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    by Published on December 5th, 2006 22:44

    Gp2xstore.com have launched a new contest, heres the details:

    Gp2xstore.com Contest guidelines

    Contest 1
    • Create a banner advertisement for the Gp2x!
    • Graphics submitted will be used on affiliate websites and ours.
    • Entries must be original, any entries that have been shown to the public will be disqualified.
    • Use of our logo or web store name is not required however it is encouraged.
    • Graphic sizes may be in 468x60 or 150x150.
    • Files may be jpg, gif, or swf files. Animated gif files are accepted.
    • Maximum file size of 1mb.
    • Entries must be entered by 11:59PM PST on December 10, 2006.
    • You can enter as many graphics as you want!

    Prize
    • One winner will be chosen on December 13, 2006. Winner can choose between a copy of Payback or Vektar. You will be emailed shortly before we announce the winning graphic for your name and address.

    To enter
    1) Email your graphic to [email protected]
    2) Inclue a zip file of your entry.

    Contest 2
    • Create a video and upload it to www.youtube.com/group/gp2xstorecontest.
    • You can get footage of the Gp2x playing games or movies, anything you want as long as it shows how awesome the Gp2x is!
    • You must own the rights to the video.
    • Videos that were submitted onto youtube may enter.
    • Videos must run at least 4 programs.
    • Videos must be at least 30 seconds long and no longer then 3 minutes.
    • In the description area you must provide us with what programs you are running and at the end link to www.yesasia.com/?
    • You can check out an example at http://youtube.com/watch?v=nn6Q30C2YrY
    • One video per contestant, any contestant that enters more than one video will be disqualified.
    • Videos will be shown to the public after you submit and we approve of the video so make sure you are certain that is the video you want to submit.
    • Entries must be entered by 11:59PM PST on December 17, 2006.
    • The end of the video must show the Gp2xstore.com logo and url Gp2xstore.com. You may use the image satisfy this rule.


    Prize
    • One winner will be chosen on December 17, 2006. Winner will receive a commercial interface board when released (Expected to be released in late January).

    To enter
    1) Create your video.
    1) Go to youtube.com and register or sign in.
    2) Upload your video.
    1) Go to www.youtube.com/group/gp2xstorecontest and join the group.
    5) Click "Add Videos" link and select our group!

    More Info ...
    by Published on December 5th, 2006 22:41

    Great new release from NJ, Neogeo cpsp2psp 2 and 1 HE RELEASED all 3 new versions…. READ THIS:

    Don’t know, it's been like a day or so and I cant see any news anywhere on this Release... but I tell you one thing, there is NO LAG WHATSOEVER in any game now, even Marvel vs.Capcom: Clash of the Superheroes, There is no Slow pause AYWHERE, when I change to my 2nd character, it’s Perfect, no slow down, when I do a super duper super there is no slowdown, Am i bull****ting? NOPE. So far, playing ALL the Street fighter, Marvel< Xmen Games have been Perfect. I am talking about FULL screen too, I guess when you think NJ has pushed the possible limits, he does it again, and how was it done? I couldn't tell you in his wording because I unfortunately read Japanese. But, just scanning his release info and trying to understand what’s different I realized what the change is... Strange it wasn't thought of before, it did a miracle all the games... basically he says to take the “gamename_cache.zip” and just extract it in the Cache folder in a directory named the same... so if u had sfa2_cache.zip in the cache folder. Extract it to the cache folder in a folder called "sfa2_cache”, delete the .zip to save space. It increased the cache size when extracting about 3 times, still worth it (most of my 10 Meg cache zips after extracting were about 30megs) and they take a good while extracting on the psp so many files. Anyway, you run the emu, load the game, when it gets to that part loading where it takes a bit to load the cache, it is INSTANT, BAMMM! oh my god, playing CLASH MARVEL everything WEAS PERFECT, as perfect as playing a Real PSP GAME like Street fighter alpha 3 max.. The menu where u choose the characters, SMooth, sound, no lag whatsoever, anyway, just wanted to vent out this 1 day old oversight which I personally should be top news up there with DH 5.1 and DA 271sec... Oh wait, forgot to mention, he also released a new NEOGEO emulator with the same new method... SVC is Friggen PERFECT NOW! (Except the sound )
    Anyway, my settings in case anyone needs them, they are default, except raster is off and screen size is MAXed out... disable frameskip, 0 frames…

    NJ , Thank YOU!!

    Download and Give Feedback on all 3 Emulators via the Comments ...
    by Published on December 5th, 2006 22:39

    Tfact has released a new Unnoficial Version of Exophases excellent GBA Emulator for the PSP.

