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  • DCEmu Featured News Articles

    by Published on December 23rd, 2006 12:02

    via kikizo

    Eager Pokémon fans anxious to taste the first proper DS games in the series may be wondering how long it will be until the new duo arrives. If the latest information out of Nintendo's American arm is anything to go by, they could be in for a wait.

    Nintendo said this week that Pokémon Diamond and Pearl would be out for the DS in North America on 22 April. Tack on a few months for localisation and Europeans could find themselves waiting until summer to see what the fuss is about.

    And there is a lot of fuss. The new instalments in the decade-old series have sold nearly 4 million copies in Japan, bolstering the already impressive momentum of the DS.

    There are questions about how complete the game will be when it arrives here. Wired points out that the press released for the US version of the game goes to pains not to mention anything to do with online play, which is included in the Japanese editions. Despite the omission, Nintendo told Kikizo that it is "a full WiFi game".

    Nintendo will be keeping a keen eye on importers after Easter. Previous Game Boy Advance editions have been too popular with some ardent fans for Nintendo's liking, resulting in the company threatening local importers if they continued to sell it. With a rabid fanbase not satisfied with the piecemeal Pokémon Mysterious Dungeon games for Game Boy Advance and DS, there's every chance that the proper DS instalments could be a big hit before they officially arrive. Nintendo is prepared.

    "We in no way condone the importing of games into territories other than where they are supposed to be sold," Nintendo's Robert Saunders told Kikizo.

    "As in the past, if deemed necessary we will issue cease and desist letters to retailers whom we know are selling imported games not intended for sale within the EEA. Nintendo rigorously protects its worldwide trademarks and in doing so ensures fair play in the market for all retailers." ...
    by Published on December 23rd, 2006 11:58

    via ign

    In a move that is sure to delight and confuse the hell out of a large number of children this holiday season, LucasArts and TT Games have announced that Santa Clause can be unlocked for play in LEGO Star Wars II: The Original Trilogy. There's no word yet on Rudolph.

    We'll let the email from LucasArts speak for itself, because it's awesome. Enjoy.

    Ever wonder how Santa Claus manages to work his way down chimneys way too small for him? Or how he seems to stop time in order to visit all of the world's good boys and girls every Christmas morning? LucasArts and TT Games know the answer: Santa Claus is a Jedi Knight whose amazing Force powers allow him to pull off such spectacular feats. A long time ago, he came to us from a galaxy far, far away to exile himself from the Jedi purge led by Darth Vader. (No... that's not official canon.)

    But what would have happened if jolly ol' Saint Nick had stuck around to assist the Rebellion? Find out by creating him in LEGO Star Wars II: The Original Trilogy. Here's how:

    Step 1: At the Mos Eisley Cantina, enter the following two codes:

    CL4U5H (for Santa hat and red clothes)

    TYH319 (for white beard Extra)

    Step 2: Go to the Character Customizer and create the proper costume. Use a human head, the appropriate red clothing...and don't forget the red cap! Santa can wield the weapon of your choice -- we recommend the green or red lightsaber to seasonally complement his shiny red duds. (Remember, the color of his lightsaber decides whether his Force powers are naughty or nice.)

    Step 3: In the Extras menu, activate Disguise 3.

    Step 4: Enter the character-based level of your choice in Free Play.

    Step 5: Spread holiday cheer to a galaxy in pieces. ...
    by Published on December 23rd, 2006 11:58

    via ign

    In a move that is sure to delight and confuse the hell out of a large number of children this holiday season, LucasArts and TT Games have announced that Santa Clause can be unlocked for play in LEGO Star Wars II: The Original Trilogy. There's no word yet on Rudolph.

    We'll let the email from LucasArts speak for itself, because it's awesome. Enjoy.

    Ever wonder how Santa Claus manages to work his way down chimneys way too small for him? Or how he seems to stop time in order to visit all of the world's good boys and girls every Christmas morning? LucasArts and TT Games know the answer: Santa Claus is a Jedi Knight whose amazing Force powers allow him to pull off such spectacular feats. A long time ago, he came to us from a galaxy far, far away to exile himself from the Jedi purge led by Darth Vader. (No... that's not official canon.)

    But what would have happened if jolly ol' Saint Nick had stuck around to assist the Rebellion? Find out by creating him in LEGO Star Wars II: The Original Trilogy. Here's how:

    Step 1: At the Mos Eisley Cantina, enter the following two codes:

    CL4U5H (for Santa hat and red clothes)

    TYH319 (for white beard Extra)

    Step 2: Go to the Character Customizer and create the proper costume. Use a human head, the appropriate red clothing...and don't forget the red cap! Santa can wield the weapon of your choice -- we recommend the green or red lightsaber to seasonally complement his shiny red duds. (Remember, the color of his lightsaber decides whether his Force powers are naughty or nice.)

