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  • DCEmu Featured News Articles

    by Published on December 21st, 2006 00:51

    news via technology.guardian

    As one of the most fascinating years in videogame history draws to a close, there is one story that stands out: the return of Nintendo. It's almost impossible to believe that earlier this year journalists were unsure how the public would react to the Wii, with its motion-sensing gimmick and dated technology (it's little more than a customised GameCube).

    In the space of a week, the map of the industry has changed. In North America, 600,000 Wiis were sold in the eight days following its release, 400,000 in a single day in Japan and 325,000 after two days in Europe. Crucially, the Wii won the PR war months before release, and did so through a single concept, rather than a list of impressive specifications. A controller that you waft around is something mainstream journalists could spin a story around. What they spectacularly couldn't do was communicate the attributes of the PS3 or Xbox 360. Hardly anyone outside the industry cares about the finer points of multiple-core processing or pixel-shader operations.

    The past couple of months have seen a flood of adoring coverage. Breakfast TV presenters have thrown themselves into live Wii Sports sessions, while highbrow pundits on the Late Review shamefacedly admitted the genius of the machine. As a console manufacturer, you know you're on unstoppable form when a man can accidentally punch his wife while playing with your console and the tabloids treat the story as a comic tribute to the product rather than conclusive proof that games are bringing about the collapse of civilisation.

    You can't buy goodwill like that - and God knows, Sony has tried. The company has been guilty of several viral marketing mishaps this year. Somebody somewhere should watch Charlie Brooker and Chris Morris' Nathan Barley series (trashbat.co.ck) then weep with recognition and shame.

    Elsewhere, the biggest disappointment of the year has been Microsoft's failure to capitalise on its monopoly. The Xbox 360 has had the next-gen market to itself and the Christmas shelves should be bulging with goodies from in-house developers. Instead, the company is relying heavily on one title, Gears of War, with Viva Piñata its only grudging acknowledgement of the fact that not all gamers are American teenage boys obsessed with sci-fi, sport and fantasy violence.

    Sony will recover from its annus horribilis because it has an amazing machine and unparalleled brand recognition. But I'm not sure Microsoft has the breadth of vision to flourish away from home. I expect 2007 will be a two-horse race, and I doubt we'll see Bill Gates in either saddle. ...
    by Published on December 21st, 2006 00:50

    News from Team C+D

    First C+D Release 2.80 Kernel Mode Exploit, soon to be others !

    2.80 kmode xploitz!
    * From Team C+D.. *
    (Create+Destroy)

    $ony lost a battle and will loose the war !
    Here is the 2.80 kernel exploit you have been looking for !
    Thanks for C&D your future best psp hacking resource !

    WiseFellow - He ain't no fool
    bockscar - Bombing you into surrender
    FullerMonty - Going all the way
    CosmicOverSoul - A spiritual guy
    Malyot - Getting power from the hell

    The exploit currently works on 2.80 through tiff exploit. Probably this will work in 3.03 also when an user exploit is available.

    Awesome news, the future looks bright if this exploit can be utilised in time for a downgrader.

    Download and Give feedback Via Comments ...
    by Published on December 21st, 2006 00:17

    You can get the software and update here or from the attatchments.
    DSLink 1.40

    (2006-12-20)
    DSLink 1.40 version software update:

    1.Ehance the compatibility of the software, solve the while screen or hanging up problem of many games, such as:

      0243 Bouken Ou Beet Busters Road
      0451 Advance Wars
      0534 Jigsaw Puzzle - Koinu Mekuri Hen
      0535 Jigsaw Puzzle - Koneko Mekuri Hen
      0636 Tony Hawk's Downhill Jam
      0660 Tom and Jerry Tales
      0664 Tony Hawk's Downhill Jam
      0691 Eragon
      0727 Tank Beat
      0749 Ciao Dream Touch! Happy Anniversary
      0762 Eragon
      0770 Kabushiki Baibai Trainer Kabutore

    2.Fix the saver problem of 0725.

    3.Soft-reset function is added more hot keys choices:
      UP+Start
      Down+Start

    4. Moonshell embedded is updated to the latest 1.51 version.

    5.Chinese and English game name libraries are updated to NDS:0774,GBA:2635

    Simplified English game name library:
    DSLink software game name library, kernel game names

    DSLink Chinese 1.40 English update:

    1. Solve the compatibility problem of games by coperating with DSlink 1.40 version software.

    2.Additionally, for the time schedule problem, saver problems of some games(0547,0696,0727) and GBALink software update will be solved in a few days.
     