    Heres whats new via translation

    Because you think, that release it is not possible for a while in the Momotarou electric railway and the correspondence of FF6A, release it does once under present conditions

    Modification point
    vram bug correction when writing in (from 130 people)
    sram size the bug correction of automatic operation and decision
    Trouble correction of [kabii] (from 5/104 people)
    Replacement of RL channel of sound (thanks 96 person)
    Trouble correction of [medarotsutonabi] (thanks 5/104 person)

    Simplicity/the [chito] functional addition whose bug is many
     Address 0x02000000~ (ewram) with, 0x03000000~ (iwram) it corresponds
     Only the rewriting 1byte correspondence
     File name is " ROM file name " .cht. Please put in the same place as the ROM file
     When ROM file name " rpg.gba " is, “rpg.cht " is

     As for format of file


    # comment line cord/code name: Address: byte data it is (hexadecimal).
     Example

    #cheat test test 01:0200123 F: 6F
    ON/OFF of search and [chito] of the cord/code is not possible yet.

    for eLoader
     It corresponds to the division load of ROM above 8MB ROM above 8MB does not correspond to ZIP compression It sets to Clock Speed 300MHz/Bus Speed 150MHz

    Download and Give Feedback Via Comments ...
    by Published on December 5th, 2006 22:30

    via wiifanboy

    There have been rumblings about possible Wii shortages for the European launch for some time, but now they're growing louder, thanks to a few chatty GAME employees. GAME is a large video game (ya rly) retailer in the UK. Employees are whispering that, while a hardware shortage is expected, the UK may also see a shortage in games and accessories for the new Nintendo console as well -- Zelda is mentioned at the heart of the game shortages. Oh no!

    Word is that the stores are putting the banhammer down on software-only purchases at launch. Apparently GAME stores are only selling software and accessories to those who are purchasing a console. That seems like a very strange way to do business to us, but hey, launches make people crazy. It's also rumored that GAME stores are canceling game preorders, so good luck getting the titles you want.

    Our contacts across the pond are few -- can anyone confirm any of these rumors, or are they just so much noise?
    ...
    by Published on December 5th, 2006 22:26

    Hiroaki has released a Wii-Mote Application for OSX, heres the info:

    What is DarwiinRemote?

    DarwiinRemote is a tiny software which reads data from and sends data to Nintendo Wii Remote
    Inputs
    3-axis acceleration sensors
    all buttons excpet power button on/off
    Output
    4 LEDs
    Force Feedback
    DarwiinRemote allows you to control other applications by using Wii Remote
    but now only supports "AppleRemote" mode...
    How to use DarwiinRemote
    Launch DarwiinRemote
    Press 1 button and 2 button of your Wii Remote simultaneously
    Wii Remote becomes "discoverable mode" (4 blue LEDs are blinking)
    Log drawer in DarwiinRemote reports "Wii Remote is found!"
    When DarwiinRemote cannot connect to Wii Remote, disconnect bluetooth connection (press power button in seconds) and restart DarwiinRemote (will fix...)
    Have fun!
    Download
    DarwiinRemote 0.1a released (6th Dec. 2006)

    endian issue is fixed. now PPC users also playable (thanks Mark and Luke!)
    Icon is added. (thanks truex!)

    Key mappings
    DarwiinRemote now only supports single mouse emulation and "AppleRemote" mode

    Wii Remote Key mapping

    Up
    Up

    Down
    Down

    Left
    Left

    Right
    Right

    A
    Left-Click

    B
    Return (Play/Pause in FrontRow)

    Minus
    Command + Left (Volume Down in FrontRow)

    Home
    Command + ESC (Enter FrontRow and "Menu" button)

    Plus
    Command + Right (Volume Up in FrontRow)

    1
    Page Up

    2
    Page Down


    To Do
    Icon andUI (help me!)

    Key mapping configuration
    e.g. invoke AppleScript
    Sensor calibration

    IR sensor support
    Extension Port support
    Speaker support (it seems difficult now...)

    Gesture Recognition

    More stable codes ;-)
    QC Custom Patch ;-)

    Download and Give feedback Via Comments ...
    by Published on December 5th, 2006 22:18

    Japanese Hackers have started on apps for the Wii, heres the info:

    --what's WiinRemote
    a program for moving cursor using Wii Remote on Windows PC.
    (reading 3-axis linear accelerometer's value)

    --how to use
    1.connect Wii Remote to PC via bluetooth (how to connect)
    2.launch WiinRemote.exe

    Download and Give Feedback Via Comments ...
    by Published on December 5th, 2006 22:08

    News from Play Asia:



    Weekly Special: Konami's GBA™ classic Castlevania: Circle of the Moon at US$ 14.90 only - offer valid for 1 week

    From the publisher: The year was 1830. Deep within the dreary halls of an ancient castle in Austria, an evil force was stirring. It had been many years since Dracula, Lord of Darkness, had been banished from the world of the living by vampire slayer Morris Baldwin. In the eyes of a dark-hearted woman named Camilla, it had been too long since Dracula stalked the land.