    Step 3: In the Extras menu, activate Disguise 3.

    Step 4: Enter the character-based level of your choice in Free Play.

    Step 5: Spread holiday cheer to a galaxy in pieces. ...
    by Published on December 23rd, 2006 11:56

    via dsfanboy

    Famitsu's packed with new goodies from Sim City DS that have us yearning for the game. And who can resist tiny Sim Santa and his cute little reindeer?

    The new stuff looks to largely concern Save the City mode, which thrusts the player into a real city and offers them challenges to solve, from earthquakes to snarled traffic and hey, even UFOs. Also -- and our loose translation may be incorrect -- it looks as though fires in your city can be handled by blowing into the microphone. But lots of fire stations can help prevent fires, so build carefully to avoid puffing away into the mic.

    Screens Via Comments ...
    by Published on December 23rd, 2006 11:49

    via destructoid

    It's ok. Don't feel like a big gamer wuss. There are others like you. Nobody's talking about it. It has to be said. Wii have a new problem, but it doesn't have a catchy name -- it's Wii First Person Shooter Motion Sickness. (WIIFPSMS O RLY?)

    Apparently a few of us have been experiencing motion sickness when playing Wii first person shooter games but have been reluctant to talk about it. Personally speaking, I can't read a book while in a car without getting dizzy but can ride stuff at the fair for 24 hours straight and can play any number of FPS games on WASD until my tube and jar on the floor is full. I thought it was just me. WRONG!

    After a Podtoid episode Robert mentioned in passing that it was happening to him: "It's weird, because it only happens in CoD 3 and Red Steel on the Wii. I've never had this issue with any other game on any other system ever." Same here. Suspicious that it wasn't isolated, I've talked to about 3 other people who have said the same thing about the same two games -- it sometimes makes them dizzy. None of us are smokers or pregnant women either. Yet.

    It obviously has something to do with the camera panning when you gesture the Wiimote -- perhaps the predictive movement of trying to guess where you want to look or the slight delay in the camera panning. Obviously, how sensitive you are to MS must play a huge role in it. Nintendo was not available for comment at time of publication, but we're curious if they've received any other complaints. ...
    by Published on December 23rd, 2006 11:49

    via destructoid

    It's ok. Don't feel like a big gamer wuss. There are others like you. Nobody's talking about it. It has to be said. Wii have a new problem, but it doesn't have a catchy name -- it's Wii First Person Shooter Motion Sickness. (WIIFPSMS O RLY?)

    Apparently a few of us have been experiencing motion sickness when playing Wii first person shooter games but have been reluctant to talk about it. Personally speaking, I can't read a book while in a car without getting dizzy but can ride stuff at the fair for 24 hours straight and can play any number of FPS games on WASD until my tube and jar on the floor is full. I thought it was just me. WRONG!

    After a Podtoid episode Robert mentioned in passing that it was happening to him: "It's weird, because it only happens in CoD 3 and Red Steel on the Wii. I've never had this issue with any other game on any other system ever." Same here. Suspicious that it wasn't isolated, I've talked to about 3 other people who have said the same thing about the same two games -- it sometimes makes them dizzy. None of us are smokers or pregnant women either. Yet.

    It obviously has something to do with the camera panning when you gesture the Wiimote -- perhaps the predictive movement of trying to guess where you want to look or the slight delay in the camera panning. Obviously, how sensitive you are to MS must play a huge role in it. Nintendo was not available for comment at time of publication, but we're curious if they've received any other complaints. ...
    by Published on December 23rd, 2006 11:46

    Redkawa posted this news yesterday:

    Red Kawa is proud to announce the launch of Wii Media Center X and PS3 Media Center X.

    While the Wii wasn't designed to be a media hub, there's no reason it can't be thanks to the functionality of the Wii Oprea Browser that is now available. Wii Media Center X lets you stream your JPG, GIF and PNG images, MP3 audio and FLV video from your computer to your Wii. You can create FLV videos yourself by converting your original videos using our newly released version of Wii Video 9 (1.93). The video codec used the FLV format is a lot more efficient that MJPEG and you are no longer bound to using SD cards to store videos.

    PS3 Media Center X is the successor to the Red Kawa File Server. It includes all the file serving capabilities of Red Kawa File Server as well as other media streaming capabilities. The Red Kawa File Server has now reached end of life status and will no longer be linked to from our webpage.