    Note: Please manually delete the romname.lst of the directory of system_ in the TF card, DSLink software will automatically install the new romname.lst while add ROM. ...
    by Published on December 21st, 2006 00:10

    More news about Dolphin, the next version of the GameCube emulator for Windows.

    Dolphin x64 / Dual Core - Announced!

    ector (dolphin developer)
    "In any case, Dolphin in 64-bit dual core mode now also does 25-30 fps in Wind Waker on some Core 2 Duo monster machines.. 13-15 on my 3800+ X2."

    Well the suprise for me is that ector announced it , so might as well let the 'few' gamecube followers on NGemu know (I swear this was meant to be a secret...tsk tsk ector!)

    A few shots from it (rig in sig), and no ETA on release, and this is defo 'preliminary' work.

    Zelda TP has no FPS on it due to a draw layer problem, however, in single core mode it runs 11-13 FPS. (dual core causes problems for this game, though it would add and extra 3-4 FPS on my machine for this game)

    Check the link if you want to see the screens from Zelda TP, tested by one one of the beta tester, CKemu
    ...
    by Published on December 20th, 2006 22:52

    news via mobiletechreview

    Get ready to take on challenging adversaries and restore peace to the world of Mana in the latest installment of the legendary Mana series. Children of Mana launches exclusively on the Nintendo DS across Europe on 12th January 2007.

    Square-Enix, the makers of Kingdom Hearts and Final Fantasy, brings Children of Mana to the Nintendo DS featuring all the characteristic artwork, soundtracks and multiplayer functions that fans of the Mana series already know and love. Set on the island of Illusia where the legendary Mana Tree grows, players must prepare to embark upon various missions to restore peace to the world.



    Ten years ago, chaos almost took over the world of Mana. Legend says, however, that a boy and a girl saved the world using a legendary sword. Now the land is threatened with danger from a most unlikely source, and the “Children of Mana” must rise to defeat evil before it consumes the very heart of their world.

    Players must select one of four different characters, Ferrik, Tamber, Poppen or Wanderer, who each have different strengths and weaknesses. Once a character is chosen, players equip them with weapons and magical gems to help them traverse treacherous battlefields and mysterious dungeons.

    When venturing out of Mana Village, players can be accompanied by one of eight elemental spirits. Each of these spirits have a unique magic power which can be used to assist players in battle. Players can take along Salamander to use blistering fire magic, or Luna to use the arcane powers of the moon – but choose wisely, as each spirit will have a different impact in battle.

    Players have three different types of missions they can choose to undertake. Scenario Quests must be completed to move the game story forward. Players can also accept personal requests from the residents of Mana Village, or visit Dud Services an adventuring “agency” that offers players various quests with rewards for successful completion. These missions can range from finding a particular object to defeating all enemies in a dungeon.

    Players can select from up four different types of weapons (depending on game progression) to use in battle: the sword, flail, bow, or hammer. Each weapon has its strengths and weaknesses, allowing for a variety of tactics on the battlefield. Once a weapon type is unlocked, players can purchase upgraded versions of each weapon in the village shop. If they are lucky, players may find a powerful weapon on the battlefield, or receive one as a reward for completing a mission.

    One of the key features of Children of Mana is multiplayer mode, where up to four players can play together in the same game (each player requires a copy of the game) via the Nintendo DS Wireless function. Players can cooperate with each other to defeat powerful enemies, or compete against each other to obtain rare items.

    Children of Mana launches across Europe on 12th January 2007 for the estimated retail price of around £29.99. ...
    by Published on December 20th, 2006 22:48

    news via pocketgamer

    Leather; it comes from cows (mostly), it’s good for making shoes, wallets, jackets and now, DS cases too. Although there are already plenty of carry case solutions out there for the DS, none of them have the Nintendo stamp of Nintendoness on them, but these new leather ones do (as well as that cool little leather stamp of leatheryness). A partnership between Nintendo and United Arrows has reaped a full line of DS cases in both leather and suede flavours.