    Camilla called for the return of Dracula, and succeeded in resurrecting that vile soul once again. With Dracula's return, the halls of his castle were once again filled with the most hideous creatures imaginable -- each determined to serve their master and feast on the blood of the living. One human in particular, an unlikely hero named Nathan Graves, was high on the undead's list of desired delicacies.

    Armed only with his wits and a whip, Nathan set out on an impossible crusade to rid the world of Dracula's dark spirit for the last time.

    Konami's GBA™ classic Castlevania: Circle of the Moon is now available as Konami the Best edition at discounted US$ 14.90 only. Also make sure to check out the two other Castlevania GBA™ releases Castlevania: Harmony of Dissonance and Castlevania: Aria of Sorrow, both also in stock at Play-Asia.com.

    More Info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html ...
    by Published on December 5th, 2006 22:00

    Elebits blends simplistic gameplay with tiered difficulty which results in some seriously satisfying gameplay.

    At first glance Elebits looks like Nintendo's Pikmin meets Katamari Damacy and in some ways that wouldn't be far from the truth. The little Elebit aliens resemble Pikmin and the gameplay is reminiscent of Katamari.

    Essentially you look all over the current level you occupy in hopes of finding all kinds of Elebits. you zap them with your Wiimote and this in turn raises both the amount of weight you can lift and your Elebit meter. You need so many of a kind of Elebit in most levels to proceed.

    Like Katamari when you roll the ball which increasingly gets larger and allows you to pick up larger objects, in Elebits the more you zap the bigger the object you can lift. You start with small plates and cabinet doors but can escalate all the way up to chairs, couches, and even entire houses.

    The FPS style control scheme works perfectly in Elebits. The only thing that really detracts from the experience is some of the wonky physics. It's really annoying when you're trying to open a cabinet door only to have it open and then slowly close again. In essence, most doors of any kind require some finesse to open and keep open in order to find all the little hiding buggers.

    Some may think this gameplay is a bit simplistic and repetitive and while it is at times, the developers have done a lot to mix things up. On some levels you can only break so many ceramics and on others you can only make so much noise while whipping things around. Also, don't forget there are bosses and the awesome Create-A-Level mode.

    via gamebrink ...
    by Published on December 5th, 2006 21:58

    Regarding a recent post we made about Wii Virtual Console demos, Joystiq reader Jesse Morrison makes a great suggestion: why not offer a retro subscription service, a la GameTap?

    The benefits. Nintendo would not have to worry about demos and, if they want to, still charge for original titles. By charging a monthly or annual fee and allow gamers to play as many titles as they want. They could even make a hierarchy of service plans where you can pay more if you would like to have many titles cached on your Wii at a time. Nintendo arguably has more potential than GameTap via its extensive back library and console integration, and since GameTap has managed to stay afloat, the business model has potential for profit.

    Ownership. One mental stigma associated with subscription services is the feeling of ownership. As it stands with the current plan, however, we don't have full ownership. Each game is tied to the console itself, which limits you from

    Bringing your games over to a friend's house
    Retaining your game purchases in the event your Wii breaks
    Transferring the titles over to the next generation Nintendo console
    With a subscription service, you will only be penalized for the extra months you purchased, assuming the implemented system is still tied to the console.

    Logistical issues. If Nintendo is worried about paying the IP owners of each title, how about set up a system based on the amount of downloads each title receives, as a percentage of the income earned from the subscription? Also, for those who have already purchased VC titles, why not offer them a discount or rebate via equivalent months of subscription? This, obviously, is where our proposal gets a little muddy.

    Non-competition. By merit of console-specific Friend Codes, Nintendo has positioned itself not to follow in the footsteps of its predecessors -- namely Microsoft's Xbox Live. So why appear as an inferior version when Nintendo can provide a new way of handling online console services that can be touted as innovative (in the realm of consoles)?

    Why it will never work. By selling games a la carte, the big N is likely poised to make more money by charging a good price for individual games of Console's Past. But how will long-term customer satisfaction fare if more than a few downloads turn out to be nowhere near as fun as one expects or remembers?

    We are but simple-minded blogging folk making suggestions for the sake of opening discussion on the matter, so please critique and discuss away.

    via joystiq ...
    by Published on December 5th, 2006 21:55

    via kotaku

    A while back, MTV's Stephen Totilo had a whooper of an interview with Nintendo honcho Reggie Fils-Aime. There's been concern about how the Wii-mote eats batteries. But is Nintendo planning an internal rechargeable battery? Meh. Says Reggie:

    I would love to see a third party do that, and that's something a third-party licensee can do a lot more efficiently than we can.
    Reggie doesn't have time to fiddle with batteries, folks. He's BUSY. Worrying about things like why Elite Beat Agents has only sold 120,000 copies— as opposed to the 300,000 he had hoped for. Says Reggie:

    I have to say I'm a little personally disappointed. The sales are strong and good. I personally thought it was going to be explosive.
    See that? Elite Beat Agents: Personal. Batteries: Not. ...
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