    PS3 and Wii Media Center X is a web based media center which streams media to the Wii or PS3 Web Browser. It CANNOT stream media directly to the Photo Channel (on the Wii) or your Photo, Music and Video XMB menus (on the PS3).

    They also followed up with this newspost:

    Now that the Wii Opera Browser has finally been released, we were finally able to test Wii Media Center X on the Wii and like a lot of you have mentioned, we've also noticed that there are major issues.

    Since the Wii browser only supports Flash 7 and does not support LiveConnect, you will most likely encounter problems using the slideshow or my music features. Also there are reports of choppy video in the My Video's section.

    We wanted to let you know that we are aware of these issues and are working on fixing them. Our plan of attack is to first get the Video section working well and then move onto the other sections.

    Download both PS3 and Wii Media Center X Here ...
    by Published on December 23rd, 2006 11:46

    Redkawa posted this news yesterday:

    Red Kawa is proud to announce the launch of Wii Media Center X and PS3 Media Center X.

    While the Wii wasn't designed to be a media hub, there's no reason it can't be thanks to the functionality of the Wii Oprea Browser that is now available. Wii Media Center X lets you stream your JPG, GIF and PNG images, MP3 audio and FLV video from your computer to your Wii. You can create FLV videos yourself by converting your original videos using our newly released version of Wii Video 9 (1.93). The video codec used the FLV format is a lot more efficient that MJPEG and you are no longer bound to using SD cards to store videos.

    PS3 Media Center X is the successor to the Red Kawa File Server. It includes all the file serving capabilities of Red Kawa File Server as well as other media streaming capabilities. The Red Kawa File Server has now reached end of life status and will no longer be linked to from our webpage.

    PS3 and Wii Media Center X is a web based media center which streams media to the Wii or PS3 Web Browser. It CANNOT stream media directly to the Photo Channel (on the Wii) or your Photo, Music and Video XMB menus (on the PS3).

    They also followed up with this newspost:

    Now that the Wii Opera Browser has finally been released, we were finally able to test Wii Media Center X on the Wii and like a lot of you have mentioned, we've also noticed that there are major issues.

    Since the Wii browser only supports Flash 7 and does not support LiveConnect, you will most likely encounter problems using the slideshow or my music features. Also there are reports of choppy video in the My Video's section.

    We wanted to let you know that we are aware of these issues and are working on fixing them. Our plan of attack is to first get the Video section working well and then move onto the other sections.

    Download both PS3 and Wii Media Center X Here ...
    by Published on December 23rd, 2006 11:46

    Redkawa posted this news yesterday:

    Red Kawa is proud to announce the launch of Wii Media Center X and PS3 Media Center X.

    While the Wii wasn't designed to be a media hub, there's no reason it can't be thanks to the functionality of the Wii Oprea Browser that is now available. Wii Media Center X lets you stream your JPG, GIF and PNG images, MP3 audio and FLV video from your computer to your Wii. You can create FLV videos yourself by converting your original videos using our newly released version of Wii Video 9 (1.93). The video codec used the FLV format is a lot more efficient that MJPEG and you are no longer bound to using SD cards to store videos.

    PS3 Media Center X is the successor to the Red Kawa File Server. It includes all the file serving capabilities of Red Kawa File Server as well as other media streaming capabilities. The Red Kawa File Server has now reached end of life status and will no longer be linked to from our webpage.

    PS3 and Wii Media Center X is a web based media center which streams media to the Wii or PS3 Web Browser. It CANNOT stream media directly to the Photo Channel (on the Wii) or your Photo, Music and Video XMB menus (on the PS3).

    They also followed up with this newspost:

    Now that the Wii Opera Browser has finally been released, we were finally able to test Wii Media Center X on the Wii and like a lot of you have mentioned, we've also noticed that there are major issues.

    Since the Wii browser only supports Flash 7 and does not support LiveConnect, you will most likely encounter problems using the slideshow or my music features. Also there are reports of choppy video in the My Video's section.

    We wanted to let you know that we are aware of these issues and are working on fixing them. Our plan of attack is to first get the Video section working well and then move onto the other sections.

    Download both PS3 and Wii Media Center X Here ...
    by Published on December 23rd, 2006 11:43

    New from redkawa:

    SofaTube is a specially designed web application that lets you browse and watch videos from YouTube and Revver in your living room. While you can just as easily visit these two sites directly, both sites were designed to be used on a high resolution computer monitor and viewed 2 feet away from the screen. SofaTube, on the other hand, was developed to be used in a living room environment where viewers are usually sitting far away from their standard or high definition television. SofaTube was designed and developed by Red Kawa.

    More info --> http://www.redkawa.com/marketplace/apps/9 ...
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