for x pixels, not squares)
    Move (square): approach/escape from hero,random

    Advanced variables
    Fork condition instruction
    Save in VGRDS

    And, this is coming in the next versions

    Quote:

    -Full objects system (you can find, buy, sell or let them...)
    Change chipset
    In-game interface (pause menu)
    Objects & equipment effects in-game
    Sell, and Buy instructions for equipment.objects
    Full debug (just to remove the pink bug)
    SD support
    RPG battle system

    For now, this only works for CF media, but Globoeil already started making it SD compatible, and will come out less than a month. I know lots of you guys are excited to use it for SD, as the poll turned out here.

    Now lets get started!
    Here is the download!
    http://perso.orange.fr/Globoeil/VGMDS/VGMDS.htm

    Download and Give Feedback Via Comments ...
    by Published on December 26th, 2006 11:39

    Via Deadketchup

    CrocoDS is a very impressive CPC 6128 emulator for NDS developed by Redbug.

    Most games are already fully playable with sound. I've been able to play Crafton & Xunk (aka Get Dexter), one of my amstrad favourites.


    0.5a features:

    - full mapping of keyboard.
    - New menu.
    - load disk with or without autoload.
    - Realtime for most of the games.
    - overscan screen display.
    - Press R to scroll up / down the screen.
    - stereo sound (pretty crappy)
    - roms can be stored in the root, ROMS or AMES directory
    - zip roms suported.

    next release should have new keyboard, save states support and games compatibility improved

    How to play :


    * SELECT to get the menu

    * *.ds and *sna files must be in the root of your flashcard.

    * Use the stylus to type on the amstrad keyboard
    thanks Metaluna for the news.

    Download and Give Feedback & Compatibility Reports Via Comments ...
    by Published on December 26th, 2006 11:35

    via dsfanboy

    We're thinking this mod took some inspiration from a recently-released Microsoft game? Regardless of where it draws inspiration, it's one of the coolest mods we've seen for Nintendo's handheld. The process by which the mod is created is shown in a chronological retelling through many pictures. With the glowing skull being the end product, we think we wouldn't mind giving this a try on our DS Phat. As for trying it on a DS Lite, we don't think we've got the heart.

    Screenshot Via Comments ...
    by Published on December 26th, 2006 11:29

    Marc_RC has posted a new version of his game for the GP2X, heres the info:

    The famous GP32 game returns, and now in a GP2x version too! This is the final version, a lot of things changed since the GBAX2005 beta version:

    * New save system: you can save up to 4 different games. You can even save in mid-game!
    * New game rules: now if you reveal a correct block, you can't erase it.
    * New story: cutscenes have been renewed too.
    * New menus: they are more intuitive now.
    * New polished graphics!
    * And a lot of new features!

    Download and Give feedback Via Comments ...
    by Published on December 26th, 2006 11:23

    Via ED

    Marc_RC released the final version of his Picross-like game Max in Ghostpix. A lot of things changed since the GBAX2005 beta version:

    * New save system: you can save up to 4 different games. You can even save in mid-game!
    * New game rules: now if you reveal a correct block, you can't erase it.
    * New story: cutscenes have been renewed too.
    * New menus: they are more intuitive now.
    * New polished graphics!
    * And a lot of new features!

    Homepage: http://usuaris.tinet.cat/mark/k4/

    Download Here --> http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,719 ...
    by Published on December 26th, 2006 11:19

    Puck 2099 has released a new version of his Master System and Game Gear emulator for the GP2X, heres what he says:

    Hi,

    After some time and a lot of effort, here you have a new version of my SEGA Master System and Game Gear emulator for GP2X.

    This version is a bit slower than the previous one, mainly because it performs a more accurately emulation of the hardware (which is necessary to get the digitalized voices working), but it is compensated using audio samplerate 22050 which sound more or less the same as 44100 but it's faster to process.

    To use this version, unzip all and copy the roms in roms directory or navegate from roms selector to roms folder as usual.

    You can't use the savestates or configuration files from the previous version, so delete them.

    These are the new features:
    Rewritten most source code to get a more accurate emulation.
    Added Squidge's MMU Hack to increase a bit the speed.
    Added CRC database. Each time you load a game, it is checked its CRC and compare with the internal database to get its name and some parameters.
    Folder structure has been changed. Now savestates are located on "save" instead of the roms folder and configuration files have .cfg extension. Using this CRC, now the data is saved using the appropiatre name so if we have a rom with some different names, the emulator will take them internally as the same one, allowing that we can use the savestates and configuration files automatically in all of them.
    Added 10 slots to save/load states instead of the only one used in the previous versions. You can change between slots using CLICK+VOL
    and CLICK+VOL+
    Added status messages to show information in some situations (information when save/load state, slot change, ROMs information...).
    Added the possibility to overclock or downclock the Z80 speed from options menu. It can be useful in some games that didn't work 100% speed in the original Master System hardware.
    Internal RAM save/load works fine now.
    Added digitalized voices and working fine (see Street Fighter 2, Gauntlet, Game Gear's Sonic...).
    Added correct FM chipset support. Now you can choose from two different implementations. By the way, it is CRC checked so it will be only actived in games that support FM (Wonderboy 3...).
    Added the possibility to choose samplerate between 44100 and 22050. They sound mostly the same, so by default it is selected 22050 that is faster.
    Added brighter colour palettes, now it looks better
    Optimized tile cache.
    Changed left vertical bar from background colour to transparent colour.
    Removed different frameskip levels and added autoframeskip.
    GUI rewriteen using 8 bits. It avoids changing video mode between the GUI and emulation avoiding some problems.
    Fixed partly screen flickering in ROMs selector.
    Now it is saved CPU speed and LCD configuration when loading the emulator and they are restored when exiting, avoiding disturbing LCD configurations when loading another program.
    Some minor changes and tweaks in the GUI (scroll pages using Left and Right, remember cursor position in roms list...).
    Folder CRC scan from roms selector pushing SELECT. This will save an information file that will be loaded automatically and without pause each time you select that folder.
    Added compatibility mode for some Game Gear roms that didn't work correctly (Castle of Illusion, Prince of Persia, Out Run Europa...). They are showed as Master System games.
    Added the possibility to show Game Gear roms using Master System resolution.
    Added support to USB joysticks. Now it is possible to play two players using one or two USB joysticks and a breakout board or similar device.
    Changed region mode. Now you can choose the region (Japan or USA/Europe) and video mode (PAL or NTSC).
    Added a much better support for PAL mode and its 50 hz.
    Fixed some minor bugs.
    As you can see, there are some important news, I hope you like it

    Download and Give Feedback Via Comments ...
    by Published on December 26th, 2006 11:09

    Warpipe have released a new way to TAB Browse with out the need to sign up, for those using their Wii`s check it out here --> http://wii.warppipe.com/wii.php

    PC users wont see anything so dont bother clicking ...
    by Published on December 26th, 2006 11:09

    Warpipe have released a new way to TAB Browse with out the need to sign up, for those using their Wii`s check it out here --> http://wii.warppipe.com/wii.php

    PC users wont see anything so dont bother clicking ...
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