    The cases will be made available in Japan to begin with, costing between 8400 yen (37 quid) to 16800 yen (73 quid). So far, a European release date has not been confirmed. The mature design will no doubt be a hit with Nintendo’s new older converts; younger gamers however may be put off by the ‘a little bit like granny’s purse’ stylings. Game loving leather fetishists (they must exist somewhere) will probably just be glad that they can now combine their two favorite hobbies.

    screen via comment ...
    by Published on December 20th, 2006 22:44

    news via punchjump

    Nintendo on Wed. announced that it will drop Pokemon Diamond and Pokemon Pearl to U.S. retail on Apr. 22.

    The two titles are the latest installments in the best-selling Pokemon franchise.

    New features in the game include a new region called Sinnoh, new Pokemon, and Pokemon transfer to the Game Boy Advance via the GBA game slot on the Nintendo DS.

    "After recently celebrating its 10th anniversary, the Pokemon franchise continues to get stronger," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "These two new titles represent the best that Pokemon has to offer, and a great opportunity for Game Boy users to upgrade to Nintendo DS."

    Pokemon games have sold 155 million units worldwide to date. Initial sales for Pokemon Diamond and Pokemon Pearl broke sales records in Sept.

    The Nintendo DS is the current handheld market leader at over 21 million units sold worldwide. Titles include Yoshi's Island DS, Elite Beat Agents, and Brain Age. ...
    by Published on December 20th, 2006 22:40

    news via punchjump

    Konami's Pocket Racers for the PSP is a bargain bin race offering that offers basic single and multiplayer on the handheld. The insane story and no-frills race mechanics keeps the title in the rental category.

    In Pocket Racers, average teenager partiers are transformed into cars by the Soul Stealer. The Soul Stealer forces the teens to race for their lives and for the main character to win each race to save his friends. The party may have included heavy hallucinogens that were not disclosed in the instruction manual.

    Pocket Racers offers two modes: Soul Challenge for single-player races and online for Ad Hoc multiplayer races for up to four. The Soul Challenge features Time Trial, Practice, Soul Race, View Friends, and Select Car modes.

    Each Soul Race championship includes five races to veer through. Six cars are available at start and more can be unlocked. Each car employs different weight, acceleration, speed, and handling features for a custom ride.

    Racers can accelerate, brake, and launch weapons at competing drivers. The race mechanics are very basic and avoid properties like physics, damage, jumps, or velocity. The household raceways are standard and include obstacles like cups, boxes, and screwdrivers.

    The graphics engine is average at 30 frames per second and less. The dark, flat shades and bland colors don't utilize the PSP's hardware efficiently. The music is generic rock and fits in the overall action.

    Pocket Racers is too little to offer for PSP owners. The basic race mechanics, lack of physics, and absence of features is hard to recommend over better race titles for the handheld. Let the Soul Stealer win and let your friends rest in peace. ...
    by Published on December 20th, 2006 22:06

    news via kotaku

    A phone receiver. This mod shows a PSP being used as a phone reciver for a telephone. Apparently the modder was board and decided to come up with this corky mod for his own PSP.

    screens via comment ...
    by Published on December 20th, 2006 21:51

    New release from snowymydog:

    Hi, everybody.
    Here is Treasure of Pharaoh 0.2. If you miss the previous version, this is a chance to try this homebrew made by me.
    Treasure of Pharaoh is a clone of "Lode Runner". It's one of the best game I've ever played.

    What's new:
    1. AI updated. With updated AI, the Anubis is much "reasonable". I've tested it with all 150 levels, and it's working very fine. If you can't solve a level, just try again and think. The greatest fun of this game is you need to figure out how to solve the level. It's not easy. If you're lode runner fans, you know what I mean.

    2. Graphics updated.

    3. Serveral bugs fixed.

    4. Options menu is now working. You can turn on/off bkg music and turn on/off false brick. False brick is a tile which have the same outlook as the ground. But you cannot dig on it. When you run on top on it, you'll drop to the next floor. Just like stepping on air. Turning off the false brick, will render the false brick differently, so you can see it clearly. This will make the game much easier.

    5. High score is now working. Auto saved when clear a level.

    6. Keys configuration changed.
    L+Triangle goes to previous level
    R+Triangle goes to next level (minus 1 life)
    L+R+Triangle restart current level (minus 1 life)

    I've learn a lot from this project and having great fun while playing this game. Maybe someday I'll share the experience on another thread. If you say, "Hey, snowmydog. I just don't like you, I won't try this game!". Fine, but please grab the original Lode runner(Apple II/DOS) and take a try. This is a true classic.

    Enjoy!

    Download and Give feedback Via Comments
    via snowymydog ...
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